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Omi Engineer (Dual Claw/Tech Build) OR: (Dual Blades/Tech)

circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
edited June 2021 in Builds and Roles
Sup Folks

So I've decided to drop yet another build (Cyber-Teletechnic/Cyberkinesis in this case) in favor for more of an more engaging hands on type of build. The Theme I have in mind is semi-inspired by the "Engineer Class" from Mass Effect, but with a twist to it, rather then useing weapons, I'll be useing full out Fighting Claws. (The original build was useing Dual Blades, but FC seems more fitting for now). As you can porb tell already, I'm planning to make my own twist on useing "Omi-Blades" (if you look it up, the Sentinel in ME:3 uses dual blades)


So the build uses a Invis Fighting Claw to fit the theme, but I've got a Aura setup and I am useing Bracers that use the Holo Texture, although I am
still debating on Steel Arachnid vs Holo-Force itself and not pourd to admit it, but I had to resort to shamelessly Toon Swapping to get the aura.

The rest of the build will be Tech based Powers (Particle Smash/Cybernetic Tether if its any good) and then try to use a mix of maybe Electricity/Fire or Ice. Given I have both hands being used, I'm not too limited to what I can use, but I'd prefer powers coming out from the hands themselves (or hand). Given I have never used Fighting Claws, this build will be a bit strange to me. (I already don't like the EB movement style for FCs :/ )


With that being said here is the idea of the build:

Viper's Fangs/Triger's Bite as my main source of damage (Issue is fighting claws has alot less choices for melee, then Single/Dual blades does). But they should be fine, I'm debating whenever or not to use Spiting Cobra for the Poison effect or not, that seems quite "Tech" ish.

Rest of the powers like PS and Heat Wave are for the Tech like Theme, same goes for Lighting Ball, Void Shift for getting up close range, Convi/Resruge and FotT (not sure what form is best).

Last power I'm not too sure about.

(Unnamed Build) - Freeform (Any / Multiple)
v3.44:37

Super Stats
Level 6: Dexterity (Primary)
Level 10: Strength (Secondary)
Level 15: Recovery (Secondary)

Talents
Level 1: The Unleashed (Str: 10, Dex: 10, Int: 8, Rec: 10)
Level 6:
Level 9:
Level 12:
Level 15:
Level 18:
Level 21:

Powers
Level 1: Hawk's Talons
Level 1: Viper's Fangs (Rank 2, Rank 3)
Level 6: Way of the Warrior (Rank 2, Rank 3)
Level 8: Laser Deflection (Data Conversion)
Level 11: Steadfast
Level 14: Particle Smash (Light Everlasting, Null Value)
Level 17: Heat Wave (Engulfing Flames, Feed the Flames)
Level 20: Tiger's Bite (Rank 2, Rank 3)
Level 23: Void Shift
Level 26: Ball Lightning (Rank 2, Triplicity)
Level 29: Conviction (Rank 2, Rank 3)
Level 32: Resurgence (Rank 2)
Level 35: Form of the Tempest
Level 38:
Adv. Points: 33/36

Travel Powers
Level 6: Athletics
Level 35:

Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Dexterity Mastery (1/1)

Devices

Now while I said that FC are more fitting, given how limited Fighting Claws are in terms of their powers, I will be happy to ditch them and move onto Dual Blades if this build don't work out too great, given Dual Blades has alot more to go for (I'll just use the Engrey Dagger that I planned before)


P.S: The Melee Adv, I do plan to stick wtih, as it does give a extra aura effect, while it does drop my damage by 10% I think I will be able to compsate
Psi.
Post edited by circleofpsi#4619 on

Comments

  • flowcytoflowcyto Posts: 12,742 Arc User
    edited June 2021
    Well, the Sentinel in ME was defined more by its mix of Tech and Biotics. The fact that its general heavy attack anim in ME3 was using both omni-tools for the humans is kind of a minor detail, and doesn't really mean that it's an archetype that thematically is like a dual-wielding melee unit (Sentinels became more general power users that typically have a sort of shielding power, w/ mostly ranged kits). So the build doesn't really look much like an ME Sentinel, imo, but that's okay as you can also do your own thing 8)
    (Unless you're open to making it like a Vorcha-based character? They did use claws, iirc; we eventually had some of those guys made playable kits in ME3, and they had some flame/tech powers too.)

    Anyways, Heat Wave isn't really doing much for the build atm (you'd typically want Heat Wave in a Fire dmg-based build). Ball Lit is also a bit of a weird pick for the build in practice. If you want an Elec power that you can quickly use and that also has some utility, then you could just take Thunderstrike and get it's healing adv. I'd prob also use Dragon's Claws w/ Rush, if sticking to some FC attacks (esp since Tiger's Bite is pretty expensive- or you could take something like Power Conversion instead of DC + Rush, since I assume you want to keep TB for the animation). I'd prob also pass on the special adv on Laser Deflection and just get R2-R3. Any free power slot could maybe be a wider AoE (which FC itself doesn't cover), but you can also use VFang's cleave. You could also consider using Str PSS instead of Dex PSS.

    I know your build is still pretty open atm, so I'll wait for more info before posting any edits. Good luck w/ ironing it out, though.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • jaazaniah1jaazaniah1 Posts: 5,431 Arc User
    edited June 2021
    Well, it wouldn't be a Cry build if it wasn't drawing on at least 4 different power sets =). The only thing that is off is that there is no Mind Control! ;) . Here's a way I would approach it to try to streamline it a bit and to try to emphasize a bit more of a tech look and feel. I'd urge you to use the visible FC because there is a decent techy sort of skin that looks pretty cool if you turn up the glow. The rune that Bad Secor puts down is very tech-looking and seems a must have here. Maybe try Str as PSS but stack a lot of Dex. Try out Dragon's Claws and see how that feels compared to Tiber's Bite. I added a few devices for considertation. HOCC seems to fit the theme and could be your opener. It is good to rely on costumes and auras to help with the appearance; you might think about a suitable Transformation that you could put on a Hot Key.

    (Unnamed Build) - Freeform (Any / Multiple)
    v3.44:37

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Unleashed (Str: 10, Dex: 10, Int: 8, Rec: 10)
    Level 6: Martial Focus (Str: 5, Dex: 5)
    Level 9: Relentless (Str: 5, Rec: 5)
    Level 12: Impresario (Dex: 5, Rec: 5)
    Level 15: Acrobat (Dex: 5, Con: 5)
    Level 18: Accurate (Dex: 5, End: 5)
    Level 21: Coordinated (Dex: 5, Int: 5)

    Powers
    Level 1: Hawk's Talons
    Level 1: Viper's Fangs (Rank 2, Rank 3)
    Level 6: Way of the Warrior (Rank 2, Rank 3)
    Level 8: Laser Deflection (Rank 2, Rank 3)
    Level 11: Steadfast
    Level 14: Particle Smash (Light Everlasting, Null Value)
    Level 17: Bad Sector (Analyze Weakness)
    Level 20: Tiger's Bite (Rank 2, Rank 3)
    Level 23: Void Shift
    Level 26: Cybernetic Tether (Recharge)
    Level 29: Conviction (Rank 2, Rank 3)
    Level 32: Resurgence (Rank 2)
    Level 35: Form of the Tempest
    Level 38: Bladed Fury (Rank 2, Rank 3)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Athletics (Rank 2)
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Overpower (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (3/3)
    Warden: The Best Defense (2/3)
    Mastery: Strength Mastery (1/1)

    Devices
    Slot 1: Hacked Orbital Cannon Codes
    Slot 2: Poisoned Shuriken
    Slot 3: Primus Spark Shield
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    flowcyto wrote: »
    Well, the Sentinel in ME was defined more by its mix of Tech and Biotics. The fact that its general heavy attack anim in ME3 was using both omni-tools for the humans is kind of a minor detail, and doesn't really mean that it's an archetype that thematically is like a dual-wielding melee unit (Sentinels became more general power users that typically have a sort of shielding power, w/ mostly ranged kits). So the build doesn't really look much like an ME Sentinel, imo, but that's okay as you can also do your own thing 8)
    (Unless you're open to making it like a Vorcha-based character? They did use claws, iirc; we eventually had some of those guys made playable kits in ME3, and they had some flame/tech powers too.)

    Yeah, they are more defined more by its mix of Tech and Biotics, but I just ripped the Heavy attack from it and made it into a build, not gonna like it whuold be pretty damm cool to have a melee focused class without useing a weapon at all, but yes. The character itself is a Qularr (in CO terms) but I guess for ME, she'll likely be based of a Quarian, without the suit thing.

    Tho, I guess it's more of a pure Engineer Build, given it's solo Tech, tho in way, given how ME:A works out, you can kinda mix them all up, Botics/Tech/Combat, so I guess more of a "Profile" build, not sure if you played Andromeda


    But anyhow, as for the build:

    The build is very open right now so, I'll be toying with it heavily, as there is Dual Blades as a choice too (that I am slightly leaning towards more for my own "Omi-Blade" spin.)

    I'll grab Thunderstrike for sure, just a shame it "summons" Lighting, but I can suspend your disbelief a bit on that, although I was thinking about Lightning Arc. A shame about Heat Wave but I can pass on that and try to look for another, tho I may end up going for Rimfire. I kown the Adv for the block isn't ideal, I'll work around it, but it is nice to have and I really do love the effect. (But function over effect).

    But anyways, thank you both for the build ideas and I'll get cracking!.

    (I just spent 5 hours grinding for a Flawless run in Destiny 2)

    jaazaniah1 wrote: »
    Well, it wouldn't be a Cry build if it wasn't drawing on at least 4 different power sets =). The only thing that is off is that there is no Mind Control! ;)

    I mean I chuold put Mind Control in, but I think it will make Flow Mad. But as for my 4 power sets, I have a excuse this time I promise! :s
    Psi.
  • flowcytoflowcyto Posts: 12,742 Arc User
    Yea, I played ME:A a bit (shame they cut its development short due to the public backlash largely to the single-player stuff; I wanted my playable Geth kits, and the combat was even more dynamic than ME3's- oh well..)

    Bad Sector is a pretty nice power for Tech, though there weren't many Sentinels putting down ground effects in ME, iirc- you could still throw it in cause being strict to the theme prob isn't that important here.
    I mean I chuold put Mind Control in, but I think it will make Flow Mad. But as for my 4 power sets, I have a excuse this time I promise!
    He was joking about the Mind Control.. I hope :p

    Anyways, I know it's prob not quite what you're looking for, but here's a attempt of a general Vorcha kit that uses claws and some tech + fire stuff. It could prob translate pretty well to a Qularr engineer or something:

    (Unnamed Build) - Freeform (Melee Damage)
    v3.44:37

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Coordinated (Dex: 5, Int: 5)
    Level 12: Impresario (Dex: 5, Rec: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Acrobat (Dex: 5, Con: 5)
    Level 21: Healthy Mind (Con: 5, Int: 5)

    Powers
    Level 1: Hawk's Talons
    Level 1: Viper's Fangs (Rank 2, Rank 3)
    Level 6: Night Warrior (Rank 2, Rank 3)
    Level 8: Form of the Tempest
    Level 11: Flamethrower (Rank 2, Rank 3)
    Level 14: Thunderstrike (Recharge)
    Level 17: Molecular Self-Assembly
    Level 20: Resurgence (Rank 2)
    Level 23: Dragon's Claws (Rank 2, Dragon Rush)
    Level 26: Incendiary Grenade (Chemical Burn, Scorched Ground)
    Level 29: Conviction (Rank 2, Rank 3)
    Level 32: Call To Battle (Intimidating Force)
    Level 35: Pounce
    Level 38: Energy Shield (Rank 2)
    Adv. Points: 33/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Warden: Fortified Gear (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Dexterity Mastery (1/1)

    TSrike, CtB, Conviction, the lunge, and the grenade can all help proc MSA. I added CtB just to emulate a Vorcha's bloodlust ability a bit, so that could be dropped if it's not deemed suitable enough. Gears mostly for Dex, w/ some Con and Int.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    edited July 2021
    flowcyto wrote: »
    Yea, I played ME:A a bit (shame they cut its development short due to the public backlash largely to the single-player stuff; I wanted my playable Geth kits, and the combat was even more dynamic than ME3's- oh well..)

    Yeah, it is a shame, Single Player was a bit strange, but it seems that they've updated it a bit, last time I played (Brought it for like £5) but I am really enjoying the Multiplayer and the combat is quite nice, kinda makes me want Combos in CO. But eh.


    Anyway, back to the build:

    I've decided to go for Dual Blades over Fighting Claws as they give me alot more powers and gives me more room to mix powers better. I've got the Dual Blades Powers dotted down, but the rest of the powers I'm a bit perplexed.

    EotS and Dragon's Wrath for my main DPS, FotF/Resurge and Steadfast for my AD/EU and Form, I will add Particle Smash for the "Tech" like power, but I'm gonna try see if I can get away with adding Lighting Arc (or Heatwave). Or perhaps Ice Blast of some kind to fit the roles of the Tech Powers.

    For my heal, I was thinking Recon Circuits or Endorphin Rush, Bad Sector perhaps for the extra Damage Resis, although not sure what else can fit. I whuold go with support drones but I'll tag them out.

    With that being said, how bad is the Laser Knight & Data Conversion for folks not to use it as much?, cuz BCF also does a 10% Damage Reduction

    (Unnamed Build) - Freeform (Any / Multiple)
    v3.44:37

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Strength (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1:
    Level 6:
    Level 9:
    Level 12:
    Level 15:
    Level 18:
    Level 21:

    Powers
    Level 1: Rain of Steel
    Level 1: Blade Tempest (Rank 2, Rank 3)
    Level 6: Way of the Warrior (Rank 2, Rank 3)
    Level 8: Energy Shield (Rank 2)
    Level 11: Eye of the Storm (Rank 2, Blade Beyond the Veil)
    Level 14: Dragon's Wrath (Rank 2, Tiger's Courage)
    Level 17:
    Level 20:
    Level 23:
    Level 26:
    Level 29: Steadfast
    Level 32: Form of the Tempest
    Level 35: Resurgence (Rank 2)
    Level 38: Whirling Dragon Strike (Rank 2, Rank 3)
    Adv. Points: 24/36

    Travel Powers
    Level 6: Athletics
    Level 35:

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)

    Devices

    PSS is gonna be Dex, so I can get the most damage of out my Blades, but thinking Strg to backup the DPS and Con this time around to add more HP (or Dex/Con/Rec) while lacking a bit of damage got more protection and energy to spare.
    Post edited by circleofpsi#4619 on
    Psi.
  • flowcytoflowcyto Posts: 12,742 Arc User
    Recon Circuits is a slotted PA power, so it'll lockout other powers when used, and you def don't want that here. I also prob wouldn't take Data Conversion or Laser Knight- at least not for a dps build.

    Anyways, it's mostly just a DB build atm. That's fine in of itself, but some of the powers you wanted to add would be redundant or weak for it (Ice Blast, LArc). You could still add cds like PSmash and/or TStrike for the theme and still get some mileage from the powers themselves, though. For example:

    (Unnamed Build) - Freeform (Melee Damage)
    v3.44:37

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Amazing Stamina (Rec: 5, End: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Accurate (Dex: 5, End: 5)
    Level 18: Acrobat (Dex: 5, Con: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Rain of Steel
    Level 1: Blade Tempest (Rank 2, Rank 3)
    Level 6: Form of the Tempest
    Level 8: Unstoppable (Rank 2, Rank 3)
    Level 11: Eye of the Storm (Rank 2, Blade Beyond the Veil)
    Level 14: Steadfast
    Level 17: Dragon's Wrath (Tiger's Courage, Dragon Rush)
    Level 20: Resurgence (Rank 2)
    Level 23: Particle Smash (Light Everlasting, Null Value)
    Level 26: Endorphin Rush (Rank 2, Rank 3)
    Level 29: Thunderstrike (Recharge)
    Level 32: Energy Shield (Rank 2)
    Level 35: Thundering Return
    Level 38: Whirling Dragon Strike (Rank 2)
    Adv. Points: 35/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35:

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Mastery: Dexterity Mastery (1/1)

    Still uses DB powers as its main attacks, but can throw in TStrike for an extra heal and PSmash for some burst and CC. Gears mostly for Dex, w/ some Con and Rec (and some cost discount on gear).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    edited July 2021
    Well, after some headaches and bouncing around with a few powers I think I've finally settled with the last powers that I think will be fine for the build, I understand that some of them maybe not as great or redundant, my hope is that the main build itself, being Dual Blades should counter act the less useful powers. While some of the powers, like Thunder Strike or otherwise could had been useful, they just didn't fit or where far too crazy.


    I had to edit this post quite a few times, just to get the right fitting power :s


    Anyways enough with the small rant and onto the build:

    I've stuck with Particle Smash as this as close as I'm getting to some kind of power that fits with the thame and the Advs are always useful, I've also gone for a Lunge as I forgot about that and it's useful for a melee build, I went with Mighty Leap with it's adv, as it's always useful and while not a "Tech" like, there is some variances (variance is that correct?) of the "Omi Weapons" that act like a Fist (I forgot what class has this)

    I've also craved in and picked Fire Strike, while it may be a bit out of place, I do bealive that the Advs and Fire Strike can stack up 4 times, dealing more damage by 25%, I think it should be fine as a open attack or to quick spam.

    I'm still debating whenever or not to keep the Ult or to go for another power, was thinking Lighting Ball for the extra damage in the background, while I dual blade them to death.

    (Unnamed Build) - Freeform (Melee Damage)
    v3.44:37

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Amazing Stamina (Rec: 5, End: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Accurate (Dex: 5, End: 5)
    Level 18: Acrobat (Dex: 5, Con: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Rain of Steel
    Level 1: Blade Tempest
    Level 6: Way of the Warrior (Rank 2, Rank 3)
    Level 8: Energy Shield (Rank 2)
    Level 11: Eye of the Storm (Rank 2, Blade Beyond the Veil)
    Level 14: Dragon's Wrath (Tiger's Courage, Dragon Rush)
    Level 17: Particle Smash (Light Everlasting, Null Value)
    Level 20: Void Shift
    Level 23:
    Level 26: Endorphin Rush (Rank 2, Rank 3)
    Level 29: Form of the Tempest
    Level 32: Resurgence (Rank 2)
    Level 35: Steadfast
    Level 38: Whirling Dragon Strike (Rank 2, Rank 3)
    Adv. Points: 29/36

    Travel Powers
    Level 6: Athletics
    Level 35:

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Mastery: Dexterity Mastery (1/1)

    Devices

    The Specs/Tels and SS's are unchanged
    Post edited by circleofpsi#4619 on
    Psi.
  • jaazaniah1jaazaniah1 Posts: 5,431 Arc User
    Did you post the wrong build? No FIre Strike and the Lunge is Mighty Leap. Did you instend something like this? Not sure what advs you were thinking about for FS and ML.

    (Unnamed Build) - Freeform (Melee Damage)
    v3.44:37

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Amazing Stamina (Rec: 5, End: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Accurate (Dex: 5, End: 5)
    Level 18: Acrobat (Dex: 5, Con: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Rain of Steel
    Level 1: Blade Tempest (Rank 2, Rank 3)
    Level 6: Way of the Warrior (Rank 2, Rank 3)
    Level 8: Energy Shield (Rank 2, Rank 3)
    Level 11: Eye of the Storm (Rank 2, Blade Beyond the Veil)
    Level 14: Dragon's Wrath (Tiger's Courage, Dragon Rush)
    Level 17: Particle Smash (Light Everlasting, Null Value)
    Level 20: Mighty Leap
    Level 23: Fire Strike
    Level 26: Endorphin Rush
    Level 29: Form of the Tempest
    Level 32: Resurgence (Rank 2)
    Level 35: Steadfast
    Level 38: Whirling Dragon Strike (Rank 2, Rank 3)
    Adv. Points: 32/36

    Travel Powers
    Level 6: Athletics (Rank 2)
    Level 35:

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Mastery: Dexterity Mastery (1/1)

    Devices
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • flowcytoflowcyto Posts: 12,742 Arc User
    edited July 2021
    Yea, Firestrike is weak here and doesn't really jive w/ the rest of the build, so I'd prob skip it. Rimefire is still fine as a ranged burst dps cd that mixes fire and ice, so I'd recommend that if you still wanted to incorporate that part of the theme. The rest can be Dual Blades like in Jaaz's build (also keeping Particle Smash), though I would prob also rank up Endorphin Rush (can take a rank from the Ult and/or block if you want more free adv points).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    jaazaniah1 wrote: »
    Did you post the wrong build?

    Whoops...yeah I posted the wrong build, well, that's what I get for trying to post late at night, guess we really do lack great powers.
    jaazaniah1 wrote: »
    No FIre Strike and the Lunge is Mighty Leap. Did you instend something like this? Not sure what advs you were thinking about for FS and ML.

    Yeah, what I intend, The Adv for Mighty Leap was Rampant and the Advs for Fire strike was Wild Fire and Kindling, wild fire turns the power into a small AoE and Kindling allows me to ramp up the damage on Fire Strike (on top of the already ramping up damage) so If I'm correct, that should be a good enough spam power to start off DoT in the background while slashing targets to death, while it may not be too useful, it should be fine.
    flowcyto wrote: »
    Yea, Firestrike is weak here and doesn't really jive w/ the rest of the build, so I'd prob skip it. Rimefire is still fine as a ranged burst dps cd that mixes fire and ice, so I'd recommend that if you still wanted to incorporate that part of the theme.

    Yeah that's what I'm worried about (and porb the cause of the wrong build) is that Fire Strike ins't as strong as I'll like it, I can go for Rimefire but it will likely be only at Rank 2, cuz the effect is far too explosive for me, but I do want to save points for my End Rush, so that's not much of a issue.

    I'll have to play with Rimefire again and see what I can do, as for my Ult still toying with it, if I want to use it or not, sure more DPS damage that way, but something I'll look into it.

    Psi.
  • circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    edited July 2021
    Here is the build: I've just decided to go with Lighting Ball as the power does have some use to it, AoE/ DoT and I can just press and forget while I chew down on the rest of the mobs.

    Not sure why my Blade Temp was rank 0, but fixed that now and placed End-Rush as R3 from my Ult. My Ult is R2 and still keeping my Shield at R2, I chuold get rid of Null Value and put it into R3 for my Ult, for that extra damage, but so far build feels solid.

    (Unnamed Build) - Freeform (Melee Damage)
    v3.44:37

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Amazing Stamina (Rec: 5, End: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Accurate (Dex: 5, End: 5)
    Level 18: Acrobat (Dex: 5, Con: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Rain of Steel
    Level 1: Blade Tempest (Rank 2, Rank 3)
    Level 6: Way of the Warrior (Rank 2, Rank 3)
    Level 8: Energy Shield (Rank 2)
    Level 11: Eye of the Storm (Rank 2, Blade Beyond the Veil)
    Level 14: Dragon's Wrath (Tiger's Courage, Dragon Rush)
    Level 17: Particle Smash (Light Everlasting, Null Value)
    Level 20: Mighty Leap (Rampant)
    Level 23: Ball Lightning (Rank 2)
    Level 26: Endorphin Rush (Rank 2, Rank 3)
    Level 29: Form of the Tempest
    Level 32: Resurgence (Rank 2)
    Level 35: Steadfast
    Level 38: Whirling Dragon Strike (Rank 2)
    Adv. Points: 35/36

    Travel Powers
    Level 6: Athletics
    Level 35:

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Mastery: Dexterity Mastery (1/1)

    Devices

    Devices I'm not sure, but thus far I have Bleak Essence from another OC, so guess that will fit, others I'll have to see what I get
    Psi.
  • flowcytoflowcyto Posts: 12,742 Arc User
    Eh, Ball Lit isn't adding that much to a melee build, but it's also not as weak as something like Fire Strike, so it's fine to keep if you like the look of it enough. I may pass on the Rampart adv on the lunge, but I would rank up your most-used travel power, either way.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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