Hi All
So before I try to post this in builds, I'll like some some guidance on how to make this work, however given that we lack either certain powers or the framework of how the Powers work it may become difficult.
The concept behind the build is a "Engineer Class" from Mass Effect, now I understand that both games are completely different in their Framework (For example: Biotic Ascension "Accumulate charges by killing enemies") Type of powers we do not have, but some powers in CO can either resemble or mimic the more basic power sets from ME: 3 and ME: A.
So with that being said, I can only go off basic powers from the game, rather then what we don't have in-game.
The ideal powers I'm looking to use are the following:
Overload
Flamethrower or Incinerate
Cyro Blast
Sabotage
Now most of these powers from CO Framework should not be too hard to pull off: Overload can be a numerous Arc powers (Chain Lighting/Electrocute)
Cyro Blast, Ice Blast or Icicle Spear
Heat Wave or Fire Strike can act a Incinerate or Flamethrower.
Now getting the powers to act like utilitys isn't a issue, it's trying to build them into a Munitions or Gadgeteering as the main framework (Using Dual Pistols/Assault Rifle or the Pulse Rifle), I'm not sure what will be stronger for a DPS like build, due to Gadgeteering 's main weapons are not strong and Assault Rifle is quite far down the tree.
So does anyone have any ideas?
Psi.
0
Comments
Here's an example of how that could work:
(Unnamed Build) - Freeform (Ranged Damage)
v3.44:37
Super Stats
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6: Investigator (Int: 5, End: 5)
Level 9: Accurate (Dex: 5, End: 5)
Level 12: Boundless Reserves (Con: 5, End: 5)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Healthy Mind (Con: 5, Int: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Sonic Blaster
Level 1: Pulse Beam Rifle (Rank 2, Rank 3)
Level 6: Concentration
Level 8: Night Warrior (Rank 2, Rank 3)
Level 11: Submachinegun Burst (Rank 2, Wall of Bullets)
Level 14: Thunderstrike (Strike Down, Recharge)
Level 17: Molecular Self-Assembly
Level 20: Resurgence (Rank 2)
Level 23: Rimefire Burst (Rank 2, Rank 3)
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Munitions Bots
Level 32: Energy Shield (Rank 2)
Level 35: Ice Blast (Rank 2, Rank 3)
Level 38:
Adv. Points: 33/36
Travel Powers
Level 6:
Level 35:
Specializations
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Surprise Attack (2/2)
Avenger: Relentless Assault (3/3)
Mastery: Avenger Mastery (1/1)
The last power can be w/e ya want.
AR could be used instead of PBR, w/ a bit of power re-ordering (and maybe taking a Muni energy builder). When Avenger Mastery procs from any of your maintained attacks, you can use it on a quick charge of Ice Blast. Gears mostly for Int, w/ some Dex and Con.
- Be safe and have fun, champs - for science!
I'll post the build soon.
So there is a build that I am working on that, while it isn't necessary I'll like to try alteast, I am trying to find a Aura that is able to make the Invisible Holo Texture appear while in combat, however I do not wish to use full body auras.
I'm trying to make the right arm (or both) to allow Holo Texture appear that I've colored black to appear as noticeable as possible without destroying the look.
Something like this: (Oh no spoilers on my next build!)
(Note: The blade itself is a weapon skin, so try to ignore that)
Now if there is no type of aura that allows me to allow the Bracer part show up only in combat then, don't worry, just something I'd like to tackle if it's possbile.
Yup, I looked in the Vendor and used PSI Aura, tho quick sliver I need to look at again