So I had an old Archer w/manipulator that I liked. Came back to the game and I'm pretty excited about the TA changes. I want to rebuild my older controller archer, but I'm not sure what to do exactly. I think swapping to Intelligence/Con/Dex might be good.. but other than that unsure. Anyone got suggestions.. old build is below:
PowerHouse (Link to this build)Name: Stryker IVArchetype: FreeformSuper Stats:Level 6: Ego (Primary)Level 10: Presence (Secondary)Level 15: Constitution (Secondary)Talents:Level 1: The GrimoireLevel 6: AsceticLevel 9: Shrug It OffLevel 12: ShowmanshipLevel 15: AcrobatLevel 18: ShooterLevel 21: FinessePowers:Level 1: StrafeLevel 1: Sonic Arrow (Rank 2, Deadly Dissonance)Level 6: Hunter's InstinctLevel 8: Aura of Primal Majesty (Rank 2, Rank 3)Level 11: ManipulatorLevel 14: Conviction (Rank 2, Reverence)Level 17: Force Shield (Rank 2, Force Sheathe)Level 20: Storm of Arrows (Rank 2, Rank 3)Level 23: Empathic Healing (Rank 2, Rank 3)Level 26: Ego Surge (Nimble Mind)Level 29: RebirthLevel 32: Redemption (Rank 2, Salvation)Level 35:Level 38:Travel Powers:Level 6: AthleticsLevel 35: Jet PackSpecializations:Ego: Force of Will (2/2)Ego: Insight (3/3)Ego: Follow Through (2/3)Ego: Sixth Sense (3/3)Sentinel: Torment (2/2)Sentinel: Caregiver (3/3)Sentinel: Sentinel Aura (3/3)Sentinel: Wither (2/2)Arbiter: Enforcer (3/3)Arbiter: Ruthless (2/2)Arbiter: Rend (2/2)Arbiter: Concussion (3/3)Mastery: Sentinel Mastery (1/1)
Comments
(Unnamed Build) - Freeform (Support)
v3.44:37
Super Stats
Level 6: Presence (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Diplomatic (Int: 5, Pre: 5)
Level 9: Shrug It Off (Con: 5, Pre: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Finesse (Dex: 5, Pre: 5)
Level 18: Coordinated (Dex: 5, Int: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Strafe
Level 1: Sonic Arrow (Rank 2, Dizzying Impact)
Level 6: Hunter's Instinct
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Manipulator
Level 14: Storm of Arrows (Achilles' Heel)
Level 17: Arcane Vitality (Rank 2, Rank 3)
Level 20: Gas Arrow (Noxious Fumes)
Level 23: Rapid Shots (Rank 2, Rank 3)
Level 26: Conviction (Rank 2, Reverence)
Level 29: Medical Arrow (Rank 2, Illuminate)
Level 32: Redemption (Rank 2, Salvation)
Level 35: Force Shield (Rank 2)
Level 38: Fiery Embrace
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Dominion (2/2)
Presence: Moment of Glory (2/3)
Presence: Force of Will (1/2)
Presence: Vulnerability (2/2)
Sentinel: Torment (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Wither (2/2)
Overseer: Administer (2/3)
Overseer: Ruthless (2/2)
Overseer: Impact (2/2)
Overseer: Trapped (3/3)
Overseer: Conservation (1/2)
Mastery: Sentinel Mastery (1/1)
Arcane Vit is your main ally heal, while you have things like Sentinel Aura, Sentinel Mastery, Medical Arrow, and Conviction to help out. Sonic Arrow can be charged for the paralyze and Disorient, and Storm of Arrows can help proc a Root. Gas Arrow's stun adv will be boosted by the Disorient adv from Sonic Arrow, and that can also help proc Manip in the background. I added Rapid Shots so you have a basic single-target filler attack option available. I also kept in some reses, since this is still a support unit. You can also play in Hybrid role when out solo for a bit more personal dps then. The build gears mostly for Pres, and maybe w/ some Int and Con, though AoPM will be boosting all stats a bit as is.
- Be safe and have fun, champs - for science!
Sahir the Mad 6 - Freeform (Any / Multiple)
v3.44:37
Super Stats
Level 6: Intelligence (Primary)
Level 10: Presence (Secondary)
Level 15: Dexterity (Secondary)
Talents
Level 1: The Hexslinger (Dex: 10, Int: 10, Ego: 10, Pre: 8)
Level 6: Coordinated (Dex: 5, Int: 5)
Level 9: Finesse (Dex: 5, Pre: 5)
Level 12: Diplomatic (Int: 5, Pre: 5)
Level 15: Shrug It Off (Con: 5, Pre: 5)
Level 18: Showmanship (Ego: 5, Pre: 5)
Level 21: Lasting Impression (Pre: 5, Rec: 5)
Powers
Level 1: Strafe
Level 1: Sonic Arrow (Rank 2, Dizzying Impact)
Level 6: Concentration
Level 8: Conviction (Rank 2, Reverence)
Level 11: Aura of Primal Majesty (Rank 2, Rank 3)
Level 14: Conjuring
Level 17: Will-o'-the-Wisp (Ghost Fire)
Level 20: Miniaturization Drive (Rank 2, Rank 3)
Level 23: Storm of Arrows (Rank 2, Achilles' Heel)
Level 26: Eldritch Shield (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Death's Embrace (Pact)
Level 35: Fiery Embrace
Level 38: Pillar of Poz (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Scorching Athletics (Rank 2, Rank 3)
Level 35: Arcane Flight
Specializations
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Wither (2/2)
Overseer: Ruthless (2/2)
Overseer: Overseer Aura (1/3)
Overseer: Impact (2/2)
Overseer: Honor (2/2)
Overseer: Trapped (3/3)
Mastery: Sentinel Mastery (1/1)
Devices
Slot 1: Archer's Memory
Slot 2: Psionic Accelerator
Slot 3: Anagogic Aspect
(Unnamed Build) - Freeform (Support)
v3.44:37
Super Stats
Level 6: Presence (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Healthy Mind (Con: 5, Int: 5)
Level 9: Shrug It Off (Con: 5, Pre: 5)
Level 12: Diplomatic (Int: 5, Pre: 5)
Level 15: Intimidating (Pre: 8)
Level 18: Prodigy (Pre: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Strafe
Level 1: Straight Shot (Rank 2, Rank 3)
Level 6: Sonic Arrow
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Aura of Radiant Protection (Rank 2, Rank 3)
Level 14: Manipulator
Level 17: Ebon Void (Rank 2, Rank 3)
Level 20: Molecular Self-Assembly
Level 23: Arcane Vitality (Rank 2, Rank 3)
Level 26: Redemption (Salvation)
Level 29: Ego Storm (Malevolent Manifestation)
Level 32: Ego Sleep (Rank 2, Rank 3)
Level 35: Mental Leech (Challenge!)
Level 38: Grasping Shadows (Consumption)
Adv. Points: 32/36
Travel Powers
Level 6: Athletics (Rank 2)
Level 35: Jet Pack
Specializations
Presence: Repurpose (2/3)
Presence: Selfless Ally (2/2)
Presence: Dominion (2/2)
Presence: Force of Will (2/2)
Presence: Vulnerability (2/2)
Sentinel: Torment (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Wither (2/2)
Sentry: Fortified Gear (3/3)
Sentry: Precise (1/3)
Sentry: Sentry Aura (3/3)
Sentry: Stalling Tactics (3/3)
Mastery: Sentinel Mastery (1/1)
Devices
Slot 1: Psionic Accelerator
Slot 2: Revenancy
If you get a Revenancy device from the Bloodmoon event, you could opt out of Grasping Shadows and take another power. AoRP is appreciated at all Cosmics and you can switch to AoPM if someone else is running AoRP. This build would need a Tank to pull Kiga's dogs for you during phase 2 at Kiga but should otherwise get you through.