Black Tempest was a mediocre build that was good [not great] for mundane content, and pretty underwhelming for PvP (what he was supposed to exist for). As such, I made the tough choice to end his journey on CO, and use his FF slot to upgrade a much more deserving toon.
I have grown to love Northwatch so much since making him. He is the toon I wanted to make when I first started my account, but wasn't quite able to achieve. I plan to take his Behemoth core and simply improve upon that build as much as possible.
Old Behemoth Layout:
Northwatch - The Behemoth (Tank)
v3.44:36
Super Stats
Level 6:
Constitution (Primary)
Level 10:
Strength (Secondary)
Level 15:
Recovery (Secondary)Talents
Level 1:
The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
Level 7:
Relentless (Str: 5, Rec: 5)
Level 12:
Quick Recovery (Con: 5, Rec: 5)
Level 15:
Tireless (Rec: 8)
Level 20:
Physical Conditioning (Str: 5, Con: 5)
Level 25:
Mighty (Str: 8)
Level 30:
Enduring (Con: 8)Powers
Level 1:
Clobber
Level 1:
Defensive Combo (Rank 2, Rank 3, Pummel)
Level 6:
Mighty Leap (Rampant)
Level 8:
Defiance (Rank 2, Rank 3)
Level 11:
Thunderclap (Rank 2, Collateral Damage)
Level 14:
Enrage
Level 17:
Uppercut (Rank 2, Reckless Endangerment)
Level 21:
Retaliation (Rank 2, Rank 3)
Level 25:
Pulverizer
Level 30:
Shockwave (Rank 2, Power Shift, Challenge!)
Level 35:
Endorphin Rush (Rank 2, Rank 3)
Level 40:
Call To Battle (Work Up, Challenge!)
Adv. Points:
36/36Travel Powers
Level 6:
Flight (Rank 2)
Level 35:
Mach SpeedSpecializations
Constitution:
Unyielding (2/2)
Constitution:
Fuel My Fire (3/3)
Constitution:
Resilient (2/2)
Constitution:
Armored (2/2)
Protector:
Fortified Gear (3/3)
Protector:
Bulwark (2/2)
Protector:
Debilitating Challenge (2/2)
Protector:
Resolute (3/3)
Warden:
Fortified Gear (3/3)
Warden:
Elusive (2/2)
Warden:
Tenacious (2/2)
Warden:
The Best Defense (3/3)
Mastery:
Constitution Mastery (1/1)
New Layout:
Northwatch 2.0 - Freeform (Hybrid)
v3.44:36
Super Stats
Level 6:
Strength (Primary)
Level 10:
Constitution (Secondary)
Level 15:
Dexterity (Secondary)Talents
Level 1:
Superhuman (Str: 12, Con: 12)
Level 6:
Mighty (Str: 8)
Level 9:
Enduring (Con: 8)
Level 12:
Agile (Dex: 8)
Level 15:
Physical Conditioning (Str: 5, Con: 5)
Level 18:
Martial Focus (Str: 5, Dex: 5)
Level 21:
Acrobat (Dex: 5, Con: 5)Powers
Level 1:
Clobber
Level 1:
Defensive Combo (Rank 2, Pummel)
Level 6:
Mighty Leap (Rampant)
Level 8:
Invulnerability (Rank 2, Rank 3)
Level 11:
Uppercut (Rank 2, Rank 3)
Level 14:
Enrage
Level 17:
Shockwave (Rank 2, Power Shift, Challenge!)
Level 20:
Resurgence (Rank 2, Rank 3)
Level 23:
Parry (Rank 2)
Level 26:
Unstoppable (Rank 2, Rank 3)
Level 29:
Conviction (Rank 2, Reverence)
Level 32:
Call To Battle (Intimidating Force, Challenge!)
Level 35:
Pulverizer
Level 38:
Adv. Points:
36/36Travel Powers
Level 6:
Flight (Rank 2)
Level 35:
Mach SpeedSpecializations
Strength:
Physical Peak (3/3)
Strength:
Aggression (2/2)
Strength:
Juggernaut (3/3)
Strength:
Overpower (2/3)
Warden:
Fortified Gear (3/3)
Warden:
Ruthless (2/2)
Warden:
Tenacious (2/2)
Warden:
The Best Defense (3/3)
Protector:
Fortified Gear (3/3)
Protector:
Bulwark (2/2)
Protector:
Debilitating Challenge (2/2)
Protector:
Resolute (3/3)
The main thing is that he can do more to heal himself. Feel free to suggest away, this is a project build now.
Comments
It looks like you want to settle on Uppercut instead of Haymaker. That's okay if you really like Uppercut, but I may still add a way to put up the Demolish debuff in there somewhere. If you want to free up more adv points, you could prob drop the adv on Mighty Leap (Reckless is nice for Haymaker's adv, but you aren't taking that here). I may also get Brutality instead of Overpower in STR PSS, and you could also consider getting Elusive in Warden spec. Protector spec is very good for a tank build, but you could also consider Vindicator or Guardian if you want more of a hybrid-dps focus. Dex SS is also good to boost your dmg and threat a bit more, but if you are having energy issues then you could go back to Rec SS to help alleviate that (some +Rec Talents can also help a small amount). Overall, nitpicking aside, the build looks like it could work pretty well atm.
- Be safe and have fun, champs - for science!
Northwatch 2.0 - Freeform (Hybrid)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Dexterity (Secondary)
Talents
Level 1: Superhuman (Str: 12, Con: 12)
Level 6: Mighty (Str: 8)
Level 9: Enduring (Con: 8)
Level 12: Agile (Dex: 8)
Level 15: Physical Conditioning (Str: 5, Con: 5)
Level 18: Martial Focus (Str: 5, Dex: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Clobber
Level 1: Defensive Combo (Rank 2, Pummel)
Level 6: Mighty Leap
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Uppercut (Rank 2, Rank 3)
Level 14: Enrage
Level 17: Shockwave (Rank 2, Power Shift, Challenge!)
Level 20: Resurgence (Rank 2)
Level 23: Parry (Rank 2, Rank 3)
Level 26: Endorphin Rush (Rank 2, Rank 3)
Level 29: Unstoppable (Rank 2, Rank 3)
Level 32: Call To Battle (Intimidating Force, Work Up, Challenge!)
Level 35: Pulverizer
Level 38: Rebirth
Adv. Points: 36/36
Travel Powers
Level 6: Flight (Rank 2)
Level 35: Mach Speed
Specializations
Strength: Physical Peak (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Resolute (3/3)
Mastery: Warden Mastery (1/1)
- Be safe and have fun, champs - for science!
I don't see much room to add something like Demo without forcing it just for a lil dmg buff.
I haven't actually used CtB yet, ever, but I like the move for a few reasons, and they are as follows: Reckless provides a knock resistance buff that greatly appeals to a tank like me, who never wants to be knocked back. It also gives that Knock res. buff to my nearby allies. Furthermore the way I've set it up, it provides the additional selfheal buff, but mainly it knocks enemies down, feeding my Enrage and Pulv ticks, as well as popping an extra layer of challenge, and my challenge is debilitating. To me that is a pretty versatile power to have laying around because I don't want all dmg powers - that was one of BT's biggest problems.
Elusive in Warden might be more helpful for a tank than Tenacious?
Hm, so you hadn't been using it yet.. Well, the potential effects of the power are good for a tank on paper, I'll admit. The main issue really is just the longer cd making it weaker than it could be. Perhaps if the cd more closely matched the length of a buff like Reckless it'd be something I'd recommend, but not really atm.
- Be safe and have fun, champs - for science!
To me it makes much more sense to turn all dmg into a bit offense, vs shave a tiny portion of only AoE attacks. Perhaps my logic is not Champions enough yet.
And you're right, the goal is to not being dying much. But let's face it, we all die sometimes. I don't want to not be able to revive myself in the rare cases that I may die.
I will probably make the rez my second to last power, CtB my last, and leave that last power slot as a floating power I can remove and replace as times/tastes/content requires. Because CtB accounts for enough adv pts to work with any power conpletely.
Yea, that sounds like a pretty good idea in the long run.
- Be safe and have fun, champs - for science!
Furthermore, Dex wasn't contributing to my build much aside from the core effects, and when taking a closer look at my power set, too many of them scale with Rec for me to overlook it entirely.
And, since Tenacious and Elusive aren't even in the same block, one can have both.
EDIT: Northwatch 2.0 - Freeform (Hybrid)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Mighty (Str: 8)
Level 9: Enduring (Con: 8)
Level 12: Tireless (Rec: 8)
Level 15: Physical Conditioning (Str: 5, Con: 5)
Level 18: Relentless (Str: 5, Rec: 5)
Level 21: Quick Recovery (Con: 5, Rec: 5)
Powers
Level 1: Clobber
Level 1: Defensive Combo (Rank 2, Pummel)
Level 6: Mighty Leap
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Uppercut (Rank 2, Rank 3)
Level 14: Enrage
Level 17: Shockwave (Rank 2, Power Shift, Challenge!)
Level 20: Resurgence (Rank 2)
Level 23: Endorphin Rush (Rank 2, Rank 3)
Level 26: Parry (Rank 2, Rank 3)
Level 29: Indestructible (Rank 2, Rank 3)
Level 32: Pulverizer
Level 35: Rebirth
Level 38: Call To Battle (Intimidating Force, Work Up, Challenge!)
Adv. Points: 36/36
Travel Powers
Level 6: Flight (Rank 2)
Level 35: Mach Speed
Specializations
Strength: Physical Peak (3/3)
Strength: Aggression (2/2)
Strength: Juggernaut (3/3)
Strength: Overpower (2/3)
Warden: Fortified Gear (3/3)
Warden: Elusive (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Defensive Expertise (3/3)
Mastery: Warden Mastery (1/1)
Devices
I've switched over to Defensive Expertise to trim the cooldown on Resurge and Indestructible, because Unstoppable was an error that slipped through the cracks.
- Be safe and have fun, champs - for science!
The plan is still to keep the last power as swappable slot. Right now Rebirth represents that floating power slot, despite how it appears right now.
Northwatch 2.0 - Freeform (Hybrid)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Mighty (Str: 8)
Level 9: Enduring (Con: 8)
Level 12: Tireless (Rec: 8)
Level 15: Physical Conditioning (Str: 5, Con: 5)
Level 18: Relentless (Str: 5, Rec: 5)
Level 21: Quick Recovery (Con: 5, Rec: 5)
Powers
Level 1: Clobber
Level 1: Defensive Combo (Rank 2, Pummel)
Level 6: Mighty Leap
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Uppercut (Rank 2, Rank 3, Challenge!)
Level 14: Enrage
Level 17: Shockwave (Rank 2, Power Shift, Challenge!)
Level 20: Resurgence (Rank 2)
Level 23: Endorphin Rush (Rank 2, Rank 3)
Level 26: Pulverizer
Level 29: Aggressor (Rank 2, Rank 3)
Level 32: Parry (Rank 2, Rank 3)
Level 35: Rebirth
Level 38:
Adv. Points: 32/36
Travel Powers
Level 6: Flight (Rank 2)
Level 35: Mach Speed
Specializations
Strength: Physical Peak (3/3)
Strength: Aggression (2/2)
Strength: Juggernaut (3/3)
Strength: Overpower (2/3)
Warden: Fortified Gear (3/3)
Warden: Elusive (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Defensive Expertise (3/3)
Mastery: Warden Mastery (1/1)
Devices
- Be safe and have fun, champs - for science!
I don't see anything on Uppercut for Demonlish specifically, and I'd be hesitant to take R3 off of uppercut, because it's doing very nice damage right now. I went ahead and added Demolish, and took Catastrophic Pummeling as a ultimate.
Northwatch 2.0 - Freeform (Hybrid)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Mighty (Str: 8)
Level 9: Enduring (Con: 8)
Level 12: Tireless (Rec: 8)
Level 15: Physical Conditioning (Str: 5, Con: 5)
Level 18: Relentless (Str: 5, Rec: 5)
Level 21: Quick Recovery (Con: 5, Rec: 5)
Powers
Level 1: Clobber
Level 1: Defensive Combo (Rank 2, Pummel)
Level 6: Mighty Leap
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Uppercut (Rank 2, Rank 3, Challenge!)
Level 14: Enrage
Level 17: Shockwave (Rank 2, Power Shift, Challenge!)
Level 20: Resurgence (Rank 2)
Level 23: Endorphin Rush (Rank 2, Rank 3)
Level 26: Pulverizer
Level 29: Demolish (Rank 2, Rank 3)
Level 32: Parry (Rank 2, Rank 3)
Level 35: Catastrophic Pummeling (Rank 2, Rank 3)
Level 38: Rebirth
Adv. Points: 36/36
Travel Powers
Level 6: Flight (Rank 2)
Level 35: Mach Speed
Specializations
Strength: Physical Peak (3/3)
Strength: Aggression (2/2)
Strength: Juggernaut (3/3)
Strength: Overpower (2/3)
Warden: Fortified Gear (3/3)
Warden: Elusive (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Defensive Expertise (3/3)
Mastery: Warden Mastery (1/1)
Devices
- Be safe and have fun, champs - for science!
Demolish is providing a mild damage boost against any type of target. Any dmg boost is a good dmg boost I suppose, but it's going to need to be paired with a good offensive buff power to be worth writing home about or restructuring a build around. I think this may fall back to a foregone conclusion school of thinking on builds. It's not doing much to provide extra damage, especially when bossing.
As such, it's going to be shelfed for later development and I'm throwing up Cat. Pum. to get used to that power.
Northwatch 2.0 - Freeform (Hybrid)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Mighty (Str: 8)
Level 9: Enduring (Con: 8)
Level 12: Tireless (Rec: 8)
Level 15: Physical Conditioning (Str: 5, Con: 5)
Level 18: Relentless (Str: 5, Rec: 5)
Level 21: Quick Recovery (Con: 5, Rec: 5)
Powers
Level 1: Clobber
Level 1: Defensive Combo (Rank 2, Pummel)
Level 6: Mighty Leap
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Uppercut (Rank 2, Rank 3, Challenge!)
Level 14: Enrage
Level 17: Shockwave (Rank 2, Power Shift, Challenge!)
Level 20: Resurgence (Rank 2)
Level 23: Endorphin Rush (Rank 2, Rank 3)
Level 26: Pulverizer
Level 29: Catastrophic Pummeling (Rank 2, Rank 3)
Level 32: Parry (Rank 2, Rank 3)
Level 35: Demolish
Level 38: Aggressor (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Flight (Rank 2)
Level 35: Mach Speed
Specializations
Strength: Physical Peak (3/3)
Strength: Aggression (2/2)
Strength: Juggernaut (3/3)
Strength: Overpower (2/3)
Warden: Fortified Gear (3/3)
Warden: Elusive (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Defensive Expertise (3/3)
Mastery: Warden Mastery (1/1)
Devices
The only purpose of Demolish is to pop demo, so I would rather put those adv points into a more dynamic power, particularly something to compliment that very minor dmg increase.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
Northwatch 2.0 - Freeform (Hybrid)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Mighty (Str: 8)
Level 9: Enduring (Con: 8)
Level 12: Tireless (Rec: 8)
Level 15: Physical Conditioning (Str: 5, Con: 5)
Level 18: Relentless (Str: 5, Rec: 5)
Level 21: Quick Recovery (Con: 5, Rec: 5)
Powers
Level 1: Clobber
Level 1: Defensive Combo (Rank 2, Pummel)
Level 6: Mighty Leap
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Uppercut (Rank 2, Rank 3, Challenge!)
Level 14: Enrage
Level 17: Shockwave (Rank 2, Power Shift, Challenge!)
Level 20: Resurgence (Rank 2)
Level 23: Endorphin Rush (Rank 2, Rank 3)
Level 26: Pulverizer
Level 29: Parry (Rank 2, Rank 3)
Level 32: Aggressor (Rank 2, Rank 3)
Level 35: Demolish
Level 38: Unleashed Rage (Rank 2, Rank 3, Commanding Presence)
Adv. Points: 36/36
Travel Powers
Level 6: Flight
Level 35: Mach Speed
Specializations
Strength: Physical Peak (3/3)
Strength: Aggression (2/2)
Strength: Juggernaut (3/3)
Strength: Overpower (2/3)
Warden: Fortified Gear (3/3)
Warden: Elusive (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Defensive Expertise (3/3)
Mastery: Warden Mastery (1/1)
Devices
- Be safe and have fun, champs - for science!