Going for the dodge passive to test it out.
EDIT: Looking more closely at intesity, I ditched FoRF for the full Str & Dex buff values.
Shaolin Kid - The Dragon Spirit (Hybrid)
v3.44:36
Super Stats
Level 6:
Strength (Primary)
Level 10:
Dexterity (Secondary)
Level 15:
Recovery (Secondary)Talents
Level 1:
The Dragon (Str: 10, Dex: 10, Con: 8, Rec: 10)
Level 7:
Mighty (Str: 8)
Level 12:
Agile (Dex: 8)
Level 15:
Tireless (Rec: 8)
Level 20:
Martial Focus (Str: 5, Dex: 5)
Level 25:
Relentless (Str: 5, Rec: 5)
Level 30:
Impresario (Dex: 5, Rec: 5)Powers
Level 1:
Righteous Fists (Drunken Master)
Level 1:
One Hundred Hands (Rank 2, Demolishing Strikes, Ghostly Strikes)
Level 6:
Thunderbolt Lunge
Level 8:
Lightning Reflexes (Rank 2, Rank 3)
Level 11:
Inexorable Tides (Rank 2, Flowing Strikes)
Level 14:
Form of the Master
Level 17:
Burning Chi Fist (Rank 2, Shattering Strike, Ghostly Strikes)
Level 21:
Retaliation (Rank 2, Punitive Pummeling)
Level 25:
Chi Manipulation
Level 30:
Shockwave (Rank 2, Power Shift)
Level 35:
Intensity (Rank 2, Rank 3)
Level 40:
Fury of the Dragon (Rank 2, Real Ultimate Power)
Adv. Points:
36/36Travel Powers
Level 6:
Acrobatics
Level 35:
Specializations
Strength:
Physical Peak (3/3)
Strength:
Aggression (2/2)
Strength:
Brutality (2/2)
Strength:
Overpower (3/3)
Warden:
Fortified Gear (3/3)
Warden:
Elusive (2/2)
Warden:
Upper Hand (2/3)
Warden:
The Best Defense (3/3)
Brawler:
The Glory of Battle (3/3)
Brawler:
Penetrating Strikes (2/2)
Brawler:
Finishing Blow (3/3)
Brawler:
Offensive Expertise (2/2)
Mastery:
Strength Mastery (1/1)Devices
Comments
You'll prob want to pick Dragon Kick- that way you have access to Dragon's Rush, which can greatly help w/ energy (esp when using BCF heavily). DK also does good burst AoE dmg and provides a nice AoE stun. In light of that change, I may also swap to using Elbow Slam, so you can charge that to put up (and refresh) Demolish (you could use 100Hands instead for that, though you'll have to wait out its full channel then). I'd prob also pass on Retaliation's special adv, since you don't usually want to knock enemies back as a melee unit. Here's how I'd prob edit it:
Shaolin Kid - The Dragon Spirit (Hybrid)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Dragon (Str: 10, Dex: 10, Con: 8, Rec: 10)
Level 7: Impresario (Dex: 5, Rec: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Tireless (Rec: 8)
Level 20: Martial Focus (Str: 5, Dex: 5)
Level 25: Agile (Dex: 8)
Level 30: Mighty (Str: 8)
Powers
Level 1: Righteous Fists
Level 1: One Hundred Hands (Rank 2, Rank 3)
Level 6: Elbow Slam (Falling Hammer)
Level 8: Lightning Reflexes (Rank 2, Rank 3)
Level 11: Dragon Kick (Rank 2, Dragon Rush)
Level 14: Form of the Master
Level 17: Burning Chi Fist (Rank 2, Shattering Strike, Ghostly Strikes)
Level 21: Retaliation (Rank 2)
Level 25: Chi Manipulation
Level 30: Shockwave (Power Shift)
Level 35: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 40: Fury of the Dragon (Rank 2)
Adv. Points: 32/36
Travel Powers
Level 6: Acrobatics (Rank 2, Rank 3)
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Overpower (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (2/3)
Brawler: Flanking (3/3)
Mastery: Strength Mastery (1/1)
The last 4 adv points can be distributed as you like.
Keep in mind that the AT's main stat should still be Dex (for FotM), even though it uses Str PSS. Gearing some Rec can also help when you get Chi Manip.
- Be safe and have fun, champs - for science!