I am considering buying a Freeform slot, and would like to make a Support style character that fight's primarily from Melee Range, while maintaining a solid theme/identity. I like being able to Heal, but would also like to Buff/Debuff, and CC. I know I am not going to be able to do everything I'd like but I would like to discuss my options with those more knowledgeable about character building than I.
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- Be safe and have fun, champs - for science!
To be honest I have only really played with the Sword, way back when the game first came out, and mostly have just played the Devastator as almost every time the family and I have gotten back into the game a Freefrom has been out of my wallet range.
(Unnamed Build) - Freeform (Support)
v3.44:36
Super Stats
Level 6: Presence (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Lasting Impression (Pre: 5, Rec: 5)
Level 9: Negotiator (Int: 5, Rec: 5)
Level 12: Diplomatic (Int: 5, Pre: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Shrug It Off (Con: 5, Pre: 5)
Level 21: Healthy Mind (Con: 5, Int: 5)
Powers
Level 1: Infernal Bolts
Level 1: Devour Essence (Rank 2, Phlebotomist)
Level 6: Compassion
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Frenzy (Rank 2, Fear Sense)
Level 14: Iniquity (Rank 2, Rank 3)
Level 17: Will-o'-the-Wisp (Guide)
Level 20: Conjuring
Level 23: Pillar of Poz (Rank 2, Rank 3)
Level 26: Bountiful Chi Resurgence (Rank 2, Gifts of the Storm)
Level 29: Death's Embrace (Rank 2, Pact)
Level 32: Feint
Level 35: Antagonize (Rank 2)
Level 38: Rebirth
Adv. Points: 33/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Rejuvenated (2/3)
Sentinel: Wither (2/2)
Arbiter: Enforcer (1/3)
Arbiter: Ruthless (2/2)
Arbiter: Rend (2/2)
Arbiter: Concussion (3/3)
Arbiter: Preservation (2/2)
Mastery: Sentinel Mastery (1/1)
The Wisp can help roll Conjuring easily, so you'll prob want to have it up at all times in combat. The Wisp buffs (Illum) and debuffs (Illum, Poisons), while Pillar of Poz leaves a healing rune around you (you could also take the Disorient or Jinx advs on Pillar, if you want). If you have Moonstruck unlocked in Bestial, then you could potentially replace Pillar w/ that.
DE is your main single-target attack here, while Frenzy can be your pbAoE attack. BCR's Gift's adv can also help heal allies around you when BCR is used. I included Iniquity for a normal ally/tank heal, and you'll have both ally and self-reses. Feint can also be used to CC and/or proc Sentinel Mastery, Wither, and Concussion on the target (you can also put up Rend when you crit an enemy w/ any attack). I took AoPM as the passive here since it's versatile, but you can pick any of the support passives, depending on what you want to focus on. When solo, you can opt to play in the Hybrid role for more personal dps. Gears mostly for Pres, w/ some Con and Int.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
Alternatively is the Gadgets support build using a couple of Melee Attacks and the Block from (I think Power Armor?), do you think that would be feasible? If so what all do you think I'd need to take?
Gadgeteering support would be a bit more limited since there's less tech-based heals to pick from (unless you are okay w/ suspending your disbelief a bit more), but what sort of melee would you want for that? Laser Sword? An MA weapon? Gadgeteering only has Gauntlet Chainsaw as a melee attack, and while its dps is high it's also very expensive to use, and PA is a fully ranged set.
- Be safe and have fun, champs - for science!
(Unnamed Build) - Freeform (Support)
v3.44:36
Super Stats
Level 6: Presence (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Lasting Impression (Pre: 5, Rec: 5)
Level 9: Negotiator (Int: 5, Rec: 5)
Level 12: Diplomatic (Int: 5, Pre: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Shrug It Off (Con: 5, Pre: 5)
Level 21: Healthy Mind (Con: 5, Int: 5)
Powers
Level 1: Sonic Blaster
Level 1: Lightspeed Strike (Rank 2, Particle Acceleration)
Level 6: Lightwave Slash (Rank 2, Burn Bright)
Level 8: Medical Nanites (Rank 2, Rank 3)
Level 11: Compassion
Level 14: Arcane Vitality (Rank 2, Rank 3)
Level 17: Conviction (Rank 2, Reverence)
Level 20: Molecular Self-Assembly
Level 23: Particle Wave (Illuminate)
Level 26: Particle Smash (Light Everlasting, Null Value)
Level 29: Resurrection Serum (Rank 2)
Level 32: Bionic Shielding (Rank 2, Rank 3)
Level 35: Energy Shield (Rank 2)
Level 38: Thundering Return
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentinel: Wither (2/2)
Arbiter: Enforcer (2/3)
Arbiter: Ruthless (2/2)
Arbiter: Rend (2/2)
Arbiter: Concussion (3/3)
Arbiter: Preservation (1/2)
Mastery: Sentinel Mastery (1/1)
Particle Smash can put up a stun here (and deal a bit of burst dmg), while Particle Wave can clump up mobs in AoE and also be used to put up Illum (both powers and Conviction can also help proc MSA). Otherwise, Lightspeed Strike can be your main single-target attack, and Lightwave Slash can be your main AoE.
For the theme, I included Bionic Shielding in there, though it has an effective cd per target used and requires the person to get hit to work. So while it's a nice tank heal, it's not like a normal ally heal, which is why I prob wouldn't replace one w/ it. Protection Field in Force is another option, but it's also not like a normal heal. Arcane Vit is in Sorc, but you could make it seem like it's a healing solution ejected from your costume's gauntlets or something. Since there's not many tech-based heals, you'll prob have to get a bit creative, regardless, or just be okay w/ putting more magic-based stuff in there. Gears mostly for Pres, w/ some Con and Int.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
As far as the tech healer, I was wondering where I could slot in Support Drones? They where one of my favorite parts about playing the Inventor, but this is a pretty tight build so I am not sure if there is room.
The Support Drones can be killed pretty easily to boss AoE, and their healing doesn't scale up as well (since they're pets) so I wouldn't normally take them. You could maybe swap Bionic Shielding for them, though, or I guess Particle Wave or Conviction, though I prob wouldn't recommend it over one of the latter two.
- Be safe and have fun, champs - for science!
The more I looked at the Tech build the more I realized as much fun as the Drones can be, I didn't really want to swap anything for them.
Thanks for getting back to me.
Good luck out there, regardless.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
Also looking at Will-o-Wisp I am wondering if I have a better option for applying Illuminate? It's not terrible, but It feels a little Niche, even for this build, it basically buffs the damage on my energy builder and DE, but not really the groups damage, than again, I am thinking it's there to proc Conjuring and apply Illumination more than anything else.
You can buff the group's dmg w/ your melee stun via Wither, if desired. You could maybe consider getting Might's Thunderclap (prob w/ the Collateral adv) for an AoE version of the stun instead, if you'd like to also debuff in AoE situations. Another option, if you really like buffing ally dmg more, is to get AoED as the slotted passive instead, though AoPM already does this to a degree (while making energy management easier and boosting maxHP and CC resist a bit).
- Be safe and have fun, champs - for science!
Also I was really excited to put the effort in to unlock Moonstruck this Halloween, but it almost looks like a flat downgrade over Pillar of Poz, Heck I could even slot Poz for Jinx, get an AoE knockdown, plus Damage Debuff, and have 100% uptime on Conjuring. For Moonstruck I could mod in damage via Nightmare, but I still feel like it's less bang for my buck, & that's assuming that I am willing to trade out that Rank 3 either way. Just not sure it's worth it, (Well Lunar Force is Eyebrow raising) just for a more thematic power, so I was wondering if it was an upgrade (Or viable sidegrade). Especially sense my knock isn't likely to be very high to begin with.
Wither seems to work as long as the control effect lasts, not a fixed duration. It's tough to tell when it's active, since it doesn't have an icon.
Regarding the druid build:
If you do take Thunderclap (which is extremely strong in a Sentinel Mastery setup), Moonstruck's Nightmare advantage could offer some nice synergy compared to Poz. Thunderclap in the middle of a mob, then toss out Moonstruck and let the pyre patch passively trigger Sentinel Mastery ticks.
I'd recommend adding a spammable AoE heal, for when your team needs more than minor healing ticks. Life Essence would fit well, and help further justify Wisp's presence. I'd probably drop BCR for it, as you're already offsetting Iniquity's self-damage with Selfless Ally and Poz/Moonstruck ticks.
You could consider taking Rank 3 on your attack powers, to squeeze out a little more damage.
Drew Id - Freeform (Support)
v3.44:36
Super Stats
Level 6: Presence (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Lasting Impression (Pre: 5, Rec: 5)
Level 9: Healthy Mind (Con: 5, Int: 5)
Level 12: Shrug It Off (Con: 5, Pre: 5)
Level 15: Investigator (Int: 5, End: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Prodigy (Pre: 5, End: 5)
Powers
Level 1: Infernal Bolts
Level 1: Devour Essence (Rank 2, Rank 3)
Level 6: Compassion
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Frenzy (Rank 2, Rank 3)
Level 14: Iniquity (Rank 2, Rank 3)
Level 17: Will-o'-the-Wisp
Level 20: Conjuring
Level 23: Moonstruck (Rank 2, Nightmare)
Level 26: Life Essence (Rank 2, Rank 3)
Level 29: Death's Embrace (Pact)
Level 32: Thunderclap (Rank 2, Collateral Damage)
Level 35: Antagonize (Rank 2, Rank 3)
Level 38: Rebirth
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35:
Specializations
Presence: Selfless Ally (2/2)
Presence: Dominion (2/2)
Presence: Grandeur (1/3)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Wither (2/2)
Arbiter: Ruthless (2/2)
Arbiter: Arbiter Aura (3/3)
Arbiter: Rend (2/2)
Arbiter: Concussion (3/3)
Mastery: Sentinel Mastery (1/1)
- Be safe and have fun, champs - for science!
Also is there any way to make Thunderclaps visual more... Mystical. (I tried Coloring it, but the effect is VERY minor) It's fine as is, but If there is an option I don't know about (Like some kind of unlockable Super Strength effect, or just a particular color that shows up a bit better) well I'd gladly put the work in for it.
I don't think you'll be able to do much else w/ TClap visually, since colorization doesn't seem to affect most of it that much anyways. R3 is a good bit more visually intense, but it still looks more like a sonicwave.
- Be safe and have fun, champs - for science!
Telekinetic Maelstrom could be a reasonable alternative to Thunderclap, if its visuals are more to your liking.
Also Shadow Eruption with Blot, though that probably doesn't go well with your theme either.
Epic Stronghold
Block timing explained
It might if it recolors well, the toon has morphed a bit thematically, so when I get to that point I will definitely check it out.