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Northwatch [Behemoth AT]

This is my CO Original RPC. He's only lvl 13 so there is plenty of time to fine tune the schematic.


Northwatch - The Behemoth (Tank)
v3.44:36

Super Stats
Level 6: Constitution (Primary)
Level 10: Strength (Secondary)
Level 15: Recovery (Secondary)

Talents
Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
Level 7: Mighty (Str: 8)
Level 12: Tireless (Rec: 8)
Level 15: Enduring (Con: 8)
Level 20: Physical Conditioning (Str: 5, Con: 5)
Level 25: Relentless (Str: 5, Rec: 5)
Level 30: Quick Recovery (Con: 5, Rec: 5)

Powers
Level 1: Clobber
Level 1: Defensive Combo (Surge of Strength, Challenge!)
Level 6: Mighty Leap (Bull Rush, Challenge!)
Level 8: Defiance (Rank 2, Rank 3)
Level 11: Roomsweeper (Rank 2, Rank 3)
Level 14: Enrage (Rank 2, Rank 3, Giant Growth)
Level 17: Haymaker (Rank 2, Rank 3)
Level 21: Retaliation (Rank 2, Rank 3)
Level 25: Pulverizer
Level 30: Shockwave (Rank 2, Rank 3)
Level 35: Endorphin Rush (Rank 2)
Level 40: Call To Battle (Rank 2, Work Up)
Adv. Points: 36/36

Travel Powers
Level 6: Flight
Level 35: Mach Speed

Specializations
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Deflection (3/3)
Constitution: Armored (2/2)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Defensive Expertise (3/3)
Warden: Fortified Gear (3/3)
Warden: Elusive (2/2)
Warden: Tenacious (2/2)
Warden: The Best Defense (3/3)
Mastery: Warden Mastery (1/1)

Devices



I'll be posting his profile in the Fanbase as soon as he is fleshed out.

Comments

  • flowcytoflowcyto Posts: 12,742 Arc User
    edited March 2021
    I prob wouldn't rank the toggle/form here, as you could really use those adv points elsewhere (though you can keep the growth adv). Challenge could also be good on Shockwave, since it's a large AoE, and you can also put Challenge on a staple single-target attack like Haymaker. I may change Mighty Leap's adv from the scatter KB to the Reckless one, since that can also boost Haymaker w/ its special adv. The Pummel adv on Defense Combo can also be nice, as is the knock-in adv for Shockwave.

    Call to Battle is kinda weak, though- mainly cause of its cd (but at least the Work Up adv adds some extra self-healing, I guess). I'd prob also favor Thunderclap w/ the Collateral adv for its wide AoE stun (and you could put Challenge on that instead of Shockwave), vs. the large scatter KB from Roomsweeper (unless you could build up knock immunity first). Constitution Mastery could also work here, and I would prob also max Endorphin Rush, if taking it. Defensive Expertise in Protector spec also won't do anything here if you didn't opt to take the Active Defense (Indestructible), though Resolute can be nice instead. Here's an example edit:

    Northwatch - The Behemoth (Tank)
    v3.44:36

    Super Stats
    Level 6: Constitution (Primary)
    Level 10: Strength (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
    Level 7: Relentless (Str: 5, Rec: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Tireless (Rec: 8)
    Level 20: Physical Conditioning (Str: 5, Con: 5)
    Level 25: Mighty (Str: 8)
    Level 30: Enduring (Con: 8)

    Powers
    Level 1: Clobber
    Level 1: Defensive Combo (Rank 2, Surge of Strength, Pummel)
    Level 6: Mighty Leap (Rampant)
    Level 8: Defiance (Rank 2, Rank 3)
    Level 11: Thunderclap (Rank 2, Collateral Damage, Challenge!)
    Level 14: Enrage (Giant Growth)
    Level 17: Haymaker (Rank 2, Reckless Strikes, Challenge!)
    Level 21: Retaliation (Rank 2, Rank 3)
    Level 25: Pulverizer
    Level 30: Shockwave (Rank 2, Power Shift)
    Level 35: Endorphin Rush (Rank 2, Rank 3)
    Level 40: Call To Battle (Work Up)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Flight (Rank 2)
    Level 35: Mach Speed

    Specializations
    Constitution: Unyielding (2/2)
    Constitution: Fuel My Fire (3/3)
    Constitution: Resilient (2/2)
    Constitution: Armored (2/2)
    Protector: Fortified Gear (3/3)
    Protector: Bulwark (2/2)
    Protector: Debilitating Challenge (2/2)
    Protector: Resolute (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Elusive (2/2)
    Warden: Tenacious (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Constitution Mastery (1/1)

    Defense Combo can function as a basic melee cleave, put up a dmg shield, and can also refresh Defiance (if you're not getting hit for w/e reason). The lunge can put up Reckless for Haymaker, and Shockwave can pull scattered groups into you for follow-ups. TClap can stun and put up 2ndary Challenge quickly (it'll stack w/ primary Challenge even on bosses). If you want to keep Roomsweeper, then I'd move Challenge to Shockwave, for the larger AoE reach. I assume the build is not crit-based, but you could take that approach w/ the specs (Adren Rush and Ruthless) and some crit rating on gear. Regardless, it gears mostly for Con, w/ some Str and Rec.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • locochoco#7652 locochoco Posts: 331 Arc User
    edited March 2021
    Excellent edits.

    Loving the Power Shift adv on Shockwave, as it will effectively hold mobs in a killbox around me, and allow me to re-coral them should they stagger themselves too much.

    Also loving pumel as it doesn't knock targets back, staggering their formation. It will also compliment Enrage very nicely. In keeping with that same logic, I have no problem swapping out Bull Rush for Rampant. I want to control crowds in the favor of the entire party, vs make a mess of the battlefield.

    I'm hearing everything you're saying about Thunderclap, but I'm going to keep Romsweeper for his XP run at least. At 40 I will likely give Thunderclap a try. I really, really like Romsweeper. It's very powerful and so much fun.

    Northwatch - The Behemoth (Tank)
    v3.44:36

    Super Stats
    Level 6: Constitution (Primary)
    Level 10: Strength (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
    Level 7: Relentless (Str: 5, Rec: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Tireless (Rec: 8)
    Level 20: Physical Conditioning (Str: 5, Con: 5)
    Level 25: Mighty (Str: 8)
    Level 30: Enduring (Con: 8)

    Powers
    Level 1: Clobber
    Level 1: Defensive Combo (Rank 2, Surge of Strength, Pummel)
    Level 6: Mighty Leap (Rampant, Challenge!)
    Level 8: Defiance (Rank 2, Rank 3)
    Level 11: Roomsweeper (Rank 2, Rank 3)
    Level 14: Enrage (Giant Growth)
    Level 17: Haymaker (Rank 2, Reckless Strikes, Challenge!)
    Level 21: Retaliation (Rank 2, Rank 3)
    Level 25: Pulverizer
    Level 30: Shockwave (Rank 2, Power Shift)
    Level 35: Endorphin Rush (Rank 2, Rank 3)
    Level 40: Call To Battle (Work Up)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Flight (Rank 2)
    Level 35: Mach Speed

    Specializations
    Constitution: Unyielding (2/2)
    Constitution: Fuel My Fire (3/3)
    Constitution: Resilient (2/2)
    Constitution: Armored (2/2)
    Protector: Fortified Gear (3/3)
    Protector: Bulwark (2/2)
    Protector: Debilitating Challenge (2/2)
    Protector: Resolute (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Elusive (2/2)
    Warden: Tenacious (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Warden Mastery (1/1)

    Devices

  • flowcytoflowcyto Posts: 12,742 Arc User
    edited March 2021
    Yea, you can keep Roomsweeper just fine. You'd want to make sure to build up knock immunity (3x knock resist stacks) on trash if you don't want to scatter them all away w/ it (should be pretty easy to do that w/ Shockwave and Defense Combo + Pummel). Ofc you can also just knock away enemies to kingdom come for fun, if ya feel like it (and assuming you're not in a group that would hate you for it). I still would prob move one of the Challenge advs to Shockwave, though, since atm you only have it on single-target attacks. Hope ya end up liking the build as you get higher levels, regardless.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • locochoco#7652 locochoco Posts: 331 Arc User
    Good eye on the Challenge distribution. I hadn't noticed that at all.
  • flowcytoflowcyto Posts: 12,742 Arc User
    Sure thing. Have fun out there 8)
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • redcastle56redcastle56 Posts: 133 Arc User
    Not sure if you have ever seen this, but its helpful
    https://champions-online.proboards.com/thread/3372/behemoth-archetype-guide-2

    A few general thoughts
    1: You aren't applying Demolish anywhere. May want to consider that on either Roomsweeper or Shockwave.

    2: To apply secondary challenge to a main target you need a non-targeted attack. So putting challenge on shockwave doesn't actually accomplish that. You would need it either on thunderclap or on call to battle. (yes, a non damaging power can have challenge.) In my Behemoth since I chose Roomsweeper for Demolish, I use challenge on call to battle.

    3: I really wouldn't worry about surge of strength. Keeping Defiance up will be the least of your problems.

    4: Really consider if you want to deal with Reckless strikes. You have 2 sources to apply reckless. Mighty leap and call to battle. It costs an adv point on mighty leap and both have cooldowns. Another rank in haymaker is 20%. So you are forcing yourself to manage reckless, and use another advantage pt to be able to apply it (at least until 40th lvl), for a 10% damage boost if you manage to apply it right. I Dont think its worth it personally.


  • flowcytoflowcyto Posts: 12,742 Arc User
    edited March 2021
    I would say it can be worth it to have Reckless up (and not just for Haymaker), but I would not suggest using full channels of Shockwave on a single-target to apply/refresh Demolish for Haymaker. Roomsweeper's Demolish I could maybe see for that, but that's assuming he keeps that attack. I don't expect him to have issues w/ Defiance either, but since he's still somewhat new I can understand taking extra precautions; he can always change the Defense Combo adv if he finds that it's not an issue in practice.

    Although 2ndary challenge is good, I don't think he'll be tanking high-end stuff for it to matter that much yet, and Call to Battle's longer cd won't allow you to roll it anyways (and the power doesn't deal extra threat via dmg). That said, my original suggestion w/ Thunderclap would allow him to roll 2ndary Challenge on bosses. You can't have everything be optimal here cause it's an AT, so to an extent you'll prob just have to accept some amount of inefficiency one way or the other.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • locochoco#7652 locochoco Posts: 331 Arc User
    So this is the latest update. If I missed or forgot anything feel free to remind me. I love this character/build now so I want him to realize his full potential.

    I'm not sure if I should put Reckless on Uppercut or not, but I like that it knocks enemies u rather than back, even though sweeper des do more dmg.

    I'm also not sure if I should put Challenge on my Def Combo or Shockwave. I use Def Combo a lot, which is why I was relieved to hear SoE wasn't really a big deal to keep around. It's my bread and butter, and not just for the shielding.

    Northwatch - The Behemoth (Tank)
    v3.44:36

    Super Stats
    Level 6: Constitution (Primary)
    Level 10: Strength (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
    Level 7: Relentless (Str: 5, Rec: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Tireless (Rec: 8)
    Level 20: Physical Conditioning (Str: 5, Con: 5)
    Level 25: Mighty (Str: 8)
    Level 30: Enduring (Con: 8)

    Powers
    Level 1: Clobber
    Level 1: Defensive Combo (Rank 2, Rank 3, Pummel)
    Level 6: Mighty Leap (Rampant)
    Level 8: Defiance (Rank 2, Rank 3)
    Level 11: Thunderclap (Rank 2, Collateral Damage)
    Level 14: Enrage
    Level 17: Uppercut (Rank 2, Reckless Endangerment)
    Level 21: Retaliation (Rank 2, Rank 3)
    Level 25: Pulverizer
    Level 30: Shockwave (Rank 2, Power Shift, Challenge!)
    Level 35: Endorphin Rush (Rank 2, Rank 3)
    Level 40: Call To Battle (Work Up, Challenge!)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Flight (Rank 2)
    Level 35: Mach Speed

    Specializations
    Constitution: Unyielding (2/2)
    Constitution: Fuel My Fire (3/3)
    Constitution: Resilient (2/2)
    Constitution: Armored (2/2)
    Protector: Fortified Gear (3/3)
    Protector: Bulwark (2/2)
    Protector: Debilitating Challenge (2/2)
    Protector: Resolute (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Elusive (2/2)
    Warden: Tenacious (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Constitution Mastery (1/1)

    Devices
  • flowcytoflowcyto Posts: 12,742 Arc User
    edited March 2021
    The issue w/ putting Challenge on Defense Combo is that then you can't get it to R3 if you also want to keep the 1-pt Pummel adv. Regardless, if keeping TClap over Roomsweeper, then I may move the Challenge adv from Call to Battle to that. As long as you weave in TClap in AoE you can prob get by w/o putting Challenge on Defense Combo or Shockwave, and then you can also keep the combo at R3 w/ the Pummel adv.

    Haymaker is def more powerful of a single-target attack than Uppercut (esp vs. knock-immune targets, like most group bosses automatically are). You could still use Uppercut and get by if you really like it, but keep in mind that you can avoid Haymaker's large KB if you build-up knock immunity on the target first (say, by using Defense Combo and/or Shockwave till they get a 3x knock resistance buff). Also, it's a bit redundant to have Reckless advs on both the lunge and Uppercut, if keeping the latter, and you'll prob still want Challenge on Uppercut (or Haymaker), as it's your best single-target attack.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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