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Infinite Dungeon

An endless, randomized lair with enemies from throughout the game, escalating in difficulty and prizes for each wave/floor.

Common in many games as a means of providing a consistent flow of greater challenge, this would help solve the ongoing conflict between challenge and accessibility.
"The good... they do not know how close to evil they really are..."
- The Overlord

Comments

  • ansemthedarkansemthedark Posts: 668 Arc User
    So, Forum Malvanum without the timer and more rounds and more randomized in a way.

    By now the Forum should be an open place for such honestly. Something you can go in and challenge people from all over the galaxy on your own pace.

    And not something like a dumb ring race event they made which not connects to anything from the Malvanum and was just a desperate attempt to sell the new Vehicle system.
  • jaazaniah1jaazaniah1 Posts: 5,535 Arc User
    And not something like a dumb ring race event they made which not connects to anything from the Malvanum and was just a desperate attempt to sell the new discarded Vehicle system.

    Fixed that last part for you.
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    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • ditzy#9846 ditzy Posts: 48 Arc User
    I like this idea, sounds fun
  • wizeman#6286 wizeman Posts: 64 Arc User
    edited March 2021
    So, Forum Malvanum without the timer and more rounds and more randomized in a way.

    By now the Forum should be an open place for such honestly. Something you can go in and challenge people from all over the galaxy on your own pace.

    And not something like a dumb ring race event they made which not connects to anything from the Malvanum and was just a desperate attempt to sell the new Vehicle system.
    Honestly forgot about Forum Malvanum at the time of writing this. Yes, sorta that but with more frequent Supervillains, no definitive "end", accessible at any time instead of a limited-time alert, and enemies scale up in difficulty with each round, don't think the ones there become any stronger aside from what type of enemy it is and how many of them there are. Also, perhaps have an environment change every couple rounds and no stupid cutscenes.
    "The good... they do not know how close to evil they really are..."
    - The Overlord
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