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Binding Travel Power With Costume Change

metalheart#4270 metalheart Posts: 1,089 Arc User
edited March 2021 in Controls and Interface
I would like to learn how to set a key bind to a costume change. So that when I press the travel power the character turns into an animal. And is is possible with ATs. Just need the formula. Thanks in advance.
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Post edited by metalheart#4270 on

Comments

  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    I believe there's binds with setactivecostume, but the fundamental problem is that there's no way to make a context sensitive bind so it's easy to get inverted (you turn your travel power off and get swapped to your travel power on costume).
  • kaiserin#0958 kaiserin Posts: 3,078 Cryptic Developer
    setactivecostume 0 #

    # Being your costume slot (0 is your first costume slot).​​
  • metalheart#4270 metalheart Posts: 1,089 Arc User
    edited March 2021
    Still not to sure of the full formula
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  • kaiserin#0958 kaiserin Posts: 3,078 Cryptic Developer
    https://www.arcgames.com/en/forums/championsonline#/discussion/175864/faq-for-bindings-commands/p1
    Explains how to set up binds.

    Third post details what you're after.​​
  • pantagruel01pantagruel01 Posts: 7,091 Arc User
    Subject to the limitation that, if your flight gets toggled by an effect other than using the macro (travel power removal effects, or using the mouse to toggle the power, or using a different travel power, or activating a vehicle, or...), the macro will now be reversed. Also, setactivecostume has a cooldown. You can get it back in sync by doing one of those things a second time, but it's a hassle.
  • metalheart#4270 metalheart Posts: 1,089 Arc User
    edited March 2021
    I did for the first travel power:

    /bind T "+SetActiveCostume 0 $$ +PowerTrayExec 14"

    And for second travel:

    /bind Y "+SetActiveCostume 1 $$ +PowerTrayExec 15"

    Basically getting the human forms to change into different costumes for travel.

    It works better with 2 travels. For example TP1 being acrobatics with human form and TP2 being flight in bird form.

    It worked but it does have a few complications like stated above. All in all good. Thanks
    nJ54tmw.gifThis Is The Ghetto Gothix
  • metalheart#4270 metalheart Posts: 1,089 Arc User
    My main problem for now is just waiting a tiny bit for the costume change cooldown. This is so cool btw. 😁
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  • piercingwhistlepiercingwhistle Posts: 108 Arc User
    Is there a way to do this with builds? So that toggling your travel power also activates a costume change + auras?


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  • spordeliaspordelia Posts: 460 Arc User
    I did for the first travel power:

    /bind T "+SetActiveCostume 0 $$ +PowerTrayExec 14"

    And for second travel:

    /bind Y "+SetActiveCostume 1 $$ +PowerTrayExec 15"

    Basically getting the human forms to change into different costumes for travel.

    It works better with 2 travels. For example TP1 being acrobatics with human form and TP2 being flight in bird form.

    It worked but it does have a few complications like stated above. All in all good. Thanks
    Is there a way to do this with builds? So that toggling your travel power also activates a costume change + auras?

    Strangely, this doesn't work with an active Costume Transformation, for me at least - whether it's changing Costumes (with TP + size-changing device) or Builds (TP + size-changing Aura). It used to work great until a patch in early 2020... at the time, I asked about it and got nothing.

    Without a Costume Transformation assigned, it works fine either way.
    Also weird: "changing back" works ok, even with a Costume Transformation.

  • dikawolfdikawolf Posts: 76 Arc User
    edited February 2023
    Is there a way to do this with builds? So that toggling your travel power also activates a costume change + auras?

    I've done it with active Costume Transformations but I needed a delay between commands to work. I could only accomplished this using XPadder.

    Without a Costume Transformation it's:
    /bind T "BuildSet 0 $$ +PowerTrayExec 14"
    /bind Y "BuildSet 1 $$ +PowerTrayExec 15"
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