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Nuclear Shockwave: can we make this power actually playable?

squirrelloidsquirrelloid Posts: 869 Arc User
It wouldn't be hard. It has two significant problems: (1) The cooldown is stupid long, and (2) it costs way too much energy.

Reducing the cd to 10-15s and the cost to 40-50e would make it playable. As it is, its pretty much unusable by any character.

Comments

  • jaazaniah1jaazaniah1 Posts: 5,430 Arc User
    I thought anything related to the OSV system was officially abandoned content?
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • Doesn’t mean a power can’t be improved.

    They aren’t reinventing the wheel.
  • jaazaniah1jaazaniah1 Posts: 5,430 Arc User
    True, but I can only think of one change to anything involving the OSV system after it its initial introduction period, and that was to nerf TK Rain. No new villains, no additions to the store, etc.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • spookyspectrespookyspectre Posts: 632 Arc User
    Nuclear Shockwave was actually updated in August 2019 from it's initial incarnation. I don't think folks fell head over heels for the updated version but, at least, it shows the Devs have been willing to make changes to it.
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