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Endurance Electricity DPS

I've heard that the electricity powerset benefits from using endurance as a PSS. I'm looking for something different, so would anyone mind giving an example of a DPS build with this kind of setup? Please and thank you :)

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  • flowcytoflowcyto Posts: 11,781 Arc User
    edited November 2020
    It's not really all that different than other types of Elec builds- you mainly just take Power Source as the toggle/form and stack End, and you can use End PSS's Outburst for a dps increase that way. Here's an example build:

    (Unnamed Build) - Freeform (Ranged Damage)
    v3.44:36

    Super Stats
    Level 6: Endurance (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Dexterity (Secondary)

    Talents
    Level 1: The Void (Dex: 8, Con: 10, Rec: 10, End: 10)
    Level 6: Amazing Stamina (Rec: 5, End: 5)
    Level 9: Impresario (Dex: 5, Rec: 5)
    Level 12: Accurate (Dex: 5, End: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Boundless Reserves (Con: 5, End: 5)
    Level 21: Acrobat (Dex: 5, Con: 5)

    Powers
    Level 1: Electric Bolt
    Level 1: Chain Lightning (Superconductor)
    Level 6: Electric Form (Rank 2, Rank 3)
    Level 8: Power Source
    Level 11: Ball Lightning (Rank 2, Triplicity, Supercharged)
    Level 14: Ionic Reverberation
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Lightning Arc (Rank 2, Rank 3)
    Level 23: Lightning Storm (Rank 2, Stolen Thunder)
    Level 26: Resurgence (Rank 2)
    Level 29: Electric Shield (Rank 2)
    Level 32:
    Level 35:
    Level 38:
    Adv. Points: 27/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Endurance: Readiness (3/3)
    Endurance: Gear Utilization (2/3)
    Endurance: Outburst (3/3)
    Endurance: Hardened (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Mastery: Endurance Mastery (1/1)

    Ofc, you can w/e else you want into the open power slots.
    ________________
    <CO stuff> .: Petco :. // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • ericrightshow82ericrightshow82 Posts: 523 Arc User
    Great, thank you!
  • jesterknotjesterknot Posts: 14 Arc User
    edited February 2
    What is the effectiveness (DPS - wise) vs an INT build. Just tried to swap my lvl 33 END over to INT and had energy trouble. Also: end game... which has better traction. I can't tell if the energy problems with INT will be offset or not.

    Edit: I swapped REC with CON, so putting that back made things good there. Still wondering about DPS @ end game.
    Post edited by jesterknot on
  • nbkxsnbkxs Posts: 712 Arc User
    It's MUCH lower on targets that have very high resist like the dinosaur/ape.
    [NbK]XStorm
  • flowcytoflowcyto Posts: 11,781 Arc User
    I don't know, you'd have to parse it in those situations to be certain. But yeah, Int PSS becomes quite stronger vs targets w/ high dmgRes, due to Detect Vulnerability. Conversely, if a target has low-no innate dmgRes, then DVuln doesn't do that much, since it can't take resistances below 0%.
    ________________
    <CO stuff> .: Petco :. // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • nbkxsnbkxs Posts: 712 Arc User
    It's about 26% lower on avg against the cosmic mobs, and about 14% less on avg on destroyer/QWZ mobs due to their new, wonky, rollercoaster resist calc.
    [NbK]XStorm
  • jesterknotjesterknot Posts: 14 Arc User
    Thanks @nbkxs. My light reading has indicated such. Everything melts @ lvl 33 and I don't think I'm keeping my energy above 90%, so I think I'll switch.
  • flowcytoflowcyto Posts: 11,781 Arc User
    edited February 3
    nbkxs wrote: »
    It's about 26% lower on avg against the cosmic mobs, and about 14% less on avg on destroyer/QWZ mobs due to their new, wonky, rollercoaster resist calc.
    Oh, you've tested the two setups before? Alright then, good to know some rough numbers for comparison. If you don't mind me asking, though, how much Int_End were you using? Just trying to get a reference here.
    ________________
    <CO stuff> .: Petco :. // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • nbkxsnbkxs Posts: 712 Arc User
    Everything all in for both.
    [NbK]XStorm
  • flowcytoflowcyto Posts: 11,781 Arc User
    edited February 3
    Alright, thanks for the info. DVuln apparently can get upto around -50% resist w/ about 600 Int, which is pretty wild, so I guess those kind of results aren't too surprising.
    jesterknot wrote: »
    Thanks @nbkxs. My light reading has indicated such. Everything melts @ lvl 33 and I don't think I'm keeping my energy above 90%, so I think I'll switch.
    To be fair, energy management can become quite better as you get better gear, either way, and DVuln won't do as much vs. basic trash mobs. But yeah, making the switch is def a good idea for the high-end.
    ________________
    <CO stuff> .: Petco :. // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • redcastle56redcastle56 Posts: 97 Arc User
    I love my End primary Lightning DPS. with Hardended giving you HP, and Readiness boosting your equilibrium, you are in good shape on both HP and Energy. I don't have it in herocreator currently, but tried to build it from memory.

    Close range DPS. For Aoe, sparkstorm and storm summoner (which applies superconductor) and ball lightning to refresh. For SIngle target, use Terak Generator to apply supercharged, Lightning arc, with sparkstorm running, and ball lightning to refresh. Sometimes I use the dragon staff as an opener for initial damage burst.

    During NI, I park myself over the portal and wipe anything that appears.
    Can usually come in near the top at cosmics. (a DUC would help)

    Coruscating might mod does wonders with all the maintains.


    (Unnamed Build) - Freeform (Any / Multiple)
    v3.44:36

    Super Stats
    Level 6: Endurance (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Ego (Secondary)

    Talents
    Level 1:
    Level 6:
    Level 9:
    Level 12:
    Level 15:
    Level 18:
    Level 21:

    Powers
    Level 1: Electric Bolt
    Level 1: Sparkstorm (Rank 2, Electric Personality)
    Level 6: Electric Form (Rank 2, Rank 3)
    Level 8: Power Source
    Level 11: Storm Summoner (Rank 2, Magnetic)
    Level 14: Ionic Reverberation
    Level 17: Ball Lightning (Triplicity, Supercharged)
    Level 20: Lightning Arc (Rank 2, Rank 3)
    Level 23: Lock N Load (Rank 2, Rank 3)
    Level 26: Resurgence (Rank 2)
    Level 29: Force Shield (Rank 2, Force Sheathe)
    Level 32: Thundering Return
    Level 35: Neuroelectric Pulse (Recharge)
    Level 38: Transcendence
    Adv. Points: 36/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35: Flight (Rank 2)

    Specializations
    Endurance: Readiness (3/3)
    Endurance: Gear Utilization (2/3)
    Endurance: Outburst (3/3)
    Endurance: Hardened (2/2)
    Avenger: Ruthless (2/2)
    Avenger: Round 'em Up (3/3)
    Avenger: Relentless Assault (3/3)
    Avenger: Offensive Expertise (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Retribution (1/2)
    Guardian: Tenacious (1/2)
    Guardian: The Best Defense (3/3)
    Mastery: Endurance Mastery (1/1)

    Devices
    Slot 1: Terak Generator
  • nbkxsnbkxs Posts: 712 Arc User
    I used to use almost this exact setup in the past, because of all the goodies that you get for it that revolve around surviving. But then I decided that the DPS penalty wasn't worth it in the end, and changed things around.
    [NbK]XStorm
  • jesterknotjesterknot Posts: 14 Arc User
    Kill things before they hit you and let the healer clean up any mess! lol

    I think my final build will look like this: Ellie Mental

    Not efficient for dps all the way, but thematic. Too bad Electric <> Elemental, or this would be a much better build!
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