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Cyber Blades/Mantis Blades

Hi All

Happy new year!, hope 2021 is a good one, so took a small break and finally sorted the OC I wanted to use for this build, after failing the last one :'(

So the build for this encase it ins't already obvious is inspired heavily from Cyberpunk and the Mantis Blades that come out the arm. Now the build will have a heavy focus on Fighting Claws powers but will have a mix of Bestial as well, to try get the Bleed Combo going. (Aim on bleed effects if possible or as much damage as possible)

Below is an sample build, nothing concatenate

(Unnamed Build) - Freeform (Any / Multiple)
v3.44:36

Super Stats
Level 6: Dexterity (Primary)
Level 10: Strength (Secondary)
Level 15: Recovery (Secondary)

Talents
Level 1: The Unleashed (Str: 10, Dex: 10, Int: 8, Rec: 10)
Level 6: Martial Focus (Str: 5, Dex: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Negotiator (Int: 5, Rec: 5)
Level 18: Quick Recovery (Con: 5, Rec: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)

Powers
Level 1: Bestial Fury
Level 1: Viper's Fangs (Rank 2, Rank 3)
Level 6: Antagonize
Level 8: Way of the Warrior (Rank 2, Rank 3)
Level 11: Bite (Furor Venenum, Scent of Blood)
Level 14: Pounce (Furious Rush)
Level 17: Howl (Make them Tremble, Intimidating Force)
Level 20: Endorphin Rush (Rank 2, Rank 3)
Level 23: Cybernetic Tether (Recharge, Burn Bright)
Level 26: Tiger's Bite
Level 29: Cower
Level 32: Conviction (Rank 2)
Level 35: Resurgence (Rank 2)
Level 38: Feral Rage (Rank 2, Rank 3)
Adv. Points: 33/36

Travel Powers
Level 6:
Level 35:

Specializations

Devices

Build idea is to have a focus in Dex/Strg to boost damage but also quite a bit of Rec/End (what ever is stronger) in order to make use for the Ult, as most of them are quite hungry. The focus also is to build up an "Rage" like type, like the other build, getting damaged heals and useing Bite as a quick-fast heal and Howl to boost damage.

Convic/Resurge as useal, never leave home without it and I placed Cybernetic Tether as a sample to see if I can use some sort of "whip" like power (but we lack of them sadly) but ofc I can always remove it for a better power.

But main focus is Fighting Claws and Feral.

Note: Picked the EB as Bestial Fury as the animation of it is alot more smoother
Psi.

Comments

  • Options
    flowcytoflowcyto Posts: 12,742 Arc User
    edited January 2021
    Well, the build won't be bleeding things usually, and I may pass on using Feral Rage anyways (it puts your ADs and AOs on a 90 sec cd, and scales w/ Enraged stacks- which you aren't using here). The build lacks a toggle/form atm, as well as an energy unlock. Bite also seems a bit odd to include anyways. I may take something like Bestial's Frenzy for a pbAoE attack instead (and it can bleed). I may keep the tether too, since it's thematic and adds an extra self-heal + CC. Here's an example edit of the build:

    (Unnamed Build) - Freeform (Melee Damage)
    v3.44:36

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Amazing Stamina (Rec: 5, End: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Acrobat (Dex: 5, Con: 5)
    Level 18: Accurate (Dex: 5, End: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Bestial Fury
    Level 1: Viper's Fangs (Rank 2, Rank 3)
    Level 6: Relentless
    Level 8: Unstoppable (Rank 2, Rank 3)
    Level 11: Form of the Tempest
    Level 14: Frenzy (Rank 2, Fear Sense)
    Level 17: Resurgence (Rank 2)
    Level 20: Dragon's Claws (Rank 2, Dragon Rush)
    Level 23: Pounce (Nailed to the Ground)
    Level 26: Antagonize (Rank 2)
    Level 29: Conviction (Rank 2, Rank 3)
    Level 32: Cower
    Level 35: Cybernetic Tether (Recharge, Raediate)
    Level 38:
    Adv. Points: 31/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Mastery: Dexterity Mastery (1/1)

    The last power can be w/e ya want. Maybe make it a self-res (like Thundering Return) or something, but it's up to you.

    VFangs can be a basic melee attack, which also puts up Shredded, while charged DC can be your main single-target attack, and Frenzy can be your pbAoE. I don't consider Str SSS as that valuable here, and Unstoppable can add some extra knock resistance in its absence. A STR/Dex/Con_Rec setup (still Dex-focused) is also possible, though. Gears mostly for Dex, w/ some Con and Rec.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • Options
    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    edited January 2021
    flowcyto wrote: »
    Well, the build won't be bleeding things usually, and I may pass on using Feral Rage anyways (it puts your ADs and AOs on a 90 sec cd, and scales w/ Enraged stacks- which you aren't using here). The build lacks a toggle/form atm, as well as an energy unlock. Bite also seems a bit odd to include anyways. I may take something like Bestial's Frenzy for a pbAoE attack instead (and it can bleed). I may keep the tether too, since it's thematic and adds an extra self-heal + CC. Here's an example edit of the build:

    The last power can be w/e ya want. Maybe make it a self-res (like Thundering Return) or something, but it's up to you.

    VFangs can be a basic melee attack, which also puts up Shredded, while charged DC can be your main single-target attack, and Frenzy can be your pbAoE. I don't consider Str SSS as that valuable here, and Unstoppable can add some extra knock resistance in its absence. A STR/Dex/Con_Rec setup (still Dex-focused) is also possible, though. Gears mostly for Dex, w/ some Con and Rec.

    Huh, last time I recall Fighting Claws had bleeding, they may of changed that. Looks good so far I'll have a play with the build you gave me. I'll may still take Feral-Rage but given its based of Enraged I may ditch useing it, an shame too, as I did plan on useing it, given it's a type of berserk mode.As for an EU, somehow I always keep forgetting that and def keep the Tether for the heal.

    As for focus on bleeding I may ditch the idea and go with something else still focusing with Fighting Claws, rather then a mix if it don't work out, as I think Shredding can be quite nice
    Psi.
  • Options
    flowcytoflowcyto Posts: 12,742 Arc User
    edited January 2021
    Well, you'd still be able to bleed in my edit of the build; it's when using Frenzy in AoE. You could swap taps of Laser Sword's Tether for something like taps of Barbed Lariat in Bestial- w/ the Open Wound and Work Up advs (which can trigger when tapped), if you wanted to have the option to extend that to single-targets.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • Options
    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    edited January 2021
    So after toying around with the build a bit I decided to opt-out of having feral powers in the build and just focus on fighting claws (Mins the block). I've took most of the edited build above of an toggle/form and energy unlock as I do not think they need chnageing. Resurge & Conviction as per usual.

    I've also looked at both Rend/Tear (or Rip/Tear, come on, that sounds better) and Inex-Tides for a quick spammable attack, now while Tides is an AoE and can have good advs, the thing I am wondering about is the Rend/Tear power that re-freshens my buff of shredding (quick-tapping the power seems to do the same) but the issue is that it is not an AoE

    Added a lunge, but any one can be used really and I still have 3 powers left, but not sure what I pick. I've also Opt-Out of useing Feral Rage (for this build anyhow) and will work on another for such. Feels useless without atcutal feral powers.

    (Unnamed Build) - Freeform (Melee Damage)
    v3.44:36

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Amazing Stamina (Rec: 5, End: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Acrobat (Dex: 5, Con: 5)
    Level 18: Accurate (Dex: 5, End: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Hawk's Talons
    Level 1: Viper's Fangs (Rank 2, Rank 3)
    Level 6: Rend and Tear? Or Inexorable Tides? (Drake's Deliverance)
    Level 8: Way of the Warrior (Rank 2, Rank 3)
    Level 11: Antagonize
    Level 14: Relentless
    Level 17: Dragon's Claws (Rank 2, Dragon Rush)
    Level 20: Conviction (Rank 2, Rank 3)
    Level 23: Resurgence (Rank 2)
    Level 26: Form of the Tempest
    Level 29: Thunderbolt Lunge
    Level 32:
    Level 35:
    Level 38:
    Adv. Points: 21/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Mastery: Dexterity Mastery (1/1)

    Devices

    Specs and all are the same and untouched. Not sure for the last powers tho. I may add something like Shuriken Throw or something quick-spam like Tornado Slash for the Stun/AoE. (Can always make the blade invs)
    Psi.
  • Options
    jaazaniah1jaazaniah1 Posts: 5,431 Arc User
    Maybe like this?

    (Unnamed Build) - Freeform (Melee Damage)
    v3.44:36

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Acrobat (Dex: 5, Con: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Physical Conditioning (Str: 5, Con: 5)
    Level 18: Martial Focus (Str: 5, Dex: 5)
    Level 21: Relentless (Str: 5, Rec: 5)

    Powers
    Level 1: Hawk's Talons
    Level 1: Viper's Fangs (Rank 2, Rank 3)
    Level 6: Chained Kunai (Fang of the Dragon, Inner Peace)
    Level 8: Way of the Warrior (Rank 2, Rank 3)
    Level 11: Antagonize (Rank 2, Rank 3)
    Level 14: Steadfast
    Level 17: Dragon's Claws (Rank 2, Rank 3)
    Level 20: Conviction (Rank 2, Rank 3)
    Level 23: Resurgence (Rank 2)
    Level 26: Form of the Tiger
    Level 29: Thunderbolt Lunge
    Level 32: Dragon Kick (Spectral Dragon Tail, Dragon Rush)
    Level 35: Whirling Dragon Strike (Rank 2, Rank 3)
    Level 38: Fiery Embrace
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (3/3)
    Warden: The Best Defense (2/3)
    Mastery: Dexterity Mastery (1/1)

    Devices
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • Options
    flowcytoflowcyto Posts: 12,742 Arc User
    edited January 2021
    Yea, you don't really need Rend and Tear for a Shredded refresh since R3 VFangs is good enough to use for that, imo. Here's another way to edit that build, assuming you want to focus on FC w/ a bit of Unarmed:

    (Unnamed Build) - Freeform (Melee Damage)
    v3.44:36

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Predator (Str: 10, Dex: 10, Con: 8, Rec: 10)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Amazing Stamina (Rec: 5, End: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Acrobat (Dex: 5, Con: 5)
    Level 18: Accurate (Dex: 5, End: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Hawk's Talons
    Level 1: Viper's Fangs (Rank 2, Rank 3)
    Level 6: Way of the Warrior (Rank 2, Rank 3)
    Level 8: Form of the Tempest
    Level 11: Inexorable Tides (Rank 2)
    Level 14: Steadfast
    Level 17: Dragon Kick (Rank 2, Dragon Rush)
    Level 20: Resurgence (Rank 2)
    Level 23: Dragon's Claws (Rank 2, Rank 3)
    Level 26: Thunderbolt Lunge (Nailed to the Ground)
    Level 29: Antagonize (Rank 2)
    Level 32: Conviction (Rank 2, Rank 3)
    Level 35:
    Level 38:
    Adv. Points: 29/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (1/3)
    Strength: Overpower (2/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Mastery: Strength Mastery (1/1)

    The open power slots can be w/e (maybe a self-res or a threat wipe, another heal, and/or an Ult).

    Pretty similar to Jaaz's build. You can AoE w/ VFang's cleave, Dragon Kick, and/or Inex Tides (DK can AoE stun, and Tides can AoE knock, so you'll have plenty of CC for trash; if they become immune to stuns then you can knock them, or vice versa). For single-targets, put up and refresh Shredded w/ VFangs, use charged DK for Rush, and otherwise use charged DC as your main single-target attack. Other slotted passives could work here too, like NW or Unstoppable. Gears mostly for Dex, w/ some Con.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • Options
    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    edited January 2021
    So gone for a more of a combo of both builds here: Gone for the same powers Dragon Claw/Inex Tides, Form/EU/Res/Convic as usual.

    (Unnamed Build) - Freeform (Melee Damage)
    v3.44:36

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Acrobat (Dex: 5, Con: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Physical Conditioning (Str: 5, Con: 5)
    Level 18: Martial Focus (Str: 5, Dex: 5)
    Level 21: Relentless (Str: 5, Rec: 5)

    Powers
    Level 1: Hawk's Talons
    Level 1: Viper's Fangs (Rank 2, Rank 3)
    Level 6: Inexorable Tides (Rank 2)
    Level 8: Way of the Warrior
    Level 11: Antagonize
    Level 14: Dragon's Claws (Rank 2, Rank 3)
    Level 17: Dragon Kick (Rank 2, Dragon Rush)
    Level 20: Steadfast
    Level 23: Resurgence (Rank 2)
    Level 26: Conviction (Rank 2, Rank 3)
    Level 29: Form of the Tempest
    Level 32:
    Level 35:
    Level 38:
    Adv. Points: 21/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (3/3)
    Warden: The Best Defense (2/3)
    Mastery: Dexterity Mastery (1/1)

    Devices

    3 powers left for what ever, likely will pick a lunge of some kind, tho I have to wonder, will Tornado Slash be better then Dragon Kick, in terms of a Stun?, I can still go for Dragon Kick, but Tor-Slash seems to have an Stun/Bleed combo.

    Other then that, seems got 3 powers to pick from for the rest. Also what is: VFang's cleave


    P,S: I find myself to be enjoying Tiger's Bite over Dragons Claw, is there any diffident about them?
    Psi.
  • Options
    jaazaniah1jaazaniah1 Posts: 5,431 Arc User
    If you are spamming full charge Dragon powers (as you should) you will likely find Form of the Tiger a more reliable way to proc and maintain Form stacks. You ought to try out both.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • Options
    flowcytoflowcyto Posts: 12,742 Arc User
    edited January 2021
    FotTiger is good for the charged moves, but it won't work w/ Inex Tides and VFangs, so that's why I went w/ FotTempest in my version (that and Rush can help smooth out the rng factor to make it not much of a problem, provided you have decent Dex). If he wants to focus more on using the charged moves then he can switch to FotTiger just fine, though.
    Other then that, seems got 3 powers to pick from for the rest. Also what is: VFang's cleave

    P,S: I find myself to be enjoying Tiger's Bite over Dragons Claw, is there any diffident about them?
    Viper's Fangs (VF), like most basic combos now, is not actually a single-target attack- but an AoE one. In VF's case, it's a frontal 220-degree cone AoE, so it can also be used as a type of cleaving attack.

    Tiger's Bite (TB) doesn't have Rush available and consumes Shredded, but it can deal more burst dmg than DC when it consumes the debuff. You can add it in, but it'd likely be as a sort of finisher/execution style move. DC already can deal very high single-target dmg as is (and w/o removing your dmg debuff), so I wouldn't consider TB to be that important to add.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • Options
    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    edited January 2021
    flowcyto wrote: »
    FotTiger is good for the charged moves, but it won't work w/ Inex Tides and VFangs, so that's why I went w/ FotTempest in my version (that and Rush can help smooth out the rng factor to make it not much of a problem, provided you have decent Dex). If he wants to focus more on using the charged moves then he can switch to FotTiger just fine, though.
    Other then that, seems got 3 powers to pick from for the rest. Also what is: VFang's cleave

    P,S: I find myself to be enjoying Tiger's Bite over Dragons Claw, is there any diffident about them?
    Viper's Fangs (VF), like most basic combos now, is not actually a single-target attack- but an AoE one. In VF's case, it's a frontal 220-degree cone AoE, so it can also be used as a type of cleaving attack.

    Tiger's Bite (TB) doesn't have Rush available and consumes Shredded, but it can deal more burst dmg than DC when it consumes the debuff. You can add it in, but it'd likely be as a sort of finisher/execution style move. DC already can deal very high single-target dmg as is (and w/o removing your dmg debuff), so I wouldn't consider TB to be that important to add.


    Hurm, I'll toy with the pair, but likely will stick with FotTempest, given I tend to shy away from charged power's, as they feel a bit slow for me, but that's just my taste, the fewer the better.

    As for DC Vs TB I chuold always use Dragon Kick for the Rush and keep TB for the high-damage/finisher/execution as you called it, do like myself a bit of damage. We'll see how both plays out, not sure if there is a non-charged power that can apply Rush.


    Not too sure about the rest of the powers, but still looking, may use that Claw Ult, as recently grabbed it.


    Psi.
  • Options
    flowcytoflowcyto Posts: 12,742 Arc User
    Keeping TB for a finisher move is okay, if you really like the look of it, but that assumes you still have DC for a main attack vs single-targets. And no, you can't get Rush w/o fully charging a Dragon attack in MA (charged DK is fine for that, though). FC's ult is also okay for a burst dps cd (and it's an AoE), if you also like the look of it.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • Options
    jaazaniah1jaazaniah1 Posts: 5,431 Arc User
    My bet is that if you lunge in (assuming that is one of your 3 last powers) hit IE then DK you will kill almost all the mooks around you without them laying a finger on you. You will likely only need VF for bosses in order to set up shredded for DC or TB.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • Options
    andondarkmoreandondarkmore Posts: 671 Arc User
    edited January 2021
    Looking at this thread I am redoing my OPHIUCHUS_THE SNAKE BEARER Using Fighting Claws with imaginary Weapon skin for a MA look and Chain powers for a sort of attacks using snakes.

    SNAKE BEARER - Freeform (Any / Multiple)
    v3.44:36

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Protector (Str: 10, Dex: 10, Con: 10, Rec: 8)
    Level 6: Martial Focus (Str: 5, Dex: 5)
    Level 9: Physical Conditioning (Str: 5, Con: 5)
    Level 12: Acrobat (Dex: 5, Con: 5)
    Level 15: Relentless (Str: 5, Rec: 5)
    Level 18: Impresario (Dex: 5, Rec: 5)
    Level 21: Quick Recovery (Con: 5, Rec: 5)

    Powers
    Level 1: Infernal Bolts ( mini Snake Bites)
    Level 1: Pestilence (Rank 2, Rank 3)
    Level 6: Viper's Fangs (Rank 2, Spitting Cobra) (Basic melee combo)
    Level 8: Form of the Tempest
    Level 11: Steadfast
    Level 14: Thunderbolt Lunge
    Level 17: Dragon's Claws (Rank 2, Rank 3) ( Heavy Hitter)
    Level 20: Dragon Kick (Dragon Rush) (AoE attack)
    Level 23: Barbed Lariat (Open Wound, Messy) (Aoe with Debuffs may replace with HoT)
    Level 26: Vicious Cyclone (Rank 2, Rank 3) (AoE Keep or replace)
    Level 29: Antagonize (Rank 2, Quills) (Block and Damage)
    Level 32: Conviction (Rank 2, Rank 3) ( Heal 1)
    Level 35: Resurgence (Rank 2) (I need to heal now)
    Level 38: Fiery Embrace ( I died but do not want to be locked out of a room)
    Adv. Points: 35/36

    Travel Powers
    Level 6: Athletics
    Level 35: Jet Boots (Rank 2, Rank 3)

    Specializations
    Strength: Physical Peak (3/3)
    Strength: Aggression (2/2)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Brawler: The Glory of Battle (1/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Finishing Blow (3/3)
    Brawler: Setup (2/2)
    Warden: Fortified Gear (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Warden Mastery (1/1)

    Devices

  • Options
    flowcytoflowcyto Posts: 12,742 Arc User
    edited January 2021
    Looking at this thread I am redoing my OPHIUCHUS_THE SNAKE BEARER Using Fighting Claws with imaginary Weapon skin for a MA look and Chain powers for a sort of attacks using snakes.
    Pestilence won't boost the Crushing dmg from Dragon Kick, but I suppose that's not the biggest deal if you just use DK for Rush and not much else (otherwise you could take NW, WotW, or Unstoppable instead). If you are using DK more often then I may also get it to R2. Also, you prob don't really need Barbed Lariat (its not an AoE anyways), unless you just want to tap it for the self-heal adv.

    Vicious Cyclone can't proc Steadfast; I may replace it w/ Bladed Cyclone in MA, and get the Vortex adv (if keeping a Cyclone attack). Quills on the block enhancer also isn't really doing much for that build, imo. R3 on VFangs would prob be better for melee dps, but you can keep the poison adv for the theme here and be okay.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    flowcyto wrote: »
    Keeping TB for a finisher move is okay, if you really like the look of it, but that assumes you still have DC for a main attack vs single-targets. And no, you can't get Rush w/o fully charging a Dragon attack in MA (charged DK is fine for that, though). FC's ult is also okay for a burst dps cd (and it's an AoE), if you also like the look of it.

    Yes, will likely be sticking with DC, as I do not kown IF there is another power that applys rush, I was thinking on useing Tornado Slash for the quick-stun attack, but it not applys Rush. (Sadly).
    jaazaniah1 wrote: »
    My bet is that if you lunge in (assuming that is one of your 3 last powers) hit IE then DK you will kill almost all the mooks around you without them laying a finger on you. You will likely only need VF for bosses in order to set up shredded for DC or TB.


    Yup, just picking the right Lunge, more then likely I'll end up killing trash mobs with even just the DK, but I'm thinking to use TB for excaly that, Boss-like damage, etc.

    Tho, While I rather stick to the Rush Adv (cuz it's helpful) IS there an alt I can grab?, If I was to not have the Adv-Rush?, just curious
    Psi.
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    flowcytoflowcyto Posts: 12,742 Arc User
    edited January 2021
    Tho, While I rather stick to the Rush Adv (cuz it's helpful) IS there an alt I can grab?, If I was to not have the Adv-Rush?, just curious
    Spamming high-tier MA attacks like DC (or even TB) takes a lot of energy, so Rush is really helpful for that. I suppose you could look into something like Dark Transfusion or Power Conversion if you wanted an alternative source for extra energy, but I usually wouldn't take one of those for MA builds when Rush is available.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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    jaazaniah1jaazaniah1 Posts: 5,431 Arc User
    In your last posted build you could take
    Lunge or Ultimate
    Tiger Bite or Ultimate
    Tornado Slash or Ultimate

    You can use TS for wide area first strike stun on mooks, lunge in use IE tides, then DK.

    For bosses could use VF > DC > TB (finisher) weaving in VF and DK as needed, though with high end gear, and if doing things like cosmics, you will likely have some auras around that will make energy management easier.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
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    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    flowcyto wrote: »
    Tho, While I rather stick to the Rush Adv (cuz it's helpful) IS there an alt I can grab?, If I was to not have the Adv-Rush?, just curious
    Spamming high-tier MA attacks like DC (or even TB) takes a lot of energy, so Rush is really helpful for that. I suppose you could look into something like Dark Transfusion or Power Conversion if you wanted an alternative source for extra energy, but I usually wouldn't take one of those for MA builds when Rush is available.

    I'll take a look at Dark Trasns and Power Conversion, see how they play out, if I like them, then eh, I doute it will impact build too much, but I'll more then likely stick with DC
    Psi.
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    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    edited January 2021
    Here is the final build: I've decided to go with Tigers Bite, over Dragon Claw as it smipley feels more fluid then so. However I stuck with Dragon Kick, as it's Rush/Adv is far to good to pass up. (Given it scales with Dex). While Power Convert and Dark is good on their own, doute killing myself or my damage is ideal. (For this build anyhow)

    Even tho PC will be fitting, given the OC is Augmented.

    (Unnamed Build) - Freeform (Melee Damage)
    v3.44:36

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Acrobat (Dex: 5, Con: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Physical Conditioning (Str: 5, Con: 5)
    Level 18: Martial Focus (Str: 5, Dex: 5)
    Level 21: Relentless (Str: 5, Rec: 5)

    Powers
    Level 1: Hawk's Talons
    Level 1: Viper's Fangs (Rank 2, Rank 3)
    Level 6: Inexorable Tides (Rank 2)
    Level 8: Way of the Warrior
    Level 11: Antagonize
    Level 14: Dragon Kick (Lashing Dragon Tail, Dragon Rush)
    Level 17: Steadfast
    Level 20: Tiger's Bite (Rank 2, Rank 3)
    Level 23: Resurgence (Rank 2)
    Level 26: Conviction (Rank 2, Rank 3)
    Level 29: Form of the Tempest
    Level 32: Thunderbolt Lunge
    Level 35: Laughing Zephyr (Slight of Mind, Stim Pack)
    Level 38: Devastating Strike (Rank 2, Rank 3)
    Adv. Points: 29/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (3/3)
    Warden: The Best Defense (2/3)
    Mastery: Dexterity Mastery (1/1)

    Devices

    Last 2 powers are an Ult and 2 Lunges, one to jump into combat and one to leave, encase of a Oh-**** moment, got a few Advs to go, tho not sure what to spend em on.


    Edit: Seems the Ult is quite expensive in terms of Engrey, so might have to tweak the Talents to have End over Strg/Rec
    Psi.
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    flowcytoflowcyto Posts: 12,742 Arc User
    edited January 2021
    Well, if you really insist on using TB and not DC at all, then you'll prob want to have a rotation that accounts for TB consuming Shredded at least. In that case, I'd suggest taking Brawler spec's Setup, so you can alternate between using VF (to put up Shredded and proc Setup) and charged TB (sometimes replacing TB for DK's Rush, for the extra energy). I would also get R2 on DK. Ideally you'd use Dragon's Wrath or Dragon's Bite (from DB or SB) for Rush instead since they are also Slashing dmg, but then you'd have to lean more on Inex Tides and/or VF for AoE.

    You also forgot to rank up the passive (WotW) in your build. You could also rank up the block enhancer and/or maybe get Inex Tides to R3. In addition, you took Devastating Strike, but that is Unarmed's Ult; I thought you were going for FC's Ult (Bladed Fury). Also, if keeping the reverse lunge for a threat wipe, then I may drop its Stim Pack adv, since the cd on it is rather long for that (and you wouldn't want to frequently use a reverse lunge as a melee unit anyways).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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    andondarkmoreandondarkmore Posts: 671 Arc User
    edited January 2021
    Here is my updated build
    SNAKE BEARER - Freeform (Any / Multiple)
    v3.44:36

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Protector (Str: 10, Dex: 10, Con: 10, Rec: 8)
    Level 6: Martial Focus (Str: 5, Dex: 5)
    Level 9: Physical Conditioning (Str: 5, Con: 5)
    Level 12: Acrobat (Dex: 5, Con: 5)
    Level 15: Relentless (Str: 5, Rec: 5)
    Level 18: Impresario (Dex: 5, Rec: 5)
    Level 21: Quick Recovery (Con: 5, Rec: 5)

    Powers
    Level 1: Hawk's Talons - Energy Builder
    Level 1: Thunderbolt Lunge - Lunge
    Level 6: Viper's Fangs (Rank 2, Rank 3) Combo and apply Shredd
    Level 8: Form of the Tempest - Form
    Level 11: Steadfast - Need Energy
    Level 14: Night Warrior (Rank 2, Rank 3) - Pasive
    Level 17: Dragon's Claws (Rank 2, Rank 3) _ Boss hitter
    Level 20: Dragon Kick (Rank 2, Dragon Rush) - PBAoE
    Level 23: Antagonize (Rank 2) - Block
    Level 26: Conviction (Rank 2, Rank 3) - I want to heal
    Level 29: Resurgence (Rank 2) - I NEED to heal
    Level 32: Fiery Embrace - Wake up to NOT get locked out of an alert
    Level 35: Chained Kunai (Open Wound, Inner Peace) - "snake bite" to HOT and DOT
    Level 38: Intensity (Rank 2, Rank 3)- Damage Boost
    Adv. Points: 36/36

    Travel Powers
    Level 6: Athletics (Rank 2)
    Level 35: Jet Boots (Rank 2, Rank 3)

    Specializations
    Strength: Physical Peak (3/3)
    Strength: Aggression (2/2)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Brawler: The Glory of Battle (1/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Finishing Blow (3/3)
    Brawler: Setup (2/2)
    Warden: Fortified Gear (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Warden Mastery (1/1)

    Devices


    How did I do?
    Post edited by andondarkmore on
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    jaazaniah1jaazaniah1 Posts: 5,431 Arc User
    cryneting wrote: »
    Here is the final build: I've decided to go with Tigers Bite, over Dragon Claw as it smipley feels more fluid then so. However I stuck with Dragon Kick, as it's Rush/Adv is far to good to pass up. (Given it scales with Dex). While Power Convert and Dark is good on their own, doute killing myself or my damage is ideal. (For this build anyhow)

    Even tho PC will be fitting, given the OC is Augmented.

    (Unnamed Build) - Freeform (Melee Damage)
    v3.44:36

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Acrobat (Dex: 5, Con: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Physical Conditioning (Str: 5, Con: 5)
    Level 18: Martial Focus (Str: 5, Dex: 5)
    Level 21: Relentless (Str: 5, Rec: 5)

    Powers
    Level 1: Hawk's Talons
    Level 1: Viper's Fangs (Rank 2, Rank 3)
    Level 6: Inexorable Tides (Rank 2)
    Level 8: Way of the Warrior
    Level 11: Antagonize
    Level 14: Dragon Kick (Lashing Dragon Tail, Dragon Rush)
    Level 17: Steadfast
    Level 20: Tiger's Bite (Rank 2, Rank 3)
    Level 23: Resurgence (Rank 2)
    Level 26: Conviction (Rank 2, Rank 3)
    Level 29: Form of the Tempest
    Level 32: Thunderbolt Lunge
    Level 35: Laughing Zephyr (Slight of Mind, Stim Pack)
    Level 38: Devastating Strike (Rank 2, Rank 3)
    Adv. Points: 29/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (3/3)
    Warden: The Best Defense (2/3)
    Mastery: Dexterity Mastery (1/1)

    Devices

    Last 2 powers are an Ult and 2 Lunges, one to jump into combat and one to leave, encase of a Oh-**** moment, got a few Advs to go, tho not sure what to spend em on.


    Edit: Seems the Ult is quite expensive in terms of Engrey, so might have to tweak the Talents to have End over Strg/Rec

    You probably aren't going to be doing enough damage to have to worry about a threat wipe, so probably best to drop Laughing Zephyr. Take Dragon Claw instead to maximize damage. As Flow notes, Bladed Fury is the Ult for Fighting Claws, so will benefit from any mod you use to boost FC. WotW needs ranks. Survival will be improved if you can rank the block a bit. Better gear and cost reduction mods will help with the Ult cost.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
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    flowcytoflowcyto Posts: 12,742 Arc User
    Here is my updated build (...)
    It looks a bit better. Out of courtesy, I'd ask you to make your own thread if you wanted to explore it further, but I think the build is fine atm.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    jaazaniah1 wrote: »

    You probably aren't going to be doing enough damage to have to worry about a threat wipe, so probably best to drop Laughing Zephyr. Take Dragon Claw instead to maximize damage. As Flow notes, Bladed Fury is the Ult for Fighting Claws, so will benefit from any mod you use to boost FC. WotW needs ranks. Survival will be improved if you can rank the block a bit. Better gear and cost reduction mods will help with the Ult cost.
    flowcyto wrote: »
    Well, if you really insist on using TB and not DC at all, then you'll prob want to have a rotation that accounts for TB consuming Shredded at least. In that case, I'd suggest taking Brawler spec's Setup, so you can alternate between using VF (to put up Shredded and proc Setup) and charged TB (sometimes replacing TB for DK's Rush, for the extra energy). I would also get R2 on DK. Ideally you'd use Dragon's Wrath or Dragon's Bite (from DB or SB) for Rush instead since they are also Slashing dmg, but then you'd have to lean more on Inex Tides and/or VF for AoE.

    You also forgot to rank up the passive (WotW) in your build. You could also rank up the block enhancer and/or maybe get Inex Tides to R3. In addition, you took Devastating Strike, but that is Unarmed's Ult; I thought you were going for FC's Ult (Bladed Fury). Also, if keeping the reverse lunge for a threat wipe, then I may drop its Stim Pack adv, since the cd on it is rather long for that (and you wouldn't want to frequently use a reverse lunge as a melee unit anyways).

    After some play-testing again and reading the notes you provided (As well as Jaaz!), I think it be best to stick with the two Dragon Powers (DK/DC) as I've seen that having Shredding up is quite useful in terms of DPS. (rather then consuming it out-right). I whuold have TB as well, but having 3 charged powers is far too micro-managing for me.

    I have no clue how I missed ranking my passive :s but it's fixed now!, As for the Ult, my mistake, I did go for the FC Ult, but I must of clicked the wrong one in the HeroCre. Fixed that now too.

    I put more Advs in both my Block and Resurge for the extra survivability, dropped the Rev-Lunge as a melee unit as well (I'd likely end up killing the folks before I need to worry about dipping out)


    Last power, due to dropping the Lunge, I'll toy with what I can do, tho likely will be another heal/rev-from-dead or what ever comes to mind, I may even throw in TB for bosses, but I think DC/DK will solve that issue as well. (Given most missions I am on, I am not alone)


    (Unnamed Build) - Freeform (Melee Damage)
    v3.44:36

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Acrobat (Dex: 5, Con: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Physical Conditioning (Str: 5, Con: 5)
    Level 18: Martial Focus (Str: 5, Dex: 5)
    Level 21: Relentless (Str: 5, Rec: 5)

    Powers
    Level 1: Hawk's Talons
    Level 1: Viper's Fangs (Rank 2, Rank 3)
    Level 6: Inexorable Tides (Rank 2)
    Level 8: Way of the Warrior (Rank 2, Rank 3)
    Level 11: Antagonize (Rank 2, Rank 3)
    Level 14: Dragon Kick (Rank 2, Dragon Rush)
    Level 17: Steadfast
    Level 20: Dragon's Claws (Rank 2, Rank 3)
    Level 23: Resurgence (Rank 2, Rank 3)
    Level 26: Conviction (Rank 2, Rank 3)
    Level 29: Form of the Tempest
    Level 32: Thunderbolt Lunge
    Level 35:
    Level 38: Bladed Fury (Rank 2, Rank 3)
    Adv. Points: 35/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (3/3)
    Warden: The Best Defense (2/3)
    Mastery: Dexterity Mastery (1/1)

    Devices



    Any more suggestions?, I chuold put a Psi power in there ;) (Just joking)



    Psi.
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    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    flowcyto wrote: »
    Here is my updated build (...)
    It looks a bit better. Out of courtesy, I'd ask you to make your own thread if you wanted to explore it further, but I think the build is fine atm.

    My build is nearly complete here, so player is free to jack in the topic if he wishes, I don't mind.
    Psi.
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    flowcytoflowcyto Posts: 12,742 Arc User
    edited January 2021
    cryneting wrote: »
    Any more suggestions?, I chuold put a Psi power in there ;) (Just joking)
    I mean.. you could, though :p

    Anyways, if you want to save that last open spot for TB cause you just like having that power, then that's okay. The build's core is already quite well cemented before you get to that power slot anyways. But if you do end up nabbing decent gear for the build, then you may want to consider a threat wipe (or maybe a self-res) at least down the line, since FC can pull high single-target dps w/o that much effort. It's up to you and what you may experience in-game, though.

    (Also, if you need to free up some adv points for later, then you could prob drop R3 from Resurgence.)
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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    jaazaniah1jaazaniah1 Posts: 5,431 Arc User
    Last power could be a self rez? Shift R3 Resurgence to Inexorable Tides.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
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    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    flowcyto wrote: »
    cryneting wrote: »
    Any more suggestions?, I chuold put a Psi power in there ;) (Just joking)
    I mean.. you could, though :p

    Anyways, if you want to save that last open spot for TB cause you just like having that power, then that's okay. The build's core is already quite well cemented before you get to that power slot anyways. But if you do end up nabbing decent gear for the build, then you may want to consider a threat wipe (or maybe a self-res) at least down the line, since FC can pull high single-target dps w/o that much effort. It's up to you and what you may experience in-game, though.

    (Also, if you need to free up some adv points for later, then you could prob drop R3 from Resurgence.)

    Hurm, I'll likely go for a threat wipe, so I can get out sticky issues. I will switch the Advs around a tat bit to cover more End then Strg, as I don't think my damage will be too effected by the lack of strg. Will likely drop R3 from Res and put in somewhere else
    Psi.
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    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    edited January 2021
    And here is the build:

    I've swapped the lunge around and added in a threat wipe, removed Rank 2 (in block/Resruge) in favor for the quick spam heal of the Lunge and the Rank for the TW in laughing Z.

    The Cyberclaw - Freeform (Melee Damage)
    v3.44:36

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Acrobat (Dex: 5, Con: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Bodybuilder (Str: 5, End: 5)
    Level 18: Boundless Reserves (Con: 5, End: 5)
    Level 21: Accurate (Dex: 5, End: 5)

    Powers
    Level 1: Hawk's Talons
    Level 1: Viper's Fangs (Rank 2, Rank 3)
    Level 6: Inexorable Tides (Rank 2)
    Level 8: Way of the Warrior (Rank 2, Rank 3)
    Level 11: Antagonize (Rank 2)
    Level 14: Dragon Kick (Rank 2, Dragon Rush)
    Level 17: Steadfast
    Level 20: Dragon's Claws (Rank 2, Rank 3)
    Level 23: Resurgence (Rank 2)
    Level 26: Conviction (Rank 2, Rank 3)
    Level 29: Form of the Tempest
    Level 32: Tear Down (Work Up)
    Level 35: Laughing Zephyr (Slight of Mind)
    Level 38: Bladed Fury (Rank 2, Rank 3)
    Adv. Points: 35/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (3/3)
    Warden: The Best Defense (2/3)
    Mastery: Dexterity Mastery (1/1)

    Devices

    However I am wondering that, will it be more ideal to spec into End, rather then Rec, as the Ult is quite hungry and for some reason Rec is not cutting it, How will the specs/tal change if I did such?, Should the 2nd stat over Rec, be End or should the Talents focus in End?
    Psi.
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    flowcytoflowcyto Posts: 12,742 Arc User
    edited January 2021
    Well, you can use more cost discount rating (in Utility gear slots) to lower the Ult's cost (esp true for Dex PSS, since you don't have something like Str PSS's Physical Peak). Having more End would only help if you didn't have enough max energy to even use the Ult currently (which I kinda doubt, unless you are using quite low-quality gear, or gear w/o any cost discount rating at all). Keep in mind that the Ult is on a longer cd, so while it's nice to make it easier to use, it shouldn't be too high of a priority (beyond making it feasible to use in the first place).

    Also, I imagine that you like Laughing Zephyr's animation, but you could just get a normal threat wipe that doesn't doesn't lock you into a longer animation, and doesn't need any adv points to work as a threat wipe.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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    jaazaniah1jaazaniah1 Posts: 5,431 Arc User
    I'm mostly curious what content you do that you think a threat wipe will be all that helpful? If you must have a TW, get one that doesn't require the 2 point adv and put those 2 points into your block.

    If you End is high enough to afford the Ult you will get use out of it. You just have to keep an eye on your energy bar.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • Options
    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    edited January 2021
    flowcyto wrote: »
    Well, you can use more cost discount rating (in Utility gear slots) to lower the Ult's cost (esp true for Dex PSS, since you don't have something like Str PSS's Physical Peak). Having more End would only help if you didn't have enough max energy to even use the Ult currently (which I kinda doubt, unless you are using quite low-quality gear, or gear w/o any cost discount rating at all). Keep in mind that the Ult is on a longer cd, so while it's nice to make it easier to use, it shouldn't be too high of a priority (beyond making it feasible to use in the first place).

    Also, I imagine that you like Laughing Zephyr's animation, but you could just get a normal threat wipe that doesn't doesn't lock you into a longer animation, and doesn't need any adv points to work as a threat wipe.

    Very well, I'll use some gear to mess around with then, but will keep some End in the build tho, to just help out a tat. As for the Laugh-Zep, sure I'll porb get a better TW.

    If not, depending on the content I do, I might go for a self-res, might be better, something like Last-Stand might be ideal
    Psi.
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    jaazaniah1jaazaniah1 Posts: 5,431 Arc User
    You probably don't want Last Stand since it has a good chance of killing you. Give it a try in the PH and see what happens. Fiery Embrace is nice because it puts Clinging Flames on the enemy. Nice to be able to put some damage on they guys who killed you.
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
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    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    jaazaniah1 wrote: »
    You probably don't want Last Stand since it has a good chance of killing you. Give it a try in the PH and see what happens. Fiery Embrace is nice because it puts Clinging Flames on the enemy. Nice to be able to put some damage on they guys who killed you.

    Alrighty will do!
    Psi.
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    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    edited January 2021
    The Cyberclaw - Freeform (Melee Damage)
    v3.44:36

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
    Level 6: Impresario (Dex: 5, Rec: 5)
    Level 9: Acrobat (Dex: 5, Con: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Physical Conditioning (Str: 5, Con: 5)
    Level 18: Martial Focus (Str: 5, Dex: 5)
    Level 21: Relentless (Str: 5, Rec: 5)

    Powers
    Level 1: Hawk's Talons
    Level 1: Viper's Fangs (Rank 2, Rank 3)
    Level 6: Inexorable Tides (Rank 2)
    Level 8: Way of the Warrior (Rank 2, Rank 3)
    Level 11: Antagonize (Rank 2, Rank 3)
    Level 14: Dragon Kick (Rank 2, Dragon Rush)
    Level 17: Steadfast
    Level 20: Dragon's Claws (Rank 2, Rank 3)
    Level 23: Resurgence (Rank 2)
    Level 26: Conviction (Rank 2, Rank 3)
    Level 29: Form of the Tempest
    Level 32: Tear Down (Work Up)
    Level 35: Fiery Embrace
    Level 38: Bladed Fury (Rank 2, Rank 3)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Power Skating (Rank 2)
    Level 35:

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (3/3)
    Warden: The Best Defense (2/3)
    Mastery: Dexterity Mastery (1/1)

    Devices


    And here the build

    Edit: Fixed odd bug
    Post edited by circleofpsi#4619 on
    Psi.
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    jaazaniah1jaazaniah1 Posts: 5,431 Arc User
    Viper's Fangs (Rank 2, Rank 3)(Rank 2, Accelerated Metabolism) ????

    Is that 2nd part supposed to be on Inexorable Tides? if so, drop Accelerated Metabolism and use the point to tank a Trave Power instead. Much more useful.

    Otherwise it looks good to go.

    You might look at getting some devices to give you you some opening ranged options,
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
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    circleofpsi#4619 circleofpsi Posts: 2,913 Arc User
    jaazaniah1 wrote: »
    Viper's Fangs (Rank 2, Rank 3)(Rank 2, Accelerated Metabolism) ????

    Is that 2nd part supposed to be on Inexorable Tides? if so, drop Accelerated Metabolism and use the point to tank a Trave Power instead. Much more useful.

    Otherwise it looks good to go.

    You might look at getting some devices to give you you some opening ranged options,

    Uhhhhh, not sure why it's done that lol, I'll fix it.


    As for AM, yes I will likely drop it from the power and shove it into a TP, I -chuold- drop a rank in a block and put the rank in Rank 3 in Inex Tides but I don't think it is needed.
    Psi.
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