Hi All
Happy new year!, hope 2021 is a good one, so took a small break and finally sorted the OC I wanted to use for this build, after failing the last one
So the build for this encase it ins't already obvious is inspired heavily from Cyberpunk and the Mantis Blades that come out the arm. Now the build will have a heavy focus on Fighting Claws powers but will have a mix of Bestial as well, to try get the Bleed Combo going. (Aim on bleed effects if possible or as much damage as possible)
Below is an sample build, nothing concatenate
(Unnamed Build) - Freeform (Any / Multiple)
v3.44:36
Super Stats
Level 6:
Dexterity (Primary)
Level 10:
Strength (Secondary)
Level 15:
Recovery (Secondary)Talents
Level 1:
The Unleashed (Str: 10, Dex: 10, Int: 8, Rec: 10)
Level 6:
Martial Focus (Str: 5, Dex: 5)
Level 9:
Impresario (Dex: 5, Rec: 5)
Level 12:
Relentless (Str: 5, Rec: 5)
Level 15:
Negotiator (Int: 5, Rec: 5)
Level 18:
Quick Recovery (Con: 5, Rec: 5)
Level 21:
Amazing Stamina (Rec: 5, End: 5)Powers
Level 1:
Bestial Fury
Level 1:
Viper's Fangs (Rank 2, Rank 3)
Level 6:
Antagonize
Level 8:
Way of the Warrior (Rank 2, Rank 3)
Level 11:
Bite (Furor Venenum, Scent of Blood)
Level 14:
Pounce (Furious Rush)
Level 17:
Howl (Make them Tremble, Intimidating Force)
Level 20:
Endorphin Rush (Rank 2, Rank 3)
Level 23:
Cybernetic Tether (Recharge, Burn Bright)
Level 26:
Tiger's Bite
Level 29:
Cower
Level 32:
Conviction (Rank 2)
Level 35:
Resurgence (Rank 2)
Level 38:
Feral Rage (Rank 2, Rank 3)
Adv. Points:
33/36Travel Powers
Level 6:
Level 35:
SpecializationsDevices
Build idea is to have a focus in Dex/Strg to boost damage but also quite a bit of Rec/End (what ever is stronger) in order to make use for the Ult, as most of them are quite hungry. The focus also is to build up an "Rage" like type, like the other build, getting damaged heals and useing Bite as a quick-fast heal and Howl to boost damage.
Convic/Resurge as useal, never leave home without it and I placed Cybernetic Tether as a sample to see if I can use some sort of "whip" like power (but we lack of them sadly) but ofc I can always remove it for a better power.
But main focus is Fighting Claws and Feral.
Note: Picked the EB as Bestial Fury as the animation of it is alot more smoother
Psi.
Comments
(Unnamed Build) - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Amazing Stamina (Rec: 5, End: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Bestial Fury
Level 1: Viper's Fangs (Rank 2, Rank 3)
Level 6: Relentless
Level 8: Unstoppable (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Frenzy (Rank 2, Fear Sense)
Level 17: Resurgence (Rank 2)
Level 20: Dragon's Claws (Rank 2, Dragon Rush)
Level 23: Pounce (Nailed to the Ground)
Level 26: Antagonize (Rank 2)
Level 29: Conviction (Rank 2, Rank 3)
Level 32: Cower
Level 35: Cybernetic Tether (Recharge, Raediate)
Level 38:
Adv. Points: 31/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
The last power can be w/e ya want. Maybe make it a self-res (like Thundering Return) or something, but it's up to you.
VFangs can be a basic melee attack, which also puts up Shredded, while charged DC can be your main single-target attack, and Frenzy can be your pbAoE. I don't consider Str SSS as that valuable here, and Unstoppable can add some extra knock resistance in its absence. A STR/Dex/Con_Rec setup (still Dex-focused) is also possible, though. Gears mostly for Dex, w/ some Con and Rec.
- Be safe and have fun, champs - for science!
Huh, last time I recall Fighting Claws had bleeding, they may of changed that. Looks good so far I'll have a play with the build you gave me. I'll may still take Feral-Rage but given its based of Enraged I may ditch useing it, an shame too, as I did plan on useing it, given it's a type of berserk mode.As for an EU, somehow I always keep forgetting that and def keep the Tether for the heal.
As for focus on bleeding I may ditch the idea and go with something else still focusing with Fighting Claws, rather then a mix if it don't work out, as I think Shredding can be quite nice
- Be safe and have fun, champs - for science!
I've also looked at both Rend/Tear (or Rip/Tear, come on, that sounds better) and Inex-Tides for a quick spammable attack, now while Tides is an AoE and can have good advs, the thing I am wondering about is the Rend/Tear power that re-freshens my buff of shredding (quick-tapping the power seems to do the same) but the issue is that it is not an AoE
Added a lunge, but any one can be used really and I still have 3 powers left, but not sure what I pick. I've also Opt-Out of useing Feral Rage (for this build anyhow) and will work on another for such. Feels useless without atcutal feral powers.
(Unnamed Build) - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Amazing Stamina (Rec: 5, End: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Hawk's Talons
Level 1: Viper's Fangs (Rank 2, Rank 3)
Level 6: Rend and Tear? Or Inexorable Tides? (Drake's Deliverance)
Level 8: Way of the Warrior (Rank 2, Rank 3)
Level 11: Antagonize
Level 14: Relentless
Level 17: Dragon's Claws (Rank 2, Dragon Rush)
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2)
Level 26: Form of the Tempest
Level 29: Thunderbolt Lunge
Level 32:
Level 35:
Level 38:
Adv. Points: 21/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
Devices
Specs and all are the same and untouched. Not sure for the last powers tho. I may add something like Shuriken Throw or something quick-spam like Tornado Slash for the Stun/AoE. (Can always make the blade invs)
(Unnamed Build) - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Physical Conditioning (Str: 5, Con: 5)
Level 18: Martial Focus (Str: 5, Dex: 5)
Level 21: Relentless (Str: 5, Rec: 5)
Powers
Level 1: Hawk's Talons
Level 1: Viper's Fangs (Rank 2, Rank 3)
Level 6: Chained Kunai (Fang of the Dragon, Inner Peace)
Level 8: Way of the Warrior (Rank 2, Rank 3)
Level 11: Antagonize (Rank 2, Rank 3)
Level 14: Steadfast
Level 17: Dragon's Claws (Rank 2, Rank 3)
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2)
Level 26: Form of the Tiger
Level 29: Thunderbolt Lunge
Level 32: Dragon Kick (Spectral Dragon Tail, Dragon Rush)
Level 35: Whirling Dragon Strike (Rank 2, Rank 3)
Level 38: Fiery Embrace
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (3/3)
Warden: The Best Defense (2/3)
Mastery: Dexterity Mastery (1/1)
Devices
(Unnamed Build) - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Predator (Str: 10, Dex: 10, Con: 8, Rec: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Amazing Stamina (Rec: 5, End: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Hawk's Talons
Level 1: Viper's Fangs (Rank 2, Rank 3)
Level 6: Way of the Warrior (Rank 2, Rank 3)
Level 8: Form of the Tempest
Level 11: Inexorable Tides (Rank 2)
Level 14: Steadfast
Level 17: Dragon Kick (Rank 2, Dragon Rush)
Level 20: Resurgence (Rank 2)
Level 23: Dragon's Claws (Rank 2, Rank 3)
Level 26: Thunderbolt Lunge (Nailed to the Ground)
Level 29: Antagonize (Rank 2)
Level 32: Conviction (Rank 2, Rank 3)
Level 35:
Level 38:
Adv. Points: 29/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
The open power slots can be w/e (maybe a self-res or a threat wipe, another heal, and/or an Ult).
Pretty similar to Jaaz's build. You can AoE w/ VFang's cleave, Dragon Kick, and/or Inex Tides (DK can AoE stun, and Tides can AoE knock, so you'll have plenty of CC for trash; if they become immune to stuns then you can knock them, or vice versa). For single-targets, put up and refresh Shredded w/ VFangs, use charged DK for Rush, and otherwise use charged DC as your main single-target attack. Other slotted passives could work here too, like NW or Unstoppable. Gears mostly for Dex, w/ some Con.
- Be safe and have fun, champs - for science!
(Unnamed Build) - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Physical Conditioning (Str: 5, Con: 5)
Level 18: Martial Focus (Str: 5, Dex: 5)
Level 21: Relentless (Str: 5, Rec: 5)
Powers
Level 1: Hawk's Talons
Level 1: Viper's Fangs (Rank 2, Rank 3)
Level 6: Inexorable Tides (Rank 2)
Level 8: Way of the Warrior
Level 11: Antagonize
Level 14: Dragon's Claws (Rank 2, Rank 3)
Level 17: Dragon Kick (Rank 2, Dragon Rush)
Level 20: Steadfast
Level 23: Resurgence (Rank 2)
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Form of the Tempest
Level 32:
Level 35:
Level 38:
Adv. Points: 21/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (3/3)
Warden: The Best Defense (2/3)
Mastery: Dexterity Mastery (1/1)
Devices
3 powers left for what ever, likely will pick a lunge of some kind, tho I have to wonder, will Tornado Slash be better then Dragon Kick, in terms of a Stun?, I can still go for Dragon Kick, but Tor-Slash seems to have an Stun/Bleed combo.
Other then that, seems got 3 powers to pick from for the rest. Also what is: VFang's cleave
P,S: I find myself to be enjoying Tiger's Bite over Dragons Claw, is there any diffident about them?
Viper's Fangs (VF), like most basic combos now, is not actually a single-target attack- but an AoE one. In VF's case, it's a frontal 220-degree cone AoE, so it can also be used as a type of cleaving attack.
Tiger's Bite (TB) doesn't have Rush available and consumes Shredded, but it can deal more burst dmg than DC when it consumes the debuff. You can add it in, but it'd likely be as a sort of finisher/execution style move. DC already can deal very high single-target dmg as is (and w/o removing your dmg debuff), so I wouldn't consider TB to be that important to add.
- Be safe and have fun, champs - for science!
Hurm, I'll toy with the pair, but likely will stick with FotTempest, given I tend to shy away from charged power's, as they feel a bit slow for me, but that's just my taste, the fewer the better.
As for DC Vs TB I chuold always use Dragon Kick for the Rush and keep TB for the high-damage/finisher/execution as you called it, do like myself a bit of damage. We'll see how both plays out, not sure if there is a non-charged power that can apply Rush.
Not too sure about the rest of the powers, but still looking, may use that Claw Ult, as recently grabbed it.
- Be safe and have fun, champs - for science!
SNAKE BEARER - Freeform (Any / Multiple)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Protector (Str: 10, Dex: 10, Con: 10, Rec: 8)
Level 6: Martial Focus (Str: 5, Dex: 5)
Level 9: Physical Conditioning (Str: 5, Con: 5)
Level 12: Acrobat (Dex: 5, Con: 5)
Level 15: Relentless (Str: 5, Rec: 5)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Quick Recovery (Con: 5, Rec: 5)
Powers
Level 1: Infernal Bolts ( mini Snake Bites)
Level 1: Pestilence (Rank 2, Rank 3)
Level 6: Viper's Fangs (Rank 2, Spitting Cobra) (Basic melee combo)
Level 8: Form of the Tempest
Level 11: Steadfast
Level 14: Thunderbolt Lunge
Level 17: Dragon's Claws (Rank 2, Rank 3) ( Heavy Hitter)
Level 20: Dragon Kick (Dragon Rush) (AoE attack)
Level 23: Barbed Lariat (Open Wound, Messy) (Aoe with Debuffs may replace with HoT)
Level 26: Vicious Cyclone (Rank 2, Rank 3) (AoE Keep or replace)
Level 29: Antagonize (Rank 2, Quills) (Block and Damage)
Level 32: Conviction (Rank 2, Rank 3) ( Heal 1)
Level 35: Resurgence (Rank 2) (I need to heal now)
Level 38: Fiery Embrace ( I died but do not want to be locked out of a room)
Adv. Points: 35/36
Travel Powers
Level 6: Athletics
Level 35: Jet Boots (Rank 2, Rank 3)
Specializations
Strength: Physical Peak (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (3/3)
Brawler: Setup (2/2)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Mastery: Warden Mastery (1/1)
Devices
Vicious Cyclone can't proc Steadfast; I may replace it w/ Bladed Cyclone in MA, and get the Vortex adv (if keeping a Cyclone attack). Quills on the block enhancer also isn't really doing much for that build, imo. R3 on VFangs would prob be better for melee dps, but you can keep the poison adv for the theme here and be okay.
- Be safe and have fun, champs - for science!
Yes, will likely be sticking with DC, as I do not kown IF there is another power that applys rush, I was thinking on useing Tornado Slash for the quick-stun attack, but it not applys Rush. (Sadly).
Yup, just picking the right Lunge, more then likely I'll end up killing trash mobs with even just the DK, but I'm thinking to use TB for excaly that, Boss-like damage, etc.
Tho, While I rather stick to the Rush Adv (cuz it's helpful) IS there an alt I can grab?, If I was to not have the Adv-Rush?, just curious
- Be safe and have fun, champs - for science!
Lunge or Ultimate
Tiger Bite or Ultimate
Tornado Slash or Ultimate
You can use TS for wide area first strike stun on mooks, lunge in use IE tides, then DK.
For bosses could use VF > DC > TB (finisher) weaving in VF and DK as needed, though with high end gear, and if doing things like cosmics, you will likely have some auras around that will make energy management easier.
I'll take a look at Dark Trasns and Power Conversion, see how they play out, if I like them, then eh, I doute it will impact build too much, but I'll more then likely stick with DC
Even tho PC will be fitting, given the OC is Augmented.
(Unnamed Build) - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Physical Conditioning (Str: 5, Con: 5)
Level 18: Martial Focus (Str: 5, Dex: 5)
Level 21: Relentless (Str: 5, Rec: 5)
Powers
Level 1: Hawk's Talons
Level 1: Viper's Fangs (Rank 2, Rank 3)
Level 6: Inexorable Tides (Rank 2)
Level 8: Way of the Warrior
Level 11: Antagonize
Level 14: Dragon Kick (Lashing Dragon Tail, Dragon Rush)
Level 17: Steadfast
Level 20: Tiger's Bite (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2)
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Form of the Tempest
Level 32: Thunderbolt Lunge
Level 35: Laughing Zephyr (Slight of Mind, Stim Pack)
Level 38: Devastating Strike (Rank 2, Rank 3)
Adv. Points: 29/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (3/3)
Warden: The Best Defense (2/3)
Mastery: Dexterity Mastery (1/1)
Devices
Last 2 powers are an Ult and 2 Lunges, one to jump into combat and one to leave, encase of a Oh-**** moment, got a few Advs to go, tho not sure what to spend em on.
Edit: Seems the Ult is quite expensive in terms of Engrey, so might have to tweak the Talents to have End over Strg/Rec
You also forgot to rank up the passive (WotW) in your build. You could also rank up the block enhancer and/or maybe get Inex Tides to R3. In addition, you took Devastating Strike, but that is Unarmed's Ult; I thought you were going for FC's Ult (Bladed Fury). Also, if keeping the reverse lunge for a threat wipe, then I may drop its Stim Pack adv, since the cd on it is rather long for that (and you wouldn't want to frequently use a reverse lunge as a melee unit anyways).
- Be safe and have fun, champs - for science!
SNAKE BEARER - Freeform (Any / Multiple)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Protector (Str: 10, Dex: 10, Con: 10, Rec: 8)
Level 6: Martial Focus (Str: 5, Dex: 5)
Level 9: Physical Conditioning (Str: 5, Con: 5)
Level 12: Acrobat (Dex: 5, Con: 5)
Level 15: Relentless (Str: 5, Rec: 5)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Quick Recovery (Con: 5, Rec: 5)
Powers
Level 1: Hawk's Talons - Energy Builder
Level 1: Thunderbolt Lunge - Lunge
Level 6: Viper's Fangs (Rank 2, Rank 3) Combo and apply Shredd
Level 8: Form of the Tempest - Form
Level 11: Steadfast - Need Energy
Level 14: Night Warrior (Rank 2, Rank 3) - Pasive
Level 17: Dragon's Claws (Rank 2, Rank 3) _ Boss hitter
Level 20: Dragon Kick (Rank 2, Dragon Rush) - PBAoE
Level 23: Antagonize (Rank 2) - Block
Level 26: Conviction (Rank 2, Rank 3) - I want to heal
Level 29: Resurgence (Rank 2) - I NEED to heal
Level 32: Fiery Embrace - Wake up to NOT get locked out of an alert
Level 35: Chained Kunai (Open Wound, Inner Peace) - "snake bite" to HOT and DOT
Level 38: Intensity (Rank 2, Rank 3)- Damage Boost
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2)
Level 35: Jet Boots (Rank 2, Rank 3)
Specializations
Strength: Physical Peak (3/3)
Strength: Aggression (2/2)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (3/3)
Brawler: Setup (2/2)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Mastery: Warden Mastery (1/1)
Devices
How did I do?
You probably aren't going to be doing enough damage to have to worry about a threat wipe, so probably best to drop Laughing Zephyr. Take Dragon Claw instead to maximize damage. As Flow notes, Bladed Fury is the Ult for Fighting Claws, so will benefit from any mod you use to boost FC. WotW needs ranks. Survival will be improved if you can rank the block a bit. Better gear and cost reduction mods will help with the Ult cost.
- Be safe and have fun, champs - for science!
After some play-testing again and reading the notes you provided (As well as Jaaz!), I think it be best to stick with the two Dragon Powers (DK/DC) as I've seen that having Shredding up is quite useful in terms of DPS. (rather then consuming it out-right). I whuold have TB as well, but having 3 charged powers is far too micro-managing for me.
I have no clue how I missed ranking my passive but it's fixed now!, As for the Ult, my mistake, I did go for the FC Ult, but I must of clicked the wrong one in the HeroCre. Fixed that now too.
I put more Advs in both my Block and Resurge for the extra survivability, dropped the Rev-Lunge as a melee unit as well (I'd likely end up killing the folks before I need to worry about dipping out)
Last power, due to dropping the Lunge, I'll toy with what I can do, tho likely will be another heal/rev-from-dead or what ever comes to mind, I may even throw in TB for bosses, but I think DC/DK will solve that issue as well. (Given most missions I am on, I am not alone)
(Unnamed Build) - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Physical Conditioning (Str: 5, Con: 5)
Level 18: Martial Focus (Str: 5, Dex: 5)
Level 21: Relentless (Str: 5, Rec: 5)
Powers
Level 1: Hawk's Talons
Level 1: Viper's Fangs (Rank 2, Rank 3)
Level 6: Inexorable Tides (Rank 2)
Level 8: Way of the Warrior (Rank 2, Rank 3)
Level 11: Antagonize (Rank 2, Rank 3)
Level 14: Dragon Kick (Rank 2, Dragon Rush)
Level 17: Steadfast
Level 20: Dragon's Claws (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2, Rank 3)
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Form of the Tempest
Level 32: Thunderbolt Lunge
Level 35:
Level 38: Bladed Fury (Rank 2, Rank 3)
Adv. Points: 35/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (3/3)
Warden: The Best Defense (2/3)
Mastery: Dexterity Mastery (1/1)
Devices
Any more suggestions?, I chuold put a Psi power in there (Just joking)
My build is nearly complete here, so player is free to jack in the topic if he wishes, I don't mind.
Anyways, if you want to save that last open spot for TB cause you just like having that power, then that's okay. The build's core is already quite well cemented before you get to that power slot anyways. But if you do end up nabbing decent gear for the build, then you may want to consider a threat wipe (or maybe a self-res) at least down the line, since FC can pull high single-target dps w/o that much effort. It's up to you and what you may experience in-game, though.
(Also, if you need to free up some adv points for later, then you could prob drop R3 from Resurgence.)
- Be safe and have fun, champs - for science!
Hurm, I'll likely go for a threat wipe, so I can get out sticky issues. I will switch the Advs around a tat bit to cover more End then Strg, as I don't think my damage will be too effected by the lack of strg. Will likely drop R3 from Res and put in somewhere else
I've swapped the lunge around and added in a threat wipe, removed Rank 2 (in block/Resruge) in favor for the quick spam heal of the Lunge and the Rank for the TW in laughing Z.
The Cyberclaw - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Bodybuilder (Str: 5, End: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Accurate (Dex: 5, End: 5)
Powers
Level 1: Hawk's Talons
Level 1: Viper's Fangs (Rank 2, Rank 3)
Level 6: Inexorable Tides (Rank 2)
Level 8: Way of the Warrior (Rank 2, Rank 3)
Level 11: Antagonize (Rank 2)
Level 14: Dragon Kick (Rank 2, Dragon Rush)
Level 17: Steadfast
Level 20: Dragon's Claws (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2)
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Form of the Tempest
Level 32: Tear Down (Work Up)
Level 35: Laughing Zephyr (Slight of Mind)
Level 38: Bladed Fury (Rank 2, Rank 3)
Adv. Points: 35/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (3/3)
Warden: The Best Defense (2/3)
Mastery: Dexterity Mastery (1/1)
Devices
However I am wondering that, will it be more ideal to spec into End, rather then Rec, as the Ult is quite hungry and for some reason Rec is not cutting it, How will the specs/tal change if I did such?, Should the 2nd stat over Rec, be End or should the Talents focus in End?
Also, I imagine that you like Laughing Zephyr's animation, but you could just get a normal threat wipe that doesn't doesn't lock you into a longer animation, and doesn't need any adv points to work as a threat wipe.
- Be safe and have fun, champs - for science!
If you End is high enough to afford the Ult you will get use out of it. You just have to keep an eye on your energy bar.
Very well, I'll use some gear to mess around with then, but will keep some End in the build tho, to just help out a tat. As for the Laugh-Zep, sure I'll porb get a better TW.
If not, depending on the content I do, I might go for a self-res, might be better, something like Last-Stand might be ideal
Alrighty will do!
v3.44:36
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Acrobat (Dex: 5, Con: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Physical Conditioning (Str: 5, Con: 5)
Level 18: Martial Focus (Str: 5, Dex: 5)
Level 21: Relentless (Str: 5, Rec: 5)
Powers
Level 1: Hawk's Talons
Level 1: Viper's Fangs (Rank 2, Rank 3)
Level 6: Inexorable Tides (Rank 2)
Level 8: Way of the Warrior (Rank 2, Rank 3)
Level 11: Antagonize (Rank 2, Rank 3)
Level 14: Dragon Kick (Rank 2, Dragon Rush)
Level 17: Steadfast
Level 20: Dragon's Claws (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2)
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Form of the Tempest
Level 32: Tear Down (Work Up)
Level 35: Fiery Embrace
Level 38: Bladed Fury (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Power Skating (Rank 2)
Level 35:
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (3/3)
Warden: The Best Defense (2/3)
Mastery: Dexterity Mastery (1/1)
Devices
And here the build
Edit: Fixed odd bug
Is that 2nd part supposed to be on Inexorable Tides? if so, drop Accelerated Metabolism and use the point to tank a Trave Power instead. Much more useful.
Otherwise it looks good to go.
You might look at getting some devices to give you you some opening ranged options,
Uhhhhh, not sure why it's done that lol, I'll fix it.
As for AM, yes I will likely drop it from the power and shove it into a TP, I -chuold- drop a rank in a block and put the rank in Rank 3 in Inex Tides but I don't think it is needed.