I'm trying to create a character that resembles a jellyfish. Jellyfish has an insane amount of regenerative capabilities so I know I really want an insane amount of regeneration. I don't know if I should go with the regeneration passive and add on more regeneration from other abilities or go with the Invulnerability passive and add on the regeneration from other abilities. I was thinking of Invulnerability so that way in Alerts I can survive long enough to regenerate. I know that I want all of the regeneration to be passive.
Also jellyfish can "sting" their enemies so I want to try and recreate that for my attacks. Maybe something from Infernal or Electricity (or both if possible) and maybe the tentacle ability from Darkness (I forgot what it was called). I would be in the hybrid role if that helps (I have too many tanks).
I was also thinking on having Con as the main SS paired with Dex so I can use Adrenaline Rush for the extra healing. This whole concept would be based around regeneration after all.
If anyone can help me with this I would really appreciate it. Thank you in advance for all the help.
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(Unnamed Build) - Freeform (Any / Multiple)
v3.44:36
Super Stats
Level 6: Constitution (Primary)
Level 10: Endurance (Secondary)
Level 15: Dexterity (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Amazing Stamina (Rec: 5, End: 5)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Accurate (Dex: 5, End: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Infernal Bolts
Level 1: Chain Lightning (Superconductor)
Level 6: Power Source
Level 8: Regeneration (Rank 2, Rank 3)
Level 11: Ionic Reverberation
Level 14: Ball Lightning (Rank 2, Triplicity, Supercharged)
Level 17: Shadow Embrace (Rank 2, Draining Shadows, Challenge!)
Level 20: Lightning Arc (Rank 2, Rank 3, Challenge!)
Level 23: Resurgence (Rank 2)
Level 26: Vile Lariat (Work Up)
Level 29: Electric Shield (Rank 2, Rank 3)
Level 32:
Level 35:
Level 38:
Adv. Points: 29/36
Travel Powers
Level 6:
Level 35:
Specializations
Constitution: Unyielding (1/2)
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Protector: Fortified Gear (3/3)
Protector: Unrelenting (1/2)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Resolute (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Mastery: Constitution Mastery (1/1)
The open power slots can be w/e ya want.
Ball Lit is important to keep up here- not just to refresh debuffs, but also keep Power Source and Ionic Reverb rolling. For single-targets, you initially use Chain Lit and Ball Lit to put up NI and Superconductor, and then channel LArc while using Ball Lit on cd. AoE can be done w/ Ball Lit and SEmbrace (which I assume is the Darkness ability that you wanted). Vile Lariat was put in cause it seemed like a thematic Infernal power here, but it can also proc an extra self-heal. Gears mostly for Con, w/ some End (for Power Source) and maybe some Rec or Dex.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"
- Be safe and have fun, champs - for science!