Hey'o!
So I am back once more test a new build. The first build is aimed around Mystic/Poison/Void based build that has a main focus on poison. Due to issue's with how Mystic is right now, I'll only be useing minor Mystic powers for flavor.
Idealy the build will have a focus on Curses & Poison, but has traces of Mystic to help boost the Cruse/Jinxed effects. The build below is more of a test/sample of what I'm after, ofc it's subject to change.
The thame for this build is inspired from the Thorn & Necrotic Grips from Destiny 2 (Minus shooting an actual gun), Where the idea is to keep spreading Poison as much as possible, while adding the "Darkness/Decay" with Void, Mystic on the side for the favor of it being Warlock-like mystical, rather then Innate powers from a device or medicine, think more Voodoo like.
Psi
(Unnamed Build) - Freeform (Any / Multiple)
v3.44:36
Super Stats
Level 6:
Intelligence (Primary)
Level 10:
Constitution (Secondary)
Level 15:
Recovery (Secondary)Talents
Level 1:
The Grimoire (Int: 10, Ego: 10, Pre: 10, Rec: 8)
Level 6:
Quick Recovery (Con: 5, Rec: 5)
Level 9:
Healthy Mind (Con: 5, Int: 5)
Level 12:
Negotiator (Int: 5, Rec: 5)
Level 15:
Academics (Int: 5, Ego: 5)
Level 18:
Ascetic (Con: 5, Ego: 5)
Level 21:
Worldly (Ego: 5, Rec: 5)Powers
Level 1:
Eldritch Bolts (Wizard's Descretion)
Level 1:
Enchanter (Rank 2, Rank 3)
Level 6:
Conjuring
Level 8:
Spellcaster
Level 11:
Voodoo Doll (Rank 2, Rank 3)
Level 14:
Curse (Rank 2, Jinxed)
Level 17:
Will-o'-the-Wisp (Rank 2, Cursed)
Level 20:
Defile (Rank 2, Rank 3)
Level 23:
Life Essence (Rank 2, Infernal Bond)
Level 26:
Resurgence (Rank 2)
Level 29:
Conviction (Rank 2, Rank 3)
Level 32:
Grasping Shadows (Unyielding Agony, Consumption)
Level 35:
Death's Embrace
Level 38:
Entrancing
Adv. Points:
36/36Travel Powers
Level 6:
Level 35:
SpecializationsDevices
Psi.
Comments
(Unnamed Build) - Freeform (Ranged Damage)
v3.44:36
Super Stats
Level 6: Intelligence (Primary)
Level 10: Endurance (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Cybernetic Warrior (Con: 10, Int: 10, Rec: 8, End: 10)
Level 6: Investigator (Int: 5, End: 5)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Accurate (Dex: 5, End: 5)
Level 18: Coordinated (Dex: 5, Int: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Eldritch Bolts
Level 1: Infernal Blast (Rank 2, Virulent Propagation)
Level 6: Enchanter (Rank 2, Rank 3)
Level 8: Concentration
Level 11: Mephitic
Level 14: Epidemic (Rank 2, Outbreak)
Level 17: Resurgence (Rank 2)
Level 20: Defile (Rank 2, Rank 3)
Level 23: Will-o'-the-Wisp (Guide, Ghost Fire)
Level 26: Curse (Jinxed, Covet)
Level 29: Life Essence (Rank 2, Infernal Bond)
Level 32: Voodoo Doll (Rank 2)
Level 35: Entrancing
Level 38: Fiery Embrace
Adv. Points: 32/36
Travel Powers
Level 6:
Level 35:
Specializations
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Relentless Assault (2/3)
Avenger: Preemptive Strike (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Intelligence Mastery (1/1)
Alternates between IBlast and charged Defile for single-target dps, while IBlast can also be a cheap long-ranged attack that also spreads poisons. Epidemic can be your main AoE attack, w/ Curse adding some extra dmg, self-healing, and CC. The Wisp can be used to debuff, in either case. Bar using Curse (the power), it's still mostly focused on toxins, but this helps the build be more cohesive. Gears mostly for Int, w/ some Con and End_Dex. Conjuring could also prob work as the EU here, but then you're more reliant on keeping the Wisp up.
Also, I'm not sure what you mean by 'Bane' being a very strong power. If you mean Skarn's Bane, then that's a decent AoE attack, but it can't replace a strong single-target attack like Defile (for Sorc, its best single-target attack is Soul Beam). If you mean 'Bane' as in the adv debuff, then not many attacks have that available, and it's not really that great in of itself due to the randomness of the effect (and you'd still want a strong attack like Defile anyways).
- Be safe and have fun, champs - for science!
I meant useing Skarn's Bane as my main AoE damage, but still keeping a STD like Defile. (that sounded better in my head)
As for the build itself, thinking to go for more a Mystic mix then pure Toxin, something like this:
(Unnamed Build) - Freeform (Hybrid)
v3.44:36
Super Stats
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Cybernetic Warrior (Con: 10, Int: 10, Rec: 8, End: 10)
Level 6: Healthy Mind (Con: 5, Int: 5)
Level 9: Negotiator (Int: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Amazing Stamina (Rec: 5, End: 5)
Level 18: Investigator (Int: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Eldritch Bolts
Level 1: Enchanter (Rank 2, Rank 3)
Level 6: Conjuring
Level 8: Voodoo Doll (Rank 2)
Level 11: Skarn's Bane (Rank 2, Chaos Magic)
Level 14: Condemn (Corrupting Force, Dark Rune)
Level 17: Curse (Jinxed, Covet)
Level 20: Will-o'-the-Wisp (Guide, Ghost Fire)
Level 23: Spellcaster
Level 26: Conviction (Rank 2)
Level 29: Resurgence (Rank 2)
Level 32:
Level 35:
Level 38:
Adv. Points: 26/36
Travel Powers
Level 6:
Level 35:
Specializations
Devices
Gone for Skarn's Bane as it's quite a decent AoE attack (Tho I may not need 3 AoEs, so I maybe be able to replace Sak-Bane, with something else), so maybe I only need Condemn?, for the strong AoE attack?, if there was no need for all 3, I'll take Condemn over Ska-Bane
Cruse/Condemn & Wisp for the Poison effects and for the thame, Conviction & Resurgence common pick, as they are very useful regardless what build, EU as Conjuring due to Cruses I'll be useing alot (Toxin counts as a curse it seems). Spellcaster due to Cruses too, but I might be able to get away with useing Aspect of the Infernal (What ever is more stronger here).
Not too sure on the rest of the powers so far yet tho. I may put back my Single-Target Damage, but that can be from either Tree (Mystic/Toxin, etc).
So yeah, bit of a build change, but pure Toxin seems a bit much, even more so with useing say Epidemic (or fart cloud, as I like to call it lol)
Specs I forgot as well, but I don't think they will need to be changed.
(Unnamed Build) - Freeform (Ranged Damage)
v3.44:36
Super Stats
Level 6: Intelligence (Primary)
Level 10: Endurance (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6: Investigator (Int: 5, End: 5)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Accurate (Dex: 5, End: 5)
Level 15: Healthy Mind (Con: 5, Int: 5)
Level 18: Coordinated (Dex: 5, Int: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Eldritch Bolts
Level 1: Eldritch Blast (Rank 2, Bad Luck)
Level 6: Enchanter (Rank 2, Rank 3)
Level 8: Concentration
Level 11: Skarn's Bane (Rank 2, Chaos Magic)
Level 14: Will-o'-the-Wisp (Guide, Cursed)
Level 17: Conjuring
Level 20: Defile (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2)
Level 26: Curse (Rank 2, Covet)
Level 29: Conviction (Rank 2, Rank 3)
Level 32: Voodoo Doll (Rank 2)
Level 35: Entrancing
Level 38: Crashing Incantation (Rank 2)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Relentless Assault (2/3)
Avenger: Preemptive Strike (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Intelligence Mastery (1/1)
The last 1-2 powers can be something else, if you want.
Alternates between Eld Blast and Defile for single-target dps, while using Skarn's (and Curse) for AoE. The Wisp should be used in either case for debuffing Toxic and Magic dmg (and to help roll Conjuring). I wouldn't normally get the Bane adv on Skarn's, but I suppose it's fine to have in there if you want it for the concept. Gears mostly for Int, w/ some Con and End_Dex.
- Be safe and have fun, champs - for science!
So I've toyed around with the build more and decided to try to combining Void/Toxin with Mystic here and there. I've kept Concentration in-case the Darkness Single Target works off the same thing, but removed the blast as don't think I'll need such.
I should be able to replace it with something else, if the powers don't have enough Maintain/Charge.
(Unnamed Build) - Freeform (Ranged Damage)
v3.44:36
Super Stats
Level 6: Intelligence (Primary)
Level 10: Endurance (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6: Investigator (Int: 5, End: 5)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Accurate (Dex: 5, End: 5)
Level 15: Healthy Mind (Con: 5, Int: 5)
Level 18: Coordinated (Dex: 5, Int: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Eldritch Bolts
Level 1: Enchanter (Rank 2, Rank 3)
Level 6: Conjuring
Level 8: Shadow Embrace (Rank 2, Rank 3)
Level 11: Voodoo Doll (Rank 2)
Level 14: Curse (Rank 2, Covet)
Level 17: Will-o'-the-Wisp (Guide, Cursed)
Level 20: Ebon Ruin (Rank 2, Nyctophobia)
Level 23: Resurgence (Rank 2)
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Concentration
Level 32:
Level 35:
Level 38:
Adv. Points: 28/36
Travel Powers
Level 6:
Level 35:
Specializations
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Relentless Assault (2/3)
Avenger: Preemptive Strike (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Intelligence Mastery (1/1)
Devices
Mystical builds in general feel pretty difficult for me to sort, so will test the mix of Void/Toxin a bit more then save the build for a later date. The Mystic tree seems to sit in the same odd place like gadgeteer at times. That or I just suck at trying to make anything magical.
I have heavily edited the main topic.
Regardless, since you are still using Avenger's Preemptive Strike in that build, I'd put a blast back in (it can also ease the energy use of casting ERuin heavily). Since I'm not really sure where the theme is anymore, you can just pick between any of the 3 blasts in Darkness, Infernal, or Sorcery (Shadow Blast would be best cause it has the Devoid adv, but it's up to you). I'd also swap the Cursed adv on the Wisp for Ghost Fire, if keeping it (the Wisp can't debuff for Dimensional dmg, like Devoid does, but it can still proc Conjuring, put up Poison for Curse, and put up Fear w/ the adv). You may also want to consider the Draining Shadows adv on SEmbrace, if you want more self-healing options. Assuming you use SBlast and/or the Wisp w/ adv for Fear, you could also use Spirit Reverb as the EU instead, and then change End to Rec SS (could also change Int to Ego, if you want), but I'll also leave that up to you.
I will await your attempt at the other build, I suppose.
- Be safe and have fun, champs - for science!
Opps, yeah egh, I can always just still do that to prevent confusion, my bad.
I'll see what I can do, like I said, Mystic really difficult for try get right, so my apologizes on this, I'll sort out the toons and then get back to a new one a bit later.
- Be safe and have fun, champs - for science!