Our story so far:I'm going for big energy blaster plus "TK" type powers. I'm also branching out from defiance/invulnerability for the first time in 6+ years. This guy has been running in the support role, trading 10% damage for the role (energy!) bonuses. Once I get Wardicator up and running I was planning on trying out AoED instead of AoRP.
The problem is I was expecting "Cave In" to be my ranged ("TK") AOE, but... it's single target. This makes it redundant with Pulse Beam Rifle and I'm just crushed. So what do I do? I'm thinking about swapping Pulse Beam Rifle for Gatling Gun. I'll lose the "energy blaster" part of the theme but gain an even bigger gun and cover my ranged AOE gap.
So I'm looking for suggestions for reworking what I already have, theme power suggestions I may not be aware of, etc. I like Cave In, TK Maelstrom, TK Eruption, TK Burst, Gravitic Ripple. I've toyed around with the idea of stacking things like Reverence and Gifts of the Storm in order to be more "supportive" but it isn't a priority.
PowerHouse (Link to this build)Name:Archetype: FreeformSuper Stats:Level 6: Ego (Primary)Level 10: Constitution (Secondary)Level 15: Intelligence (Secondary)Talents:Level 1: The ChillerLevel 6: Field Ops TrainingLevel 9: Boundless ReservesLevel 12: InvestigatorLevel 15: Jack of All TradesLevel 18: AcademicsLevel 21: Amazing StaminaPowers:Level 1: GunslingerLevel 1: Killer InstinctLevel 6: ConcentrationLevel 8: Pulse Beam Rifle (Rank 2, Rank 3)Level 11: Telekinetic ShieldLevel 14: Aura of Radiant Protection (Rank 2, Rank 3)Level 17: Conviction (Rank 2, Reverence)Level 20: Ego Surge (Nimble Mind)Level 23: Resurgence (Rank 2)Level 26:Level 29:Level 32:Level 35:Level 38:Travel Powers:Level 6: AthleticsLevel 35:Specializations:Ego: Force of Will (2/2)Ego: Insight (3/3)Ego: Follow Through (3/3)Ego: Sixth Sense (2/3)Vindicator: Aggressive Stance (2/2)Vindicator: Merciless (3/3)Vindicator: Focused Strikes (3/3)Vindicator: Mass Destruction (2/3)
Comments
To help w/ energy for w/e powers ya mix, I'd prob just use AoPM + Hybrid role. Something like this:
PowerHouse (Link to this build)
Archetype: Freeform
Super Stats:
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Dexterity (Secondary)
Talents:
Level 1: The Glacier
Level 6: Field Ops Training
Level 9: Boundless Reserves
Level 12: Investigator
Level 15: Jack of All Trades
Level 18: Academics
Level 21: Amazing Stamina
Powers:
Level 1: Particle Rifle
Level 1: Pulse Beam Rifle (Rank 2, Rank 3)
Level 6: Concentration
Level 8: Aura of Primal Majesty (Rank 2, Rank 3)
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Molecular Self-Assembly
Level 17: Gatling Gun (Rank 2, Rank 3)
Level 20: Hurl (Rank 2, Rubble Trouble, Strong Arm)
Level 23: Resurgence (Rank 2)
Level 26: Telekinetic Maelstrom (Rank 2, Rank 3)
Level 29: Telekinetic Shield (Rank 2, Telekinetic Reinforcement)
Level 32: Masterful Dodge
Level 35: Ego Surge (Rank 2, Nimble Mind)
Level 38: Rebirth
Travel Powers:
Level 6: Athletics
Level 35:
Specializations:
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Intelligence Mastery (1/1)
Killer Instinct won't work too well as the EU since most of ur powers aren't from Munitions here. Gifts of the Storm and reverence aren't usually very good, and Gifts is only avail when using FotT at the toggle anyways.
This build uses Hurl since its a quick and cheap way to proc MSA that also works at 100ft (Gatling and PBR's range- lead off w/ Hurl to proc MSA while channeling these). TK Maelstrom is there for the theme, MSA proc, and for burst dps against trash that gangs up on you. Switch the gear focus to Int since Int PSS works well w/ AoPM, Conc, and MSA.
- Be safe and have fun, champs - for science!
I know this is from 2016, but I did a search for cable, would this still be viable? Looking for a cable like build
(Unnamed Build) - Freeform (Ranged Damage)
v3.44:36
Super Stats
Level 6: Intelligence (Primary)
Level 10: Endurance (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Cybernetic Warrior (Con: 10, Int: 10, Rec: 8, End: 10)
Level 6: Investigator (Int: 5, End: 5)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Accurate (Dex: 5, End: 5)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Healthy Mind (Con: 5, Int: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Particle Rifle
Level 1: Pulse Beam Rifle (Rank 2, Rank 3)
Level 6: Concentration
Level 8: Night Warrior (Rank 2, Rank 3)
Level 11: Submachinegun Burst (Rank 2, Wall of Bullets)
Level 14: Resurgence (Rank 2)
Level 17: Hurl (Rubble Trouble)
Level 20: Molecular Self-Assembly
Level 23: Gatling Gun (Rank 2, Rank 3)
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Telekinetic Maelstrom (Rank 2, Expansive Intellect)
Level 32: Telekinetic Shield (Rank 2)
Level 35: Thundering Return
Level 38:
Adv. Points: 31/36
Travel Powers
Level 6:
Level 35:
Specializations
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Intelligence Mastery (1/1)
The last 1-2 powers can be w/e ya want.
PBR can be the main single-target attack, while you can use SMG Burst for closer, wider AoE (w/ a defensive shield adv) and Gatling Gun for long-range AoE. The SMG and PBR are pretty cheap, so MSA is mostly there to help afford Gatling Gun- and Hurl, Conviction, and TK Maelstrom can all help proc that. I gave you NW here to cover a wide range of dmg types, but you can forgo using the stealth powers (Sneak, Shadow Strike) if they aren't thematic enough. Gears mostly for Int, w/ some Con and End_Dex.
- Be safe and have fun, champs - for science!
v3.44:36
Super Stats
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: The Cybernetic Warrior (Con: 10, Int: 10, Rec: 8, End: 10)
Level 6: Enduring (Con: 8)
Level 9: Brilliant (Int: 8)
Level 12: Energetic (End: 8)
Level 15: Healthy Mind (Con: 5, Int: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Investigator (Int: 5, End: 5)
Powers
Level 1: Particle Rifle
Level 1: Pulse Beam Rifle (Rank 2, Rank 3)
Level 6: Concentration
Level 8: Targeting Computer (Rank 2, Rank 3)
Level 11: Submachinegun Burst (Rank 2, Rank 3)
Level 14: Resurgence (Rank 2)
Level 17: Overdrive
Level 20: Gatling Gun (Rank 2, Rank 3)
Level 23: Conviction (Rank 2, Rank 3)
Level 26: Telekinetic Shield (Rank 2, Rank 3)
Level 29: Thundering Return
Level 32: Chest Beam (Rank 2, Rank 3)
Level 35: Toxic Nanites (Rank 2, Rank 3)
Level 38: Blinding Light
Adv. Points: 36/36
Travel Powers
Level 6: Acrobatics (Rank 2, Rank 3)
Level 35:
Specializations
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Intelligence Mastery (1/1)
I'd rather go something like this instead, does a lot more damage if you only stack int mods in your gear but for a bit more survivability I'd suggest going 2 con mods.
- Be safe and have fun, champs - for science!