I for one would love to see the celestial power set revamped first, and a shield block and maybe power set to use a shield bash and attack defection ability. I think as long as they don't throw the shield like that one hero from the other comics does they can get away with it, any way. A pet A.I. fix would be nice, as half the time they just stand around looking dumb, this is almost always after being hit with something like a stun attack or something that interrupts their normal attack routine. Resummoning helps fix this but on side kicks well the cool down kills any viable options.
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Celestial, Force, Archery, Wind, Earth, Ice are all at the top of my list. Would love to see it done next year.
I made characters who have been waiting 3-5 years for their powerframes to get revamped and updated, and characters who I don't even touch because of how underwelming their unrevamped powersets are
Start in MI or Lemuria for once, experience and difficulty scaled with level
Let me explain, imagine like shooting the rifle or pistol powers out your fists or palms or other way around, shoot Force Blast, Ice Blast, etc out your Pistol or Rifle. This could bring more life and variety in build even more.
Let us make use of more power customization then just Head, Chest, Palms and Fists and add it to other powers as wewll.
And this is why I wish Emanation points system could be updated and expanded, the current system is outdated and underwelming
I have been thinking how could would be if Emanation points system allowed us to use Melee weapons to cast powers, example: Casting Fireball with any melee blade sword (which animation already exists), shotgun e.t.c
This would be a Huge addition to theme and combat aesthetic costumization, on the same level with Tailor
The Emanation really needs to updated and refined, it's an artifact of the early days of the game
I’d also like to see a return to basics re: costume sets / aesthetics in general, as that has gone aaall the way to the left, unfortunately. Barely recognize the game, these days...
Undo all nerfs ever made. One can dream...
- The Overlord
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
It would already be good to have those citizen missions near where they are supposed they have seen them, and not on the other end of the map each time. Make more use of those and bring more variety to mission, not just, collect, interact and kill.
A lot MMO's show how such can vary more or even ways of finding a different solution for fun. Like as bad the Serial one kinda is i would had liked lets say as very small example, you listen to the goons and get a buff as advantage or jump directly in to make i direct confrontation.
Would add more variety to your characters background and or what powers they use, same please also for Nemesis missions, i not see still why my magic user Nemesis would use a Death ray. Let them also go wild, let random Nemesis appear, maybe random Nemesis team ups trashing the city.
GW2 does this well with open events all over the place, more of those and not those horrible alerts, also make existing open missions more wanted maybe, not just Destroids in MC.
I think it's also about time we had a new powerset too. Opinions differ on what new set would be cool, but for me it would be Plant Mastery, Staffs or a Shield powerset, in that order.
Regarding costumes, I would like to see some things that would make great additions to what we have, namely freckles, new eyebrows, new make-up, new tattoos and some black ethnic hair. The lack of the latter, beyond the few outdated stereotyped examples we have atm is, quite frankly, disappointing and embarrassing.
Agreed, Sonic powers also either need its own tree now or should change its damage type, sonic damage is in such a very odd spot. Force should get a debuff like stagger on Earth as well and knocks and holds should be more controllable rather than % chance or always on so it becomes useless when it could be needed to stun or interrupt some enemy.
Archery as you said is in a bad spot due to how much you have to do to get a good result with them or never use other powers. As mere example I tried the Sniper and Archer Sniper variant with Night Warrior, the AoE Blades still outdamage those which is bad considering your shot is interruptible while blades get a bonus of Night warrior so much, synergy can be nice but this makes other powers useless and other powers mandatory to use due there forced synergy.
I still also wait for a Gadgeteer rework, we need more tech for heals and attacks, a healing gun or so, also Munitions, more single pistol attacks I would welcome. As I said above, at least give us the option to use any ability with any animation and weapons.
1. New sliders in creator
*Buttocks slider
*Stomach size
*Knee slider
*Better faces overhaul
2. New Powers
*Water
*Time
*Music
*Astral
*etc
3. New travels and device travels that are customisable
*stuff different from the basic
*Costum chairs
*bicycle
*atv
*motorbike
*Super speed doesn't look good on larger characters like a Rhino. And super jump looks off on paper weights. Make for these
4. Ground Vehicles
5. Costume sidekicks (I'm I reaching?)
6. Free Freeform for all
7. Immerse me into CO
8. Fix or remove Pyramid Power and StE, Vigilance
9. Hideout update
10. Ultimate weeb costumes
Hideout at least open the side rooms, also chairs I would like to see as emotes, rather than vehicles, maybe both at best? But please account wide then for emotes.
And maybe just combine new travel powers and old ones and add an animation and effect menu instead? More work around the emanation system. With powers for more variation.
We kinda have that with Nanites on Gadgeteer, Aura of Arcane Clarity on Magic and the Heavy Weapon Power Cord has and advantage to reduce cooldowns on allies. They could expand this tho with time powers, tho I dare to say it should have a little downside to it, like lowering damage for like 5% maybe, depending on how much it decreases cooldown and charge times, or else it becomes a "must always have" power, and becomes a boring Meta. You probably need to make an own category like self heal has or active offense and defense with shared cooldowns so you can't just reset cooldowns like mad and spam your Ultimate Power or so.
I think the CD timers for cosmics should be no more than 2 hours as a standard, but the limit of 3 payouts per day for "completion rewards" should remain to keep things balanced, and prevent exploiting. This would really help those who need to do daily cosmics and cant find a team, and prevent the need to camp at Eido, taking the needed players from other things so people aren't waiting too long to play the content, they are actually getting to spend their time running what they ether need or enjoy doing.
On that note, a system to allow an NPC/s to join for Rampage's or other alerts when not enough players are queuing, so people who need to do their daily's or trying for certain drops are also not having to wait long periods to accomplish this...that can burn people out too. You can ask in zone or end game, but people who already have their stuff aren't willing to run it again...or like now, for every request you see to run something, 2 more requests for Eido come up to counter it lol.
Obviously, to see vehicles put back the way they where meant to be, and get what we paid for. I'm not alone on this!
An option for Super Groups to have their own instanced command center using the Champion's Building. Having an extra option like when you join Unity to enter a map for just those in the SG. Have teleporter like the one for RenCen directly to the warroom, one that can be purchased in some sort of HQ vendor, or even that guy at the front desk after you join.
A laser pistol option for the pulse beam rifle power for those who want to take advantage of that Ice Blaster pistol costume unlock. Even those older unlocks for the retro ray guns....in fact, a raygun power is also a neat idea to add on top of it.
Whatever comes or doesn't I hope its a great year in Champions, see you out there.
Courage is doing what is right even when it isn't popular or safe. Honor is retaining the dignity and virtue in one's self, so it can light the way for others in the darkest of times. Compassion is showing patience and mercy towards others, even when it isn't returned or deserved. A hero is defined by these 3 words, they set him apart from others as a beacon of hope and excellence.
Just want to note that I have never had this mission fail in this way. For me it's always been an easy throw-away mission.
Had it on 3 chars by now when leveling and had to repeat it 2-3 times often. I not know what causes it, I am directly near him when he arrives at the end of the mission as usual and instead of it finishing it says it failed instead. Like he died, but he did not, he vanished like usual for the mission, so he respawns near the Captain again.
So the game I assume thinks he died instead of ending it normally. Happens randomly so can't say what causes it, I am directly near it and often even on auto follow, did it always so, and every other escort mission also works, only that one has issues for me.
Not a big issue but odd at times simply. Maybe a very odd lag spike it not registering it correctly but, only have this with the Ghost dog, no other escort mission.
*more superhero-y based missions of alerts
*Expanded zones
*less fur
*immersion into the co world
*npc update
*new use for nemesis mobs
Archery, "gadget" archery is there, maybe a couple of pwers could be added, we need more "skill" archery powers.
Celestial, a Block, more sensible ways to apply Illumination
Force, a general revamp.
-Relocate the Comic Series contacts all in one or two places.
-A Black Seraph and the Crowns of Krim mission chain that (comic series, whatever) that makes all those notes you find in the Desert and here and there meaningful...
Great ideas from this thread!
-Help a Citizen missions in the proximity.
-Customized costumes for Sidekicks.
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