I'm just looking for a second opinion on this build. Originally, it was a standard strength based Might build, but I had a hard time proccing Enrage stacks/EU while using Shockwave. Thoughts? Advice? Thanks in advance.
(Unnamed Build) - Freeform (Any / Multiple)
v3.44:36
Super Stats
Level 6:
Strength (Primary)
Level 10:
Dexterity (Secondary)
Level 15:
Constitution (Secondary)Talents
Level 1:
The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 6:
Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9:
Martial Focus (Str: 5, Dex: 5)
Level 12:
Physical Conditioning (Str: 5, Con: 5)
Level 15:
Acrobat (Dex: 5, Con: 5)
Level 18:
Quick Recovery (Con: 5, Rec: 5)
Level 21:
Impresario (Dex: 5, Rec: 5)Powers
Level 1:
Clobber
Level 1:
Unstoppable (Rank 2, Rank 3)
Level 6:
Retaliation (Rank 2, Rank 3)
Level 8:
Mighty Leap (Nailed to the Ground)
Level 11:
Form of the Tempest
Level 14:
Conviction (Rank 2, Rank 3)
Level 17:
Steadfast
Level 20:
Rebirth
Level 23:
Haymaker (Rank 2, Reckless Strikes)
Level 26:
Resurgence (Rank 2)
Level 29:
Aggressor (Rank 2)
Level 32:
Shockwave (Rank 2, Rank 3)
Level 35:
Call To Battle (Work Up)
Level 38:
Catastrophic Pummeling (Rank 2, Rank 3)
Adv. Points:
32/36Travel Powers
Level 6:
Level 35:
Specializations
Strength:
Swole (2/3)
Strength:
Physical Peak (3/3)
Strength:
Brutality (2/2)
Strength:
Juggernaut (1/3)
Strength:
Overpower (2/3)
Warden:
Fortified Gear (3/3)
Warden:
Ruthless (2/2)
Warden:
Elusive (2/2)
Warden:
The Best Defense (3/3)
Vindicator:
Aggressive Stance (2/2)
Vindicator:
Merciless (3/3)
Vindicator:
Focused Strikes (3/3)
Vindicator:
Mass Destruction (2/3)
Mastery:
Strength Mastery (1/1)Devices
Comments
(Unnamed Build) - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Relentless (Str: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Martial Focus (Str: 5, Dex: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Physical Conditioning (Str: 5, Con: 5)
Powers
Level 1: Clobber
Level 1: Unstoppable (Rank 2, Rank 3)
Level 6: Pulverizer
Level 8: Form of the Tiger
Level 11: Demolish (Rank 2, Below the Belt)
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Mighty Leap (Nailed to the Ground)
Level 20: Havoc Stomp (Rank 2, Major Impact)
Level 23: Haymaker (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2)
Level 29: Aggressor (Rank 2, Rank 3)
Level 32: Retaliation (Rank 2)
Level 35: Fiery Embrace
Level 38: Catastrophic Pummeling (Rank 2, Rank 3)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)
For single-target dps, it uses Demolish to put up and refresh its debuff, and uses Haymaker as its main attack otherwise (against trash that you don't want to KB, you can favor using Demolish more). You can also use Havoc Stomp to AoE enemies and to group them up. If you also want a spammable charged AoE that knocks, then you could add Roomsweeper (or maybe Arc or Ruin or Brimstone from HW), but you'd have to make room for it (maybe replace Aggressor for it). Gears mostly for Dex, w/ some Con and Str_Rec.
--
Regardless, you can always just go back to normal Str-based Might instead, and you shouldn't have many energy issues w/ Shockwave, assuming you also take the knock-in adv (which is a good idea anyways, since it can clump up mobs in front of you for melee follow-ups). For example:
(Unnamed Build) - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6: Strength (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Behemoth (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 9: Relentless (Str: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Amazing Stamina (Rec: 5, End: 5)
Level 18: Physical Conditioning (Str: 5, Con: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Clobber
Level 1: Unstoppable (Rank 2, Rank 3)
Level 6: Pulverizer
Level 8: Enrage
Level 11: Demolish (Rank 2, Below the Belt)
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Uppercut (Setup, Reckless Endangerment)
Level 20: Shockwave (Rank 2, Power Shift)
Level 23: Haymaker (Rank 2, Reckless Strikes)
Level 26: Resurgence (Rank 2)
Level 29: Mighty Leap (Nailed to the Ground)
Level 32: Retaliation (Rank 2)
Level 35: Fiery Embrace
Level 38: Catastrophic Pummeling (Rank 2, Rank 3)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Strength Mastery (1/1)
This version has SW for wide, spammable AoE. Against single-targets, it can use Demolish to initially put up Demolish, and then alternates between 1x Uppercut and 3x Haymaker. Gears mostly for Str, w/ some Con and Rec.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!