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Hell Boy homage

corunncorunn Posts: 81 Arc User
Was thinking of making a muntions/might build with maybe some infernal fire effects for fun. Having trouble with form and power unlock :( not to mention viability :)

(Unnamed Build) - Freeform (Any / Multiple)

Link to this build: https://aesica.net/co/herocreator.htm?v=36&n=&d=1123000KA9LG061020820085049A03870GJC00J80HJP0323298S03B800K503ON01JD03000010gA42iK1KVl10000000000&e=
v3.44:36

Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)

Talents
Level 1:
Level 6:
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Physical Conditioning (Str: 5, Con: 5)
Level 15: Martial Focus (Str: 5, Dex: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Acrobat (Dex: 5, Con: 5)

Powers
Level 1: Burst Shot
Level 1: Holdout Shot (Stim Pack)
Level 6: Invulnerability (Rank 2, Rank 3)
Level 8: Shotgun Blast (Armor Piercing)
Level 11: Pulverizer
Level 14: Roomsweeper (Rank 2, Demolishing Strikes)
Level 17: Haymaker (Rank 2, Rank 3)
Level 20: Fire Breath (Rank 2, Rank 3, Challenge!)
Level 23: Two-Gun Mojo (Rank 2, Rank 3)
Level 26: Form of the Tempest
Level 29: Conviction (Rank 2, Rank 3)
Level 32: Resurgence (Rank 2)
Level 35: Retaliation (Rank 2, Rank 3)
Level 38:
Adv. Points: 36/36

Travel Powers
Level 6: Athletics (Rank 2)
Level 35: Superjump

Specializations
Strength: Swole (3/3)
Strength: Physical Peak (2/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (1/3)
Mastery: Strength Mastery (1/1)

Devices

Comments

  • Options
    jaazaniah1jaazaniah1 Posts: 5,431 Arc User
    This is my HB homage, FWIW

    Gruff 6 - Freeform (Any / Multiple)
    v3.44:36

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Protector (Str: 10, Dex: 10, Con: 10, Rec: 8)
    Level 6: Martial Focus (Str: 5, Dex: 5)
    Level 9: Physical Conditioning (Str: 5, Con: 5)
    Level 12: Acrobat (Dex: 5, Con: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Relentless (Str: 5, Rec: 5)
    Level 21: Impresario (Dex: 5, Rec: 5)

    Powers
    Level 1: Gunslinger
    Level 1: Shotgun Blast (Breaching Round, Armor Piercing, Challenge!)
    Level 6: Unleashed Rage (Rank 2, Commanding Presence)
    Level 8: Enrage (Giant Growth)
    Level 11: Conviction (Rank 2, Rank 3)
    Level 14: Bullet Ballet (Rank 2, Rank 3, Challenge!)
    Level 17: Pulverizer
    Level 20: Resurgence (Rank 2)
    Level 23: Defiance (Rank 2, Rank 3)
    Level 26: Antagonize (Rank 2, Rank 3)
    Level 29: Iron Cyclone (Vortex Technique, Challenge!)
    Level 32: Pistol Whip
    Level 35: Roomsweeper (Concussive Blow, Demolishing Strikes)
    Level 38: Fiery Embrace
    Adv. Points: 36/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35: Earth Flight

    Specializations
    Strength: Swole (3/3)
    Strength: Physical Peak (2/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Slaughter (2/3)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Modified Gear (2/2)
    Vindicator: Mass Destruction (3/3)
    Mastery: Warden Mastery (1/1)

    Devices
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • Options
    flowcytoflowcyto Posts: 12,742 Arc User
    edited November 2020
    I am unsure if you want it to be a proper Tank here, since you only have Challenge on one AoE attack. You could change the build's attacks to have a few more knocks, so you can justify using Enrage more easily (could also SS Rec w/ Pulv to help w/ energy some). Here's an edit of it, assuming that it wants to tank some:

    (Unnamed Build) - Freeform (Tank)
    v3.44:36

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Relentless (Str: 5, Rec: 5)
    Level 9: Quick Recovery (Con: 5, Rec: 5)
    Level 12: Physical Conditioning (Str: 5, Con: 5)
    Level 15: Amazing Stamina (Rec: 5, End: 5)
    Level 18: Bodybuilder (Str: 5, End: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Burst Shot
    Level 1: Beatdown (Rank 2, Reckless Endangerment, Challenge!)
    Level 6: Invulnerability (Rank 2, Rank 3)
    Level 8: Pulverizer
    Level 11: Enrage
    Level 14: Endorphin Rush (Rank 2, Rank 3)
    Level 17: Pyre (Rank 2, Backdraft, Challenge!)
    Level 20: Haymaker (Rank 2, Reckless Strikes)
    Level 23: Resurgence (Rank 2)
    Level 26: Retaliation (Rank 2, Rank 3)
    Level 29: Shotgun Blast (Breaching Round, Armor Piercing)
    Level 32: Holdout Shot (Stim Pack)
    Level 35: Mighty Leap
    Level 38: Fiery Embrace
    Adv. Points: 36/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35: Earth Flight

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Strength Mastery (1/1)

    Uses Beatdown as its main melee filler attack, and throws in Haymakers when energy is higher for a bit more single-target dps. Beatdown and Pyre can be your main AoE attacks here, and I also kept in Shotgun for its ability to put up the AP debuff. Gears mostly for Con, w/ some Str and Rec.

    For a Hybrid-dps version of this build, you can axe the Challenge advs, maybe get Overpower in Str PSS (vs. Juggernaut), stay in the Hyrbid role, and gear more for Str than for Con.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • Options
    corunncorunn Posts: 81 Arc User
    Ugh. You both posted builds I want to try. I think Jaazaniah1's build is closer to what I was trying to do, but Flow's might be closer to what I want to build. Although, Flow, should Burst shot be gunslinger, instead? I don't see an energy builder.
    In terms of tanking, I was thinking of more dps oriented with maybe 1 challenge power to offtank with.

    I think I'll have to purchase an extra slot and try both builds. Now I have to think of a 2nd name :(

    Thanks to you both!

    Slightly sleep deprived here, and headed back to work:( Many thanks to you both, and I hope to try the builds Monday!
  • Options
    flowcytoflowcyto Posts: 12,742 Arc User
    edited November 2020
    Although, Flow, should Burst shot be gunslinger, instead? I don't see an energy builder.
    Yea, that should be Gunslinger- actually Burst Shot was prob in there first cause you had it that way in your original build, and I neglected to notice it when I was editing. Hope you like whichever build you end up taking, either way.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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