So, I really want to make kind of a fun build using mostly powers from the gadgeteering tree. I have no idea what to fill most of this build with, and I'm not really sure if I wanna go for damage, support, or a mixture of both. The only thing I know for certain is I must have these 4 powers:
Munitions Bots
Support Drones
Implosion Engine
Orbital Cannon
Beyond that I've got nothing. Any idea what I could throw together using these 4 powers?
and thank you c:
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(Unnamed Build) - Freeform (Ranged Damage)
v3.44:36
Super Stats
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Glacier (Dex: 8, Con: 10, Int: 10, End: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Investigator (Int: 5, End: 5)
Level 12: Coordinated (Dex: 5, Int: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Healthy Mind (Con: 5, Int: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Sonic Blaster
Level 1: Pulse Beam Rifle (Rank 2, Rank 3)
Level 6: Concentration
Level 8: Targeting Computer (Rank 2, Rank 3)
Level 11: Sonic Boom Generator (Rank 2, Rank 3)
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Molecular Self-Assembly
Level 20: Orbital Cannon (Rank 2, Anvil of Dawn)
Level 23: Resurgence (Rank 2)
Level 26: Thunderstrike (Recharge)
Level 29: Support Drones (Rank 2, Rank 3)
Level 32: Energy Shield (Rank 2)
Level 35: Munitions Bots
Level 38: Implosion Engine (Rank 2, Rank 3)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Mastery: Intelligence Mastery (1/1)
PBR can be your main single-target attack, while Sonic Boom Gen is your main AoE. Taps of TStrike can help proc MSA, and give you an extra self-heal. Also threw Orbital Cannon and Implosion Engine in there. The pets aren't going to do that much here, but will add to the theme, and the drones can background heal a bit (provided they don't get destroyed). Gears mostly for Int, w/ some Con and Dex_End.
- Be safe and have fun, champs - for science!
If I did take out the pets, what would you replace them with?
- Be safe and have fun, champs - for science!
actually wait, forget the robots and drones, I want to go full gadgets. I wanna be dps, with int PSS, concentration, and molecular self assembly, but molecular self assembly gives energy back for powers on cd, so I should try to stack up a bunch of cd powers, right? like miniturizatiion drive, toxic nanites, sonic device, etc. and then maybe I could take nanobot swarm too, right? I think that reduces the cd on every power that's currently on cd. Is there anyway I could make a build like that work, or is that too much random stuff? I just wanna be like a swiss army knife of gadgets and gizmos, but I also wanna be endgame viable :c
edit: someone in-game also recommended that I use entangling mesh/gas pellets with the trapped spec in overseer tree for easy damage boosts and MSA procs
Trapped in Overseer w/ a quick Root can also work fine (TStrike also has a root adv, iirc), if you want to emphasize a bit more team-oriented play over personal dps/defense.
- Be safe and have fun, champs - for science!
Um...ta-dah? ;>_>
(Unnamed Build) - Freeform (Ranged Damage)
v3.44:36
Super Stats
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Glacier (Dex: 8, Con: 10, Int: 10, End: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Investigator (Int: 5, End: 5)
Level 12: Coordinated (Dex: 5, Int: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Healthy Mind (Con: 5, Int: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Sonic Blaster
Level 1: Pulse Beam Rifle (Rank 2, Rank 3)
Level 6: Concentration
Level 8: Targeting Computer (Rank 2, Rank 3)
Level 11: Molecular Self-Assembly
Level 14: Entangling Mesh
Level 17: Miniaturization Drive (Rank 2, Rank 3)
Level 20: Orbital Cannon (Rank 2, Anvil of Dawn)
Level 23: Toxic Nanites (Rank 2, Rank 3)
Level 26: Sonic Device (Rank 2, Rank 3)
Level 29: Nanobot Swarm (Rank 2, Rank 3)
Level 32: Energy Shield (Rank 2, Rank 3)
Level 35: Particle Smash
Level 38: Implosion Engine (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6:
Level 35:
Specializations
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Overseer: Ruthless (2/2)
Overseer: Overseer Aura (3/3)
Overseer: Trapped (3/3)
Overseer: Enhanced Gear (2/3)
Mastery: Intelligence Mastery (1/1)
Devices
If you do not want a vehicle you can get Jet Boots, the fastest flight TP, if I recall correctly.
Also I would skip Preparation in the INT tree and go with the bonus offense from Tactician, since you do not get much END anyway.
My Characters
But what do I drop though? Also do you know if gas pellets proc trapped? (The overseer spec)
(Unnamed Build) - Freeform (Ranged Damage)
v3.44:36
Super Stats
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Glacier (Dex: 8, Con: 10, Int: 10, End: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Investigator (Int: 5, End: 5)
Level 12: Coordinated (Dex: 5, Int: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Healthy Mind (Con: 5, Int: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Sonic Blaster
Level 1: Pulse Beam Rifle (Rank 2, Rank 3)
Level 6: Concentration
Level 8: Targeting Computer (Rank 2, Rank 3)
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Molecular Self-Assembly
Level 17: Sonic Boom Generator (Rank 2, Rank 3)
Level 20: Orbital Cannon (Rank 2, Anvil of Dawn)
Level 23: Entangling Mesh
Level 26: Resurgence (Rank 2)
Level 29: Sonic Device (Rank 2, Rank 3)
Level 32: Toxic Nanites (Rank 2, Rank 3)
Level 35: Energy Shield (Rank 2)
Level 38: Implosion Engine (Rank 2)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Overseer: Administer (1/3)
Overseer: Ruthless (2/2)
Overseer: Impact (2/2)
Overseer: Trapped (3/3)
Overseer: Enhanced Gear (2/3)
Mastery: Intelligence Mastery (1/1)
No, Gas Pellets is just a Snare, so it doesn't proc Trapped.
- Be safe and have fun, champs - for science!
But wait, don't I need Particle Smash for the debuff? Orbital Laser applies Plasma Burn, so following up with Particle Smash would apply Disintegrate, which lowers particle damage resistance, right?
Also- although cds are nice for MSA, don't feel like you need to cram a bunch in there; even just having one short cd power is fine as long as you remember to use it. I liked TStrike in the original build cause it's cheap to tap, has a pretty short cd, and has some nice advs (in this case you could get the Root and self-heal advs on it, assuming you're keeping Trapped).
- Be safe and have fun, champs - for science!