OK, to go with the new, shiny PUMPKIN BOMBS, I need a new goblin build to throw them.
Yes, I NEED it I tell you!
Below is the first build I came up with, and it should 'work' technically, although it combines a LOT of variations between a LOT of the various Green & Hobgoblins from the comics. Mostly throwing things and a cleave attack because one of them had a flaming sword.
Before I post build, just a note, I then realized that this new pumpkin bomb can do both fire AND toxin, both of which are boosted by Fiery Form. So, my questions are, how would you tweak THIS build? AND how would you combine a Fire/toxin build, using mostly 'thrown' (or look thrown like, as will o wisp) powers?
Thank you!
Goblin A - Freeform (Any / Multiple)
v3.44:36
Super Stats
Level 6:
Dexterity (Primary)
Level 10:
Recovery (Secondary)
Level 15:
Constitution (Secondary)Talents
Level 1:
The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6:
Impresario (Dex: 5, Rec: 5)
Level 9:
Acrobat (Dex: 5, Con: 5)
Level 12:
Quick Recovery (Con: 5, Rec: 5)
Level 15:
Accurate (Dex: 5, End: 5)
Level 18:
Amazing Stamina (Rec: 5, End: 5)
Level 21:
Boundless Reserves (Con: 5, End: 5)Powers
Level 1:
Boomerang Toss
Level 1:
Ricochet Throw (Rank 2, Microelectronic Controllers)
Level 6:
Cleave (Rank 2, Rampant)
Level 8:
Night Warrior (Rank 2, Rank 3)
Level 11:
Fireball (Rank 2, Rank 3)
Level 14:
Incendiary Grenade (Chemical Burn, Scorched Ground)
Level 17:
Thermal Reverberation
Level 20:
Bolas (Nailed to the Ground)
Level 23:
Chilled Form
Level 26:
Conviction (Rank 2, Rank 3)
Level 29:
Resurgence (Rank 2)
Level 32:
Guard (Rank 2, Rank 3)
Level 35:
Implosion Engine (Rank 2, Rank 3)
Level 38:
Fiery Embrace
Adv. Points:
36/36Travel Powers
Level 6:
Athletics
Level 35:
Specializations
Dexterity:
Combat Training (3/3)
Dexterity:
Gear Utilization (2/3)
Dexterity:
Deadly Aim (3/3)
Dexterity:
Expose Weakness (2/2)
Guardian:
Fortified Gear (3/3)
Guardian:
Ruthless (2/2)
Guardian:
Find the Mark (3/3)
Guardian:
The Best Defense (2/3)
Vindicator:
Aggressive Stance (2/2)
Vindicator:
Merciless (3/3)
Vindicator:
Focused Strikes (2/3)
Vindicator:
Mass Destruction (3/3)
Mastery:
Dexterity Mastery (1/1)Devices
Comments
Goblin A - Freeform (Ranged Damage)
v3.44:36
Super Stats
Level 6: Ego (Primary)
Level 10: Endurance (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Scourge (Con: 10, Ego: 10, Rec: 10, End: 8)
Level 6: Worldly (Ego: 5, Rec: 5)
Level 9: Daredevil (Ego: 5, End: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Ascetic (Con: 5, Ego: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Throw Fire
Level 1: Fireball (Rank 2, Rank 3)
Level 6: Thermal Reverberation
Level 8: Chilled Form
Level 11: Night Warrior (Rank 2, Rank 3, Silent Running)
Level 14: Ricochet Throw (Rank 2, Microelectronic Controllers)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Incendiary Grenade (Chemical Burn)
Level 23: Concussion Grenade (Rank 2, Stun Grenade)
Level 26: Resurgence (Rank 2)
Level 29: Guard (Rank 2)
Level 32: Toxic Nanites (Rank 2, Nerve Damage)
Level 35: Fiery Embrace
Level 38: Implosion Engine (Rank 2)
Adv. Points: 33/36
Travel Powers
Level 6: Athletics
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Ego Mastery (1/1)
Fire Grenade and the pumpkin bomb can be used to help debuff (CFlames, Fear, No Quarter), while RThrow is the main AoE attack, and Fireball is the main single-target attack. I also threw in Concussion Grenade for a CC option, and cause it seemed fitting enough, but that could be a different power (like the Bolas). Gears mostly for Ego, w/ some Con and End.
- Be safe and have fun, champs - for science!
yes I was looking at a list of optional powers. For the theme, almost any of the grenades would work, especially with the right advantages (As would throw fire EB instead of Boomerang Toss).
And I was looking at Toxic nanites for a booster too,...
So, if you dropped the melee completely, youd run with EGO PSS instead of DEX? And I guess END SS instead of REC because of Therm Rev?
(Ive gotten in the habit of PSS-Dex Where applicible, and stacking for crit chance, and the dodge/avoidance you can get w/ gear)
Thank you,
Rags
- Be safe and have fun, champs - for science!
Since most of these powers are charge or clicks/throw, I am going to try EGO PSS, see how it works out for me.
Thanks for your thoughts,
Rags~