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Clean-up Contracts

Do any of the Governments in the Champions Universe have contracts with clean-up crews for the amounts of collateral damage that happens?

And more specifically are there any known Scrappers that work with the Government to clean-up the destroyed robots, since there are many heroes and villains that use robots in battle?

Is there any information on where the scrapped robot parts go?

Comments

  • bulgarexbulgarex Posts: 2,310 Arc User
    Well... there are various organizations that fit some parts of what you're asking for, but nothing that checks off all the boxes. And nothing mentioned about disposing of scrapped robots specifically. Despite how Millennium City looks sometimes, robots are still far less common than cars. ;)

    Would you mind elaborating a little more of the concept you have in mind? That may help me narrow down the possibilities.
  • dialamxdialamx Posts: 931 Arc User
    edited October 2020
    While playing around in the tailor, I created a costume that inspired my newest character, ScrapJack. The idea I had for the backstory involved a guy who works to clean up the mess from various robot battles. Since CO has a lot of robot attacks in MC (Anniversary event with Dr. Destroyer and Mechanon, the Mechanon story mission in the sewers, Destroids Rise Again open mission, all the Destroids around Harmon Industries, Foxbat's bots all over Westside and the Destroyer Museum, any robot themed Alerts and random citizen missions that pop up, and the ARGENT robots in City Center) and we have a lot of robot themed heroes and nemeses running around, there's going to be a lot of destroyed robot parts scattered across the city.

    Now this guy just so happens to be a tinkerer, and while cleaning up, collects parts and begins to build his own robot. That robot becomes ScrapJack. It's designed to assist him in his clean up, and also be a friendly companion he can talk to. I also remember reading some info you posted about ARGENT and VIPER kidnapping Bureau 17 robots and reprogramming them for their own purposes. So part of the backstory had ARGENT attack the scrapper to steal the tech. Both he and ScrapJack get kidnapped. They keep the scrapper alive to force him to work for them, while they try to reprogram ScrapJack, but he escapes and now he's the newest CO hero, looking to get stronger so he can save his creator.

    I just didn't know if the Champions lore had dedicated companies that the scrapper could work for, or if I could make him an independent Salvage Company with his own junkyard to work from in the backstory.

    ADDED NOTE:
    While I, personally, am focused on the handling of robot clean up. Any info on other clean up contracts that might exist (for damaged buildings, roads, property, etc.) would be useful as well, for future information and for anyone else that might be curious.
  • bulgarexbulgarex Posts: 2,310 Arc User
    edited October 2020
    I see. Rather like the version of Adrian Toomes/Vulture and his crew from the movie Spider-Man: Homecoming.

    The main company involved in cleaning up after super-battles, particularly in Millennium City, is Trans-City Construction, detailed in the book, Cops, Crews, And Cabals. TCC was founded by Jeff Baker, a mutant with the power to transform inanimate matter into other materials, and other shapes to a limited extent. His powers do take some time to work, which doesn't qualify him for a superhero role; and he can't create really elaborate constructs or very valuable materials like gold or diamonds. But Baker's abilities greatly accelerate the process of building new structures, clearing a construction site, demolition and disposal of debris, and of course, cleanup and repairs after super-battles. Over the years he's expanded TCC's operations to other American cities. Baker's company is a private for-profit operation, which doesn't specialize in government contracts, but I'm sure he wouldn't sneer if such was offered him. ;) TCC also has a small staff of hired superhumans whose powers suit construction and cleanup work, making it a good place for PC heroes with such abilities to make money to subsidize their more heroic activities.

    As written, Trans-City Construction isn't really involved in salvage operations. However, Jeff Baker is noted on p. 83 of CCC as being interested in adding cutting-edge tech to his company's resources, but not having the capital to make their manufacture practical. I could see someone with tech expertise coming to him with a business proposal, to build more advanced equipment out of scrap found at super-battles. With the assistance of Baker's powers such an expert should be able to re-purpose those devices relatively inexpensively.

    It would be thoroughly reasonable for you to create an original character as Baker's engineering partner, but if you'd like to use an official background character I have one in mind. Shadowboxer was the most prominent native superhero of Detroit during the 1980s, and one of the most revered by Lennies of those heroes killed during the Battle of Detroit. His older brother, Dennis Greene, was a gifted self-taught mechanic who built an armored costume and various devices to complement his brother Joey's darkness powers and fighting skills. Shadowboxer's full PnP write-up appears in the Millennium City source book, which also states that Dennis survived the devastation of Detroit, and now owns an auto-body shop while tinkering in his spare time with a prototype powered-armor suit. ;)
  • dialamxdialamx Posts: 931 Arc User
    Awesome! I did make an OC for the scrapper that built ScrapJack, so I can have him the owner of an independent salvage company that has decided to partner with TCC for clean up in areas of Tech and Robotics.
  • bulgarexbulgarex Posts: 2,310 Arc User
    Touching on the other side of the equation for a moment, Everyman, a copious compendium of diverse "normal" NPCs (as in "non-superhuman," because they're often anything but normal) includes a write-up for Rodger Bright, an architect at a prestigious Boston firm who has become a specialist in designing bases for superheroes. He's constructed bases for several teams, and is known in the superhero community for his top-flight work addressing their special needs. Besides his more conventional architectural and engineering skills, Rodger has made himself an expert on "super" materials, security and communication systems, exotic residential environments, and other unique features supers often require.
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