So those kind of Devices are going to be a regular thing. All right
They are pretty nice, especially this Pumpkin one, really stands out
If only we had this firing animation as available Emanation point for regular Fireball...
I still would like to see those new Power Variant Devices acting like power replacements visuals for the power they are based on, consider in the past some devices had been changing or screwing up certain powers when equipped
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
I really like these new devices. I've been having lots of fun with my Qularr rifle character that I've been leveling up. It can be a fun way to make a themed character feel different and exciting, and they're endgame viable.
I don't know if I'll have a use for this new one, but I'm still trying to get the one from DRA. I'd like to see more of these in the future, though I do prefer them being linked to permanent content like DRA, rather than seasonal things like the Qularr Invasion (and presumably Bloodmoon). They're just a bit too rare to stick in something that's only around for a little while. Even if you farm them dedicatedly, bad RNG can really screw you over, and having to wait a year for that to come back just sucks.
If you're going to link them to seasonal content, at least put them in the trade paperback vendor too or something.
Well the intent is to act like the ol' Power Replacers from way back, that way you can have interesting builds revolving around that one device. Alike how you wouldn't be able to have a random rifle power in Poison tree, or dual pistols for plasma burn. Pumpkin here gets the spot for the unique fx: it's certainly special and meant to be something unique, rather than 'everyone can do it'.
I absolutely get what you mean though and I do agree in part to it, yes.
Oh believe me, no one wants more powers and updates than me. I'm very heartbroken over the lack of powerset reworks and changes this year, though I understand the focus on new content. I look forward to when we can hopefully get some meaningful power updates next year.
However, in my mind, these are different. These are basically duplicate powers with fancy, niche skins that are nice for one or two characters or builds, but it doesn't necessarily make sense to make them separate powers. As Lunny mentioned, they're a callback to ye olde power replacers from back in the day, and as a veteran player, it's really cool to see them come back.
I do wish we could see a way to change a whole powerset to a different effect or damage type like the vintage power replacers did, but having the alpha strike powers and signature moves of each set is an acceptable alternative.
Overall I'm very impressed with this device, it has a really nice combination of Visual attacks
The Pumpkin's expression is random and changes every time you use it
Added Flaming Pumpkin Power Variant device to the debugger store.
Hmm, Bug: The Pumpkin device doesn't create a fire patch for me as the description states
100% Full charge every time, only the Fear Effect applies
OMIT, didn't notice the Fireball power requirement for this effect
However testing the device without having access to the actual fireball power gave me this Bug: The Pumpkin device doesn't have a visible Numberic cooldown timer after use, only the black out rotation
Suggestion: In the future, since those devices are becoming a norm, can we please have the ability to get the Device activation icon show on the powertray like the Flamethrower Device from Whiteout and the Travel power devices
I'm suggesting this as a quality of life for Gamepad users and theme builders, even if its currently possible to use devices on gamepad with the combination of Right-Direction on D-PAD and A, B, X, Y and L1 buttons, since some devices allow movement during use, it's kinda ankward to hold down the D-PAD and the Analog stick
*Edited for Typos*
Post edited by avianos on
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
I have to say I'm excited to see this new device. I normally like powers that may be a little more visually agnostic, to apply to various themes, but throwing a flaming pumpkin just has fun written all over it!
Bug: Partial legs and arms aren't allowing for "none" to be selected for the arms/legs. In the case of arms, it's anything that isn't tights/skin, and for legs, they're just not available period. This is on live as well.
This just happened out of the blue when fixing the Mechanon arms/legs, I believe.
The more I'm thinking about it... yeah I would like to see Pulp Fiction Ray Gun an ACTUAL power and not getting stuck as a device!
I feel more and more conflicted the more I'm thinking about those new devices, I don't want to see potential powers being stuck as devices only
OK, This REALLY needs to be addressed for the future
BUG: The Devices' Tooltips are getting cut off on every Resolution
The Items and Devices preview and tooltips do not scale with your current resolution causing a huge amount of the text to get cut off screen
@ 1280 x 720 (both in full and windowed mode which I play) the Devices' description cuts off and
@ 1440 x 900 is almost full but still cuts tooltip Description
@ 1680 x 1050 + the Descriptions are fully visible
Here is a picture to demostrate how wonky the UI is on different resolution, I'm losing a huge amount of information because of this!
Could you please on a future update address this issue? If you are going to add more Power Variant Devices!
Perhaps expand the Tooltip horizontally and adding the Preview Image and Battle tooltip left and right of each other
Post edited by avianos on
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
Bug:[Qularr Toxic Rifle] + [Pulp Fiction Ray Gun] Equipped together
Using the Pulp Fiction Ray Gun puts the Qularr Toxic Rifle automatically on an incredible long Cooldown!
In fact every time Pulp Fiction Ray Gun is being used it adds 15 seconds CD on Qularr Toxic Rifle
==GIF==
POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergies! Playing since 1 February 2011 128 + Characters (21 ATs, 107 FFs) ALTitis for Life!
I have always had that UI issue, so larger texts in the UI when you go to look at them (like this Pumpkin Device is) I can't see, and there is no way to actually check them proper.
Comments
Video
though, i suppose the headless horseman would be a better comparison - green goblin just had pumpkin-shaped bombs, not actual pumpkins
Mission/Mob drop rates are horribad.
And playing by myself since Aug 2009
Godtier: Lifetime Subscriber
They are pretty nice, especially this Pumpkin one, really stands out
If only we had this firing animation as available Emanation point for regular Fireball...
I still would like to see those new Power Variant Devices acting like power replacements visuals for the power they are based on, consider in the past some devices had been changing or screwing up certain powers when equipped
I don't know if I'll have a use for this new one, but I'm still trying to get the one from DRA. I'd like to see more of these in the future, though I do prefer them being linked to permanent content like DRA, rather than seasonal things like the Qularr Invasion (and presumably Bloodmoon). They're just a bit too rare to stick in something that's only around for a little while. Even if you farm them dedicatedly, bad RNG can really screw you over, and having to wait a year for that to come back just sucks.
If you're going to link them to seasonal content, at least put them in the trade paperback vendor too or something.
Well the intent is to act like the ol' Power Replacers from way back, that way you can have interesting builds revolving around that one device. Alike how you wouldn't be able to have a random rifle power in Poison tree, or dual pistols for plasma burn. Pumpkin here gets the spot for the unique fx: it's certainly special and meant to be something unique, rather than 'everyone can do it'.
I absolutely get what you mean though and I do agree in part to it, yes.
However, in my mind, these are different. These are basically duplicate powers with fancy, niche skins that are nice for one or two characters or builds, but it doesn't necessarily make sense to make them separate powers. As Lunny mentioned, they're a callback to ye olde power replacers from back in the day, and as a veteran player, it's really cool to see them come back.
I do wish we could see a way to change a whole powerset to a different effect or damage type like the vintage power replacers did, but having the alpha strike powers and signature moves of each set is an acceptable alternative.
The Pumpkin's expression is random and changes every time you use it
Hmm,
Bug: The Pumpkin device doesn't create a fire patch for me as the description states
100% Full charge every time, only the Fear Effect applies
OMIT, didn't notice the Fireball power requirement for this effect
However testing the device without having access to the actual fireball power gave me this
Bug: The Pumpkin device doesn't have a visible Numberic cooldown timer after use, only the black out rotation
Suggestion: In the future, since those devices are becoming a norm, can we please have the ability to get the Device activation icon show on the powertray like the Flamethrower Device from Whiteout and the Travel power devices
I'm suggesting this as a quality of life for Gamepad users and theme builders, even if its currently possible to use devices on gamepad with the combination of Right-Direction on D-PAD and A, B, X, Y and L1 buttons, since some devices allow movement during use, it's kinda ankward to hold down the D-PAD and the Analog stick
*Edited for Typos*
This just happened out of the blue when fixing the Mechanon arms/legs, I believe.
I feel more and more conflicted the more I'm thinking about those new devices, I don't want to see potential powers being stuck as devices only
OK, This REALLY needs to be addressed for the future
BUG: The Devices' Tooltips are getting cut off on every Resolution
The Items and Devices preview and tooltips do not scale with your current resolution causing a huge amount of the text to get cut off screen
@ 1280 x 720 (both in full and windowed mode which I play) the Devices' description cuts off and
@ 1440 x 900 is almost full but still cuts tooltip Description
@ 1680 x 1050 + the Descriptions are fully visible
Here is a picture to demostrate how wonky the UI is on different resolution, I'm losing a huge amount of information because of this!
Could you please on a future update address this issue? If you are going to add more Power Variant Devices!
Perhaps expand the Tooltip horizontally and adding the Preview Image and Battle tooltip left and right of each other
Using the Pulp Fiction Ray Gun puts the Qularr Toxic Rifle automatically on an incredible long Cooldown!
In fact every time Pulp Fiction Ray Gun is being used it adds 15 seconds CD on Qularr Toxic Rifle
==GIF==