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Looking for some advice on a Ms. Marvel style build

I have toyed around so much with this one. I've lost track of how many times I've changed or adjusted her powers lol. Im finally to the point i need a little help. Ms. Marvel imho would be a Might/Force tank or maybe hybrid. So I've mixed so many combos of those 2 that its frustrating to find one that works as I want it to. Acquire and hold aggro, withstand damage while doing a decent amount of damage. This maybe to much to get out of a tank build.

Warbyrd - Freeform (Melee Damage)
v3.44:36

Super Stats
Level 6: Constitution (Primary)
Level 10: Recovery (Secondary)
Level 15: Strength (Secondary)

Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Relentless (Str: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Bodybuilder (Str: 5, End: 5)
Level 18: Physical Conditioning (Str: 5, Con: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)

Powers
Level 1: Force Bolts (Energy Refraction)
Level 1: Beatdown (Blindside Blow, Reckless Endangerment, Challenge!)
Level 6: Enrage
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Pulverizer
Level 14: Call To Battle (Intimidating Force, Work Up, Challenge!)
Level 17: Mighty Leap
Level 20: Demolish (Below the Belt, Challenge!)
Level 23: Resurgence (Rank 2)
Level 26: Electric Shield (Rank 2, Electric Vengeance)
Level 29: Gravitic Ripple (Rank 2)
Level 32: Force Cascade (Containment Blast, Challenge!)
Level 35: Gravity Driver (Rank 2)
Level 38: Electric Sheath (Matter - Energy Union)
Adv. Points: 36/36

Travel Powers
Level 6: Heroic Flight (Rank 2, Fanfare)
Level 35: Teleportation

Specializations
Constitution: Fuel My Fire (3/3)
Constitution: Tough (3/3)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: Reactive Strikes (2/2)
Warden: The Best Defense (3/3)

Devices

Additional Notes:
CTB w/ End Rush?Use Arb or Vin Mastery?

Comments

  • vonqballvonqball Posts: 923 Arc User
    Is cascade your main attack here? If so, I would make it r3 with challenge. But, as things stand, you aren't going to have the energy to use it much.

    Beatdown with blindside blow also doesn't make a ton of sense to me here, since you don't really have a heavy-hitting brick tree attack to be powered up by this. I mean demolish does ok damage, but not spectacular... and you haven't ranked it up fully.

    Perhaps you should decide if you want to be primarily might or primarily force.
  • playername2playername2 Posts: 5 Arc User
    Yeah energy is an issue, one of the reasons Im asking for advice. I want force primary. Blindside blow I did that on advice from a friend.
  • flowcytoflowcyto Posts: 12,740 Arc User
    Force and melee mixes aren't that great due to the knockback issues, but also cause FC's cost is so high that it'll be tough to work around it. One good Might power to go w/ Force, though, is the new Hurl- since it can allow you to put up Demolish from upto 100ft away. I also wouldn't be taking the hold adv on FC for non-CC builds, since Force's holds increase the target's defenses, and you mine as well get normal ranks of FC if you're going through the trouble of trying to use it in a build. FC will also dispel energy forms, like Elec Sheath. The build also needs Challenge advs if you want to tank w/ it.

    Since you said that you wanted Force primarily, I'd prob just make it more of a ranged Force build. For example:

    Warbyrd - Freeform (Tank)
    v3.44:36

    Super Stats
    Level 6: Constitution (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Cybernetic Warrior (Con: 10, Int: 10, Rec: 8, End: 10)
    Level 6: Negotiator (Int: 5, Rec: 5)
    Level 9: Quick Recovery (Con: 5, Rec: 5)
    Level 12: Amazing Stamina (Rec: 5, End: 5)
    Level 15: Healthy Mind (Con: 5, Int: 5)
    Level 18: Investigator (Int: 5, End: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Power Bolts
    Level 1: Force Blast (Rank 2, Rank 3, Challenge!)
    Level 6: Invulnerability (Rank 2, Rank 3)
    Level 8: Concentration
    Level 11: Pulverizer
    Level 14: Conviction (Rank 2, Rank 3)
    Level 17: Telekinetic Burst (Rank 2, Sudden Impact, Challenge!)
    Level 20: Force Cascade (Rank 2, Rank 3)
    Level 23: Resurgence (Rank 2)
    Level 26: Hurl (Hard Fall, Didn't See That Coming)
    Level 29: Power Conversion
    Level 32: Force Shield (Rank 2, Rank 3)
    Level 35: Lock N Load
    Level 38: Gravity Driver (Rank 2)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Heroic Flight (Rank 2, Rank 3, Fanfare)
    Level 35: Teleportation

    Specializations
    Constitution: Unyielding (1/2)
    Constitution: Fuel My Fire (3/3)
    Constitution: Resilient (2/2)
    Constitution: Adrenaline Rush (2/2)
    Constitution: Armored (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (2/3)
    Vindicator: Mass Destruction (3/3)
    Mastery: Constitution Mastery (1/1)

    Power Conversion can help you afford FC more readily, while Might's Hurl can put up and refresh Demolish for you, and otherwise Force Blast can be a basic single-target attack to weave in between charging FC's (since it's obv far cheaper than FC). I went w/ TK Burst for a Force-like non-KB AoE alternative to FC (that's also much easier to afford), to help tag mobs w/ challenge in AoE. Gears mostly for Con, w/ some Int and Rec/End.
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  • riveroceanriverocean Posts: 1,690 Arc User
    edited October 2020
    A few years back, there was someone running around with a Might/Power Armor Ms. Marvel build. Classic costume and all. I'm not sure how effective it was, but it looked really cool in alerts. This was before all of the power revamps we have now, though so not sure if it would still work out. Mostly due the fact that PA toggles don't play nice with other powersets. But it might be worth playing around with in the Powerhouse.

    Ms-Marvel-Comics-Early-Danvers-flying-crowd-h.jpg










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