I have toyed around so much with this one. I've lost track of how many times I've changed or adjusted her powers lol. Im finally to the point i need a little help. Ms. Marvel imho would be a Might/Force tank or maybe hybrid. So I've mixed so many combos of those 2 that its frustrating to find one that works as I want it to. Acquire and hold aggro, withstand damage while doing a decent amount of damage. This maybe to much to get out of a tank build.
Warbyrd - Freeform (Melee Damage)
v3.44:36
Super Stats
Level 6:
Constitution (Primary)
Level 10:
Recovery (Secondary)
Level 15:
Strength (Secondary)Talents
Level 1:
The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6:
Relentless (Str: 5, Rec: 5)
Level 9:
Quick Recovery (Con: 5, Rec: 5)
Level 12:
Amazing Stamina (Rec: 5, End: 5)
Level 15:
Bodybuilder (Str: 5, End: 5)
Level 18:
Physical Conditioning (Str: 5, Con: 5)
Level 21:
Boundless Reserves (Con: 5, End: 5)Powers
Level 1:
Force Bolts (Energy Refraction)
Level 1:
Beatdown (Blindside Blow, Reckless Endangerment, Challenge!)
Level 6:
Enrage
Level 8:
Invulnerability (Rank 2, Rank 3)
Level 11:
Pulverizer
Level 14:
Call To Battle (Intimidating Force, Work Up, Challenge!)
Level 17:
Mighty Leap
Level 20:
Demolish (Below the Belt, Challenge!)
Level 23:
Resurgence (Rank 2)
Level 26:
Electric Shield (Rank 2, Electric Vengeance)
Level 29:
Gravitic Ripple (Rank 2)
Level 32:
Force Cascade (Containment Blast, Challenge!)
Level 35:
Gravity Driver (Rank 2)
Level 38:
Electric Sheath (Matter - Energy Union)
Adv. Points:
36/36Travel Powers
Level 6:
Heroic Flight (Rank 2, Fanfare)
Level 35:
TeleportationSpecializations
Constitution:
Fuel My Fire (3/3)
Constitution:
Tough (3/3)
Constitution:
Adrenaline Rush (2/2)
Constitution:
Armored (2/2)
Vindicator:
Merciless (3/3)
Vindicator:
The Rush of Battle (3/3)
Vindicator:
Focused Strikes (2/3)
Vindicator:
Mass Destruction (2/3)
Warden:
Slaughter (3/3)
Warden:
Ruthless (2/2)
Warden:
Reactive Strikes (2/2)
Warden:
The Best Defense (3/3)DevicesAdditional Notes:
CTB w/ End Rush?Use Arb or Vin Mastery?
Comments
Beatdown with blindside blow also doesn't make a ton of sense to me here, since you don't really have a heavy-hitting brick tree attack to be powered up by this. I mean demolish does ok damage, but not spectacular... and you haven't ranked it up fully.
Perhaps you should decide if you want to be primarily might or primarily force.
Since you said that you wanted Force primarily, I'd prob just make it more of a ranged Force build. For example:
Warbyrd - Freeform (Tank)
v3.44:36
Super Stats
Level 6: Constitution (Primary)
Level 10: Intelligence (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Cybernetic Warrior (Con: 10, Int: 10, Rec: 8, End: 10)
Level 6: Negotiator (Int: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Healthy Mind (Con: 5, Int: 5)
Level 18: Investigator (Int: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Power Bolts
Level 1: Force Blast (Rank 2, Rank 3, Challenge!)
Level 6: Invulnerability (Rank 2, Rank 3)
Level 8: Concentration
Level 11: Pulverizer
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Telekinetic Burst (Rank 2, Sudden Impact, Challenge!)
Level 20: Force Cascade (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2)
Level 26: Hurl (Hard Fall, Didn't See That Coming)
Level 29: Power Conversion
Level 32: Force Shield (Rank 2, Rank 3)
Level 35: Lock N Load
Level 38: Gravity Driver (Rank 2)
Adv. Points: 36/36
Travel Powers
Level 6: Heroic Flight (Rank 2, Rank 3, Fanfare)
Level 35: Teleportation
Specializations
Constitution: Unyielding (1/2)
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Constitution Mastery (1/1)
Power Conversion can help you afford FC more readily, while Might's Hurl can put up and refresh Demolish for you, and otherwise Force Blast can be a basic single-target attack to weave in between charging FC's (since it's obv far cheaper than FC). I went w/ TK Burst for a Force-like non-KB AoE alternative to FC (that's also much easier to afford), to help tag mobs w/ challenge in AoE. Gears mostly for Con, w/ some Int and Rec/End.
- Be safe and have fun, champs - for science!