Hi everyone! I'm looking for some feedback on this build. The theme is a cosmic-powered hero that uses their energy to boost the defense of both themselves and their teammates. Essentially what I have is a super-sturdy AoRP healer. Thanks in advance!
Some questions:
- I don't have a dedicated AoE attack. I personally don't like Vengeance's visuals and am looking for something to use instead. What would be a good alternative to use that shares similar visuals to the Celestial powerset? I'm thinking fire or force, but am unsure.
- Should I include an energy unlock in this build? I recognize I won't have a large energy pool w/o AoPM and decent gear.
- The block used is just for theme purposes, but I was also looking at Antagonize for the knock resistance. Thoughts?
The Star - Freeform (Any / Multiple)
v3.43:35
Super Stats
Level 6:
Presence (Primary)
Level 10:
Dexterity (Secondary)
Level 15:
Constitution (Secondary)Talents
Level 1:
The Hexslinger (Dex: 10, Int: 10, Ego: 10, Pre: 8)
Level 6:
Acrobat (Dex: 5, Con: 5)
Level 9:
Finesse (Dex: 5, Pre: 5)
Level 12:
Shrug It Off (Con: 5, Pre: 5)
Level 15:
Lasting Impression (Pre: 5, Rec: 5)
Level 18:
Impresario (Dex: 5, Rec: 5)
Level 21:
Amazing Stamina (Rec: 5, End: 5)Powers
Level 1:
Radiance
Level 1:
Celestial Conduit (Rank 2, Rank 3)
Level 6:
Compassion
Level 8:
Aura of Radiant Protection (Rank 2, Rank 3)
Level 11:
Retaliation (Rank 2, Rank 3)
Level 14:
Conviction (Rank 2, Reverence)
Level 17:
Illumination
Level 20:
Iniquity (Rank 2, Rank 3)
Level 23:
Arcane Vitality (Rank 2, Rank 3)
Level 26:
Level 29:
Ascension
Level 32:
Indestructible (Rank 2, Unchained)
Level 35:
Redemption (Salvation)
Level 38:
Fiery Embrace
Adv. Points:
32/36Travel Powers
Level 6:
Heroic Flight (Rank 2, Rank 3)
Level 35:
AthleticsSpecializations
Presence:
Repurpose (3/3)
Presence:
Selfless Ally (2/2)
Presence:
Moment of Glory (3/3)
Presence:
Force of Will (2/2)
Sentry:
Precise (3/3)
Sentry:
Sentry Aura (3/3)
Sentry:
Fortify (2/2)
Sentry:
Reinforce (2/2)
Sentinel:
Eternal Spring (1/2)
Sentinel:
Caregiver (3/3)
Sentinel:
Sentinel Aura (3/3)
Sentinel:
Moment of Need (3/3)
Mastery:
Presence Mastery (1/1)Devices
Slot 1:
Benign Symbiote
Slot 2:
Latent Psi
Slot 3:
Voltanic Potential
Comments
Black Seraph 5 - Freeform (Support)
v3.44:36
Super Stats
Level 6: Presence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Acrobat (Dex: 5, Con: 5)
Level 9: Finesse (Dex: 5, Pre: 5)
Level 12: Shrug It Off (Con: 5, Pre: 5)
Level 15: Diplomatic (Int: 5, Pre: 5)
Level 18: Lasting Impression (Pre: 5, Rec: 5)
Level 21: Prodigy (Pre: 5, End: 5)
Powers
Level 1: Radiance
Level 1: Iniquity (Rank 2, Rank 3)
Level 6: Conviction (Rank 2, Rank 3)
Level 8: Compassion
Level 11: Redemption (Salvation)
Level 14: Arcane Vitality (Rank 2, Rank 3)
Level 17: Guard (Rank 2)
Level 20: Aura of Radiant Protection (Rank 2, Rank 3)
Level 23: Fiery Embrace
Level 26: Vala's Light (Light Everlasting)
Level 29: Pillar of Poz (Rank 2, Rank 3)
Level 32: Bionic Shielding (Rank 2, Rank 3)
Level 35: Molecular Self-Assembly
Level 38: Star Barrage (Rank 2, Light Everlasting)
Adv. Points: 36/36
Travel Powers
Level 6: Fire Flight (Rank 2)
Level 35: Athletics (Rank 2)
Specializations
Presence: Selfless Ally (2/2)
Presence: Grandeur (3/3)
Presence: Brilliance (3/3)
Presence: Force of Will (2/2)
Sentinel: Eternal Spring (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentry: Fortified Gear (3/3)
Sentry: Precise (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Fortify (1/2)
Mastery: Presence Mastery (1/1)
Devices
(Unnamed Build) - Freeform (Support)
v3.44:36
Super Stats
Level 6: Presence (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Diplomatic (Int: 5, Pre: 5)
Level 9: Lasting Impression (Pre: 5, Rec: 5)
Level 12: Negotiator (Int: 5, Rec: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Shrug It Off (Con: 5, Pre: 5)
Level 21: Healthy Mind (Con: 5, Int: 5)
Powers
Level 1: Radiance
Level 1: Celestial Conduit (Rank 2, Rank 3)
Level 6: Compassion
Level 8: Aura of Radiant Protection (Rank 2, Rank 3)
Level 11: Illumination
Level 14: Molecular Self-Assembly
Level 17: Conviction (Rank 2, Reverence)
Level 20: Iniquity (Rank 2, Rank 3)
Level 23: Star Barrage (Rank 2, Light Everlasting)
Level 26: Indestructible (Rank 2)
Level 29: Eldritch Shield (Rank 2, Rank 3)
Level 32: Ascension (Judgment)
Level 35: Redemption (Rank 2, Salvation)
Level 38: Fiery Embrace
Adv. Points: 32/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Eternal Spring (1/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentry: Fortified Gear (2/3)
Sentry: Precise (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Fortify (2/2)
Mastery: Presence Mastery (1/1)
Gears mostly for Pres, w/ some Con and Int.
- Be safe and have fun, champs - for science!
Right now I am taking a look at investing in either the Distinguished or Virtuous gear. With the theme in mind, being a super-sturdy healer, I was originally leaning towards the Distinguished set. However, I recognize that Virtuous offers a pretty nice % in bonus healing, and also figure that with enough PRE, AoRP would probably cover for the defense bonus that Distinguished gets. So I guess my question is, which set should I be looking into? Are there any arguments for one set or another, or is it just up to personal preference? Thanks again!
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
Here's the new build for review. Thank you in advance everyone!
Starbound - Freeform (Any / Multiple)
v3.44:36
Super Stats
Level 6: Ego (Primary)
Level 10: Presence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Tenebrous (Con: 8, Ego: 10, Pre: 10, Rec: 10)
Level 6: Ascetic (Con: 5, Ego: 5)
Level 9: Shrug It Off (Con: 5, Pre: 5)
Level 12: Showmanship (Ego: 5, Pre: 5)
Level 15: Shooter (Dex: 5, Ego: 5)
Level 18: Finesse (Dex: 5, Pre: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Radiance
Level 1: Celestial Conduit (Rank 2, Rank 3)
Level 6: Compassion
Level 8: Aura of Radiant Protection (Rank 2, Rank 3)
Level 11: Aura of Primal Majesty (Rank 2, Rank 3)
Level 14: Ebon Void (Rank 2, Rank 3)
Level 17: Conviction (Rank 2, Reverence)
Level 20: Iniquity (Rank 2, Rank 3)
Level 23: Shadow Embrace (Draining Shadows)
Level 26: Will-o'-the-Wisp (Guide)
Level 29: Life Essence (Rank 2, Rank 3)
Level 32: Transcendence
Level 35: Redemption (Salvation)
Level 38: Fiery Embrace
Adv. Points: 36/36
Travel Powers
Level 6: Heroic Flight (Rank 2, Rank 3)
Level 35: Athletics
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Sentry: Precise (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Fortify (2/2)
Sentry: Reinforce (2/2)
Sentinel: Eternal Spring (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Mastery: Ego Mastery (1/1)
Devices
Slot 1: Inborn Tenacity
Slot 2: Benign Symbiote
Slot 3: Latent Psi
Slot 4: Voltanic Potential
AoPM is one of the most popular passives for a Support, so I wouldn't imagine switching to it often if you see it not being brought somehow. That said, it can be nice for smaller groups when it's less likely that you'll be w/ another Support using it. On the flip-side, it can be nice to bring a lesser-used aura. You could also save the 2nd aura passive as the last power/advs trained, in case you change your mind on it later (so re-training of it is much cheaper).
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
- I decided to just stick with AoRP. While I think having both AoRP and AoPM could be beneficial, I'd rather use the advantage points for other abilities.
- So, I hear what you're saying about Illumination. After running the build in some content, I found that Wisp w/ adv did, in-fact, rarely hit all the tanks. So I swapped out Shadow Embrace in favor of Illumination to reflect that. Not sure how I feel about taking both Illumination and Wisp, but that's okay.
- I feel that energy has really only been an issue while using Life Essence. While I do value the additional HP Con brings, I'm afraid that if I swapped out Int for Con I'd be running into energy issues until I can get a full set of gear running. Unfortunately my last Virtuous set is the utility primary, so I have a while to go before completing the set. If I did end up swapping out Int for Con, would I then not really need Conjuring EU?
Starbound - Freeform (Any / Multiple)v3.44:36
Super Stats
Level 6: Ego (Primary)
Level 10: Presence (Secondary)
Level 15: Intelligence (Secondary)
Talents
Level 1: The Tenebrous (Con: 8, Ego: 10, Pre: 10, Rec: 10)
Level 6: Ascetic (Con: 5, Ego: 5)
Level 9: Shrug It Off (Con: 5, Pre: 5)
Level 12: Showmanship (Ego: 5, Pre: 5)
Level 15: Shooter (Dex: 5, Ego: 5)
Level 18: Finesse (Dex: 5, Pre: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Radiance
Level 1: Celestial Conduit (Rank 2, Rank 3)
Level 6: Compassion
Level 8: Aura of Radiant Protection (Rank 2, Rank 3)
Level 11: Conjuring
Level 14: Ebon Void (Rank 2, Voracious Darkness)
Level 17: Conviction (Rank 2, Reverence)
Level 20: Iniquity (Rank 2, Rank 3)
Level 23: Illumination
Level 26: Will-o'-the-Wisp (Guide, Cursed)
Level 29: Life Essence (Rank 2, Rank 3)
Level 32: Transcendence (Rank 2)
Level 35: Redemption (Salvation)
Level 38: Fiery Embrace
Adv. Points: 36/36
Travel Powers
Level 6: Heroic Flight (Rank 2, Rank 3)
Level 35: Athletics (Rank 2)
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (2/3)
Ego: Sixth Sense (3/3)
Sentry: Precise (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Fortify (2/2)
Sentry: Reinforce (2/2)
Sentinel: Eternal Spring (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Mastery: Ego Mastery (1/1)
Devices
Slot 1: Inborn Tenacity
Slot 2: Benign Symbiote
Slot 3: Latent Psi
Slot 4: Voltanic Potential
- Be safe and have fun, champs - for science!
Support role boosts your equilibrium and natural energy regeneration. That regeneration scales with your maximum energy. A little extra END also helps you store the large energy bursts from Compassion, so nothing goes to waste.
When you finish your gear, you could see how it feels to superstat CON and talent about 40 END. That should keep you energy-stable, as long as Compassion triggers periodically.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!