This is something I came up since I was trying to make a "Dark Matter Manipulation" themed build. Though, naturally, I know full well it could be a lot better, so I was wondering what might be a more effective measure to go about everything. While it is set to DPS role, my original goal was admittedly never to make a true dps toon (I wasn't sure what I wanted them to be to be honest,) and instead of relying on heaps of EGO or DEX with crit build for my damage, I wanted to try out Defense Penetration for the theme since Dark Matter is something on the whole different from other matters (plus comic books) which is why I went with the INT main SS. That being said, It is hard figuring out what to use for powers that fit the dark matter theme bar Darkness powers, grant it Force Cascade was grabbed really just because I had a extra power and at rank 3, even if it gets no benefit from my passive it still does a metric ton of damage (and at the moment energy is practically not a problem, at least with the Q store gear which I do plan to swap out once I can grab better gear.)
https://aesica.net/co/herocreator.htm?v=35&n=Dark Matter&d=14370oQUTMPa1e30O1L000L10CL303LE03MD038D00LB05LL0OOQ00NK00LD00L500LQ053E032WAL42mK3V7550000000000&e=
Comments
Planar Fracture isn't that strong of an Ult, but it's okay to keep here since it seems pretty thematic. I'd prob replace FC w/ ERuin, so you have a single-target attack that's easier to afford and better fits the backbone of the build. I may also add Dimensional Collapse for easier debuff management, and maybe use specs like Guardicator. Here's an edit of the build:
Dark Matter - Freeform (Ranged Damage)
v3.43:35
Super Stats
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6: Negotiator (Int: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Impresario (Dex: 5, Rec: 5)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Healthy Mind (Con: 5, Int: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Shadow Bolt
Level 1: Shadow Blast (Psychotic Break, Devoid)
Level 6: Spirit Reverberation
Level 8: Enchanter (Rank 2, Rank 3)
Level 11: Concentration
Level 14: Shadow Embrace (Rank 2, Draining Shadows)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Ebon Ruin (Rank 2, Nyctophobia)
Level 23: Resurgence
Level 26: Dimensional Collapse (Glimpse of the Abyss, Lingering Darkness)
Level 29: Ebon Rift (Rank 2, Endless Void)
Level 32: Ebon Void (Rank 2)
Level 35: Fiery Embrace
Level 38: Planar Fracture (Rank 2, Double Vortex)
Adv. Points: 36/36
Travel Powers
Level 6: Power Skating (Rank 2, Rank 3)
Level 35: Power Flight
Specializations
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Mastery: Intelligence Mastery (1/1)
For single-target dps, it puts up Fear and Devoid w/ SBlast, and uses ERuin as it's main attack, while using DCollapse to refresh both debuffs. AoE can be done w/ a mix of SEmbrace, ERift, DCollapse, and Planar Fracture. Gears mostly for Int, w/ some Con and Rec (or Dex, if energy is fine).
- Be safe and have fun, champs - for science!
Will say... the new build hits a lot harder, gonna experiment with Ultimates but, once I can get some proper gear that can be modded (and the mods) I think it will be workable. Energy is a small problem, but only a small one atm. Some mods and gear would fix that up.
- Be safe and have fun, champs - for science!