So, I'm trying to make a sturdy build that uses mostly unarmed attacks but also some single blade for flavor. I decided I wanted invuln for sturdiness, and to MA over might just d/t perceived speed issues. I still want to maximize DPS while using invuln, so plan is to stack mostly DEX. I suck at MA builds, however - it took me forever to figure out how to add demolish. Not too excited about using kicks, want it to be mostly fisticuffs. Took thundering kicks to set up demolish, not sure of how to keep it up without using an entire kick rotation between dragon uppercut usage.
Here's what I've got. Looking forwards to some edits.
Barbarian Queen - Freeform (Any / Multiple)
Link to this build:
https://aesica.net/co/herocreator.htm?v=35&n=Barbarian Queen&d=11230aKG9La0063023E100J229EL00E209E400B800DO03ET0BEG03K500DX039A03BB00DJ0810gy0tid3Aub10000000000&e=
v3.43:35
For some reason, I don't seem to be able to post the build. As soon as I paste it, the option to actually "POST" the build disappears - on 3 different browsers, no less.
Comments
Dragon's Bite is going to be mostly redundant w/ Dragon Uppercut here, unless maybe you are using one of them for Rush. If you don't want to use TKicks for Demolish, then you could take a Might power that applies it, or maybe use Unarmed's Elbow Slam instead. The build could also use a decent AoE- like Scything Blade from SB. Here's an example build for that:
(Unnamed Build) - Freeform (Hybrid)
v3.43:35
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Martial Focus (Str: 5, Dex: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Physical Conditioning (Str: 5, Con: 5)
Powers
Level 1: Vicious Strikes
Level 1: Elbow Slam (Falling Hammer, Flaming Chicken Wing)
Level 6: Steadfast
Level 8: Form of the Tiger
Level 11: Invulnerability (Rank 2, Rank 3)
Level 14: Scything Blade (Rank 2, Swallowtail Cut)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Dragon Uppercut (Rank 2, Rank 3, Ghostly Strikes)
Level 23: Dragon's Bite (Rank 2, Dragon Rush)
Level 26: Resurgence (Rank 2)
Level 29: Cut Down (Nailed to the Ground)
Level 32: Parry (Rank 2)
Level 35: Intensity
Level 38: Vorpal Blade (Rank 2)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Flight
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
Since Elbow Slam has a cd, if leveling you can pick a different basic attack early on and re-train out of it later.
For single-targets, it uses Elbow Slam to put up (and refresh) Demolish and Chi Flame, charged DBite to put up Rush (for extra energy), and charged DU as it's main filler attack. Scything Blade can be your main AoE here, and you can also throw in Vorpal Blade when it's up. Vindicator + Brawler could also work for the specs, if desired. Gears mostly for Dex, w/ some Con.
(edited to change Scything Blade's advs. You could also get the Heavy Blade adv as a potential option, if you want more AoE CC)
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!