Hi Again.
In the beginning this was a get anything linked to Primal and try it out, it has Aura of Primal Majesty but the Silver AT guide I based off has Intelligence primary I think. I kind of like the powers but don't think perhaps I am geared right also going by past builds that have been on the forums I probably could be more team friendly somehow. I also had pets but have since removed them as they kind of didn't really work out and have a panther SK instead. Since dropping pets I cheated on primal with Sigils of Radiant Sanctuary and Thundering Return as weather and storm related. I'm looking to fix her this week and hopefully have something of value not just to myself.
Thanks in advance.
Ancient Majesty - Freeform (Any / Multiple)
v3.43:35
Super Stats
Level 6:
Intelligence (Primary)
Level 10:
Ego (Secondary)
Level 15:
Presence (Secondary)Talents
Level 1:
The Grimoire (Int: 10, Ego: 10, Pre: 10, Rec: 8)
Level 6:
Brilliant (Int: 8)
Level 9:
Indomintable (Ego: 8)
Level 12:
Intimidating (Pre: 8)
Level 15:
Diplomatic (Int: 5, Pre: 5)
Level 18:
Academics (Int: 5, Ego: 5)
Level 21:
Showmanship (Ego: 5, Pre: 5)Powers
Level 1:
Eldritch Bolts
Level 1:
Aura of Primal Majesty (Rank 2, Rank 3)
Level 6:
Pillar of Poz (Dilemma)
Level 8:
Invocation of Storm Calling (Rank 2, Rank 3)
Level 11:
Circle of Primal Dominion (Rank 2, Advanced Casting)
Level 14:
Eldritch Shield (Rank 2)
Level 17:
Spellcaster
Level 20:
Sigils of Destruction (Rank 2)
Level 23:
Soul Beam (Rank 2, Rank 3)
Level 26:
Hex of Suffering (Rune of Lethargy)
Level 29:
Sigils of Radiant Sanctuary (Rank 2, Mystic Transference, Inner Peace)
Level 32:
Arcane Vitality (Rank 2, Rank 3)
Level 35:
Thundering Return (Rank 2)
Level 38:
Conjuring
Adv. Points:
36/36Travel Powers
Level 6:
Acrobatics
Level 35:
Tornado FlightSpecializations
Intelligence:
Preparation (2/2)
Intelligence:
Enlightened (3/3)
Intelligence:
Revitalize (1/3)
Intelligence:
Tinkering (2/2)
Intelligence:
Expertise (2/2)
Sentry:
Fortified Gear (3/3)
Sentry:
Precise (3/3)
Sentry:
Sentry Aura (3/3)
Sentry:
Reinforce (1/2)
Overseer:
Administer (3/3)
Overseer:
Overseer Aura (3/3)
Overseer:
Honor (2/2)
Overseer:
Conservation (2/2)
Mastery:
Intelligence Mastery (1/1)Devices
Comments
If you are fighting at some range you may find the sigils not very useful. You might think of an ally rez power, or something like Mental Storm to more often proc Sentinel Mastery (that's what Rune of Dismay will do here). Left a couple points for your travel power.
Maybe get Psionic Accelerator as a device. Very useful for builds like this.
Ancient Majesty - Freeform (Any / Multiple)
v3.43:35
Super Stats
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Presence (Secondary)
Talents
Level 1: The Midnight (Dex: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Coordinated (Dex: 5, Int: 5)
Level 9: Finesse (Dex: 5, Pre: 5)
Level 12: Diplomatic (Int: 5, Pre: 5)
Level 15: Shrug It Off (Con: 5, Pre: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Lasting Impression (Pre: 5, Rec: 5)
Powers
Level 1: Eldritch Bolts
Level 1: Aura of Primal Majesty (Rank 2, Rank 3)
Level 6: Pillar of Poz (Rank 2)
Level 8: Eldritch Shield (Rank 2, Rank 3)
Level 11: Circle of Primal Dominion (Rank 2)
Level 14: Star Barrage (Rank 2, Light Everlasting)
Level 17: Compassion
Level 20: Conjuring
Level 23: Soul Beam (Rank 2, Rank 3)
Level 26: Hex of Suffering (Rune of Lethargy, Rune of Dismay)
Level 29: Conviction (Rank 2, Reverence)
Level 32: Arcane Vitality (Rank 2, Rank 3)
Level 35: Thundering Return
Level 38: Sigils of Destruction (Rank 2)
Adv. Points: 34/36
Travel Powers
Level 6: Acrobatics
Level 35: Tornado Flight
Specializations
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Sentry: Fortified Gear (3/3)
Sentry: Precise (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Reinforce (1/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentinel: Wither (2/2)
Mastery: Sentinel Mastery (1/1)
Devices
Compassion and Spellcaster do different things, so it'll somewhat depend on what your goals are for the build. If the main goal is to support, then Compassion would generally be better, assuming you aren't having many issues procing it. Spellcaster is more suited to ranged dps builds that use Curses/Enchantments and focus on Int (instead of Pres_Rec for Compassion).
- Be safe and have fun, champs - for science!
I do the Crashing Incantation on a hard mob for 5 people say Dogs after buffing resists and bubbling.
Then I have to Hex, potentially heal up but still lack a second aoe. Do I swap Soul beam for star barrage?..or is there something better than protection field?
Ancient Majesty - Freeform (Any / Multiple)
v3.43:35
Super Stats
Level 6: Intelligence (Primary)
Level 10: Ego (Secondary)
Level 15: Presence (Secondary)
Talents
Level 1: The Grimoire (Int: 10, Ego: 10, Pre: 10, Rec: 8)
Level 6: Lasting Impression (Pre: 5, Rec: 5)
Level 9: Worldly (Ego: 5, Rec: 5)
Level 12: Negotiator (Int: 5, Rec: 5)
Level 15: Diplomatic (Int: 5, Pre: 5)
Level 18: Academics (Int: 5, Ego: 5)
Level 21: Showmanship (Ego: 5, Pre: 5)
Powers
Level 1: Eldritch Bolts
Level 1: Aura of Primal Majesty (Rank 2, Rank 3)
Level 6: Spellcaster
Level 8: Arcane Vitality (Rank 2, Rank 3)
Level 11: Circle of Primal Dominion (Rank 2, Advanced Casting)
Level 14: Eldritch Shield (Rank 2)
Level 17: Conjuring
Level 20: Hex of Suffering (Rune of Lethargy, Rune of Dismay)
Level 23: Soul Beam (Rank 2, Rank 3)
Level 26: Divine Renewal
Level 29: Resurgence (Rank 2)
Level 32: Protection Field (Rank 2, Rank 3)
Level 35: Crashing Incantation (Rank 2, Rank 3)
Level 38: Thundering Return (Rank 2)
Adv. Points: 35/36
Travel Powers
Level 6: Acrobatics
Level 35: Tornado Flight
Specializations
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Tinkering (2/2)
Sentry: Fortified Gear (3/3)
Sentry: Precise (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Reinforce (1/2)
Sentinel: Eternal Spring (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Genesis (2/2)
Mastery: Intelligence Mastery (1/1)
Devices
If you want to deep PF (instead of Conviction) you could set up a key bind to target your self with Arcane Vitality for some extra self-healing. Crashing Incantation is nice, but it is on a long CD, so possibly Star Barrage would be more useful (can also proc Spellcaster). Sentinel Master can be nice in groups, and also heals you. IMO, Advanced Casting is mostly relevant at cosmic Ape. I find that in most other places, if I get knocked out of a circle, one of the mobs goes and stands in it, so I have to recast it any way. Left a point or two for TPs.
Remember that if you really want to be helpful to allies you should pour on the Pre. Hybrid AoPM makes people sad.
Ancient Majesty - Freeform (Any / Multiple)
v3.43:35
Super Stats
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Presence (Secondary)
Talents
Level 1: The Hexslinger (Dex: 10, Int: 10, Ego: 10, Pre: 8)
Level 6: Negotiator (Int: 5, Rec: 5)
Level 9: Coordinated (Dex: 5, Int: 5)
Level 12: Diplomatic (Int: 5, Pre: 5)
Level 15: Lasting Impression (Pre: 5, Rec: 5)
Level 18: Shrug It Off (Con: 5, Pre: 5)
Level 21: Intimidating (Pre: 8)
Powers
Level 1: Eldritch Bolts
Level 1: Aura of Primal Majesty (Rank 2, Rank 3)
Level 6: Spellcaster
Level 8: Arcane Vitality (Rank 2, Rank 3)
Level 11: Circle of Primal Dominion (Rank 2)
Level 14: Eldritch Shield (Rank 2, Rank 3)
Level 17: Conjuring
Level 20: Hex of Suffering (Rune of Dismay, Rune of Terror)
Level 23: Soul Beam (Rank 2, Rank 3)
Level 26: Rise From the Ashes (Spreading Flames)
Level 29: Resurgence (Rank 2)
Level 32: Protection Field (Rank 2, Rank 3)
Level 35: Star Barrage (Rank 2, Light Everlasting)
Level 38: Thundering Return
Adv. Points: 34/36
Travel Powers
Level 6: Acrobatics
Level 35: Tornado Flight
Specializations
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Tinkering (2/2)
Sentry: Fortified Gear (3/3)
Sentry: Precise (3/3)
Sentry: Sentry Aura (3/3)
Sentry: Reinforce (1/2)
Sentinel: Eternal Spring (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Wither (2/2)
Mastery: Sentinel Mastery (1/1)
Devices
(Unnamed Build) - Freeform (Ranged Damage)
v3.43:35
Super Stats
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Negotiator (Int: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Healthy Mind (Con: 5, Int: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Eldritch Bolts
Level 1: Conjuring
Level 6: Spellcaster
Level 8: Ego Form (Rank 2, Rank 3)
Level 11: Star Barrage (Rank 2, Light Everlasting)
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Eldritch Shield (Rank 2)
Level 20: Soul Beam (Rank 2, Rank 3)
Level 23: Hex of Suffering (Rune of Dismay)
Level 26: Resurgence (Rank 2)
Level 29: Arcane Vitality (Rank 2, Rank 3)
Level 32: Rise From the Ashes (Rank 2, Spreading Flames)
Level 35: Thundering Return
Level 38: Crashing Incantation (Rank 2)
Adv. Points: 32/36
Travel Powers
Level 6:
Level 35:
Specializations
Intelligence: Enlightened (3/3)
Intelligence: Battle of Wits (2/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Sentinel: Eternal Spring (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Wither (2/2)
Mastery: Sentinel Mastery (1/1)
Some things could be tweaked w/ it, depending on what more you want to focus on. I gave you Ego Form and Guardian spec for a mix of dps w/ a small boost to defenses, for example. The build uses Hex to debuff, Star Barrage for AoE, and Soul Beam for single-targets. You can spot-heal and res allies as well, if needed. Gears mostly for Int, w/ some Con.
You could also consider a Pres PSS option here, but still focusing on Int and taking adv of Moment of Glory and Force of Will scaling up w/ Int being a 2ndary SS:
Super Stats
Level 6: Presence (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Negotiator (Int: 5, Rec: 5)
Level 9: Lasting Impression (Pre: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Diplomatic (Int: 5, Pre: 5)
Level 18: Healthy Mind (Con: 5, Int: 5)
Level 21: Shrug It Off (Con: 5, Pre: 5)
Specializations
Presence: Repurpose (3/3)
Presence: Dominion (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Sentinel: Eternal Spring (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Wither (2/2)
Mastery: Sentinel Mastery (1/1)
- Be safe and have fun, champs - for science!
Outcome: This character now "casually soloes" everything 5 man team hard level, just stands there, perhaps no blocking, no healing self, redundant sidekick, redundant team really but still provide support. Do I need to ask for more? That's just plain greedy. I've seen melee have to block more than me.
I do have to make another character, new ideas I didn't expect to find do happen from all the playing around from your suggestions. I have to make a more harder hitting, less supportive, maybe Enchanter version of this.
With my builds using hybrid I can have 2 hybrid versions. One when no one else has my passive and one when someone else does my passive better. On one hybrid build passive can be empty if that will help to avoid disrupting?
- Be safe and have fun, champs - for science!