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Looking for a Survivable Super-Soldier Build

themightyzeniththemightyzenith Posts: 4,599 Arc User
edited September 2020 in Builds and Roles
Hello there, my homage to Captain A (Old Glory) needs a build. I'm not looking for anything too fancy shmancy, I suppose a survivable might/unarmed martial arts build would be best for his theme. He'll currently be at lvl 30 due to me using a lvl 30 power up item.

I'd appreciate your help.

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Click here to check out my costumes/milleniumguardian (MG) in-game/We need more tights, stances and moods
Post edited by themightyzenith on

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    ragadolfragadolf Posts: 95 Arc User
    Wow, I get to be the first to try and help someone in a thread! :)

    Well here is a build I'm using for my 'Cap Honor' build cobbled together from several threads in this forum about that.

    Cap Honor A Dex Str Rec - Freeform (Any / Multiple)
    v3.43:35

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Strength (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
    Level 6: Martial Focus (Str: 5, Dex: 5)
    Level 9: Impresario (Dex: 5, Rec: 5)
    Level 12: Relentless (Str: 5, Rec: 5)
    Level 15: Acrobat (Dex: 5, Con: 5)
    Level 18: Physical Conditioning (Str: 5, Con: 5)
    Level 21: Quick Recovery (Con: 5, Rec: 5)

    Powers
    Level 1: Boomerang Toss
    Level 1: Thundering Kicks (Rank 2, Demolishing Strikes)
    Level 6: Way of the Warrior (Rank 2, Rank 3)
    Level 8: Ricochet Throw (Rank 2, Microelectronic Controllers)
    Level 11: Parry (Rank 2, The Elusive Monk)
    Level 14: Form of the Tempest
    Level 17: Inexorable Tides (Rank 2, Flowing Strikes)
    Level 20: Steadfast
    Level 23: Burning Chi Fist (Rank 2, Shattering Strike, Ghostly Strikes)
    Level 26: Resurgence (Rank 2)
    Level 29: Thunderbolt Lunge
    Level 32: Intensity (Rank 2)
    Level 35: Fiery Embrace
    Level 38: Devastating Strike (Rank 2, Rank 3)
    Adv. Points: 34/36

    Travel Powers
    Level 6: Athletics
    Level 35: Superjump

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Warden: Fortified Gear (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Dexterity Mastery (1/1)

    Devices

    Boomerang toss cuz I like Ranged EB, Boomerang toss cuz Cap throws his shield, Typical survivable MA build. Thundering Kicks is your main filler and leveling attack. Inex Tides is your main close up AoE, and Burning Chi fist is your main single target power. Fiery embrace cuz nuthing keeps Cap down, and Devastating strike or whatever as a ult or whatever you like to do when you play.

    Have fun!
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    ragadolfragadolf Posts: 95 Arc User
    Also, since you did mention HW or might as a possible build, here is my other honor build for Cap, using HW as a base.
    Minuteman (HW) B - Freeform (Any / Multiple)
    v3.43:35

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
    Level 9: Relentless (Str: 5, Rec: 5)
    Level 12: Physical Conditioning (Str: 5, Con: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Bodybuilder (Str: 5, End: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Bludgeon
    Level 1: Eruption (Rank 2, Magma Burst)
    Level 6: Enrage
    Level 8: Invulnerability (Rank 2, Rank 3)
    Level 11: Ricochet Throw (Rank 2, Microelectronic Controllers)
    Level 14: Pulverizer
    Level 17: Endorphin Rush (Rank 2, Rank 3)
    Level 20: Arc of Ruin (No Quarter, Wildfire)
    Level 23: Call To Battle (Intimidating Force, Work Up)
    Level 26: Annihilate (Rank 2, Scorching Blade)
    Level 29: Guard (Rank 2, Rank 3)
    Level 32: Decimate (Nailed to the Ground)
    Level 35: Resurgence (Rank 2)
    Level 38: Aggressor
    Adv. Points: 36/36

    Travel Powers
    Level 6: Athletics
    Level 35: Superjump

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Overpower (3/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (3/3)
    Warden: The Best Defense (2/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Strength Mastery (1/1)

    Devices

    You can use CLeave to lvl or stick with Eruption, Only issue is it has a cooldown, not good for early lvls.
    I run him as a hybrid melee DPS, but you could tweak him into a real tank I think.(?)
    Some think Endorphin rush should be swapped for Conviction, I dont disagree,
    Annihilate is your main single target attack,
    Arc of ruin for AoE,
    Use ER (Conviction) and Call to battle as often as you need or soon as it comes off CD.

    Good luck
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    flowcytoflowcyto Posts: 12,742 Arc User
    edited September 2020
    ragadolf wrote: »
    Wow, I get to be the first to try and help someone in a thread! :)

    Well here is a build I'm using for my 'Cap Honor' build cobbled together from several threads in this forum about that. (...)
    The builds are pretty good, though if I may offer some feedback on them: that first build may have some energy issues using BCF heavily w/ FotTempest (which can work for any set, but is a bit RNG-based). I'd prob add a Dragon attack w/ Rush on it at least, to help w/ energy (or maybe get LS's Power Conversion). I'd also prob skip on getting Elusive Monk on Parry, due to the base dmg penalty. Ricochet Throw is also best paired w/ NW as the passive for Sneak, but I guess you can go without that interaction if stealth isn't thematic enough. You'd also prob want to get The Best Defense in Warden spec for it. The 2nd build is alright for a HW focus, though RThrow can't proc Enrage or Pulv, but I suppose that's okay as long as you aren't using that attack very often.

    Here's an example build that goes w/ Might, but doesn't do the usual Haymaker-focused stuff and uses some Unarmed attacks instead. Hopefully it fits the theme well enough:

    (Unnamed Build) - Freeform (Melee Damage)
    v3.43:35

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
    Level 9: Relentless (Str: 5, Rec: 5)
    Level 12: Amazing Stamina (Rec: 5, End: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Physical Conditioning (Str: 5, Con: 5)
    Level 21: Bodybuilder (Str: 5, End: 5)

    Powers
    Level 1: Boomerang Toss
    Level 1: Defensive Combo (Rank 2, Rank 3, Pummel)
    Level 6: Enrage
    Level 8: Way of the Warrior (Rank 2, Rank 3)
    Level 11: Pulverizer
    Level 14: Demolish (Below the Belt)
    Level 17: Endorphin Rush (Rank 2, Rank 3)
    Level 20: Dragon Uppercut (Rank 2, Rank 3)
    Level 23: Inexorable Tides (Rank 2, Flowing Strikes)
    Level 26: Resurgence (Rank 2)
    Level 29: Mighty Leap (Nailed to the Ground)
    Level 32: Particle Smash (Null Value)
    Level 35: Retaliation (Rank 2)
    Level 38:
    Adv. Points: 31/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (1/3)
    Strength: Overpower (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Brawler: The Glory of Battle (1/3)
    Brawler: Penetrating Strikes (2/2)
    Brawler: Ruthless (2/2)
    Brawler: Setup (2/2)
    Brawler: Flanking (3/3)
    Mastery: Strength Mastery (1/1)

    Can use either Conviction or ERush here (or maybe both, if you want). The last power can also be w/e ya want.

    The main single-target rotation is to use Demolish to put up its debuff, and then alternate between Defense Combo and charged DU, while using Inex Tides to quickly refresh Demolish. You could get more dps by just spamming DU (assuming energy is fine), but I figured it'd look more thematic to weave in Defensive Combo regularly, since it has a nice 'heroic brawler' look to it. You can also use Defense Combo and Inex Tides as basic melee AoEs, and I figured Particle Smash was a fitting cd to add in for the look. Gears mostly for Str, w/ some Con and Rec.

    Can also take a Hybrid-dps approach w/ R3 Invuln as the passive if you want, and/or go with a dual passive setup if you want to swap between a defensive focus and a dps focus.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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    ragadolfragadolf Posts: 95 Arc User
    @Flow, Thx as always for your feedback,
    I'm a little confused, I thought that ANYthing that knocked could trigger Enrage or Pulv?
    I may be getting my Ricochet throw confused with Throwing blades, but I know that ONE of them does a knockdown?
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    flowcytoflowcyto Posts: 12,742 Arc User
    edited September 2020
    Well, the energy builder (Boomerang Toss) can randomly KB, but neither Ricochet Throw nor Throwing Blades can. Since Boomerang Toss is the just an energy builder, it's not much of a factor there, either way.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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