Is it just me, or is the regeneration passive heal really unimpressive. I'm in purple secondaries and blue primaries with R5s, but i'd still expect more than the tooltip's claimed 592hp per 3s, especially since it doesn't benefit from presence or (afaict) concentration.
Am I missing something? Is the tooltip lying about how much healing it does? I hope I'm missing something, since this character only hit 40 last week. I've got both the moonstruck regen advantage and resurgence - can't seem to find other powers with any direct interaction.
Comparison:
Endorphin Rush is over 300hp per
2s, base, with my current con and rec, and with concentration it gets up to over 500hp per 2s, which is more hp/s than regen...
Even R1 Moonstruck is 110hp per sec for me, which is more than half as much as regen.
Current build:
https://aesica.net/co/herocreator.htm?v=35&n=&d=16370DhPOY37063000N000D204N903NB00NG0JNM0KNL0WNP0bNK03DF03JN031O045I00NF000mys0tak2LvS10000000000&e=
Other things I'm looking at changing:
-Howl as AoE challenge doesn't really work well, probably have to choose the spinning chain thing, but i wanted to try it, since the chain isn't really in theme.
-Concentration doesn't seem to do anything for regeneration, so that probably should change to something else, even though it does benefit Endorphin Rush and Moonstruck. Also, probably can't take enough Rec to scale it well and still have enough hp. Not sure what I use instead, since nothing stacks with Con. IDF i guess?
-Maybe go with Eviscerate instead of Massacre to turn bleed -> open wound and get the better thrash heal. Would free up some advantage points for elsewhere.
-Try to find room for a lunge? (hah)
-Might ditch Pre-primary, but the secondary SS increasing defense and crit is kinda nice. Need to evaluate alternatives, it might still be the best option.
Comments
Regen's heal value will increase as you improve upon your actual stated superstats. I think one of my Regen characters has over 600 hps. Heal bonuses from gear, specs or powers do not affect it.
Regeneration as a Defensive Passive is great for leveling but requires a bit of a boost. It's not the worst but its not always competitive with LR/Defiance/Invuln.
You'll benefit from going STR/CON/REC and stacking for defense for a start.
Regeneration does increase its healing when you take damage, it heals in excess of the stated value on tooltip but unfortunately this also means the damage resistance it has scales down quite quickly.
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Epic Stronghold
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- Be safe and have fun, champs - for science!
Epic Stronghold
Block timing explained
That's... kind of awful. Well, i guess Str it is, since i do have a lot more Con.
Still doesn't give me enough Str to really make aspect of the bestial very good. Think i'm going to stick with compassion, it's almost as much damage, and does boost endorphin and moonstruck. (Admittedly, without hte Pre PSS, moonstruck's heal is significantly worse, but endorphin rush is the bigger deal anyway).
As far as Pres_Rec vs. Str for the toggle/forms- if Con is still your main stat, then there shouldn't be much of a difference between the amount of Pres_Rec you'd allocate to Compassion vs. the amount of Str you'd allocate to something like AotB (assuming you don't need to gear for more in the other stats for one vs. the other).
- Be safe and have fun, champs - for science!
Need to gear some rec for my eu, don't need to gear any str. (Compassion was scaling on Rec before, so losing Pre PSS doesn't do anything to that).
- Be safe and have fun, champs - for science!
I didn't specifically check it for energy issues, but if I'm getting almost the same damage out of compassion with my current Rec (it's ~1% less per stack), more reliably trigger it, and it also benefits every heal that isn't regeneration (which there are 4 of), I've got several reasons to stick with compassion.
(non-regen heals: endorphin, moonstruck, thrash, and work up - dropped howl for tear down to have the lunge, which also freed up several advantage points)
- Be safe and have fun, champs - for science!
They aren't going to be similar values though. Str isn't getting any gear whatsoever. Rec needs to get some gear because the eu needs to generate enough energy to cover most power uses. (I may need to gear a small amount of endurance, too, because the way supernatural power works, it needs pretty much every power to cost less than 15% of my total energy, at least to initiate, or stalls will be possible. A single R5 (con or rec)/end in secondary gear is probably sufficient). All other stats from gear go to con. It ends up being something like ~100 Str, ~200 Rec, and given that compassion is half boost to damage, that it comes out about the same as AotB feels right.
Compassion stacks super-easily with endorphin rush or moonstruck, so long as I'm taking damage.
I imagine any threat issues that arise will be solved with confront mods. (Probably only during cosmics, assuming I even want to be the MT for that).
But again, even if it does end up being okay w/ the Str-based setup, the Compassion setup is also fine if you value the bonus healing more and as long as threat isn't an issue w/ it. I guess the threat aspect is just something you'll just have to observe in practice.
- Be safe and have fun, champs - for science!