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Building my "Main"

adamnovaadamnova Posts: 14 Arc User
I'm looking for my "main" character. I've made it to 40 several times and just get completely stuck. I find myself pretty useless as soon as I start new content. I've heard of builds that are essentially un-killable. I'm looking for something that can kill/solo just about anything. Let's assume unlimited resources, all possible powers unlocked, ultimate gear, etc. (It's not all unlocked, but first thing's first.) Also, please excuse anything that looks weird, first time to post.

I've put in all the tricks I've found in the forums on several characters and nothing has proven to be as tough as I had hoped. Below is my next best guess. Any specifics on how to gear would be a huge help.

For the build below: I often run a multiboxing setup. (Pocket team on autofollow, the biggest thing about all that is I tend to need 100 ft powers to grab aggro from around them.) However, I want to be able to function with other real humans as well.

Finally, the only thing I really care about is functionality. If I have to shoot radioactive rabbits from a rubber band gun, bring it on.

Aaaaaaaaaaaaaannnnnnnnnnnnddddddd go:

(Unnamed Build) - Freeform (Tank)
v3.43:35

Super Stats
Level 6: Constitution (Primary)
Level 10: Presence (Secondary)
Level 15: Recovery (Secondary)

Talents
Level 1: The Tenebrous (Con: 8, Ego: 10, Pre: 10, Rec: 10)
Level 6: Survival Training (Dex: 3, Con: 3, Pre: 3, Rec: 2, End: 2)
Level 9: Jack of All Trades (Str: 2, Dex: 2, Con: 2, Int: 2, Ego: 2, Pre: 2, Rec: 2, End: 2)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Shrug It Off (Con: 5, Pre: 5)
Level 18: Lasting Impression (Pre: 5, Rec: 5)
Level 21: Enduring (Con: 8)

Powers
Level 1: Shadow Bolt
Level 1: Ebon Void (Rank 2, Voracious Darkness)
Level 6: Shadow Manifestation
Level 8: Lifedrain (Rank 2, Rank 3, Challenge!)
Level 11: Overdrive
Level 14: Telekinetic Eruption (Enhanced Form)
Level 17: Invulnerability (Rank 2, Rank 3)
Level 20: Support Drones (Rank 2, Rank 3)
Level 23: Circle of Primal Dominion
Level 26: Shade Storm (Rank 2, Void Feast, Challenge!)
Level 29: Lance Rain (Rank 2, Rank 3, Challenge!)
Level 32: Telekinetic Assault (Rank 2, Rank 3, Challenge!)
Level 35: Unbreakable
Level 38: Rebirth
Adv. Points: 36/36

Travel Powers
Level 6: Power Flight (Rank 2)
Level 35: Scorching Athletics

Specializations
Constitution: Unyielding (2/2)
Constitution: Tough (1/3)
Constitution: Resilient (2/2)
Constitution: Quick Healing (3/3)
Constitution: Armored (2/2)
Protector: Fortified Gear (3/3)
Protector: Unrelenting (2/2)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Resolute (1/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Constitution Mastery (1/1)

Devices
Slot 1: Inborn Tenacity
Slot 2: Void Possession
Slot 3: Heroic Resonance
Slot 4: Asclepial Serum
Slot 5: Primus Spark Shield


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Comments

  • flowcytoflowcyto Posts: 12,740 Arc User
    edited July 2020
    Not sure what all of that text is at the end of your post, but I'd be down for a power that shoots radioactive rabbits.

    Anyways, there's many ways to make a sturdy solo'er build that can still do a lot of group content. For the powersets, Darkness is a good one for self-healing, though Lifedrain is pretty low dmg (similar to Life Essence w/ adv in Infernal SN, or Mind Drain in Telepathy). Another pretty good ranged set for survival is Munitions, actually, since it can stack Furious (for Willpower) and has the dmg shield adv on Bullet Hail or SMG (it's like a ranged version of DB's EotS). Telepathy can also provide some decent healing (and CC). For melee, I'd say that TK blades are strong, due to Siphoning Strikes on the combo and the dmg shield adv on EBFrenzy, though Might w/ Defensive Combo is also good there, Unarmed is good for dodge-based builds using BCR/RR, DB or SB have EotS_Crimson Bloom, and Bestial SN has Bite and/or Thrash.

    I may start w/ something like Infernal and DE, though, cause you get innate self-healing on DE (and DE is a pretty good dmg power, at base), and Supernatural Power makes energy management easy. The main issue there is that you'd mostly want to stay w/in the SN framework, but there's still some good options in there. Here's one example build for a self-healing DE tank:

    (Unnamed Build) - Freeform (Any / Multiple)
    v3.43:35

    Super Stats
    Level 6: Constitution (Primary)
    Level 10: Presence (Secondary)
    Level 15: Endurance (Secondary)

    Talents
    Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
    Level 6: Amazing Stamina (Rec: 5, End: 5)
    Level 9: Prodigy (Pre: 5, End: 5)
    Level 12: Lasting Impression (Pre: 5, Rec: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Shrug It Off (Con: 5, Pre: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Infernal Bolts
    Level 1: Devour Essence (Rank 2, Phlebotomist, Challenge!)
    Level 6: Supernatural Power
    Level 8: Compassion
    Level 11: Invulnerability (Rank 2, Rank 3)
    Level 14: Venomous Breath (Rank 2, Paralytic Bile, Challenge!)
    Level 17: Will-o'-the-Wisp (Guide, Ghost Fire)
    Level 20: Resurgence (Rank 2)
    Level 23: Infernal Blast (Challenge!)
    Level 26: Curse (Covet)
    Level 29: Absorb Heat (Rank 2, Rank 3)
    Level 32: Pounce (Furious Rush)
    Level 35: Ebon Void (Rank 2, Voracious Darkness)
    Level 38: Fiery Embrace
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Constitution: Unyielding (1/2)
    Constitution: Fuel My Fire (3/3)
    Constitution: Resilient (2/2)
    Constitution: Adrenaline Rush (2/2)
    Constitution: Armored (2/2)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Sentinel: Eternal Spring (2/2)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (3/3)
    Sentinel: Wither (2/2)
    Mastery: Sentinel Mastery (1/1)

    Has lots different self-healing options available: Absorb Heat, DE, Sent Mastery (from stunning mobs w/ Curse and/or Venom Breath), Resurgence, Furious, Sent Aura, and Mend. I kept a blast in there if you still wanted a 100ft spam-able attack to tag things with, otherwise I normally wouldn't include it in a build like this (Ascension w/ Judgement adv could be good to add, if you had the room for it). Gears mostly for Con, w/ some Pres and Rec/End (for smoother energy).

    You could also take other SS setup- like CON/Rec/Dex (focusing on Rec, since Compassion can scale w/ it instead), or STR/Con/Pres_Rec (if using something like Compassion) with 3/3 in Juggernaut. You could also consider Protector or Sentry specs (instead of Warden).

    But again, this build is only one option of many. Hope you find success, regardless.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • adamnovaadamnova Posts: 14 Arc User
    Many thanks for the comments! I notice that you dumped most of my survival gimmicks. Poor synergy?

    Apologies for the text blob. It's the code block to export the build from HeroCreator. Thought it might be useful.
  • flowcytoflowcyto Posts: 12,740 Arc User
    edited July 2020
    Yea, you don't really need that long code when exporting. The build is posted here and people can click the title text for the build's link anyways.

    As for survival tools: well, I gave you tons of self-healing options (and some extra CC) in my build. I chose to give you Resurgence over Unbreakable, since it's generally a stronger AD, but Unbreakable is still alright for solo. For tanks, generally the best mitigation AD is R3 Masterful Dodge, while Indestructible is more suited to low-defense builds; Resurgence is a very strong healing cooldown, regardless, but it's also technically not a mitigation cd. So it can also kinda depend on what you want from the big tank cd.

    As for the rest- CoPD is okay, but requires you to cast and stay in it, so it's not always going to be that convenient. The adv on TK Eruption is also fine if you want to add a bit more mitigation, but it's also not that much in of itself. The Support Drones can help you heal passively, but they also can be destroyed pretty easily and have an AI of their own (and increase your energy costs a bit).

    In truth, there's far too many extra heals and survival tools that you could add to any build (assuming you can sample from any powerset)- the main issue is that you'll simply run out of power slots for all of them pretty quickly. So you just have to chose which among them will be the most useful to your play-style, and that's not necc going to be the same for every player or for every content.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • adamnovaadamnova Posts: 14 Arc User
    Flow! So very helpful! Thank you! Digging into the build you suggested showed me a lot about stacking the synergy in a better way and highlights many of the reasons that I wasn't effective after 40. Enlightening!
  • flowcytoflowcyto Posts: 12,740 Arc User
    I'm glad you found it helpful. Have fun out there 8)
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • adamnovaadamnova Posts: 14 Arc User
    I got to do a little testing and he's pretty dang tough! Flow, you absolutely gave me what I asked for! The health bar never really moved. I tried to build up some better gear, I had been on heirlooms, my equilibrium is much better, maybe good enough from now on. I bought the next level of gear in the Q store (I forget what its called), and supplemented with 3 armadillo secondaries.

    2 unexpected developments:

    I can't hold/grab aggro in a real team. I have one rank 5 confront in the gear. It was the only place I had available. I have a second one in the bank but didn't have a slot for it. I'm guessing I need to rank them way up and find a spot for the second one?

    and

    My damage is way lower than I thought. I know tanks aren't there for the DPS role but that caught me off guard. Is that just the price of being so tough?

  • flowcytoflowcyto Posts: 12,740 Arc User
    edited August 2020
    Yup, there's always gonna be trade-offs to pursing more defensive stats and setups, and base dps (and thus also threat gen) is usually the first thing to be hit by that. There's many ways to boost dps/threat, ofc, so it'll just depend on how far you are willing to go w/ it.

    I am curious, though, if you're having issues stacking your form/toggle in combat? If it's staying at low stacks, for whatever reason (that can unfortunately happen w/ Compassion) then that can greatly hamper your dmg. A more drastic change is to use something like FotTempest as the toggle/form instead, and switch from Pres SS to Dex SS. This will lower your base healing a good deal, ofc, but will boost your dmg and crit heal rate. A less drastic change is switching End SS for Dex SS here, for a bit of a boost to crit rate, though this assumes that you won't have energy problems (which you may if you make that switch). Taking R3 in DE (instead of the Phleb adv) will also boost its dps a good bit, but lower its potential healing some. You could also add in an Ultimate that has a 1-pt threat adv, as it can give a large boost to threat when it's up. As another option, Active Offenses aren't usually great for dps, but for tanks w/ low dmg bonuses they can have more of an impact overall. Ofc, adding a new power also means that you have to drop a current one, so it's just up to you.

    One small change you could make that could help for holding boss aggro is using an adv point to get Challenge on Absorb Heat, as it can apply the 2ndary form of Challenge on your target, since it's a pbAoE (w/ DE putting up the primary form of Challenge). As you may (or may not) know, Challenge has two different 'strengths' depending on whether it's the primary or 2ndary targets being hit (single-target attacks don't have 2ndary targets, so they can only put up the primary form of Challenge). Challenge of the same type doesn't stack, but you can easily stack both forms of it on the same target if you throw in a tapped pbAoE w/ Challenge, as pbAoE doens't flag any enemy hit as a primary target (the other general way is to tab to a different target and hit your intended target w/ an AoE that has Challenge, but this is obv less convenient and sometimes not possible).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • jaazaniah1jaazaniah1 Posts: 5,424 Arc User
    If you want to do more damage take a 2nd passive, like Pestilence, and switch to that build when you are up against easier foes.

    Pick up a Depleted Uranium Core (price was no object, right?)
    Useful Deices: Psionic Accelerator (for wide angle CC), Target Locked and something like Spark Shield
    JwLmWoa.png
    Perseus, Captain Arcane, Tectonic Knight, Pankration, Siberiad, Sekhmet, Black Seraph, Clockwork
    Project Attalus: Saving the world so you don't have to!
  • holloweaverholloweaver Posts: 582 Arc User
    adamnova wrote: »
    (...)

    My damage is way lower than I thought. I know tanks aren't there for the DPS role but that caught me off guard. Is that just the price of being so tough?

    Errr... no.
    The main source of threat for a tank is the damage output.
    Late game and after I've maxed my dps, then I can sacrifice some of my damages for a confront mod for easier aggro. But not the reverse way.
    Damage first then confront.

    Assuming you're still interested in a Darkness Tank build, here's what I'll suggest : Dark Tank.
    A few notes :
    -I'm not convinced either in your choice of devices and made some changes.
    -mobile or static, your choice : with only 2 powers with self-root (Shadow Blast, Soul Vortex) you can easily move around your targets or stand on your circle.
    The last power and AP can be whatever you want.

    Super Stats
    Level 6: Constitution (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Gunslinger (Dex: 10, Con: 10, Ego: 8, Rec: 10)
    Level 6: Acrobat (Dex: 5, Con: 5)
    Level 9: Quick Recovery (Con: 5, Rec: 5)
    Level 12: Impresario (Dex: 5, Rec: 5)
    Level 15: Survival Training (Dex: 3, Con: 3, Pre: 3, Rec: 2, End: 2)
    Level 18: Shooter (Dex: 5, Ego: 5)
    Level 21: Ascetic (Con: 5, Ego: 5)

    Powers
    Level 1: Shadow Bolt
    Level 1: Shadow Blast (Devoid)
    Level 6: Spirit Reverberation
    Level 8: Invulnerability (Rank 2, Rank 3)
    Level 11: Shadow Manifestation
    Level 14: Shadow Embrace (Rank 2, Draining Shadows, Challenge!)
    Level 17: Lifedrain (Rank 2, Vampiric Sympathy)
    Level 20: Soul Vortex (Rank 2, Rank 3, Challenge!)
    Level 23: Dimensional Collapse (Envelope in Darkness, Glimpse of the Abyss)
    Level 26: Circle of Primal Dominion (Rank 2)
    Level 29: Ebon Void (Rank 2, Rank 3)
    Level 32: Resurgence (Rank 2)
    Level 35: Ego Surge
    Level 38:
    Adv. Points: 33/36

    Travel Powers
    Level 6: Power Flight (Rank 2)
    Level 35: Scorching Athletics

    Specializations
    Constitution: Unyielding (2/2)
    Constitution: Tough (2/3)
    Constitution: Resilient (2/2)
    Constitution: Adrenaline Rush (2/2)
    Constitution: Armored (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Locus (2/2)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Overseer: Administer (3/3)
    Overseer: Ruthless (2/2)
    Overseer: Conservation (2/2)
    Overseer: Enhanced Gear (3/3)
    Mastery: Constitution Mastery (1/1)

    Devices
    Slot 1: Devouring Shadows
    Slot 2: Void Possession
    Slot 3: Target Locked
    Slot 4: Gadroon Force Tech
    Slot 5: Inborn Tenacity
  • adamnovaadamnova Posts: 14 Arc User
    Thanks for the input folks! Lots of items to discuss:

    I don't know how many times or how well compassion is actually stacking. I'll have to check that later. If it is performing poorly is there an established fix or do I just cut bait and try a different skill?

    I did indeed say "unlimited resources" or something along that line. To that end, I actually do have a depleted uranium core laying around on the shelf somewhere.... I never saw a huge difference when I used it before (completely different character) Also, I saw something about the veteran's might core the other night. I have one of those too, I think but didn't know what to do with that one either... guess I'm the games' most experienced noob. I'll try those again. All hints from the forum sages are most welcome!

    As far as the dark tank: it looks like your pushing for crit heals as the next layer of damage mitigation? Also, I've never used spirit reverb, I've heard it is fairly difficult to maintain energy. True? One of the big appeals of Flow's build was that supernatural power is so easy to use. I'm out of cash and respecs so I may have to wait quite a while to test this one.

    Challenge: if I understand correctly- then there is no point in having challenge in more that one of each of AoE and Single Target power, since they don't stack?

    A very minor issue: I understand now how Curse functions to stack the stun and trigger the Sentinel mastery heal. My gripe is stabbing a doll doesn't look very heroic. I'm wondering about Hex of Suffering with the Rune of Dismay advantage, or something else to make an AoE stun replacement. Thoughts?

    I intend to try out the suggested devices and see how they work.

    Dual passives......interesting. Being more versatile would be very fun as my main character, getting there will be quite the puzzle. I'm obviously a min\max type of gamer. I would have to be pretty high functioning in both areas to be happy. A riddle, wrapped inside an enigma....
  • flowcytoflowcyto Posts: 12,740 Arc User
    edited August 2020
    I don't know how many times or how well compassion is actually stacking. I'll have to check that later. If it is performing poorly is there an established fix or do I just cut bait and try a different skill?
    Unfortunately, Compassion still seems to have a bit of a threshold to heal before it counts a proc, and over-healing doesn't count, so to a degree being very tanky works against that. It could still stack fine for you, but it'll prob be easier to do that when you're taking moderate to heavy dmg. If you are in fact having issues w/ it, then you could maybe try subbing in a healing rune somewhere (like from Moonstruck, Pillar of Poz, or Expulse), as its ticks could help proc the toggle/form in the background, but you'd have to make room for it in the build.

    You could use another toggle/form instead, if you want. FotTempest is prob the easiest dps toggle to work w/ DE, though. You could maybe slot a bonus heal mod in your offensive gear to help make up for the loss of Compassion's bonus then, and you'd have to gear Dex instead of Pres, but it's up to you if you want to make that more drastic change.
    As far as the dark tank: it looks like your pushing for crit heals as the next layer of damage mitigation? Also, I've never used spirit reverb, I've heard it is fairly difficult to maintain energy. True? One of the big appeals of Flow's build was that supernatural power is so easy to use. I'm out of cash and respecs so I may have to wait quite a while to test this one.
    Spirit Reverb is fine, as long as you have Rec SS'd to get some decent return out of it (Rec will also help boost your starter energy). A Darkness tank is also capable of much self-healing, as are a few other sets, so that can be good too. You can also test different stuff on the Public Test Server (PTS) w/o it impacting your resources on Live, if you have access to it and have the will to do so:
    https://www.arcgames.com/en/forums/championsonline/#/discussion/239743/pts-opt-in-and-character-copy
    I did indeed say "unlimited resources" or something along that line. To that end, I actually do have a depleted uranium core laying around on the shelf somewhere.... I never saw a huge difference when I used it before (completely different character) Also, I saw something about the veteran's might core the other night. I have one of those too, I think but didn't know what to do with that one either... guess I'm the games' most experienced noob. I'll try those again. All hints from the forum sages are most welcome!
    The DUC mod functions by lowering your target's resistance to your attacks by 15%. It can't take resistances below 0%, but most mobs outside of weaker trash have at least some base resistance, such that it can be an effective ~15% dmg boost on most significant targets. So it can be good for dmg/threat, though it's usually saved for optimizing dps builds. It's your choice if you want to give it to this character or not.

    I think the Vet's might core is the one that boosts secondary SS's by a minor amount? If so, I prob would pass on it here.
    Challenge: if I understand correctly- then there is no point in having challenge in more that one of each of AoE and Single Target power, since they don't stack?
    Generally, yes. I was just pointing out how using a pbAoE can allow you to stack both versions of Challenge on the same target, and w/o having to hit a different target for it to work. I prob would move Challenge from the blast into Absorb Heat for it, assuming you're only using the blast for an initial ranged pull.
    A very minor issue: I understand now how Curse functions to stack the stun and trigger the Sentinel mastery heal. My gripe is stabbing a doll doesn't look very heroic. I'm wondering about Hex of Suffering with the Rune of Dismay advantage, or something else to make an AoE stun replacement. Thoughts?
    Yeah, you can get a diff stun source. I just picked Curse cause it's in SN to work w/ the EU, and it's an instant AoE. You can already stun w/ Venom Breath vs. trash, so you'd mainly want a quick stun for when you're using DE. Even a simple melee stun (like Bestial's Feint) can be fine.
    Dual passives......interesting. Being more versatile would be very fun as my main character, getting there will be quite the puzzle. I'm obviously a min\max type of gamer. I would have to be pretty high functioning in both areas to be happy. A riddle, wrapped inside an enigma....
    Although a dual passive setup can be good if you tire of tanking things on the same toon, you'd be drawing high aggro as a dps w/ the threat advs, so its uses would be a bit more limited than usual. Can be worth a shot, though, if you want to test it out.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • holloweaverholloweaver Posts: 582 Arc User
    edited August 2020
    adamnova wrote: »
    (...)

    As far as the dark tank: it looks like your pushing for crit heals as the next layer of damage mitigation? Also, I've never used spirit reverb, I've heard it is fairly difficult to maintain energy. True? One of the big appeals of Flow's build was that supernatural power is so easy to use. I'm out of cash and respecs so I may have to wait quite a while to test this one.
    (...)
    As well as crit heals for more threat.
    A full charge of Shadow Blast guarantees to apply Fear for Spirit Reverb and you'll full charge SB for the Devoid debuff anyway.
    N.B. : in the suggested devices, there's Devouring Shadows and Void Possession so no, it shouldn't be that hard to proc Fear and Spirit Reverb.
    adamnova wrote: »
    (...)

    Challenge: if I understand correctly- then there is no point in having challenge in more that one of each of AoE and Single Target power, since they don't stack?
    (...)
    Yes they don't stack however if you read very carefully, you'll see it's possible to proc 2x challenges on target. You need 1 challenge on a non-targeting power (pbAoE) and 1 on targeting power (aoe, single target).
  • adamnovaadamnova Posts: 14 Arc User
    Wow, lots of great information again! I will need to hit up the PTS. This is going to take some serious tweaking and testing to get it fine tuned. It sounds like I'm on a solid path though. Challenge seems like it could be heavily tied to optimized power rotations to max out DPS and layer the advantage to greatest effect. A new puzzle! Super fun! Thanks so much!
  • adamnovaadamnova Posts: 14 Arc User
    I've been testing this one out for a while. The current version has some better gear, kills faster but not actually all that fast. He is pretty dang tough so far. I did my best to make it strictly accurate to what I'm actually running.

    The Sentinel Mastery is dang cool! Love it!


    Questions for anyone interested in offering comments:

    Dark Transfusion: works well but I wonder about sacrificing it for another attack. Or can I keep it and dump Spirit Reverb without crippling functionality?

    Telekinetic Assault: Works fine, but I find I don't use it. What should I replace it with?

    And just generally, how do I take him to the next level? Thanks folks!


    Super Stats
    Level 6: Constitution (Primary)
    Level 10: Presence (Secondary)
    Level 15: Endurance (Secondary)

    Talents
    Level 1: The Tenebrous (Con: 8, Ego: 10, Pre: 10, Rec: 10)
    Level 6: Boundless Reserves (Con: 5, End: 5)
    Level 9: Shrug It Off (Con: 5, Pre: 5)
    Level 12: Survival Training (Dex: 3, Con: 3, Pre: 3, Rec: 2, End: 2)
    Level 15: Prodigy (Pre: 5, End: 5)
    Level 18: Enduring (Con: 8)
    Level 21: Intimidating (Pre: 8)

    Powers
    Level 1: Shadow Bolt
    Level 1: Shadow Manifestation
    Level 6: Ebon Void (Rank 2, Rank 3)
    Level 8: Lifedrain (Rank 2, Rank 3, Challenge!)
    Level 11: Soul Vortex (Soul Drain, Fear Machine)
    Level 14: Dimensional Collapse (Glimpse of the Abyss, Lingering Darkness)
    Level 17: Summon Shadows
    Level 20: Telekinetic Barrage (Rank 2, Rank 3, Challenge!)
    Level 23: Telekinetic Assault (Rank 2, Rank 3)
    Level 26: Hex of Suffering (Rune of Dismay, Rune of Terror)
    Level 29: Invulnerability (Rank 2, Rank 3)
    Level 32: Dark Transfusion
    Level 35: Spirit Reverberation
    Level 38: Resurgence
    Adv. Points: 36/36

    Travel Powers
    Level 6: Power Flight (Rank 2, Rank 3)
    Level 35: Scorching Athletics

    Specializations
    Constitution: Unyielding (2/2)
    Constitution: Tough (3/3)
    Constitution: Resilient (2/2)
    Constitution: Quick Healing (1/3)
    Constitution: Armored (2/2)
    Sentinel: Eternal Spring (2/2)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (3/3)
    Sentinel: Wither (2/2)
    Sentry: Fortified Gear (3/3)
    Sentry: Sentry Aura (3/3)
    Sentry: Fortify (2/2)
    Sentry: Stalling Tactics (2/3)
    Mastery: Sentinel Mastery (1/1)

    Devices
    Slot 1: Psionic Accelerator
    Slot 5: Primus Spark Shield
  • flowcytoflowcyto Posts: 12,740 Arc User
    edited September 2020
    Here's how I may edit it, assuming you want to stay mostly w/in Darkness:

    (Unnamed Build) - Freeform (Tank)
    v3.43:35

    Super Stats
    Level 6: Constitution (Primary)
    Level 10: Presence (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
    Level 6: Lasting Impression (Pre: 5, Rec: 5)
    Level 9: Quick Recovery (Con: 5, Rec: 5)
    Level 12: Amazing Stamina (Rec: 5, End: 5)
    Level 15: Shrug It Off (Con: 5, Pre: 5)
    Level 18: Prodigy (Pre: 5, End: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Shadow Bolt
    Level 1: Shadow Blast (Psychotic Break, Devoid, Challenge!)
    Level 6: Fear Consumption
    Level 8: Invulnerability (Rank 2, Rank 3)
    Level 11: Shadow Embrace (Rank 2, Draining Shadows, Challenge!)
    Level 14: Spirit Reverberation
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Ebon Ruin (Rank 2, Nyctophobia)
    Level 23: Hex of Suffering (Rune of Dismay, Rune of Terror)
    Level 26: Resurgence (Rank 2)
    Level 29: Ebon Void (Rank 2)
    Level 32: Summon Shadows (Devouring Darkness)
    Level 35:
    Level 38:
    Adv. Points: 32/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Constitution: Unyielding (1/2)
    Constitution: Fuel My Fire (3/3)
    Constitution: Resilient (2/2)
    Constitution: Adrenaline Rush (2/2)
    Constitution: Armored (2/2)
    Sentinel: Eternal Spring (2/2)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (3/3)
    Sentinel: Wither (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Mastery: Sentinel Mastery (1/1)

    The last 2-3 powers can be w/e ya want.

    You prob don't need Dark Transfusion's extra energy here, and its penalties aren't that great for a tank anyways. If you want a bit more of a dps focus (though w/ less bonus healing), then you can switch the form/toggle from Fear Consumption to Shadow Manifestation, or use Mental Precision in TK and switch from Pres SS to Dex SS (since Mental Prec can also proc from Fear being a Mental State).

    Regardless, for Sent Mastery you can use Hex for the AoE stun, while SBlast can stun single-targets that are Feared. For single-target dps, you can use charged SBlast for Fear and Devoid, and use charged ERuin as the main heavy-hitter (maybe go for a 1x blast -> 2x ERuin rotation, but do w/e suits your energy levels). SEmbrace is the main AoE filler here, and it can also help heal you w/ its draining adv. The Shadows aren't that necessary for the build, but I kept them in case you wanted their healing adv and background dmg. Gears mostly for Con and Pres, w/ some Rec.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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