Hey, all. I'm back with another... experiment? Self-imposed challenge? I've been trying to make a build that uses Vindicator Mastery (and not
just the tree) because no one ever seems to, even though it means weird statting to take full advantage of it. I guess I'm just contrary that way.
I know it's not the easiest thing to mix melee and ranged powers effectively, but I took my best stab at with an ST/AOE split. I suppose I could also swap between melee/ranged roles in combat, but with the long-ish cooldown on that I'm not sure that it would be worth it.
Electricity/Might DPS - Freeform (Melee Damage)
v3.43:35
I also had an alternative version where I used Electrical Siphon instead of ERush for the self-heal. Not sure which would be better, given that this build doesn't have the greatest Negative Ion uptime:
Powers
Level 1:
Electric Bolt
Level 1:
Beatdown (Rank 2, Reckless Endangerment)
Level 6:
Enrage
Level 8:
Stormbringer (Rank 2, Rank 3)
Level 11:
Pulverizer
Level 14:
Ball Lightning (Rank 2, Triplicity)
Level 17:
Electrical Siphon (Rank 2, Rank 3)
Level 20:
Haymaker (Rank 2, Reckless Strikes)
Level 23:
Electric Shield (Rank 2, Rank 3)
Comments
(Unnamed Build) - Freeform (Melee Damage)
v3.43:35
Super Stats
Level 6: Strength (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Rockstar (Str: 10, Con: 10, Rec: 8, End: 10)
Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 9: Relentless (Str: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Bodybuilder (Str: 5, End: 5)
Level 18: Amazing Stamina (Rec: 5, End: 5)
Level 21: Physical Conditioning (Str: 5, Con: 5)
Powers
Level 1: Electric Bolt
Level 1: Beatdown (Rank 2, Reckless Endangerment)
Level 6: Enrage
Level 8: Stormbringer (Rank 2, Rank 3)
Level 11: Sparkstorm (Rank 2, Electric Personality)
Level 14: Pulverizer
Level 17: Electrical Siphon (Rank 2, Rank 3)
Level 20: Haymaker (Rank 2, Reckless Strikes)
Level 23: Ball Lightning (Rank 2, Triplicity)
Level 26: Resurgence (Rank 2)
Level 29: Lightning Strike
Level 32: Electric Shield (Rank 2)
Level 35:
Level 38:
Adv. Points: 29/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (1/3)
Strength: Overpower (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
The last few powers can be w/e ya want.
Keeps Sparkstorm's toggle and Ball Lit running in the background, while you can use Beatdown as a basic attack and cleave/AoE. Haymaker can be used for single-target dps, and Beatdown can apply/refresh Reckless for it. Gears mostly for Str, w/ some Con and Rec. Could also throw Demolish (w/ knock adv) in there, if you want it's debuff for longer fights.
- Be safe and have fun, champs - for science!
Ah, does it? That explains why no one uses it, then. Good to know.
I think I'll keep the ult and the self-rez and call it a day, then. Thanks for the help!
Regardless, hope you like the build 8)
- Be safe and have fun, champs - for science!
My Characters
Yeah, I was hoping it would be in a different damage layer or something because it's such weird statting to work around if you want to maximize it. Guess not!
Anyway, I'm reviving this because I decided to go in a different direction after playing around with the first build a bit. With all the lightning flying around, I was already halfway to being a Sith and I'm really bad at original characters, so screw it. I'm going Electricity/Laser Sword now. Unlimited power, etc.
Electricity/Laser Sword DPS - Freeform (Melee Damage)
v3.43:35
The skill layout is mostly the same, just with different Superstats and LS skills swapped in for Might. And on the subject of Masteries that provide diminishing returns, I decided to skip Dexterity and Warden in favor of Arbiter. I don't know that Arbiter Mastery plus Electrical Siphon will make a huge difference, but having mained a healer/OT all this time, I know I appreciate it when DPS provide a little group utility of their own.
Other than that, does it look OK?
EDIT: Screwed up the link. Should work now.
- Be safe and have fun, champs - for science!
Also, as a general note, you definitely want a combo that you like to use a lot, instead of one that you use as a starting point, so a Tank that wants to build threat with the combo might be interesting...
Just as an addition to the discussion (since it's a build thats very different from your initial desires):
Sword Arbiter - Freeform (Tank)
v3.43:35
Super Stats
Level 6: Constitution (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Protector (Str: 10, Dex: 10, Con: 10, Rec: 8)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 12: Survival Training (Dex: 3, Con: 3, Pre: 3, Rec: 2, End: 2)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Physical Conditioning (Str: 5, Con: 5)
Powers
Level 1: Reaper's Touch
Level 1: Reaper's Caress (Rank 2, Rank 3, Challenge!)
Level 6: Cut Down (Delayed Attack)
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Deflect (Rank 2)
Level 14: Form of the Swordsman
Level 17: Dragon's Bite (Cull the Weak, Dragon Rush)
Level 20: Endorphin Rush (Rank 2, Rank 3)
Level 23: Swift Strike
Level 26: Intensity
Level 29: Unbreakable (Unchained)
Level 32: Reaper's Embrace (Rank 2, Rank 3, Challenge!)
Level 35: Whirling Dragon Strike (Rank 2, Rank 3, Commanding Presence)
Level 38: Steadfast
Adv. Points: 36/36
Travel Powers
Level 6: Acrobatics (Rank 2, Rank 3)
Level 35: Flight
Specializations
Constitution: Fuel My Fire (2/3)
Constitution: Tough (3/3)
Constitution: Deflection (1/3)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Arbiter: Enforcer (3/3)
Arbiter: Ruthless (2/2)
Arbiter: Rend (2/2)
Arbiter: Concussion (3/3)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Resolute (3/3)
Mastery: Arbiter Mastery (1/1)
Devices
My Characters
Yeah, it's a little bit of trying something I don't normally use, but also because I didn't think Sentinel was a good pick in a single passive DPS build that has only one healing power. I also spend most of my time lately playing Alerts (i.e., AoE spam to the boss), which is the playstyle I had in mind when designing this. I don't like bringing my oddball builds into harder content.
I'll try it out Ionic Reverb later today. You're probably right about it working out better overall. Also, I guess it's a good thing I have a hover disk. Can't really imagine a Sith with standard flight or a jetpack/jet boots.
Yea that's a good point too. It's prob going a bit too off-topic now, but it may be fun to try a Tank build w/ Arbiter Mastery. Maybe I'd use TKicks, cause it's one of the fastest combos, and then one could take adv of the dodge buff w/ something like BCR/RR + Gifts. As an example:
(Unnamed Build) - Freeform (Tank)
v3.43:35
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Dexterity (Secondary)
Talents
Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Impresario (Dex: 5, Rec: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Martial Focus (Str: 5, Dex: 5)
Level 21: Physical Conditioning (Str: 5, Con: 5)
Powers
Level 1: Boomerang Toss
Level 1: Thundering Kicks (Rank 2, Rank 3, Challenge!)
Level 6: Lightning Reflexes (Rank 2, Rank 3)
Level 8: Form of the Master
Level 11: Steadfast
Level 14: Bountiful Chi Resurgence (Resurgent Reiki, Gifts of the Storm)
Level 17: Dragon Kick (Dragon Rush)
Level 20: Shuriken Storm (Rank 2, Floating Butterfly, Challenge!)
Level 23: Resurgence (Rank 2)
Level 26: Iron Chain (Demolition, Rampant, Challenge!)
Level 29: Smoke Bomb Lunge
Level 32: Parry (Rank 2, Rank 3)
Level 35: Aggressor
Level 38: Devastating Strike (Commanding Presence)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Defensive Expertise (3/3)
Arbiter: Enforcer (3/3)
Arbiter: Ruthless (2/2)
Arbiter: Rend (2/2)
Arbiter: Concussion (3/3)
Mastery: Arbiter Mastery (1/1)
For SS setups, CON/Dex/Rec_Str could also work fine here (w/ Aden Rush and Deflection or Armored), though it'd be less overall dps/threat. END/Con/Dex (w/ Hardened and Gear Util) could also prob be worked around.
Iron Chain can put up Demolish (and potentially Reckless) and still proc the Mastery, since it's a combo as well. As the build is heavily dodge-based, but w/o being 100% dodge, I prob wouldn't bring it to serious content (where you have to block more anyways, reducing the Mastery's relevance). But it should be fine for most Alert-level stuff.
- Be safe and have fun, champs - for science!
Anyway, what about something like this?
Martial Arts/Telekinesis Hybrid - Freeform (Any / Multiple)
v3.43:35
I prefer Int as the third SS because it doesn't diminish in tank role like Recovery/Endurance and I like the CD reduction when I'm running two ADs without Protector Mastery. I also went with Telekinesis because Ego Weaponry has the Siphoning Strikes adv, so I'm getting that heal in addition to Arbiter Mastery. The rotation would be something like:
AoE: tap Telekinetic Maelstrom (for Ego Leech stacks + Challenge) > Ego Blade Frenzy x1 (for Dependency) > spam Ego Weaponry
ST: tap Telekinetic Maelstrom > Ego Weaponry x3 > Ego Blade Annihilation
Martial Arts/Telekinesis Hybrid - Freeform (Tank)
v3.43:35
Super Stats
Level 6: Constitution (Primary)
Level 10: Dexterity (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Accurate (Dex: 5, End: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Kinetic Darts
Level 1: Ego Weaponry (Rank 2, Siphoning Strikes)
Level 6: Mental Discipline (Id Blades)
Level 8: Lightning Reflexes (Rank 2, Rank 3)
Level 11: Ego Blade Frenzy (Rank 2, Instill Doubt, Challenge!)
Level 14: Telekinetic Reverberation
Level 17: Bountiful Chi Resurgence (Resurgent Reiki, Gifts of the Storm)
Level 20: Ego Blade Annihilation (Rank 2, Mental Acuity, Challenge!)
Level 23: Masterful Dodge
Level 26: Telekinetic Maelstrom (Expansive Intellect, Challenge!)
Level 29: Ego Blade Dash
Level 32: Telekinetic Shield (Rank 2, Rank 3)
Level 35: Ego Surge (Nimble Mind)
Level 38: Ego Blade Pandemonium (Leave a Mark)
Adv. Points: 34/36
Travel Powers
Level 6: Hover Disk
Level 35: Acrobatics
Specializations
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Deflection (3/3)
Constitution: Adrenaline Rush (2/2)
Protector: Fortified Gear (3/3)
Protector: Unrelenting (1/2)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Defensive Expertise (2/3)
Arbiter: Enforcer (3/3)
Arbiter: Ruthless (2/2)
Arbiter: Rend (2/2)
Arbiter: Preservation (1/2)
Arbiter: Enhanced Gear (2/3)
Mastery: Arbiter Mastery (1/1)
Gears mostly for Con, w/ some Dex and Rec.
- Be safe and have fun, champs - for science!
Anyway, this looks better. Thanks!
- Be safe and have fun, champs - for science!