I havent ever really gotten to any end game content but i now plan too. What should i look for and to be doing with my hero as i come to the lvl 40 mark and how can i achieve the highest dps possible for a build? Currently im running my Munitions DPS build at lvl 38. I am trying to optimize him as much as possible to deal as much damage as possible and get him ready for endgame content, whatever that may be.
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Get some decent gear. Purple or blue in your secondary slots. And 3 slot gear in your primary slots, with level 5 mods in those slots. When gearing up as a dps, Focus on stacking up the stat that your form/toggle scales its damage on. For munitions this is ego (for concentration) or dexterity for chilled form or (the one I'm blanking on the name of). Get enough Rec in there to make everything run smoothly without having to use you energy builder.
At this point you should start running cosmics. Talk to Lt Irwin, he can even teleport you to those locations. Cosmics are a great source of GCR and SCR. Eventually you want to get some primary gear from the GCR vendor in the recognition building.
https://www.arcgames.com/en/forums/championsonline/#/discussion/1208228/endgame-dps-build-guide/p1
- Be safe and have fun, champs - for science!
What are QWZ Dailes?
https://www.arcgames.com/en/forums/championsonline/#/discussion/1213597/endgame-so-youre-level-40
- Be safe and have fun, champs - for science!
If you do want to go that route, I suggest taking SMG or Bullet hail w Rank2 and the "wall of bullets" advantages. The shield this provides really boosts a ranged munition toon's survivability by alot.
Some people take a bunch of attack powers, thinking they will get great use out of all of them. However, in the end, all you really need (and may end up using consistently) are one single target attack, one AoE and one power that buffs whatever damage the other two do (in the case of munitions that would be Burst Shot or Frag Grenade). You will, of course, have an energy builder, energy unlock, block, toggle form and passive that are relevant. You will want, probably 2-3 survival powers (e.g. a heal or two and a suitable active defense). Everything after those 10-11 powers are for flavor or to handle certain situations (like having a 2nd passive, for example). E.g. maybe an Ultimate, Active Offense, a crowd control power (e.g. a stun or knock) on-next-hit power, etc.
Here's an example of a dual passive muni build just to show what I mean:
Bullet Hail is there for its defensive adv. Imbue is an Active Offense, but it could be anything (on-next-hit, CC, lunge) that you find useful.
(Unnamed Build) - Freeform (Any / Multiple)
v3.43:35
Super Stats
Level 6: Ego (Primary)
Level 10: Constitution (Secondary)
Level 15: Dexterity (Secondary)
Talents
Level 1: The Gunslinger (Dex: 10, Con: 10, Ego: 8, Rec: 10)
Level 6: Shooter (Dex: 5, Ego: 5)
Level 9: Ascetic (Con: 5, Ego: 5)
Level 12: Acrobat (Dex: 5, Con: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Healthy Mind (Con: 5, Int: 5)
Powers
Level 1: Gunslinger
Level 1: Bullet Hail (Rank 2, Wall of Bullets)
Level 6: Concentration
Level 8: Killer Instinct
Level 11: Targeting Computer (Rank 2, Rank 3)
Level 14: Burst Shot
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Lead Tempest (Rank 2, Rank 3)
Level 23: Invulnerability (Rank 2, Rank 3)
Level 26: Two-Gun Mojo (Rank 2, Rank 3)
Level 29: Antagonize (Rank 2, Rank 3)
Level 32: Resurgence (Rank 2)
Level 35: Imbue
Level 38: Concussion Grenade (Stun Grenade)
Adv. Points: 35/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Ego Mastery (1/1)
Devices
Actually most dps builds are about 2-4 attack powers max and everything build on buffing the damage output of these powers. Buffs such as resistance debuff (named Armor Piercing in Munitions powerset), active offense, energy cost reduction, or even crowd controls (for safer grind).
As mentioned by other posters, it's not recommended to start with a high dps/low def character for your 1st endgame experience so you might consider @jaazaniah1 suggestion and try to build a dual passive (1 offensive and 1 defensive). But at least you should have a block R3 and an active defense.
On a personal feedback, I would say that endgame content is also about to loose some solo habits (do not engage before the tank like a Leeroy fanboy) and to know some ingame mechanics (don't shoot on Qwyjibo's hearts).
- Energy Builder
- Passive
- Form
- Primary ST DPS.
- Primary Area DPS.
- Energy Unlock.
- Powers to proc and/or refresh relevant debuffs and your energy unlock (could be one of the above, could be more than one power).
- An active defense is highly recommended. In current meta, this is resurgence.
- Anyone who's actually good at dps should have a threat wipe.
- Most builds have an ultimate.
That's 10+ of your 14 powers. The details of the remainder rarely matters a lot.Epic Stronghold
Block timing explained