I have played alot of champions in the past but ive only recently gotten my hands on a few freeform slots. I have always enjoyed the munitions powers so I tried to come up with a build using mostly those powers. I themed my build off of Serious Sam who is one of my favorite video game characters ever. I know i could have alot more weapons in the build but i also want to try to optimize him for endgame DPS.
I took some tips from the Endgame DPS Guide on the forums for building this. Would appreciate any tips to improve the build.
https://aesica.net/co/herocreator.htm?v=20&n=Ranged DEX advanced&d=123400000000000000000000000000000000000000000000000000000000000000000000000mc32MGB438W
Comments
v3.43:35
Super Stats
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Intelligence (Secondary)
Talents
Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6: Coordinated (Dex: 5, Int: 5)
Level 9: Healthy Mind (Con: 5, Int: 5)
Level 12: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 15: Negotiator (Int: 5, Rec: 5)
Level 18: Investigator (Int: 5, End: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Gunslinger
Level 1: Submachinegun Burst (Rank 2, Assault)
Level 6: Shotgun Blast (Breaching Round, Armor Piercing)
Level 8: Concentration (Rank 2, Rank 3)
Level 11: Killer Instinct
Level 14: Assault Rifle (Rank 2, Uncompromising)
Level 17: Targeting Computer (Rank 2, Rank 3)
Level 20: Conviction
Level 23: Lock N Load (Rank 2, Rank 3)
Level 26: Masterful Dodge
Level 29: Bountiful Chi Resurgence
Level 32: Energy Shield (Rank 2, Rank 3)
Level 35: Implosion Engine (Rank 2, Rank 3)
Level 38: Rocket (Rank 2, Red Hot Fury)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics
Level 35: Jet Pack
Specializations
Dexterity: Gear Utilization (3/3)
Dexterity: Brush It Off (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
Devices
Also, BCR/RR + MD is a good combo, but BCR still comes w/ a 10% base dmg penalty when used, and you didn't get the RR adv here anyways. You could just get R1-R2 Resurgence, drop BCR, and free up a power slot there. You also typically don't want to rank up your toggle/form (here, Concentration). Speaking of Conc- you may already know this, but keep in mind that your main stat here is still Int when using it, even w/ Dex PSS.
If you want to stay w/in 50ft with the SMG and Shotgun, you could get the Fear adv on Shotgun, and then get the 1-pt Boogeyman adv on SMG. Could also get R3 of SMG then, and just tap Shotgun to refresh the AP debuff (and Fear). Ofc, Frag Grenade is another option that you could throw in if playing w/in 50ft, and there are Mini Mines, Holdout Shot, or Trip Wire available if you want to add a small self-healing adv, or even the Sniper Rifle for upto 120ft-range dps. So, you do have different approaches you could take here- somewhat depending on what powers you want to have for the concept and your preferred playstyle w/ it.
- Be safe and have fun, champs - for science!
All good points. Thank you. I usually am close anyways so i dont mind having those changes to SMG and Shotgun. I would really love to have Gatling Gun in the build for theme so if i got rid of BCR, should i get rid of MD as well and just have the one active offense and one active defense? That would allow gatling gun to fit in the build and i could proc furious refresh and armor pierce from range if i needed too? Also should i change Concentration for Sharpshooter since my main stat is Dex?
As for including Gatling- it's just up to you if you want it or not. It's not necessary if playing mostly at long-range is not your main goal here, as ofc there's other ways to handle the AP debuff and Furious, but it can be nice for theme and/or the option.
edit: Oh, also, you can prob be fine w/ Conviction and Resurgence now. This is esp since Resurgence is quite strong w/ its added regen effect. LNL is a bit less important, since you have other ways of getting Furious, and most AOs aren't that strong for PvE dps builds atm anyways (they're better than nothing, if you have a spare power slot, but it's at a lower priority imo).
- Be safe and have fun, champs - for science!
v3.43:35
Super Stats
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Survival Training (Dex: 3, Con: 3, Pre: 3, Rec: 2, End: 2)
Level 15: Amazing Stamina (Rec: 5, End: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Gunslinger
Level 1: Submachinegun Burst (Rank 2, Rank 3, Boogeyman)
Level 6: Shotgun Blast (Mind the Uniform, Armor Piercing)
Level 8: Chilled Form
Level 11: Killer Instinct
Level 14: Targeting Computer (Rank 2, Rank 3)
Level 17: Rocket (Red Hot Fury)
Level 20: Assault Rifle (Rank 2, Uncompromising, Accelerated Metabolism)
Level 23: Conviction
Level 26: Lock N Load (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Energy Shield (Rank 2, Rank 3)
Level 35: Implosion Engine (Rank 2)
Level 38: Gatling Gun (Listen to Reason)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Jet Pack
Specializations
Dexterity: Gear Utilization (3/3)
Dexterity: Brush It Off (2/2)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
Made some changes. Hows this?
- Be safe and have fun, champs - for science!