Hi! I used the Wind DPS build for the base. Do I need to change anything? Thank you.
(Unnamed Build) - Freeform (Any / Multiple)
v3.43:35
Super Stats
Level 6: Intelligence (Primary)
Level 10: Endurance (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Cybernetic Warrior (Con: 10, Int: 10, Rec: 8, End: 10)
Level 6: Investigator (Int: 5, End: 5)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Electric Bolt
Level 1: Chain Lightning (Rank 2, Superconductor)
Level 6: Electric Shield (Rank 2, Rank 3)
Level 8: Stormbringer (Rank 2, Rank 3)
Level 11: Concentration
Level 14: Hurricane (Rank 2, Perfect Storm)
Level 17: Ionic Reverberation
Level 20: Electrical Siphon (Rank 2, Rank 3)
Level 23: Typhoon (Rank 2, Ionic Discharge)
Level 26: Ball Lightning (Rank 2, Triplicity)
Level 29: Whirlpool (Rank 2, Rank 3)
Level 32: Thundering Return
Level 35: Lock N Load
Level 38: Resurgence (Rank 2)
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Offensive Expertise (2/2)
Avenger: Preemptive Strike (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Intelligence Mastery (1/1)
0
Comments
Shadow Storm 1 - Freeform (Any / Multiple)
v3.43:35
Super Stats
Level 6: Endurance (Primary)
Level 10: Recovery (Secondary)
Level 15: Dexterity (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Amazing Stamina (Rec: 5, End: 5)
Level 12: Accurate (Dex: 5, End: 5)
Level 15: Shooter (Dex: 5, Ego: 5)
Level 18: Worldly (Ego: 5, Rec: 5)
Level 21: Daredevil (Ego: 5, End: 5)
Powers
Level 1: Wind Lash
Level 1: Stormbringer (Rank 2, Rank 3)
Level 6: Hurricane (Rank 2, Rank 3)
Level 8: Wind Reverberation
Level 11: Power Source
Level 14: Neuroelectric Pulse (Recharge)
Level 17: Sparkstorm (Rank 2, Electric Personality)
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Typhoon (Rank 2, Rank 3, Cold Front)
Level 26: Ball Lightning (Triplicity)
Level 29: Resurgence (Rank 2)
Level 32: Wind Barrier (Rank 2)
Level 35: Imbue
Level 38: Whirlpool (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Tornado Flight
Specializations
Endurance: Readiness (3/3)
Endurance: Withstand (2/2)
Endurance: Outburst (3/3)
Endurance: Hardened (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Modified Gear (2/2)
Vindicator: Mass Destruction (3/3)
Mastery: Endurance Mastery (1/1)
Devices
I would like to know Flowcyto's opinion
(Unnamed Build) - Freeform (Ranged Damage)
v3.43:35
Super Stats
Level 6: Intelligence (Primary)
Level 10: Endurance (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Scourge (Con: 10, Ego: 10, Rec: 10, End: 8)
Level 6: Worldly (Ego: 5, Rec: 5)
Level 9: Daredevil (Ego: 5, End: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Ascetic (Con: 5, Ego: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Wind Lash
Level 1: Chain Lightning (Superconductor)
Level 6: Stormbringer (Rank 2, Rank 3)
Level 8: Concentration
Level 11: Hurricane (Rank 2, Perfect Storm)
Level 14: Ionic Reverberation
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Ball Lightning (Triplicity, Supercharged)
Level 23: Lightning Arc (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2)
Level 29: Typhoon (Rank 2, Rank 3, Ionic Discharge)
Level 32: Wind Barrier (Rank 2)
Level 35:
Level 38: Whirlpool (Rank 2)
Adv. Points: 33/36
Travel Powers
Level 6:
Level 35:
Specializations
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Intelligence Mastery (1/1)
The open power slot can be used for w/e ya like.
Typhoon can be used for long-ranged AoE and opener attacks, while Hurricane can be used for easy close-up AoE. For single-targets, Chain Lit and Ball Lit can debuff for NI and Superconductor, and then you use LArc as the main filler attack, while keeping Ball Lit up. Ball Lit can help fuel you via Ionic Reverb, in any case. Gears mostly for Int, w/ some Con and End (or Dex).
Other stat setups could work here too, ofc, depending on the form/toggle chosen; I just stuck w/ Int and Concentration here cause you had them in your original build.
- Be safe and have fun, champs - for science!
what about an electric siphon? do you think conviction is better than this skill? when you are in a crowd of minions, this skill is much better.
I just want to find an alternative. I'm tired of useless +1000hp
and what build would you create if you had to combine cold, wind, and electricity?
- Be safe and have fun, champs - for science!
what build would you create if you had to combine cold, wind, and electricity? or at least 2 out of 3
admittedly, you have more exp, and I would appreciate using your build as the basis for creating my own
There's many diff workable combos of powers that you could use between the three sets, so in that case I'd prob recommend taking the approach of isolating any specific powers or attacks that you'd want to use the most (either for theme or just out of personal interest), and then maybe building around those.
- Be safe and have fun, champs - for science!
The issue is that generally you have a main single target power that is buffed by some utility power, but that utility power is specific. I.e. chain lightning will bolsters other Electric powers (e.g. Lightning Arc), but do nothing for Cold or Wind. Usually AoEs don't get the same major utility benefit so can come from some other power set. After you have your 2 main types of attack covered, what do you do? In my build I have Sparkstorm to provide a PBAoE. Adding in another major single target attack and utility power to buff it become redundant because you will likely end up only using one most of the time. E.g. you could add in Icicle Spear, but why, since you already have Lightning Arc? So, you could take something that is more situational. E.g. when soloing Arctic Beast or Ice Cage might sometimes be helpful. Trying to get powers from 3 sets to all be equally useful is just not that easy, probably one of them is going to have minor input and function mostly for theme.