Just looking for a second opinion on this before I move forward.
(Unnamed Build) - Freeform (Any / Multiple)
v3.43:35
Super Stats
Level 6:
Constitution (Primary)
Level 10:
Recovery (Secondary)
Level 15:
Dexterity (Secondary)Talents
Level 1:
The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6:
Impresario (Dex: 5, Rec: 5)
Level 9:
Quick Recovery (Con: 5, Rec: 5)
Level 12:
Acrobat (Dex: 5, Con: 5)
Level 15:
Accurate (Dex: 5, End: 5)
Level 18:
Boundless Reserves (Con: 5, End: 5)
Level 21:
Amazing Stamina (Rec: 5, End: 5)Powers
Level 1:
Kinetic Darts
Level 1:
Telekinetic Strike (Rank 2, Stressed Out)
Level 6:
Mental Precision
Level 8:
Invulnerability (Rank 2, Rank 3)
Level 11:
Telekinetic Reverberation
Level 14:
Telekinetic Burst (Rank 2, Sudden Impact, Challenge!)
Level 17:
Conviction (Rank 2, Rank 3)
Level 20:
Telekinetic Lance (Rank 2, Rank 3, Challenge!)
Level 23:
Telekinetic Shield (Rank 2, Rank 3)
Level 26:
Lance Rain (Egomaniacal)
Level 29:
Mental Impact (Rank 2, Rank 3, Leave a Mark)
Level 32:
Resurgence (Rank 2)
Level 35:
Fiery Embrace
Level 38:
Adv. Points:
35/36Travel Powers
Level 6:
Level 35:
Specializations
Constitution:
Unyielding (1/2)
Constitution:
Fuel My Fire (3/3)
Constitution:
Resilient (2/2)
Constitution:
Adrenaline Rush (2/2)
Constitution:
Armored (2/2)
Protector:
Fortified Gear (3/3)
Protector:
Beacon of Hope (1/3)
Protector:
Unrelenting (1/2)
Protector:
Bulwark (2/2)
Protector:
Defensive Expertise (3/3)
Vindicator:
Aggressive Stance (2/2)
Vindicator:
Merciless (3/3)
Vindicator:
Focused Strikes (3/3)
Vindicator:
Mass Destruction (2/3)
Mastery:
Constitution Mastery (1/1)Devices
Comments
- Be safe and have fun, champs - for science!
A few notes :
- Tough : TK powers are extremely expensive (90-100-120 energy...) and to get +6 energy every per second is not really going to help you that much, on top that you don't have Ego Form (which makes sense for your build but still). On the other hand, maxing your health matters more for a tank build, even more with Invuln so Tough is a better option.
- Overseer Tree : As a ranged tank with expensive TK powers, I would recommend Overseer for the cost reduction on ST powers from Conservation. It also offers a nice damage debuff with Impact.
- Guardian tree allows to buff both your tankiness (Fortified Gear) and your ranged damages (Find the Mark which can help to proc Adrenaline Rush).
- Fiery Embrace : no ! If you die as a tank, all your aggro is reset and you'll never catch up with your dps teammates.
- Lock'n'Load : an Active Offense is missing in your build and this one gives you both +damages and cost reduction.
I filled the 2 remaining slots with Mind Drain (why not a 2nd heal if you can afford it) and Miniaturize Drive (underrated damage debuff but really good).
Super Stats
Level 6: Constitution (Primary)
Level 10: Recovery (Secondary)
Level 15: Dexterity (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Acrobat (Dex: 5, Con: 5)
Level 15: Accurate (Dex: 5, End: 5)
Level 18: Boundless Reserves (Con: 5, End: 5)
Level 21: Amazing Stamina (Rec: 5, End: 5)
Powers
Level 1: Kinetic Darts
Level 1: Telekinetic Strike (Rank 2, Stressed Out)
Level 6: Mental Precision
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Telekinetic Reverberation
Level 14: Telekinetic Burst (Rank 2, Sudden Impact, Challenge!)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Telekinetic Lance (Rank 2, Rank 3, Challenge!)
Level 23: Telekinetic Shield (Rank 2, Rank 3)
Level 26: Lock N Load
Level 29: Mental Impact (Rank 2, Rank 3, Leave a Mark)
Level 32: Resurgence (Rank 2)
Level 35: Mind Drain (Rank 2)
Level 38: Miniaturization Drive
Adv. Points: 35/36
Travel Powers
Level 6:
Level 35:
Specializations
Constitution: Unyielding (1/2)
Constitution: Tough (3/3)
Constitution: Resilient (2/2)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Overseer: Administer (1/3)
Overseer: Ruthless (2/2)
Overseer: Impact (2/2)
Overseer: Conservation (2/2)
Overseer: Enhanced Gear (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Constitution Mastery (1/1)
Mostly defensive: Protector, Sentry
Hybrid dps/defense: Guardian, Warden
Offensive (ranged): Vindicator, Overseer, Avenger
W/o more info it's kinda hard to be more specific, though.
- Be safe and have fun, champs - for science!
As for the 3 points in Tough in the Constitution Spec, I'd still recommend the Fuel My Fire. If you have 200 points into SSSs, you get +300 health points from Tough. Not worth it, to me. And, even if you are getting boosted by AoPM(s), you're still not getting that much extra health from that spec to make much of a difference.
Hence why I prefer SSS End over SSS Rec. Bigger pool, better energy return per tick.
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"
Let's do this hypothetic fight : I've to soak a 5k attack on 9.3k hp (with Tough spe). I'm down to 4.3k hp, all I need is to press Conviction R3 and I'll survive the next 5k attack (I'll have +/- 100 hp). Without Tough spe, I would be dead on the next 5k attack.
Sure, your example has you surviving one more hit. But, were you just blocking (I see the soak) or were you also attacking?
Perhaps with the extra energy you could have DPSed the opponent down before you took the next hit. Or even had the energy to use Conviction.
Just so this doesn't turn into something no one wants, let's just say that there is room for tweaking anything. Suggestions, backed with examples, like yours, are helpful.
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"
- Be safe and have fun, champs - for science!
Exactly.
Tough had been useful for me many times, while FMF had always been a disappointment but I was not trying to force my suggestion. Simply to show how it may be useful.