REWRITE IN PROGRESS
Alien Physiology
Symbiosis, Shape-Changing, and Exotic Visitors!
I reckon the whole gang here knows
about what to expect from me by now! I won't bore you folks too much with a winded explanation this time. I've already gone over a potential
Vegetation Manipulation framework to slot into an entirely new eponymous power category as well as my take on the legendary combination of
a Sword and Shield within a new
Weaponmaster category. I appreciate those that have supported me, provided me commentary, and thrown in their own awesome suggestions in contribution! Lastly, I'd like to mention that I am building a "long-term" power suggestion "masterlist" compiled in my usual format
here, at the Odds and Ends emporium! Anything else that isn't here may just be found there instead!
This time around I am going to share my plans and ideas revolving around a framework of
Alien Physiology. I envision this set to slot nicely into the
Brick power category in order to act as a sort of "bruiser-warrior" build. It will incorporate a selection of melee and ranged abilities alongside some interesting new defensive mechanics. I'll be categorizing powers by tiers and formatting my suggestions as closely to how they
could appear in-game as I can. Enjoy!
Tier "0" Powers
Energy Builder
Feedback
Energy Builder - Melee/Ranged Damage
"Near or far, you are able to rapidly adapt your form to take on your enemy."
Click
+ If your foe is within 10', deal single target Slashing damage.
+ If your foes is between 10' - 50', deal single target Electrical damage instead.
+ Generates Energy.
- The ranged variant of Feedback returns slightly less energy than its melee counterpart.
Advantages
Biofeedback
Enhancement
+ Every melee hit made with Feedback has a small chance of applying Deadly Poison to your enemy, which may stack up to 5 times and deals Toxic damage over time.
+ Deadly Poison is a type of Poison.
+ This effect does not apply to ranged attacks made with Feedback.
Close Attack
Pincer
Melee Damage - Poison - Combo
"You form sharp Pincers in order to engage an enemy in close range."
Click
+ Deals single target Slashing damage.
Combo Finish
+ Pincer may inflict Deadly Poison on your foe after its final successive attack.
+ Deadly Poison deals periodic Toxic damage over time and may stack up to 5 times. This damage partially penetrates through most Shield effects.
+ Deadly Poison is a type of Poison.
Advantages
Crab Battle!
Enhancement
+ If you are Enraged, Pincer attacks have a chance of causing your foe to begin Bleeding as well. Bleed instances may stack up to 5 and deal Slashing damage over time.
Bioelectric Claws
Enhancement
+ Upon completing Pincer's combo, your primary target will take Electrical damage which may Arc to other nearby foes.
Close Area Attack
Assimilation
Melee AoE Damage - Shield - Heal
"Your complex genetic makeup enables you to use your own enemies for restoration!"
Click
+ Deals Slashing damage to targets in front of you.
+ If you are already at full health, you will receive a shield effect. This shield takes into account your damage resistance.
+ If you are damaged, Assimilation attacks will heal you very slightly with every strike.
+ This heal can not crit but does scale with your Super Stats.
Advantages
Bioelectricity
Enhancement
+ Every time Assimilation strikes a foe it may potentially inflict Electrical damage. This effect can sometimes Arc to other nearby enemies.
Comments
Requires 1 power from Alien Physiology or 2 non-energy-building powers from any framework.
Close Area Attack
Ranged Attack
Ranged Area Attack
Movement
Active Powers
Slotted Passive
Toggle Forms
Block
Energy Unlock
Swords and Shields!
Plant Abilities!
(Tier 2.)
Swords and Shields!
Plant Abilities!
(Tier 3.)
Swords and Shields!
Plant Abilities!
(Addendum.)
Swords and Shields!
Plant Abilities!
(Final!)
Swords and Shields!
Plant Abilities!