I was hoping to create a build that's a sorcery DPS with some darkness crowd control/utility. Here's what I've got so far. i chose night warrior to reduce charge time of grasping shadows and ebon rift. Any changes/critiques welcome! Hoping to do all PVE content, even cosmics.
(Unnamed Build) - Freeform (Any / Multiple)
v3.43:35
Super Stats
Level 6: Intelligence (Primary)
Level 10: Presence (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Blazing (Ego: 8, Pre: 10, Rec: 10, End: 10)
Level 6:
Level 9: Negotiator (Int: 5, Rec: 5)
Level 12: Diplomatic (Int: 5, Pre: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Shrug It Off (Con: 5, Pre: 5)
Level 21: Investigator (Int: 5, End: 5)
Powers
Level 1: Shadow Bolt
Level 1: Shadow Blast (Devoid)
Level 6: Spirit Reverberation
Level 8: Soul Vortex (Rank 2, Soul Drain)
Level 11: Night Warrior (Rank 2, Rank 3)
Level 14: Will-o'-the-Wisp (Cursed, Ghost Fire)
Level 17: Grasping Shadows (Rank 2, Unyielding Agony)
Level 20: Ebon Rift (Rank 2, Rank 3)
Level 23: Soul Beam (Rank 2, Rank 3)
Level 26: Warlock's Blades (Rank 2, Rank 3)
Level 29: Spellcaster
Level 32: Pillar of Poz
Level 35: Eldritch Shield (Rank 2, Rank 3)
Level 38: Resurgence (Rank 2)
Adv. Points: 36/36
Travel Powers
Level 6: Mystic Flight
Level 35: Teleportation
Specializations
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Avenger: Ruthless (2/2)
Avenger: Can't Touch This (3/3)
Avenger: Anguish (2/2)
Avenger: Relentless Assault (3/3)
Mastery: Intelligence Mastery (1/1)
0
Comments
I guess I should just ask what attacks_powers do you want to use the most out of the two sets, and then maybe we can rebuild around them?
- Be safe and have fun, champs - for science!
The idea behind the character is a demon Lord who can do a lot of damage but still also root targets in fear and summon dimensions rifts.
(Unnamed Build) - Freeform (Ranged Damage)
v3.43:35
Super Stats
Level 6: Intelligence (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6: Negotiator (Int: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 15: Coordinated (Dex: 5, Int: 5)
Level 18: Healthy Mind (Con: 5, Int: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Shadow Bolt
Level 1: Shadow Embrace (Dark Displacement, Draining Shadows)
Level 6: Ebon Void (Rank 2)
Level 8: Concentration
Level 11: Enchanter (Rank 2, Rank 3)
Level 14: Will-o'-the-Wisp (Guide, Cursed)
Level 17: Conjuring
Level 20: Soul Beam (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2)
Level 26: Conviction (Rank 2, Rank 3)
Level 29: Ebon Rift (Rank 2, Rank 3)
Level 32: Grasping Shadows (Unyielding Agony, Consumption)
Level 35:
Level 38:
Adv. Points: 32/36
Travel Powers
Level 6:
Level 35:
Specializations
Intelligence: Enlightened (3/3)
Intelligence: Battle of Wits (2/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Mastery: Intelligence Mastery (1/1)
The open power slots are for w/e ya want.
Keeps the Wisp up for buffs/debuffs and to roll Conjuring, regardless. If you want even more background healing, then you could get the heal adv on ERift, I suppose, though it already has a good amount of healing options for a dps unit. Gears mostly for Int, w/ some Con and Dex.
- Be safe and have fun, champs - for science!
a demon lord - Freeform (Ranged Damage)
v3.43:35
Super Stats
Level 6: Intelligence (Primary)
Level 10: Constitution (Secondary)
Level 15: Dexterity (Secondary)
Talents
Level 1: The Glacier (Dex: 8, Con: 10, Int: 10, End: 10)
Level 6: Healthy Mind (Con: 5, Int: 5)
Level 9: Boundless Reserves (Con: 5, End: 5)
Level 12: Coordinated (Dex: 5, Int: 5)
Level 15: Investigator (Int: 5, End: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Energetic (End: 8)
Powers
Level 1: Eldritch Bolts
Level 1: Spellcaster
Level 6: Conjuring
Level 8: Skarn's Bane (Rank 2, Trance)
Level 11: Shadow Form (Rank 2, Rank 3)
Level 14: Will-o'-the-Wisp (Cursed)
Level 17: Curse (Jinxed, Covet)
Level 20: Soul Beam (Rank 2, Rank 3)
Level 23: Hex of Suffering (Rank 2, Rune of Dismay)
Level 26: Ebon Void (Rank 2, Voracious Darkness)
Level 29: Ebon Rift (Endless Void)
Level 32: Resurgence
Level 35: Warmth (Illuminate)
Level 38: Fiery Embrace
Adv. Points: 33/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Mystic Flight
Specializations
Intelligence: Enlightened (2/3)
Intelligence: Battle of Wits (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: The Rush of Battle (2/3)
Vindicator: Focused Strikes (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Mastery: Intelligence Mastery (1/1)
BUILD NOTES
Gears for INT, with some CON/DEX to preference. With enough INT, your energy should be stable. If you're undergeared, you could swap one of the secondary superstats for END or REC.
Your highest DPS rotation is Hex of Suffering>Soul Beam (2 maintains). Wisp can be a Hex alternative, if you want to stay at 100 feet for the Monster Island cosmics (and to avoid stunning the Phase 1 Kiga dogs).
Last couple powers are preference. Advantaged Warmth is handy to trigger Spellcaster, but not necessary. I chose Shadow Form for the little self-heal, and Ebon Void for its advantage. Either of those could be replaced with respective alternatives. Travel powers are up to you, though I usually prefer a Rank 3 ground travel power to keep pace with teammates. Last 3 advantage points can go wherever.
It's heavy on cooldown attacks, but their efffects have synergies for guaranteed AoE stuns. Poisons from Wisp guarantee Curse's AoE stun. Curse's Jinx guarantees Skarn's stun. Hex stuns on its own.
Shadow Form, Rush of Battle, Curse's Covet, Rift's Endless Void, and Warmth (if you keep it) offer some subtle healing.