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Sorcery/Darkness

corunncorunn Posts: 81 Arc User
I was hoping to create a build that's a sorcery DPS with some darkness crowd control/utility. Here's what I've got so far. i chose night warrior to reduce charge time of grasping shadows and ebon rift. Any changes/critiques welcome! Hoping to do all PVE content, even cosmics.

(Unnamed Build) - Freeform (Any / Multiple)
v3.43:35

Super Stats
Level 6: Intelligence (Primary)
Level 10: Presence (Secondary)
Level 15: Recovery (Secondary)

Talents
Level 1: The Blazing (Ego: 8, Pre: 10, Rec: 10, End: 10)
Level 6:
Level 9: Negotiator (Int: 5, Rec: 5)
Level 12: Diplomatic (Int: 5, Pre: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Shrug It Off (Con: 5, Pre: 5)
Level 21: Investigator (Int: 5, End: 5)

Powers
Level 1: Shadow Bolt
Level 1: Shadow Blast (Devoid)
Level 6: Spirit Reverberation
Level 8: Soul Vortex (Rank 2, Soul Drain)
Level 11: Night Warrior (Rank 2, Rank 3)
Level 14: Will-o'-the-Wisp (Cursed, Ghost Fire)
Level 17: Grasping Shadows (Rank 2, Unyielding Agony)
Level 20: Ebon Rift (Rank 2, Rank 3)
Level 23: Soul Beam (Rank 2, Rank 3)
Level 26: Warlock's Blades (Rank 2, Rank 3)
Level 29: Spellcaster
Level 32: Pillar of Poz
Level 35: Eldritch Shield (Rank 2, Rank 3)
Level 38: Resurgence (Rank 2)
Adv. Points: 36/36

Travel Powers
Level 6: Mystic Flight
Level 35: Teleportation

Specializations
Intelligence: Enlightened (3/3)
Intelligence: Tactician (2/2)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Avenger: Ruthless (2/2)
Avenger: Can't Touch This (3/3)
Avenger: Anguish (2/2)
Avenger: Relentless Assault (3/3)
Mastery: Intelligence Mastery (1/1)

Comments

  • flowcytoflowcyto Posts: 12,847 Arc User
    Conjuring would work easier than SReverb here if you're using the Wisp often enough (and using Int SS, ofc). SBlast's Devoid also won't boost Soul Beam's Magic dmg. You also prob only want one power w/ a healing rune, at most. The build itself is a bit weird overall; I'm not sure what it's really trying to do atm. Your CC will be pretty weak w/o CC bonuses (and you lack spec-related debuffs), your dmg won't be ideal, and obv you can't replace a healer.

    I guess I should just ask what attacks_powers do you want to use the most out of the two sets, and then maybe we can rebuild around them?
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • corunncorunn Posts: 81 Arc User
    edited April 2020
    I want to use soul beam for primary dps. I'd also like to use ebon rift. I guess those are the only Biggie's. I was hoping to have a primary DPS that could solo a lot of other content via crowd control. I already have a pure sorcery DPS, so was looking for something that plays a little differently.

    The idea behind the character is a demon Lord who can do a lot of damage but still also root targets in fear and summon dimensions rifts.
    Post edited by corunn on
  • flowcytoflowcyto Posts: 12,847 Arc User
    Well, your holds will break to inc dmg pretty easily, at least w/ the base being a dps build. But at least Grasping Shadows has a heal adv (and a DoT adv) too, so I guess there's some utility to keeping that, if it fits the concept. Ebon Rift also has a cd, so I may still opt to have a non-cd AoE in there. SEmbrace can fit the bill there, cause it can give you another self-heal adv, and has a AoE KD adv for CC.

    (Unnamed Build) - Freeform (Ranged Damage)
    v3.43:35

    Super Stats
    Level 6: Intelligence (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
    Level 6: Negotiator (Int: 5, Rec: 5)
    Level 9: Quick Recovery (Con: 5, Rec: 5)
    Level 12: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 15: Coordinated (Dex: 5, Int: 5)
    Level 18: Healthy Mind (Con: 5, Int: 5)
    Level 21: Acrobat (Dex: 5, Con: 5)

    Powers
    Level 1: Shadow Bolt
    Level 1: Shadow Embrace (Dark Displacement, Draining Shadows)
    Level 6: Ebon Void (Rank 2)
    Level 8: Concentration
    Level 11: Enchanter (Rank 2, Rank 3)
    Level 14: Will-o'-the-Wisp (Guide, Cursed)
    Level 17: Conjuring
    Level 20: Soul Beam (Rank 2, Rank 3)
    Level 23: Resurgence (Rank 2)
    Level 26: Conviction (Rank 2, Rank 3)
    Level 29: Ebon Rift (Rank 2, Rank 3)
    Level 32: Grasping Shadows (Unyielding Agony, Consumption)
    Level 35:
    Level 38:
    Adv. Points: 32/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Intelligence: Enlightened (3/3)
    Intelligence: Battle of Wits (2/3)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (3/3)
    Guardian: The Best Defense (2/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Mastery: Intelligence Mastery (1/1)

    The open power slots are for w/e ya want.

    Keeps the Wisp up for buffs/debuffs and to roll Conjuring, regardless. If you want even more background healing, then you could get the heal adv on ERift, I suppose, though it already has a good amount of healing options for a dps unit. Gears mostly for Int, w/ some Con and Dex.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • carrionbaggagecarrionbaggage Posts: 729 Community Moderator
    Here's an option that focuses on stuns. With stacked INT and 3 points in Battle of Wits at level 40, your stuns should reach 3 seconds in Ranged role. Not much on paper, but should be long enough for a DPS to safely tear through most fodder mobs.

    a demon lord - Freeform (Ranged Damage)
    v3.43:35

    Super Stats
    Level 6: Intelligence (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Dexterity (Secondary)

    Talents
    Level 1: The Glacier (Dex: 8, Con: 10, Int: 10, End: 10)
    Level 6: Healthy Mind (Con: 5, Int: 5)
    Level 9: Boundless Reserves (Con: 5, End: 5)
    Level 12: Coordinated (Dex: 5, Int: 5)
    Level 15: Investigator (Int: 5, End: 5)
    Level 18: Accurate (Dex: 5, End: 5)
    Level 21: Energetic (End: 8)

    Powers
    Level 1: Eldritch Bolts
    Level 1: Spellcaster
    Level 6: Conjuring
    Level 8: Skarn's Bane (Rank 2, Trance)
    Level 11: Shadow Form (Rank 2, Rank 3)
    Level 14: Will-o'-the-Wisp (Cursed)
    Level 17: Curse (Jinxed, Covet)
    Level 20: Soul Beam (Rank 2, Rank 3)
    Level 23: Hex of Suffering (Rank 2, Rune of Dismay)
    Level 26: Ebon Void (Rank 2, Voracious Darkness)
    Level 29: Ebon Rift (Endless Void)
    Level 32: Resurgence
    Level 35: Warmth (Illuminate)
    Level 38: Fiery Embrace
    Adv. Points: 33/36

    Travel Powers
    Level 6: Athletics (Rank 2, Rank 3)
    Level 35: Mystic Flight

    Specializations
    Intelligence: Enlightened (2/3)
    Intelligence: Battle of Wits (3/3)
    Intelligence: Detect Vulnerability (3/3)
    Intelligence: Expertise (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: The Rush of Battle (2/3)
    Vindicator: Focused Strikes (3/3)
    Guardian: Fortified Gear (3/3)
    Guardian: Ruthless (2/2)
    Guardian: Find the Mark (2/3)
    Guardian: The Best Defense (3/3)
    Mastery: Intelligence Mastery (1/1)


    BUILD NOTES
    Gears for INT, with some CON/DEX to preference. With enough INT, your energy should be stable. If you're undergeared, you could swap one of the secondary superstats for END or REC.

    Your highest DPS rotation is Hex of Suffering>Soul Beam (2 maintains). Wisp can be a Hex alternative, if you want to stay at 100 feet for the Monster Island cosmics (and to avoid stunning the Phase 1 Kiga dogs).

    Last couple powers are preference. Advantaged Warmth is handy to trigger Spellcaster, but not necessary. I chose Shadow Form for the little self-heal, and Ebon Void for its advantage. Either of those could be replaced with respective alternatives. Travel powers are up to you, though I usually prefer a Rank 3 ground travel power to keep pace with teammates. Last 3 advantage points can go wherever.

    It's heavy on cooldown attacks, but their efffects have synergies for guaranteed AoE stuns. Poisons from Wisp guarantee Curse's AoE stun. Curse's Jinx guarantees Skarn's stun. Hex stuns on its own.

    Shadow Form, Rush of Battle, Curse's Covet, Rift's Endless Void, and Warmth (if you keep it) offer some subtle healing.
  • corunncorunn Posts: 81 Arc User
    Awesome. Thanks to you both!
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