I have two Dual blade / Dual Pistol characters. One with a Defensive passive and one with an offensive passive.
Using pistols and Stun Batons ( Using nightstick skin for weapon and with Empowered Dragon Staff I have an electric attack with the nightsticks.)
GOOD SAMARITAN - Freeform (Any / Multiple)
v3.42:34
Super Stats
Level 6:
Dexterity (Primary)
Level 10:
Constitution (Secondary)
Level 15:
Recovery (Secondary)Talents
Level 1:
The Predator (Str: 10, Dex: 10, Con: 8, Rec: 10)
Level 6:
Acrobat (Dex: 5, Con: 5)
Level 9:
Impresario (Dex: 5, Rec: 5)
Level 12:
Quick Recovery (Con: 5, Rec: 5)
Level 15:
Martial Focus (Str: 5, Dex: 5)
Level 18:
Physical Conditioning (Str: 5, Con: 5)
Level 21:
Relentless (Str: 5, Rec: 5)Powers
Level 1:
Rain of Steel
Level 1:
Strike Down
Level 6:
Form of the Tempest
Level 8:
Killer Instinct
Level 11:
Unstoppable (Rank 2, Rank 3)
Level 14:
Bullet Ballet (Rank 2, Not Without Incident)
Level 17:
Imbue (Rank 2, Rank 3)
Level 20:
Burst Shot (Taking Names)
Level 23:
Dragon's Wrath (Rank 2, Tiger's Courage)
Level 26:
Retaliation (Rank 2, Rank 3)
Level 29:
Conviction (Rank 2, Rank 3)
Level 32:
Resurgence (Rank 2)
Level 35:
Thundering Return
Level 38:
Execution Shot (Rank 2, Rank 3)
Adv. Points:
36/36Travel Powers
Level 6:
Athletics (Rank 2, Rank 3)
Level 35:
Teleportation (Rank 2, Rank 3)Specializations
Dexterity:
Combat Training (2/3)
Dexterity:
Gear Utilization (3/3)
Dexterity:
Deadly Aim (3/3)
Dexterity:
Expose Weakness (2/2)
Warden:
Fortified Gear (3/3)
Warden:
Slaughter (2/3)
Warden:
Ruthless (2/2)
Warden:
The Best Defense (3/3)
Brawler:
The Glory of Battle (1/3)
Brawler:
Penetrating Strikes (2/2)
Brawler:
Ruthless (2/2)
Brawler:
Finishing Blow (3/3)
Brawler:
Flanking (2/3)
Mastery:
Warden Mastery (1/1)Devices
This character was a thief who swapped a shipping address on a package from a VIPER weapons lab. He now has an enhancement armor with guns and large knives) The first few times he used the suit he 'accidentally' helped heroes defeat some villains and he found he likes being the hero.
STEEL VIPER - Freeform (Any / Multiple)
v3.42:34
Super Stats
Level 6:
Strength (Primary)
Level 10:
Dexterity (Secondary)
Level 15:
Constitution (Secondary)Talents
Level 1:
The Protector (Str: 10, Dex: 10, Con: 10, Rec: 8)
Level 6:
Martial Focus (Str: 5, Dex: 5)
Level 9:
Physical Conditioning (Str: 5, Con: 5)
Level 12:
Acrobat (Dex: 5, Con: 5)
Level 15:
Quick Recovery (Con: 5, Rec: 5)
Level 18:
Impresario (Dex: 5, Rec: 5)
Level 21:
Relentless (Str: 5, Rec: 5)Powers
Level 1:
Steady Shot
Level 1:
Burst Shot (Taking Names)
Level 6:
Bullet Hail (Rank 2, Rank 3, Challenge!)
Level 8:
Killer Instinct
Level 11:
Bullet Ballet (Rank 2, Not Without Incident, Challenge!)
Level 14:
Whirling Dragon Strike (Rank 2, Rank 3, Commanding Presence)
Level 17:
Form of the Tempest
Level 20:
Conviction (Rank 2, Rank 3)
Level 23:
Resurgence (Rank 2)
Level 26:
Invulnerability (Rank 2, Rank 3)
Level 29:
Antagonize
Level 32:
Dragon's Wrath (Rank 2, Tiger's Courage)
Level 35:
Rebirth
Level 38:
Strike Down (Nailed to the Ground)
Adv. Points:
36/36Travel Powers
Level 6:
Athletics (Rank 2)
Level 35:
Jet Pack (Rank 2, Rank 3)Specializations
Strength:
Physical Peak (3/3)
Strength:
Aggression (2/2)
Strength:
Brutality (2/2)
Strength:
Juggernaut (3/3)
Guardian:
Fortified Gear (3/3)
Guardian:
Ruthless (2/2)
Guardian:
Retribution (2/2)
Guardian:
The Best Defense (3/3)
Protector:
Fortified Gear (3/3)
Protector:
Bulwark (2/2)
Protector:
Debilitating Challenge (2/2)
Protector:
Resolute (3/3)
Mastery:
Strength Mastery (1/1)Devices
All help and suggestions weclome
Comments
GOOD SAMARITAN - Freeform (Melee Damage)
v3.42:34
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Predator (Str: 10, Dex: 10, Con: 8, Rec: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Rain of Steel
Level 1: Strike Down
Level 6: Form of the Tempest
Level 8: Killer Instinct
Level 11: Unstoppable (Rank 2, Rank 3)
Level 14: Bullet Ballet (Rank 2, Not Without Incident)
Level 17: Imbue (Rank 2, Rank 3)
Level 20: Burst Shot (Taking Names)
Level 23: Dragon's Wrath (Tiger's Courage, Dragon Rush)
Level 26: Retaliation (Rank 2, Rank 3)
Level 29: Conviction (Rank 2, Rank 3)
Level 32: Resurgence (Rank 2)
Level 35: Thundering Return
Level 38: Execution Shot (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Teleportation (Rank 2)
Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Brawler: The Glory of Battle (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (2/3)
Brawler: Flanking (3/3)
Mastery: Warden Mastery (1/1)
Mainly giving you Rush on DW, to help w/ energy when using it (since it doesn't work w/ KI). If you want free adv points, you could take them from the AO, and you'll likely want to be in the Melee DPS role for this. Otherwise just made some small tweaks to the talents and specs.
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STEEL VIPER - Freeform (Any / Multiple)
v3.42:34
Super Stats
Level 6: Strength (Primary)
Level 10: Dexterity (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Protector (Str: 10, Dex: 10, Con: 10, Rec: 8)
Level 6: Martial Focus (Str: 5, Dex: 5)
Level 9: Physical Conditioning (Str: 5, Con: 5)
Level 12: Acrobat (Dex: 5, Con: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Impresario (Dex: 5, Rec: 5)
Level 21: Relentless (Str: 5, Rec: 5)
Powers
Level 1: Steady Shot
Level 1: Burst Shot (Taking Names)
Level 6: Bullet Hail (Wall of Bullets, Challenge!)
Level 8: Killer Instinct
Level 11: Bullet Ballet (Rank 2, Not Without Incident, Challenge!)
Level 14: Whirling Dragon Strike (Rank 2, Commanding Presence)
Level 17: Form of the Tempest
Level 20: Conviction (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2)
Level 26: Invulnerability (Rank 2, Rank 3)
Level 29: Antagonize (Rank 2, Rank 3)
Level 32: Dragon's Wrath (Tiger's Courage, Dragon Rush)
Level 35: Rebirth
Level 38: Strike Down
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Jet Pack (Rank 2)
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Protector: Fortified Gear (3/3)
Protector: Beacon of Hope (1/3)
Protector: Unrelenting (1/2)
Protector: Bulwark (2/2)
Protector: Defensive Expertise (3/3)
Mastery: Warden Mastery (1/1)
For the 2nd build, I mainly prioritized ranking up the block enhancer and giving you the dmg shield adv on Bullet Hail (lowers the dmg a good bit, but is very good defensively). You can change the advs for Bullet Hail back, however, depending on what you want. Any of the 3 Mastery options could work here as well. Hopefully your energy is still fine in this setup, but adding Rush to DW can help w/ that either way. Could be played in the Hybrid or Tank roles, depending on your priorities.
- Be safe and have fun, champs - for science!
(Unnamed Build) - Freeform (Melee Damage)
v3.42:34
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Predator (Str: 10, Dex: 10, Con: 8, Rec: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Acrobat (Dex: 5, Con: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Gunslinger
Level 1: Burst Shot (Taking Names)
Level 6: Killer Instinct
Level 8: Form of the Tempest
Level 11: Unstoppable (Rank 2, Rank 3)
Level 14: Bullet Ballet (Rank 2, Not Without Incident)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Burning Chi Fist (Righteous Fury)
Level 23: Resurgence (Rank 2)
Level 26: Dragon Kick (Rank 2, Dragon Rush)
Level 29: Parry (Rank 2)
Level 32: Thunderbolt Lunge
Level 35:
Level 38:
Adv. Points: 27/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Teleportation
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Warden Mastery (1/1)
The last few powers can be w/e ya want
BCF's RF adv can allow it to pull in enemies in a larger radius (when charged), for follow-ups w/ Dragon Kick (which can also give Rush, when charged) and Bullet Ballet. Burst Shot can be tapped to put up the AP debuff and Furious to help optimize Bullet Ballet's dmg vs. single-targets. Gears mostly for Dex, w/ some Con and Rec.
- Be safe and have fun, champs - for science!
Muni Melee3 - Freeform (Any / Multiple)
v3.42:34
Super Stats
Level 6: Dexterity (Primary)
Level 10: Constitution (Secondary)
Level 15: Recovery (Secondary)
Talents
Level 1: The Predator (Str: 10, Dex: 10, Con: 8, Rec: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Accurate (Dex: 5, End: 5)
Level 15: Amazing Stamina (Rec: 5, End: 5)
Level 18: Acrobat (Dex: 5, Con: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Gunslinger
Level 1: Burst Shot (Taking Names)
Level 6: Thundering Kicks (Demolishing Strikes)
Level 8: Form of the Tempest
Level 11: Unstoppable (Rank 2, Rank 3)
Level 14: Bullet Ballet (Rank 2, Not Without Incident, Accelerated Metabolism)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Burning Chi Fist (Rank 2, Rank 3, Accelerated Metabolism)
Level 23: Power Conversion
Level 26: Parry (Rank 2)
Level 29: Mighty Leap (Rampant, Nailed to the Ground)
Level 32: Fiery Embrace
Level 35: Chi Manipulation
Level 38: Bountiful Chi Resurgence (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Athletics (Rank 2, Rank 3)
Level 35: Flight (Rank 2, Rank 3)
Specializations
Dexterity: Combat Training (3/3)
Dexterity: Gear Utilization (2/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Warden: Fortified Gear (2/3)
Warden: Slaughter (3/3)
Warden: Ruthless (2/2)
Warden: The Best Defense (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Dexterity Mastery (1/1)
Devices
I know you do not like the BountifulChi Res because of the 10% less damage when it runs but I care more about staying "alive" then doing damage in one round.
Also: I don't dislike BCR, lol. It's a fine & cheap self-heal, for a HoT, and works esp well with MD and/or dodge-based builds. It's just that I don't by default recommend a heal w/ a significant dmg penalty to people w/o having more info from them (some players are fine w/ the penalties, and some aren't). You'd generally still want an Active Defense for the help they can provide in more challenging situations, regardless. The short-cd, smaller self-heals can be good for keeping you healthy through light-moderate incoming dmg, but ADs can be good for the large burst of help they can provide otherwise.
- Be safe and have fun, champs - for science!