Hello.I am looking for an effective Unarmed MArtial Arts Melee end game build with 100 hands as a "signature" for a Sumo concept I have.
ANy ideas as always, are greatly appreciated. Thanks and blessings.
100Hands can do fine vs. trash and weaker mobs, though you prob still want a heavier hitting attack for single-target dps, like BCF. Here's an example build, which should hopefully be thematic enough:
The open power slots can be used for w/e ya want. You also have some free adv points to work around with.
100Hands can AoE and also apply Demolish, while Backhand Chop can quickly refresh Demolish on single targets. BCF will be your main single-target attack here, ofc, and I added DU just in case you needed Rush's extra energy. Gears mostly for Dex, w/ some Con and Rec.
Comments
(Unnamed Build) - Freeform (Melee Damage)
v3.42:34
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Acrobat (Dex: 5, Con: 5)
Level 15: Amazing Stamina (Rec: 5, End: 5)
Level 18: Accurate (Dex: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Vicious Strikes
Level 1: One Hundred Hands (Rank 2, Demolishing Strikes, Ghostly Strikes)
Level 6: Form of the Master
Level 8: Unstoppable (Rank 2, Rank 3)
Level 11: Chi Manipulation
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Backhand Chop (Brutal Strike)
Level 20: Burning Chi Fist (Rank 2, Shattering Strike, Ghostly Strikes)
Level 23: Dragon Uppercut (Dragon Rush)
Level 26: Resurgence (Rank 2)
Level 29: Mighty Leap (Nailed to the Ground)
Level 32: Retaliation (Rank 2)
Level 35:
Level 38:
Adv. Points: 29/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Dexterity Mastery (1/1)
The open power slots can be used for w/e ya want. You also have some free adv points to work around with.
100Hands can AoE and also apply Demolish, while Backhand Chop can quickly refresh Demolish on single targets. BCF will be your main single-target attack here, ofc, and I added DU just in case you needed Rush's extra energy. Gears mostly for Dex, w/ some Con and Rec.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!