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FC.31.20200223.11 - Bug Fixes

kaiserin#0958 kaiserin Posts: 3,089 Cryptic Developer
edited March 2020 in PTS - The Archive
High Noon
  • Fixed an issue where the action figure box would not open.


Alerts
  • Changed Grabs, Bursts and Smash alerts back to requiring 5 players due to an issue it caused.
  • Fixed a tooltip error with Talisman's alert.


Misc
  • Fixed a bug where the Military emote didn't unlock on the account when the perk was achieved. Logging in will fix this issue.


Serene Abyss
  • New Shadows can now drop the Vampire Bat Monster head.
  • Fixed an issue where the new mission could not be repeated.
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Comments

  • spinnytopspinnytop Posts: 16,450 Arc User
    Alerts
    • Changed Grabs, Bursts and Smash alerts back to requiring 5 players due to an issue it caused.
    • Fixed a tooltip error with Talisman's alert.

    What was the issue?
  • spinnytop wrote: »


    What was the issue?

    People were booting out of the alerts.
  • spinnytopspinnytop Posts: 16,450 Arc User
    edited March 2020
    spinnytop wrote: »


    What was the issue?

    People were booting out of the alerts.

    If you mean the thing where the alert doesn't show you in the teamup and it repeatedly tries to have you leave the instance (showing the choose-an-instance window if you have that option enabled), that's not new. That's a thing that could always happen, so isn't specific to this change. Shame that they would revert such a good update due to an unrelated issue.
  • panthrax77panthrax77 Posts: 309 Arc User
    Agreed. If this is the same existing issue if players getting booted, it's a darn shame to lose a great QoL change over an already present bug. More clarification on this would be great. Hope to see it come back in the future at least.
  • kaiserin#0958 kaiserin Posts: 3,089 Cryptic Developer
    The bug is related to lower than maximum team sizes being able to enter the queue. It has been happening at a high enough frequency that we're undoing the changes.

    We will be investigating the issue, but for now general alerts will have a set requirement of 5 players.​​
  • panthrax77panthrax77 Posts: 309 Arc User
    Thank you for the clarification! Still unfortunate, but hoping that you guys can figure it out. ^^
  • avianosavianos Posts: 6,028 Arc User
    Changed Grabs, Bursts and Smash alerts back to requiring 5 players due to an issue it caused.
    No good deed goes unpunished​​
    POWERFRAME REVAMPS, NEW POWERS and BUG FIXES > Recycled Content and Events and even costumes at this point Introvert guy who use CO to make his characters playable and get experimental with Viable FF Theme builds! Running out of Unique FF builds due to the lack of updates and synergiesPlaying since 1 February 2011 98+ Characters (7 ATs, 91 FFs) ALTitis for Life!
  • heartstringsk3heartstringsk3 Posts: 154 Arc User
    edited March 2020
    Yeah I got the bug where I was getting kicked out of Smash alerts maybe... 1/9 alerts, 1/12, common enough to be kind of annoying. The fact that alerts were popping so much more often made up for it for me personally, but I can see why you guys would rather get it fixed.
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