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Tree Golem Tank

I have an idea for this toon, but I need a little help fleshing it out. It's a tree, so I wanted to use Regen for passive. I was thinking of mostly sticking to the earth powerset, but I'm all ears if there are other powers a Golem might use. Maybe Venomous Breath with locusts, if possible. Any help is greatly appreciated.

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    flowcytoflowcyto Posts: 12,742 Arc User
    edited February 2020
    Okay, here's one example build for it- mainly sticking to Earth w/ some Infernal SN:

    (Unnamed Build) - Freeform (Tank)
    v3.42:34

    Super Stats
    Level 6: Constitution (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Dexterity (Secondary)

    Talents
    Level 1: The Glacier (Dex: 8, Con: 10, Int: 10, End: 10)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Negotiator (Int: 5, Rec: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Healthy Mind (Con: 5, Int: 5)
    Level 18: Coordinated (Dex: 5, Int: 5)
    Level 21: Acrobat (Dex: 5, Con: 5)

    Powers
    Level 1: Infernal Bolts
    Level 1: Stone Shot (Rank 2, Rank 3, Challenge!)
    Level 6: Venomous Breath (Rank 2, Paralytic Bile, Locust Breath, Challenge!)
    Level 8: Regeneration (Rank 2, Rank 3)
    Level 11: Concentration
    Level 14: Conviction (Rank 2, Rank 3)
    Level 17: Molecular Self-Assembly
    Level 20: Hurl (Hard Fall, Didn't See That Coming)
    Level 23: Resurgence (Rank 2)
    Level 26: Cave In (Rank 2, Rank 3)
    Level 29: Stone Shroud (Rank 2, Rank 3)
    Level 32: Crippling Coils (Nailed to the Ground)
    Level 35: Imbue
    Level 38:
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Constitution: Unyielding (1/2)
    Constitution: Fuel My Fire (3/3)
    Constitution: Resilient (2/2)
    Constitution: Adrenaline Rush (2/2)
    Constitution: Armored (2/2)
    Protector: Fortified Gear (3/3)
    Protector: Beacon of Hope (1/3)
    Protector: Unrelenting (1/2)
    Protector: Bulwark (2/2)
    Protector: Defensive Expertise (3/3)
    Avenger: Ruthless (2/2)
    Avenger: Round 'em Up (3/3)
    Avenger: Relentless Assault (2/3)
    Avenger: Preemptive Strike (3/3)
    Mastery: Constitution Mastery (1/1)

    The open power slot can be used for w/e ya want.

    You can use Crippling Coils (or, say, Grasping Shadows w/ heal adv) to simulate rooting/grounding your enemies. Resurgence could be a mitigation AD instead, like R2 Indestructible or R3 MD. Venom Breath can be the main AoE here, though Stone Shot also has a splash dmg component that you can utilize. Hurl can put up Demolish and help proc MSA, while you can alternate between Stone Shot and Cave In for single-target dps (Cave In will also stun enemies then). Gears mostly for Con, w/ some Int.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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    ericrightshow82ericrightshow82 Posts: 582 Arc User
    Great help as always, Flow! TYVM!
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    flowcytoflowcyto Posts: 12,742 Arc User
    sure thing, bud 8)
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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