I want to make one of my ff on a Force build but i have a problem with the Passive i want kinetic manipulation but is not so good because forcce cascade will disable it is there a way to stop it from that or any onther pasive that will help me with this team build ? since i want to have dps with a nice team of gravity manipulation
Thank you for help in advance i will need a lot !
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(Unnamed Build) - Freeform (Ranged Damage)
v3.42:34
Super Stats
Level 6: Ego (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Scourge (Con: 10, Ego: 10, Rec: 10, End: 8)
Level 6: Worldly (Ego: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Ascetic (Con: 5, Ego: 5)
Level 15: Daredevil (Ego: 5, End: 5)
Level 18: Amazing Stamina (Rec: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Power Bolts
Level 1: Force Blast (Rank 2, Rank 3)
Level 6: Concentration
Level 8: Night Warrior (Rank 2, Rank 3)
Level 11: Pulverizer
Level 14: Telekinetic Burst (Rank 2, Sudden Impact)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Force Cascade (Rank 2, Rank 3)
Level 23: Power Conversion (Rank 2, Rank 3)
Level 26: Resurgence (Rank 2)
Level 29: Force Shield (Rank 2, Force Sheathe)
Level 32: Lock N Load
Level 35:
Level 38:
Adv. Points: 31/36
Travel Powers
Level 6:
Level 35:
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Offensive Expertise (2/2)
Avenger: Preemptive Strike (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (2/3)
Vindicator: Mass Destruction (3/3)
Mastery: Ego Mastery (1/1)
The open power slots can be used for w/e ya want.
Alternates between the Blast and charged FC, while keeping Power Conversion on cd. I added TK Burst w/ adv as a force-like AoE alternative to FC that doesn't scatter KB nor cost nearly as much, but can still knock for Pulverizer. Even though Pulverizer scales mostly w/ Rec, I chose to SS End here just cause you still need to gear some End to have a good enough energy tank for charged FC (and you can still get some Rec, if desired). Gears mostly for Ego, w/ some Con and End/Rec.
- Be safe and have fun, champs - for science!
Professor Futureman 5 - Freeform (Any / Multiple)
v3.42:34
Super Stats
Level 6: Ego (Primary)
Level 10: Recovery (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1: The Psychokinetic (Dex: 10, Ego: 10, Rec: 10, End: 8)
Level 6: Worldly (Ego: 5, Rec: 5)
Level 9: Daredevil (Ego: 5, End: 5)
Level 12: Amazing Stamina (Rec: 5, End: 5)
Level 15: Indomintable (Ego: 8)
Level 18: Academics (Int: 5, Ego: 5)
Level 21: Shooter (Dex: 5, Ego: 5)
Powers
Level 1: Force Bolts
Level 1: Force Shield (Rank 2, Force Sheathe)
Level 6: Burst Shot (Off Your Feet)
Level 8: Concentration
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Force Blast (Rank 2)
Level 17: Pulverizer
Level 20: Masterful Dodge (Rank 2, Rank 3)
Level 23: Force Cascade (Rank 2, Rank 3)
Level 26: Power Conversion (Rank 2, Rank 3)
Level 29: Resurgence (Rank 2)
Level 32: Imbue
Level 35: Sonic Device (Deafening Dissolution)
Level 38: Night Warrior (Rank 2, Rank 3, Silent Running)
Adv. Points: 36/36
Travel Powers
Level 6: Jet Boots (Rank 2, Rank 3)
Level 35: Displacement Superspeed
Specializations
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (2/3)
Guardian: The Best Defense (3/3)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Offensive Expertise (2/2)
Avenger: Preemptive Strike (3/3)
Mastery: Ego Mastery (1/1)
Devices
- Be safe and have fun, champs - for science!
molecular is a nice energy form because it scales with int but idk what kind of skils to add for it
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
https://aesica.net/co/herocreator.htm?v=34&n=&d=15780YN5WXIR0000003000370536039C00BC07H900K5033E0333043I009G000000000000000ckr438W3bDM50000000000&e=
- Be safe and have fun, champs - for science!
update on skills but after this point i have no idea what to take any more somthing with max range half of it dont sound so good
Afaik, the only 100ft-range Crushing debuffs atm are w/ Hurl and Gatling Gun (PA slotted toggles can apply Burn Through when maintained, but obv those aren't practical for a non-PA build), and I assume those don't fit the theme for you. Otherwise, you may want to consider getting an attack that doesn't scatter KB mobs nor have a long cd, just to have the option available when in groups. The rest of the power choices are just up to you, and may depend on the content you do, and/or the people you run it with.
- Be safe and have fun, champs - for science!
https://aesica.net/co/herocreator.htm?v=34&n=&d=152700000000000000F000F300F903FL0LFG00FC00FQ03GH03K5039K03FO03FE05000000000tH52MGB438W10000000000&e=
https://aesica.net/co/herocreator.htm?v=34&n=&d=15270s000000000000F000FE05F903FL0LFG00FC00FQ03G800K5039K03FO03F300000000000tH52MGB438W10000000000&e=
and here is the full build for the gravitar one
https://aesica.net/co/herocreator.htm?v=34&n=&d=15780Y875XWa000000300037053I003800CC03H900K5039K039A039C008O033E0B000000000ckr3bDM438W10000000000&e=
the skils are not in this order but eh there is already what it has to be here
(Unnamed Build) - Freeform (Ranged Damage)
v3.42:34
Super Stats
Level 6: Dexterity (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
Level 6: Impresario (Dex: 5, Rec: 5)
Level 9: Quick Recovery (Con: 5, Rec: 5)
Level 12: Acrobat (Dex: 5, Con: 5)
Level 15: Accurate (Dex: 5, End: 5)
Level 18: Amazing Stamina (Rec: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Kinetic Darts
Level 1: Telekinetic Strike (Rank 2, Stressed Out)
Level 6: Ego Form (Rank 2, Rank 3)
Level 8: Mental Precision
Level 11: Telekinetic Reverberation
Level 14: Telekinetic Barrage (Rank 2, Dazzle)
Level 17: Conviction (Rank 2, Rank 3)
Level 20: Telekinetic Lance (Rank 2, Rank 3)
Level 23: Resurgence (Rank 2)
Level 26: Telekinetic Shield (Rank 2)
Level 29: Ego Surge (Rank 2, Nimble Mind)
Level 32:
Level 35:
Level 38:
Adv. Points: 28/36
Travel Powers
Level 6:
Level 35:
Specializations
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Mastery: Dexterity Mastery (1/1)
Kept in most of the core powers for dps, so there's plenty of room leftover. Maybe add in Mental Impact as the ult, if you have it unlocked. TK Maelstrom could also be nice to add. The build alternates between TK Strike and TK Lance for single-target dps, and uses TK Barrage for AoE. Gears mostly for Dex, w/ some Con and Rec.
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As for the Force build- I'm unsure what you're tying to do w/ it now. I guess you want a dual passive build? How has energy management been for it? I've already given my suggestions for FC before, and some it could depend on the content you want to do or what goals you have for it. I guess I'll wait on getting more info for it for now.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!