There might be situations in which slicer is more threat, but they're rare if so.
Let's say you have 1,000 raw dps (defenders or slicers, and target resistances), the target is resisting 20%, you have a base threat multiplier of 1.85, and you're using two rank 9 confronts. Your raw threat per second (ignoring challenge) is 800x1.85 for damage = 1,480, and 1000x0.7 for confronts, total 2,180.
Adding defender gloves is 1,000x0.3 threat per second, or +300. Adding slicers is +218.
Some years back, didn't the Devs say that DoTs don't apply Threat? Slicer glove damage is a DoT. So no additional threat.
Short of a Dev either confirming or denying any of this, the only way to test is to have 2 identically geared/statted/etc chars. However, one is using Slicer and the other using Defender. Then attack regenerating test dummies with exactly the same sequence of powers for several minutes. See who has established main threat. Then do it at some high health NPCs in the world.
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-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=- "Okay, you're DEAD, what do you do NEXT?"
Comments
Let's say you have 1,000 raw dps (defenders or slicers, and target resistances), the target is resisting 20%, you have a base threat multiplier of 1.85, and you're using two rank 9 confronts. Your raw threat per second (ignoring challenge) is 800x1.85 for damage = 1,480, and 1000x0.7 for confronts, total 2,180.
Adding defender gloves is 1,000x0.3 threat per second, or +300. Adding slicers is +218.
Epic Stronghold
Block timing explained
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My characters
Short of a Dev either confirming or denying any of this, the only way to test is to have 2 identically geared/statted/etc chars. However, one is using Slicer and the other using Defender. Then attack regenerating test dummies with exactly the same sequence of powers for several minutes. See who has established main threat. Then do it at some high health NPCs in the world.
-=-=-=-=-=-(CO in-game handle: @WarCan )-=-=-=-=-=-
"Okay, you're DEAD, what do you do NEXT?"
My super cool CC build and how to use it.