So we have Unstoppable, a slotted passive that increases all Melee damage (of any type), and slightly increases Ranged damage. However, we do not have the opposite. We have no slotted passives that increases all Ranged damage (of any type), while slightly increasing melee. This is annoying when trying to mix and match ranged powers for a DPS character. We can only match certain powers together in an effective way, based on the limited passive damage boosters. Hell we have two SPs that boost Fire, Ice, and Toxic. We should have at least one that acts as a ranged version of Unstoppable.
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I very much agree that there should be more all boosting options. Personally, I feel passives in general should focus on the playstyle of the build, not the damage types. Having DPS passives for different kind of DPS is the best way to go: nuking, sniping, DoTs, etc.