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Godku: The DBZ Build

So I'm giving this build another shot. Powers that I want to include in the build are Energy Wave, Star Barrage and Open Palm Strike. I don't want Night Warrior, It just doesn't fit the theme. I think i'll start off with Righteous Fists and Thundering Kicks.

Comments

  • flowcytoflowcyto Posts: 12,740 Arc User
    edited November 2019
    Theme doesn't matter much w/ slotted passives. Ofc, NW has Sneak, but if stealth isn't in your theme then you can simply take both Sneak and Shadowstrike off of your hotbar and never use them. Anyways, here's a build using the other powers that you wanted:

    (Unnamed Build) - Freeform (Melee Damage)
    v3.41:33

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Intelligence (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Impresario (Dex: 5, Rec: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Coordinated (Dex: 5, Int: 5)
    Level 18: Acrobat (Dex: 5, Con: 5)
    Level 21: Healthy Mind (Con: 5, Int: 5)

    Powers
    Level 1: Righteous Fists
    Level 1: Thundering Kicks (Rank 2, Demolishing Strikes)
    Level 6: Night Warrior (Rank 2, Rank 3)
    Level 8: Form of the Tempest
    Level 11: Conviction (Rank 2, Rank 3)
    Level 14: Molecular Self-Assembly
    Level 17: Thunderbolt Lunge
    Level 20: Dragon Uppercut (Rank 2, Dragon Rush)
    Level 23: Energy Wave (Reverse Polarity)
    Level 26: Resurgence (Rank 2)
    Level 29: Open Palm Strike (Rank 2, Power Shift)
    Level 32: Star Barrage (Rank 2, Rank 3)
    Level 35: Parry (Rank 2)
    Level 38:
    Adv. Points: 31/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Warden: Slaughter (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Mastery: Dexterity Mastery (1/1)

    Star Barrage isn't really needed for a melee build like this, and I wouldn't make it a main attack here, but you can still have it as a long-ranged dps option for the theme. Open Palm Strike also isn't really needed either, but I suppose you can throw it in when EWave is on cd to knock trash towards you. TKicks can be your basic melee attack that puts up Demolish, and it has a cleave effect for trash, while charged DU is your main single-target attack. The lunge, Conviction, and EWave can all help proc MSA as well. Gears mostly for Dex, w/ some Con and Int (or Rec).

    Also, you could use a different slotted passive, ofc, though NW is very good for boosting all dmg types. I may consider Unstoppable (in Might) if you want some passive knock resist instead, though you'd have to re-order the powers a bit for it, and it won't boost all dmg as much as NW does.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • luumina#2431 luumina Posts: 506 Arc User
    thanks for getting back to me, gonna try the build :)
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