Hey there!
I'm interested in making a telekinetic build in the CC role. I'm not super crazy about like TK Assault (or the TK Construct powerset I call it) but was interested in making a more natural telekinesis build (moving objects). How are the holds on TK to make a telekinetic character that only lifts objects?
Thanks!
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(Unnamed Build) - Freeform (Hybrid)
v3.41:33
Super Stats
Level 6: Presence (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Negotiator (Int: 5, Rec: 5)
Level 9: Diplomatic (Int: 5, Pre: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Lasting Impression (Pre: 5, Rec: 5)
Level 21: Shrug It Off (Con: 5, Pre: 5)
Powers
Level 1: Kinetic Darts
Level 1: Telekinetic Strike (Rank 2, Stressed Out)
Level 6: Telekinetic Burst (Rank 2, Sudden Impact)
Level 8: Aura of Arcane Clarity (Rank 2, Rank 3)
Level 11: Concentration
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Molecular Self-Assembly
Level 20: Telekinetic Lance (Rank 2, Rank 3)
Level 23: Ego Hold
Level 26: Ego Choke (Rank 2, Garroting Grip)
Level 29: Resurgence (Rank 2)
Level 32: Telekinesis (Rank 2, Rank 3)
Level 35: Telekinetic Shield (Rank 2)
Level 38:
Adv. Points: 32/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Dominion (2/2)
Presence: Moment of Glory (2/3)
Presence: Force of Will (1/2)
Presence: Vulnerability (2/2)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentinel: Wither (2/2)
Sentinel: Genesis (1/2)
Overseer: Administer (2/3)
Overseer: Ruthless (2/2)
Overseer: Impact (2/2)
Overseer: Trapped (3/3)
Overseer: Conservation (1/2)
Mastery: Sentinel Mastery (1/1)
The open power slot can be w/e ya want (maybe TK Maelstrom for the AoE stun, though that's more like a construct power now). Could also play it in Support role if you want a better ally buffs and holds, though you aren't really a sub for a healer, and that role will lower your own dps. AoPM could ofc also work pretty well for an aura passive here.
Since the holds here aren't stuns and thus break early to inc dmg, there's not as much point to getting more CC power, imo (outside of cosmics, which takes a more specialized build and playstyle than what TK can offer anyways). So, using a general ranged toggle/form like Conc can be easier overall for accommodating your normal attacks, and make it such that it doesn't take you as long to kill things.
The build alternates between Ego Hold and/or Choke for CC and debuffs (Vuln, Wither, Trapped, Sent Mastery), and to help roll MSA. In between those times, you can use TK Burst as your main AoE/CC filler, and alternate between TK Strike and TK Lance for your main single-target rotation. Telekinesis (the power) isn't really needed for the build mechanically, though I included it for the theme (it can also help proc MSA, at least). Gears mostly for Int, w/ some Con and Pres.
- Be safe and have fun, champs - for science!
(Unnamed Build) - Freeform (Hybrid)
v3.41:33
Super Stats
Level 6: Presence (Primary)
Level 10: Intelligence (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Negotiator (Int: 5, Rec: 5)
Level 9: Diplomatic (Int: 5, Pre: 5)
Level 12: Healthy Mind (Con: 5, Int: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Lasting Impression (Pre: 5, Rec: 5)
Level 21: Shrug It Off (Con: 5, Pre: 5)
Powers
Level 1: Wield Earth
Level 1: Stone Shot (Rank 2, Rank 3)
Level 6: Tremor (Rank 2, Rank 3)
Level 8: Aura of Arcane Clarity (Rank 2, Rank 3)
Level 11: Concentration
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Molecular Self-Assembly
Level 20: Cave In (Rank 2, Rank 3)
Level 23: Ego Hold
Level 26: Ego Choke (Rank 2, Garroting Grip)
Level 29: Resurgence (Rank 2)
Level 32: Telekinesis (Rank 2, Rank 3)
Level 35: Telekinetic Shield (Rank 2)
Level 38:
Adv. Points: 32/36
Travel Powers
Level 6:
Level 35:
Specializations
Presence: Repurpose (3/3)
Presence: Dominion (2/2)
Presence: Moment of Glory (2/3)
Presence: Force of Will (1/2)
Presence: Vulnerability (2/2)
Sentinel: Torment (2/2)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Sentinel: Wither (2/2)
Sentinel: Genesis (1/2)
Overseer: Administer (2/3)
Overseer: Ruthless (2/2)
Overseer: Impact (2/2)
Overseer: Trapped (3/3)
Overseer: Conservation (1/2)
Mastery: Sentinel Mastery (1/1)
- Be safe and have fun, champs - for science!