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DBZ-style dodge tank/DPS?

I'd like to get something that can survive rampages. It doesn't have to steal the main focus of bosses or anything, I just want to be able to live through Gravitar's constant pummeling. Any ideas?

Comments

  • flowcytoflowcyto Posts: 12,742 Arc User
    edited November 2019
    Dodge is rng-based, so I may instead use something like Invuln if you want a hybrid-dps approach that's more reliable. Regardless, a DBZ theme could encompass many diff powers- are there any attacks in particular you'd want?
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • hedgehog#9387 hedgehog Posts: 139 Arc User
    Fire might make more sense if it's a DPS sort of thing, but I'm not sure whether or not to mix it with MA or Might.
  • flowcytoflowcyto Posts: 12,742 Arc User
    Fire w/ MA or Might? Well, there's not a ton of synergy there, but I suppose there's things like 100Hands having a CFlames adv. Maybe throw Fireball in there as a basic ranged attack too?

    (Unnamed Build) - Freeform (Hybrid)
    v3.41:33

    Super Stats
    Level 6: Dexterity (Primary)
    Level 10: Endurance (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Chiller (Dex: 10, Con: 10, Rec: 8, End: 10)
    Level 6: Accurate (Dex: 5, End: 5)
    Level 9: Impresario (Dex: 5, Rec: 5)
    Level 12: Amazing Stamina (Rec: 5, End: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Acrobat (Dex: 5, Con: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Throw Fire
    Level 1: Fireball (Rank 2, Rank 3)
    Level 6: Thermal Reverberation
    Level 8: Invulnerability (Rank 2, Rank 3)
    Level 11: Form of the Tempest
    Level 14: One Hundred Hands (Demolishing Strikes, Flaming Fists)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Dragon Uppercut (Rank 2, Dragon Rush)
    Level 23: Resurgence (Rank 2)
    Level 26: Thunderbolt Lunge
    Level 29: Fire Snake (Rank 2, Trail Blazer)
    Level 32: Parry (Rank 2)
    Level 35: Immolation (Rank 2, Blazing Body)
    Level 38: Fiery Embrace
    Adv. Points: 33/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Dexterity: Combat Training (3/3)
    Dexterity: Gear Utilization (2/3)
    Dexterity: Deadly Aim (3/3)
    Dexterity: Expose Weakness (2/2)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Dexterity Mastery (1/1)

    Can use 100Hands as a basic melee attack and AoE, and to put up CFlames and Demolish. charged DU can be your main single-target attack, and Fireball can be used from ranged. I also threw Firesnake in there for some more Fire theme, and as some extra background dps. The last 1-2 powers can be changed for other things, if you want (like maybe Absorb Heat, an ally res, and/or a threat wipe). Gears mostly for Dex, w/ some Con and End/Rec.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • squirrelloidsquirrelloid Posts: 869 Arc User
    Going to second Flowcyto on a Dodge tank not being what you're looking for. Dodge tanks have very strict build and gearing requirements to work.
  • hedgehog#9387 hedgehog Posts: 139 Arc User
    Would there be something at least relatively synergistic that would make the theme work? I would have thought fire would be perfect with MA since it has some fire-like moves.
  • luumina#2431 luumina Posts: 506 Arc User
    well I've tried to make a Goku build a few times. Some ideas would be Energy Wave (spirit bomb), star barrage ( energy blasts ), Gust (could be kamehameah), there is also an unarmed attack that looks like kamehameah, I just cant remember what its called.
  • flowcytoflowcyto Posts: 12,742 Arc User
    edited November 2019
    ... there is also an unarmed attack that looks like kamehameah, I just cant remember what its called.
    You prob mean Open Palm Strike (same casting anim as Gust, though obv w/ a different effect). But if the OP specifically wants Fire.. well, I pretty much gave the synergy in 100Hands' adv. There's also Iron Lariat's CF adv in Might, but I doubt that's thematic here. The 'Fire' in MA is a Chi Flame/Energy effect, which mechanically is distinct from anything in Fire.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • hedgehog#9387 hedgehog Posts: 139 Arc User
    It doesn't matter if it's fire or not, I suppose. I just thought that would be an effective DPS powerset, though I'm not entirely sure if energy in the show is fire-based or what. I haven't watched it in well over 19 years.
  • flowcytoflowcyto Posts: 12,742 Arc User
    edited November 2019
    Yea, if you just want ki energy-styled stuff, then you can pretty much just make a normal Unarmed build for that, but use Invuln as the passive if you want to be tankier. One such example:

    (Unnamed Build) - Freeform (Hybrid)
    v3.41:33

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Martial Focus (Str: 5, Dex: 5)
    Level 12: Impresario (Dex: 5, Rec: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Acrobat (Dex: 5, Con: 5)
    Level 21: Physical Conditioning (Str: 5, Con: 5)

    Powers
    Level 1: Throw Fire
    Level 1: Thundering Kicks (Floating Lotus Blossom, Demolishing Strikes)
    Level 6: Form of the Master
    Level 8: Invulnerability (Rank 2, Rank 3)
    Level 11: Steadfast
    Level 14: Dragon Kick (Rank 2, Dragon Rush)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Burning Chi Fist (Rank 2, Shattering Strike, Ghostly Strikes)
    Level 23: Thunderbolt Lunge (Nailed to the Ground)
    Level 26: Resurgence (Rank 2)
    Level 29: Open Palm Strike (Force Collapse, Chi Flame)
    Level 32: Parry (Rank 2)
    Level 35: Lock N Load (Rank 2)
    Level 38: Fiery Embrace
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (1/3)
    Strength: Overpower (2/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Mastery: Strength Mastery (1/1)

    Main AoE here is w/ charged DK, though TKicks also has an AoE component. Open Palm Strike was mostly added for the theme, though you can use it as a mid-ranged AoE attack that can bring enemies closer and put up Chi Flame. The main single-target attack here is BCF, which you can use in between refreshing Demolish w/ TKicks and using charged DK for Rush (for extra energy). The build should be pretty sturdy for a hybrid-dps unit, and the last 1-2 powers can be changed for w/e ya want. Gears mostly for Dex, w/ some Con and Str (or Rec).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • hedgehog#9387 hedgehog Posts: 139 Arc User
    Maybe a mix of PA and MA? The beams seem like they would be sort of "inner energy projection" related.

    (Unnamed Build) - Freeform (Any / Multiple)
    v3.41:33

    Super Stats
    Level 6: Constitution (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Recovery (Secondary)

    Talents
    Level 1:
    Level 6:
    Level 9:
    Level 12:
    Level 15:
    Level 18:
    Level 21:

    Powers
    Level 1: Power Bolts
    Level 1: Thundering Kicks
    Level 6: One Hundred Hands
    Level 8: Invulnerability
    Level 11: Steadfast
    Level 14: Dragon Kick
    Level 17: Plasma Beam
    Level 20: Bountiful Chi Resurgence
    Level 23: Masterful Dodge
    Level 26: Energy Wave
    Level 29: Burning Chi Fist
    Level 32: Form of the Master
    Level 35: Devastating Strike
    Level 38: Dragon Uppercut
    Adv. Points: 0/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations

    Devices
  • flowcytoflowcyto Posts: 12,742 Arc User
    Problem there is that slotted PA powers (in this case, Plasma Beam) will disable all other types of powers when used. Energy Wave is non-slotted and can still be fine, though. I would also prob pick between DU or BCF as your main attack (BCF's RF adv can be nice for the AoE pull-in, though you'd already have Energy Wave w/ adv for that). I'd prob use something other than Con PSS for a hybrid-dps, and you'd also likely want a ranked block enhancer. BCR/RR + MD is still okay, though you'd be lowering your dps when using BCR w/ it's dmg penalty, and you'd now have to rank MD to get it past 100% dodge.

    (Unnamed Build) - Freeform (Hybrid)
    v3.41:33

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Dexterity (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
    Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
    Level 9: Impresario (Dex: 5, Rec: 5)
    Level 12: Quick Recovery (Con: 5, Rec: 5)
    Level 15: Martial Focus (Str: 5, Dex: 5)
    Level 18: Acrobat (Dex: 5, Con: 5)
    Level 21: Physical Conditioning (Str: 5, Con: 5)

    Powers
    Level 1: Power Bolts
    Level 1: Thundering Kicks (Floating Lotus Blossom, Demolishing Strikes)
    Level 6: Form of the Master
    Level 8: Invulnerability (Rank 2, Rank 3)
    Level 11: Steadfast
    Level 14: Dragon Kick (Rank 2, Dragon Rush)
    Level 17: Conviction (Rank 2, Rank 3)
    Level 20: Energy Wave (Reverse Polarity, Recharge)
    Level 23: Burning Chi Fist (Rank 2, Shattering Strike, Ghostly Strikes)
    Level 26: Resurgence (Rank 2)
    Level 29: Thunderbolt Lunge
    Level 32: Parry (Rank 2)
    Level 35: Fiery Embrace
    Level 38: Devastating Strike (Rank 2, Rank 3)
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (1/3)
    Strength: Overpower (2/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Mastery: Strength Mastery (1/1)

    Energy Wave will still be a bit costly to use, since its not going to proc your toggle or EU, but you can always just half-charge it for the AoE pull-in effect (other option is using FotTempest as the toggle instead, though that's less reliable overall since it depends on crits; you can also charge DK at any time for Rush). Since 100Hands is a bit of a redundant power here, replacing it w/ Devastating Strike can be good, as the latter has utility as a decent burst dps ult. TKicks can put up Demolish, charged DK puts up Rush, and charged BCF is your main single-target attack. Gears mostly for Dex, w/ some Con and Rec (and some cost discount on gear, for EWave).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • hedgehog#9387 hedgehog Posts: 139 Arc User
    That looks pretty neat. Do you think it'll be able to survive Gravitar's endless assault?
  • flowcytoflowcyto Posts: 12,742 Arc User
    edited November 2019
    Well, w/ R3 Invuln, Str PSS (which also boosts knock resistance a bit), Wardicator spec w/ Elusive, an AD, Conviction, a ranked block, a self-res, and any devices you may have- it should stand a good chance. You can also move more points into Str PSS's Juggernaut (from Overpower) if you want more defense, though you'll lose a bit of melee crit% for it.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • hedgehog#9387 hedgehog Posts: 139 Arc User
    Instead of Thunderbolt Lunge, would it be a good idea to switch it to Intensity instead?
  • flowcytoflowcyto Posts: 12,742 Arc User
    Intensity isn't going to be a large dmg boost (though it'll be worth a bit more than it is for a normal dps, since you're playing a defensive hybrid here), but if you value a minor dps boost + a hold break, then take it if you want.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • hedgehog#9387 hedgehog Posts: 139 Arc User
    Hmm, major flaw: I don't have enough energy, even at max, to activate my Ultimate.
  • flowcytoflowcyto Posts: 12,742 Arc User
    edited November 2019
    Some cost discount rating and/or +max energy gear could help, as could getting some End to boost your max energy a bit till it's possible to use it.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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