Hi everyone! I'm looking for advice on how to build an OT/Healer, as the title suggests. Ideally I would love for this build to be endgame-viable.
My character is a 'cosmic' in nature, and I'm looking towards a Might/Fire build; might being the core of the build, while fire powers provide the healing. I'm thinking Pyre might be a good option to tag mobs for OT. I understand that this may not be doable, and if not that's fine. What would a Might/Fire pure OT look like? (Partially inspired by cptmillennium's post, so thanks!)
Generally I would offer at least an outline, but I'm completely lost on how to begin, especially since I'm still trying to grasp the Might changes that happened not long ago. What would it's passive be? What sort of specializations would I be looking for? What about gearing options?
0
Comments
- Be safe and have fun, champs - for science!
The poster formerly known as Lightwave!
Honestly, I’d love to weigh my options and see the similarities/differences between what they would look and perform like in-game. But for the sake of saving you some trouble, I suppose the soak tank route sounds like a fun way to go!
(Unnamed Build) - Freeform (Any / Multiple)
v3.41:33
Super Stats
Level 6: Constitution (Primary)
Level 10: Recovery (Secondary)
Level 15: Presence (Secondary)
Talents
Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
Level 6: Quick Recovery (Con: 5, Rec: 5)
Level 9: Amazing Stamina (Rec: 5, End: 5)
Level 12: Lasting Impression (Pre: 5, Rec: 5)
Level 15: Boundless Reserves (Con: 5, End: 5)
Level 18: Prodigy (Pre: 5, End: 5)
Level 21: Shrug It Off (Con: 5, Pre: 5)
Powers
Level 1: Throw Fire
Level 1: Defensive Combo (Rank 2, Rank 3, Challenge!)
Level 6: Smoldering
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Thermal Reverberation
Level 14: Pyre (Burning Sun, Challenge!)
Level 17: Incendiary Grenade (Chemical Burn, Scorched Ground)
Level 20: Bountiful Chi Resurgence (Gifts of the Storm)
Level 23: Uppercut (Rank 2, Rank 3)
Level 26: Fire Snake
Level 29: Absorb Heat (Rank 2, Rank 3)
Level 32: Retaliation (Rank 2, Rank 3)
Level 35: Indestructible (Rank 2)
Level 38:
Adv. Points: 34/36
Travel Powers
Level 6:
Level 35:
Specializations
Constitution: Unyielding (1/2)
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (3/3)
Sentinel: Genesis (1/2)
Mastery: Constitution Mastery (1/1)
The last power slot could be w/e ya want, like a self-res or an ally res.
Can use Uppercut more often when you want to deal more single-target dps, or use Defense Combo more for when you want to tank and/or play more defensively w/ its dmg shield. The Fire grenade and Firesnake can help you debuff and proc Smoldering and TReverb in the background, regardless. Pyre can also help w/ AoE tagging, and can lay down a healing rune when charged. Absorb Heat and BCR w/ Gifts can also help heal you and nearby allies. The build can play in the Tank role when you want to focus on defense and threat generation, or in the Hybrid role if you want to focus a bit more on dps and healing instead. Gears mostly for Con and Rec, w/ some Pres (and cost discount on gear).
- Be safe and have fun, champs - for science!
(Unnamed Build) - Freeform (Any / Multiple)
v3.41:33
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Endurance (Secondary)
Talents
Level 1:
Level 6:
Level 9:
Level 12:
Level 15:
Level 18:
Level 21:
Powers
Level 1: Bludgeon
Level 1: Cleave (Rank 2, Rampant, Challenge!)
Level 6: Defiance (Rank 2, Rank 3)
Level 8: Guard (Rank 2, Rank 3)
Level 11: Enrage
Level 14: Thermal Reverberation
Level 17: Annihilate (Rank 2, Scorching Blade, Challenge!)
Level 20: Brimstone (Rank 2, Aftershock, Challenge!)
Level 23: Absorb Heat (Rank 2, Rank 3)
Level 26: Rise From the Ashes (Rank 2, Spreading Flames)
Level 29: Warmth (Rank 2, Rank 3)
Level 32: Decimate
Level 35: Immolation
Level 38: Indestructible
Adv. Points: 35/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Sentinel: Eternal Spring (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Defensive Expertise (3/3)
Mastery: Protector Mastery (1/1)
Devices
The poster formerly known as Lightwave!
- Be safe and have fun, champs - for science!
Sorry if it seems like I'm hijacking your thread @phazeun. I don't mean to make it about me, but explore some build ideas you might find useful. Something like this build might even work for you if you have the imaginary weapon skin (though I don't know how some of the animations would look without a held weapon).
The poster formerly known as Lightwave!
(Unnamed Build) - Freeform (Any / Multiple)
v3.41:33
Super Stats
Level 6: Strength (Primary)
Level 10: Constitution (Secondary)
Level 15: Presence (Secondary)
Talents
Level 1:
Level 6:
Level 9:
Level 12:
Level 15:
Level 18:
Level 21:
Powers
Level 1: Radiance
Level 1: Defensive Combo (Rank 2, Rank 3, Pummel)
Level 6: Retaliation (Rank 2, Rank 3)
Level 8: Enrage
Level 11: Pulverizer
Level 14: Roomsweeper (Rank 2, Demolishing Strikes)
Level 17: Uppercut (Setup, Reckless Endangerment)
Level 20: Haymaker (Rank 2, Reckless Strikes)
Level 23: Celestial Conduit (Rank 2, Rank 3)
Level 26: Expulse (Rank 2, Rank 3)
Level 29: Indestructible
Level 32: Lock N Load
Level 35: Mighty Leap
Level 38: Aura of Primal Majesty (Rank 2, Rank 3)
Adv. Points: 36/36
Travel Powers
Level 6: Flight (Rank 2, Rank 3)
Level 35: Athletics (Rank 2)
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Sentinel: Eternal Spring (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Warden Mastery (1/1)
Devices
The poster formerly known as Lightwave!
(Unnamed Build) - Freeform (Any / Multiple)
v3.41:33
Super Stats
Level 6: Presence (Primary)
Level 10: Constitution (Secondary)
Level 15: Strength (Secondary)
Talents
Level 1:
Level 6:
Level 9:
Level 12:
Level 15:
Level 18:
Level 21:
Powers
Level 1: Radiance
Level 1: Celestial Conduit (Rank 2, Rank 3)
Level 6: Conviction (Rank 2, Rank 3)
Level 8: Roomsweeper (Rank 2, Demolishing Strikes)
Level 11: Pulverizer
Level 14: Enrage
Level 17: Uppercut (Setup, Reckless Endangerment)
Level 20: Haymaker (Rank 2, Reckless Strikes)
Level 23: Retaliation (Rank 2, Rank 3)
Level 26: Expulse (Rank 2, Rank 3)
Level 29: Indestructible
Level 32: Lock N Load
Level 35: Mighty Leap
Level 38: Aura of Primal Majesty (Rank 2, Rank 3)
Adv. Points: 35/36
Travel Powers
Level 6: Flight (Rank 2, Rank 3)
Level 35: Athletics (Rank 2)
Specializations
Presence: Repurpose (3/3)
Presence: Selfless Ally (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Sentinel: Eternal Spring (2/2)
Sentinel: Caregiver (3/3)
Sentinel: Sentinel Aura (3/3)
Sentinel: Moment of Need (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Warden Mastery (1/1)
Devices
The poster formerly known as Lightwave!
The poster formerly known as Lightwave!
The poster formerly known as Lightwave!
I guess my big question is why Con primary over Pre primary? You can get defense and crit chance from secondary SS from Pre, which would work well while stacking Con and going protector. Also +0.3% heal per offense can actually be significant, especially when you're taking warden.
Also not clear BCR is better than Endorphin Rush if you're mostly investing in Con.
@phazeun
I don't see much synergy between Might and Fire here. You'd be significantly better off with HW than Might, because you don't have to use separate powers to apply clinging flames.
I'd go for (not arranged as a leveling build):
Primary: Pre
Secondary: Con, Rec
Appropriate talents
Powers:
EB: Bludgeon
1: Eruption (R2, Magma Burst, challenge)
6: Smoldering
8: Choice of Tank Passive (R2,R3)
11: Thermal Reverb
14: Absorb Heat (R2,R3)
17: Endorphin Rush (R2,R3)
20: Brimstone (R2, Aftershock)
23: Fire Snake
26: Arc of Ruin (No Quarter)
29: Resurgence (R2,R3)
32: Guard (R2,R3) // fire block is okay too.
35: Optional: Fireball (Unstable Accelerant)
38:
1 power slot probably best used as a self rez (Rez others not particularly useful on a tank). 3 advantage points left over (travel power?). Might want another challenge source too (Brimstone?). Passing on Fireball gives you another 2 advantage points and another power slot.
Specs:
Pre
Repurpose (3/3)
Grandeur (2/3)
Moment of Glory (3/3)
Force of Will (2/2)
Warden
Fortified Gear (3/3)
Ruthless (2/2)
Upper Hand (2/3)
Best Defense (3/3)
Protector
Fortified Gear (3/3)
Bulwark (2/2)
Debilitating Challenge (2/2)
Resolute (3/3)
Protector Mastery
(I considered Arbiter seriously for the last spec tree slot, among others considered, but only protector gives you a useful mastery, and the hp boost from Bulwark is significant).
Stack defense and offense on gear. Every 100 offense = +30% increased healing with Repurpose. And all your defense is being converted into offense via Best Defense. For stats, 1-2 mods to recovery, rest to constitution. Grandeur means presence gives you a little offense (and thus more bonus heal), but it's not as good as getting defense and critical strike chance off SSS.
BCR was taken for Gifts, which ERush doesn't have available (otherwise I would have considered ERush).
Also, Repurpose only works from Offense on gear, so any Offense gained from Grandeur and TBD wouldn't count for its heal bonus. (re-checking in the PH atm, and this still seems to be the case)
-
Anyways, I think I'm going to refrain from posting any more builds in this topic until the OP responds again, as I feel like it's going off the rails a bit.
- Be safe and have fun, champs - for science!
For now, I’m going to refrain from using any HW/Fire combination as HW doesn’t really fit my character’s theme (and I also don’t have imaginary weapons, yike.) I’m interested to explore Flow’s original build idea, although I do appreciate the aesthetic that celestial beings to the table as well.
All in all, thanks again!