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OT/Healer combo?

phazeunphazeun Posts: 35 Arc User
Hi everyone! I'm looking for advice on how to build an OT/Healer, as the title suggests. Ideally I would love for this build to be endgame-viable.

My character is a 'cosmic' in nature, and I'm looking towards a Might/Fire build; might being the core of the build, while fire powers provide the healing. I'm thinking Pyre might be a good option to tag mobs for OT. I understand that this may not be doable, and if not that's fine. What would a Might/Fire pure OT look like? (Partially inspired by cptmillennium's post, so thanks!)

Generally I would offer at least an outline, but I'm completely lost on how to begin, especially since I'm still trying to grasp the Might changes that happened not long ago. What would it's passive be? What sort of specializations would I be looking for? What about gearing options?

Comments

  • flowcytoflowcyto Posts: 12,851 Arc User
    I'm still not really clear on what you want to focus on here. Do you want to be a soak tank w/ some minor support tools (cause that will take a mostly committed tank build w/ good defenses), or just a Support unit that is very sturdy?
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • cptmillenniumcptmillennium Posts: 451 Arc User
    I’ve been thinking about something pretty similar, but pairing Heavy Weapons with Fire as I think there are more synergies there. I haven’t really played with either set before though, so I don’t have any advice to offer yet myself.
    __________________________________________________
    The poster formerly known as Lightwave!
  • phazeunphazeun Posts: 35 Arc User
    Hi Flow! Thank you for the quick response. :)

    Honestly, I’d love to weigh my options and see the similarities/differences between what they would look and perform like in-game. But for the sake of saving you some trouble, I suppose the soak tank route sounds like a fun way to go!
  • flowcytoflowcyto Posts: 12,851 Arc User
    edited October 2019
    Yea, HW is better to pair w/ Fire than Might atm. That said, I guess what you want is feasible, though I'm not really sure it will perform well enough at the high-end to justify taking. Here's a shot at it, though:

    (Unnamed Build) - Freeform (Any / Multiple)
    v3.41:33

    Super Stats
    Level 6: Constitution (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Presence (Secondary)

    Talents
    Level 1: The Witch (Con: 10, Int: 8, Pre: 10, Rec: 10)
    Level 6: Quick Recovery (Con: 5, Rec: 5)
    Level 9: Amazing Stamina (Rec: 5, End: 5)
    Level 12: Lasting Impression (Pre: 5, Rec: 5)
    Level 15: Boundless Reserves (Con: 5, End: 5)
    Level 18: Prodigy (Pre: 5, End: 5)
    Level 21: Shrug It Off (Con: 5, Pre: 5)

    Powers
    Level 1: Throw Fire
    Level 1: Defensive Combo (Rank 2, Rank 3, Challenge!)
    Level 6: Smoldering
    Level 8: Invulnerability (Rank 2, Rank 3)
    Level 11: Thermal Reverberation
    Level 14: Pyre (Burning Sun, Challenge!)
    Level 17: Incendiary Grenade (Chemical Burn, Scorched Ground)
    Level 20: Bountiful Chi Resurgence (Gifts of the Storm)
    Level 23: Uppercut (Rank 2, Rank 3)
    Level 26: Fire Snake
    Level 29: Absorb Heat (Rank 2, Rank 3)
    Level 32: Retaliation (Rank 2, Rank 3)
    Level 35: Indestructible (Rank 2)
    Level 38:
    Adv. Points: 34/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Constitution: Unyielding (1/2)
    Constitution: Fuel My Fire (3/3)
    Constitution: Resilient (2/2)
    Constitution: Adrenaline Rush (2/2)
    Constitution: Armored (2/2)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Elusive (2/2)
    Warden: The Best Defense (3/3)
    Sentinel: Caregiver (3/3)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (3/3)
    Sentinel: Genesis (1/2)
    Mastery: Constitution Mastery (1/1)

    The last power slot could be w/e ya want, like a self-res or an ally res.

    Can use Uppercut more often when you want to deal more single-target dps, or use Defense Combo more for when you want to tank and/or play more defensively w/ its dmg shield. The Fire grenade and Firesnake can help you debuff and proc Smoldering and TReverb in the background, regardless. Pyre can also help w/ AoE tagging, and can lay down a healing rune when charged. Absorb Heat and BCR w/ Gifts can also help heal you and nearby allies. The build can play in the Tank role when you want to focus on defense and threat generation, or in the Hybrid role if you want to focus a bit more on dps and healing instead. Gears mostly for Con and Rec, w/ some Pres (and cost discount on gear).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • cptmillenniumcptmillennium Posts: 451 Arc User
    I'm thinking of trying something like this for a HW/Fire tanky healer or healy tank. Thoughts?

    (Unnamed Build) - Freeform (Any / Multiple)
    v3.41:33

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Endurance (Secondary)

    Talents
    Level 1:
    Level 6:
    Level 9:
    Level 12:
    Level 15:
    Level 18:
    Level 21:

    Powers
    Level 1: Bludgeon
    Level 1: Cleave (Rank 2, Rampant, Challenge!)
    Level 6: Defiance (Rank 2, Rank 3)
    Level 8: Guard (Rank 2, Rank 3)
    Level 11: Enrage
    Level 14: Thermal Reverberation
    Level 17: Annihilate (Rank 2, Scorching Blade, Challenge!)
    Level 20: Brimstone (Rank 2, Aftershock, Challenge!)
    Level 23: Absorb Heat (Rank 2, Rank 3)
    Level 26: Rise From the Ashes (Rank 2, Spreading Flames)
    Level 29: Warmth (Rank 2, Rank 3)
    Level 32: Decimate
    Level 35: Immolation
    Level 38: Indestructible
    Adv. Points: 35/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Sentinel: Eternal Spring (2/2)
    Sentinel: Caregiver (3/3)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (2/3)
    Protector: Fortified Gear (3/3)
    Protector: Bulwark (2/2)
    Protector: Debilitating Challenge (2/2)
    Protector: Defensive Expertise (3/3)
    Mastery: Protector Mastery (1/1)

    Devices
    __________________________________________________
    The poster formerly known as Lightwave!
  • flowcytoflowcyto Posts: 12,851 Arc User
    Well, Eruption w/ adv would be easier to put up CFlames with. Arc w/ advs would also be more dps for Annhilate (and it can AoE and refresh CFlames too), though Brimstone is okay as an AoE in of itself. You may also want to use something like R3 Invuln, so the passive works w/o you having to get hit as an OT. I suppose that build is not too much diff than a normal HW tank-dps build, either way, but w/ some minor ally support added in.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • cptmillenniumcptmillennium Posts: 451 Arc User
    edited October 2019
    Thanks, I'm not that familiar with HW or Fire but Arc sounds great. I love Brimstone's animation (if it's the one where the character lifts their weapon in the air and calls down fire). Invulnerability might not be a bad choice, or maybe even AoPM to take it in a more support-oriented direction.

    Sorry if it seems like I'm hijacking your thread @phazeun. I don't mean to make it about me, but explore some build ideas you might find useful. Something like this build might even work for you if you have the imaginary weapon skin (though I don't know how some of the animations would look without a held weapon).
    __________________________________________________
    The poster formerly known as Lightwave!
  • cptmillenniumcptmillennium Posts: 451 Arc User
    @phazeun, maybe something like this. It's mostly a straight up Might build, with some Celestial attacks/heals thrown in. Using AoPM as a passive lets you take PRE as a third SS rather than REC, so you boost your heals more. If you wanted to be more tanky you could swap that out for Invulnerability or Defiance, but you'd likely want to replace PRE with REC in that case, to get enough energy out of Pulverizer.

    (Unnamed Build) - Freeform (Any / Multiple)
    v3.41:33

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Presence (Secondary)

    Talents
    Level 1:
    Level 6:
    Level 9:
    Level 12:
    Level 15:
    Level 18:
    Level 21:

    Powers
    Level 1: Radiance
    Level 1: Defensive Combo (Rank 2, Rank 3, Pummel)
    Level 6: Retaliation (Rank 2, Rank 3)
    Level 8: Enrage
    Level 11: Pulverizer
    Level 14: Roomsweeper (Rank 2, Demolishing Strikes)
    Level 17: Uppercut (Setup, Reckless Endangerment)
    Level 20: Haymaker (Rank 2, Reckless Strikes)
    Level 23: Celestial Conduit (Rank 2, Rank 3)
    Level 26: Expulse (Rank 2, Rank 3)
    Level 29: Indestructible
    Level 32: Lock N Load
    Level 35: Mighty Leap
    Level 38: Aura of Primal Majesty (Rank 2, Rank 3)
    Adv. Points: 36/36

    Travel Powers
    Level 6: Flight (Rank 2, Rank 3)
    Level 35: Athletics (Rank 2)

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Juggernaut (3/3)
    Sentinel: Eternal Spring (2/2)
    Sentinel: Caregiver (3/3)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Mastery: Warden Mastery (1/1)

    Devices
    __________________________________________________
    The poster formerly known as Lightwave!
  • cptmillenniumcptmillennium Posts: 451 Arc User
    Here's a slightly different variation. I neglected to include a self-heal, so I swapped Defensive Combo for Conviction and shuffled some powers around to accommodate it. I also made PRE the primary SS for this one to show you another option that could work. You'd sacrifice a lot of crit severity, but gain a lot of crit chance.

    (Unnamed Build) - Freeform (Any / Multiple)
    v3.41:33

    Super Stats
    Level 6: Presence (Primary)
    Level 10: Constitution (Secondary)
    Level 15: Strength (Secondary)

    Talents
    Level 1:
    Level 6:
    Level 9:
    Level 12:
    Level 15:
    Level 18:
    Level 21:

    Powers
    Level 1: Radiance
    Level 1: Celestial Conduit (Rank 2, Rank 3)
    Level 6: Conviction (Rank 2, Rank 3)
    Level 8: Roomsweeper (Rank 2, Demolishing Strikes)
    Level 11: Pulverizer
    Level 14: Enrage
    Level 17: Uppercut (Setup, Reckless Endangerment)
    Level 20: Haymaker (Rank 2, Reckless Strikes)
    Level 23: Retaliation (Rank 2, Rank 3)
    Level 26: Expulse (Rank 2, Rank 3)
    Level 29: Indestructible
    Level 32: Lock N Load
    Level 35: Mighty Leap
    Level 38: Aura of Primal Majesty (Rank 2, Rank 3)
    Adv. Points: 35/36

    Travel Powers
    Level 6: Flight (Rank 2, Rank 3)
    Level 35: Athletics (Rank 2)

    Specializations
    Presence: Repurpose (3/3)
    Presence: Selfless Ally (2/2)
    Presence: Moment of Glory (3/3)
    Presence: Force of Will (2/2)
    Sentinel: Eternal Spring (2/2)
    Sentinel: Caregiver (3/3)
    Sentinel: Sentinel Aura (3/3)
    Sentinel: Moment of Need (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Mastery: Warden Mastery (1/1)

    Devices
    __________________________________________________
    The poster formerly known as Lightwave!
  • cptmillenniumcptmillennium Posts: 451 Arc User
    You may run into some energy issues if you focus too much on healing and can't throw out the occasional uppercut tap to feed Pulverizer.
    __________________________________________________
    The poster formerly known as Lightwave!
  • cptmillenniumcptmillennium Posts: 451 Arc User
    I tried it out on PTS. It's a little bit clunky yet, but I'll experiment with some alternatives more over the weekend. I have an old Force character that this kind of build might work well for.
    __________________________________________________
    The poster formerly known as Lightwave!
  • squirrelloidsquirrelloid Posts: 869 Arc User
    edited October 2019
    flowcyto wrote: »
    Yea, HW is better to pair w/ Fire than Might atm. That said, I guess what you want is feasible, though I'm not really sure it will perform well enough at the high-end to justify taking. Here's a shot at it, though:

    (Unnamed Build) - Freeform (Any / Multiple)
    v3.41:33

    Super Stats
    Level 6: Constitution (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Presence (Secondary)

    I guess my big question is why Con primary over Pre primary? You can get defense and crit chance from secondary SS from Pre, which would work well while stacking Con and going protector. Also +0.3% heal per offense can actually be significant, especially when you're taking warden.

    Also not clear BCR is better than Endorphin Rush if you're mostly investing in Con.

    @phazeun
    I don't see much synergy between Might and Fire here. You'd be significantly better off with HW than Might, because you don't have to use separate powers to apply clinging flames.

    I'd go for (not arranged as a leveling build):
    Primary: Pre
    Secondary: Con, Rec

    Appropriate talents

    Powers:
    EB: Bludgeon
    1: Eruption (R2, Magma Burst, challenge)
    6: Smoldering
    8: Choice of Tank Passive (R2,R3)
    11: Thermal Reverb
    14: Absorb Heat (R2,R3)
    17: Endorphin Rush (R2,R3)
    20: Brimstone (R2, Aftershock)
    23: Fire Snake
    26: Arc of Ruin (No Quarter)
    29: Resurgence (R2,R3)
    32: Guard (R2,R3) // fire block is okay too.
    35: Optional: Fireball (Unstable Accelerant)
    38:

    1 power slot probably best used as a self rez (Rez others not particularly useful on a tank). 3 advantage points left over (travel power?). Might want another challenge source too (Brimstone?). Passing on Fireball gives you another 2 advantage points and another power slot.

    Specs:
    Pre
    Repurpose (3/3)
    Grandeur (2/3)
    Moment of Glory (3/3)
    Force of Will (2/2)
    Warden
    Fortified Gear (3/3)
    Ruthless (2/2)
    Upper Hand (2/3)
    Best Defense (3/3)
    Protector
    Fortified Gear (3/3)
    Bulwark (2/2)
    Debilitating Challenge (2/2)
    Resolute (3/3)
    Protector Mastery

    (I considered Arbiter seriously for the last spec tree slot, among others considered, but only protector gives you a useful mastery, and the hp boost from Bulwark is significant).

    Stack defense and offense on gear. Every 100 offense = +30% increased healing with Repurpose. And all your defense is being converted into offense via Best Defense. For stats, 1-2 mods to recovery, rest to constitution. Grandeur means presence gives you a little offense (and thus more bonus heal), but it's not as good as getting defense and critical strike chance off SSS.
  • flowcytoflowcyto Posts: 12,851 Arc User
    edited October 2019
    I guess my big question is why Con primary over Pre primary? You can get defense and crit chance from secondary SS from Pre, which would work well while stacking Con and going protector. Also +0.3% heal per offense can actually be significant, especially when you're taking warden.

    Also not clear BCR is better than Endorphin Rush if you're mostly investing in Con.
    That build was made to be a tank first, so I took Con PSS for the knock resistance as well as other perks like FMF and Adren Rush. You could take Pres PSS if you want, as I was just giving one example setup.

    BCR was taken for Gifts, which ERush doesn't have available (otherwise I would have considered ERush).

    Also, Repurpose only works from Offense on gear, so any Offense gained from Grandeur and TBD wouldn't count for its heal bonus. (re-checking in the PH atm, and this still seems to be the case)

    -
    Anyways, I think I'm going to refrain from posting any more builds in this topic until the OP responds again, as I feel like it's going off the rails a bit.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • phazeunphazeun Posts: 35 Arc User
    Hi everyone! Thanks for all the great ideas, I’m excited to try them all out. I definitely appreciate all of the different approaches to this concept.

    For now, I’m going to refrain from using any HW/Fire combination as HW doesn’t really fit my character’s theme (and I also don’t have imaginary weapons, yike.) I’m interested to explore Flow’s original build idea, although I do appreciate the aesthetic that celestial beings to the table as well.

    All in all, thanks again!
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