As the title says was thinking about making a might dps, heres what I got so far. Any thoughts on what I could add or move around or need to take out would would be much appreciated.
Young Anarchy - Freeform (Melee Damage)
v3.41:33
Super Stats
Level 6:
Strength (Primary)
Level 10:
Recovery (Secondary)
Level 15:
Constitution (Secondary)Talents
Level 1:
The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6:
Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 9:
Physical Conditioning (Str: 5, Con: 5)
Level 12:
Relentless (Str: 5, Rec: 5)
Level 15:
Quick Recovery (Con: 5, Rec: 5)
Level 18:
Bodybuilder (Str: 5, End: 5)
Level 21:
Boundless Reserves (Con: 5, End: 5)Powers
Level 1:
Clobber
Level 1:
Enrage (Giant Growth)
Level 6:
Unstoppable (Rank 2, Rank 3)
Level 8:
Roomsweeper (Rank 2, Rank 3) maybe?
Level 11:
Level 14:
Conviction (Rank 2, Rank 3)
Level 17:
Molecular Self-Assembly
Level 20:
Demolish (Rank 2, Below the Belt) or uppercut idk
Level 23:
Resurgence (Rank 2)
Level 26:
Haymaker (Rank 2, Rank 3)
Level 29:
Retaliation (Rank 2)
Level 32:
Aggressor (Rank 2)
Level 35:
Rebirth
Level 38:
Adv. Points:
26/36Travel Powers
Level 6:
Level 35:
Specializations
Strength:
Swole (2/3)
Strength:
Physical Peak (3/3)
Strength:
Brutality (2/2)
Strength:
Overpower (3/3)
Vindicator:
Aggressive Stance (2/2)
Vindicator:
Merciless (3/3)
Vindicator:
Focused Strikes (3/3)
Vindicator:
Mass Destruction (2/3)
Warden:
Fortified Gear (3/3)
Warden:
Ruthless (2/2)
Warden:
Upper Hand (2/3)
Warden:
The Best Defense (3/3)
Mastery:
Strength Mastery (1/1)Devices
Comments
(Unnamed Build) - Freeform (Melee Damage)
v3.41:33
Super Stats
Level 6: Strength (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)
Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 9: Physical Conditioning (Str: 5, Con: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Bodybuilder (Str: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)
Powers
Level 1: Clobber
Level 1: Beatdown (Blindside Blow, Reckless Endangerment)
Level 6: Unstoppable (Rank 2, Rank 3)
Level 8: Enrage (Giant Growth)
Level 11: Pulverizer
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Demolish (Rank 2, Below the Belt)
Level 20: Shockwave (Rank 2, Power Shift)
Level 23: Haymaker (Rank 2, Reckless Strikes)
Level 26: Resurgence (Rank 2)
Level 29: Retaliation (Rank 2)
Level 32: Mighty Leap
Level 35: Aggressor
Level 38: Catastrophic Pummeling (Rank 2, Rank 3)
Adv. Points: 32/36
Travel Powers
Level 6:
Level 35:
Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Overpower (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)
The last 2-3 powers could be exchanged for other things, if desired.
Shockwave gives you wide AoE that can also corral mobs for follow-ups w/ other attacks, like Beatdown or Demolish. The main single-target rotation (for longer boss fights) is to open w/ charged Demolish to put up its debuff, do one combo of Beatdown to put up Reckless and Blindside, charge Haymaker 3x, and then ideally just alternate between 1x Beatdown and 3x Haymaker (you could use Uppercut w/ similar advs instead of Beatdown for this purpose, if you want an alternative approach). Gears mostly for Str, w/ some Con and Rec.
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!
- Be safe and have fun, champs - for science!