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Young Anarchy (Might DPS)

blackmass#4403 blackmass Posts: 26 Arc User
edited October 2019 in Builds and Roles
As the title says was thinking about making a might dps, heres what I got so far. Any thoughts on what I could add or move around or need to take out would would be much appreciated.

Young Anarchy - Freeform (Melee Damage)
v3.41:33

Super Stats
Level 6: Strength (Primary)
Level 10: Recovery (Secondary)
Level 15: Constitution (Secondary)

Talents
Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
Level 9: Physical Conditioning (Str: 5, Con: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Bodybuilder (Str: 5, End: 5)
Level 21: Boundless Reserves (Con: 5, End: 5)

Powers
Level 1: Clobber
Level 1: Enrage (Giant Growth)
Level 6: Unstoppable (Rank 2, Rank 3)
Level 8: Roomsweeper (Rank 2, Rank 3) maybe? :/
Level 11:
Level 14: Conviction (Rank 2, Rank 3)
Level 17: Molecular Self-Assembly
Level 20: Demolish (Rank 2, Below the Belt) or uppercut idk
Level 23: Resurgence (Rank 2)
Level 26: Haymaker (Rank 2, Rank 3)
Level 29: Retaliation (Rank 2)
Level 32: Aggressor (Rank 2)
Level 35: Rebirth
Level 38:
Adv. Points: 26/36

Travel Powers
Level 6:
Level 35:

Specializations
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Overpower (3/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Upper Hand (2/3)
Warden: The Best Defense (3/3)
Mastery: Strength Mastery (1/1)

Devices

Comments

  • jaazaniah1jaazaniah1 Posts: 5,544 Arc User
    Maybe drop aggressor for a ranged attack (e.g Shockwave?). Maybe add a lunge (or add back the AO)?
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  • flowcytoflowcyto Posts: 12,852 Arc User
    edited October 2019
    There's a few good ways to go about Might dps now, though Haymaker is likely still going to be the focus. Here's one example:

    (Unnamed Build) - Freeform (Melee Damage)
    v3.41:33

    Super Stats
    Level 6: Strength (Primary)
    Level 10: Recovery (Secondary)
    Level 15: Constitution (Secondary)

    Talents
    Level 1: The Devastator (Str: 10, Con: 10, Rec: 10, End: 8)
    Level 6: Paramilitary Training (Str: 3, Con: 3, Rec: 3, End: 3)
    Level 9: Physical Conditioning (Str: 5, Con: 5)
    Level 12: Relentless (Str: 5, Rec: 5)
    Level 15: Quick Recovery (Con: 5, Rec: 5)
    Level 18: Bodybuilder (Str: 5, End: 5)
    Level 21: Boundless Reserves (Con: 5, End: 5)

    Powers
    Level 1: Clobber
    Level 1: Beatdown (Blindside Blow, Reckless Endangerment)
    Level 6: Unstoppable (Rank 2, Rank 3)
    Level 8: Enrage (Giant Growth)
    Level 11: Pulverizer
    Level 14: Conviction (Rank 2, Rank 3)
    Level 17: Demolish (Rank 2, Below the Belt)
    Level 20: Shockwave (Rank 2, Power Shift)
    Level 23: Haymaker (Rank 2, Reckless Strikes)
    Level 26: Resurgence (Rank 2)
    Level 29: Retaliation (Rank 2)
    Level 32: Mighty Leap
    Level 35: Aggressor
    Level 38: Catastrophic Pummeling (Rank 2, Rank 3)
    Adv. Points: 32/36

    Travel Powers
    Level 6:
    Level 35:

    Specializations
    Strength: Swole (2/3)
    Strength: Physical Peak (3/3)
    Strength: Brutality (2/2)
    Strength: Overpower (3/3)
    Vindicator: Aggressive Stance (2/2)
    Vindicator: Merciless (3/3)
    Vindicator: Focused Strikes (3/3)
    Vindicator: Mass Destruction (2/3)
    Warden: Fortified Gear (3/3)
    Warden: Ruthless (2/2)
    Warden: Upper Hand (2/3)
    Warden: The Best Defense (3/3)
    Mastery: Strength Mastery (1/1)

    The last 2-3 powers could be exchanged for other things, if desired.

    Shockwave gives you wide AoE that can also corral mobs for follow-ups w/ other attacks, like Beatdown or Demolish. The main single-target rotation (for longer boss fights) is to open w/ charged Demolish to put up its debuff, do one combo of Beatdown to put up Reckless and Blindside, charge Haymaker 3x, and then ideally just alternate between 1x Beatdown and 3x Haymaker (you could use Uppercut w/ similar advs instead of Beatdown for this purpose, if you want an alternative approach). Gears mostly for Str, w/ some Con and Rec.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • Thanks for the help I decided to go the uppercut route (you could probably tell I like knocking things) and I've been having a good time. @flowcyto what do you think about havoc stomp with the major impact adv? @jaazaniah1 definitely decided to fit in the ranged move thanks as for the leap idk i might throw it in i kinda have a tendency to run at my target instead actually using the skill XD.
  • flowcytoflowcyto Posts: 12,852 Arc User
    Yea, Havoc Stomp w/ that adv is good for clumping up nearby enemies too, if you want to try that instead, say, Shockwave w/ adv.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • flowcytoflowcyto Posts: 12,852 Arc User
    Oh, I guess I should add: if you replace both Shockwave and Beatdown, just be aware that then you won't have any non-cd AoE attacks in my version of the build (Havoc Stomp has a short cd now).
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
  • blackmass#4403 blackmass Posts: 26 Arc User
    edited October 2019
    Yea I tested both powers out thought i would be leaning toward havoc stomp a bit, but turns out I like shockwave a bit more.
  • flowcytoflowcyto Posts: 12,852 Arc User
    Alright, well Shockwave for AoE and Demolish + Uppercut for setting up Haymaker should be fine overall. Hope you like the build.
    <CO stuff> .: Petco :. // A basic FF building guide (see 1st reply) // PSA on Power Activation Delay // Ayonachan's Gift Horse (misc stat data)
    - Be safe and have fun, champs - for science!
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