Need help on a Magitek tank build, with Void Shift and Ebon Void, as for the rest of the powers i dont know, and the rest of the magic powers can come from any of the magic archetypes
I'm not too clear on what 'Magitek' refers too - if its a mix of the costume/character concept being tech enhanced but using Magic powers, or if ya actually want the build to be a mix of Technology and Sorcery powers. I ask cause I did have a toon that was 'magitek', but it was more of the former case (a cyborg that uses magical-amplifying gauntlets and gear). In terms of just the powers, he was a Sorcery dps toon.
Here's a version of his old build, if ur curious. Could be fitted to a tank build w/ a few tweaks:
Edit:Gadgeteering was actually what I was going for), I just put this build together randomly so, this is an idea of what Im looking for, powers and superstats can be changed.
Figured TKA w/ CripC is a strong way to secure single-target threat. Kept some of the other attacks/powers in there for the theme, but gave it a bit more of a defensive backbone. Many ways to go about this sort of build- if ya open the attacks up to be anything vaguely magical w/ some tech stuff.
Figured TKA w/ CripC is a strong way to secure single-target threat. Kept some of the other attacks/powers in there for the theme, but gave it a bit more of a defensive backbone. Many ways to go about this sort of build- if ya open the attacks up to be anything vaguely magical w/ some tech stuff.
Thats what I was thinking too, Imma try this build out on pts, but I like the way it looks, thanks for help
Yea, that's quite an old build. Well, Sorcery now has Soul Beam, so you can use that instead of TKA for single-targets. That said, did you still want Void Shift? Cause it's kinda weird to have a melee lunge in a mostly ranged build. Gauntlet Chainsaw also won't really fit in well in terms of mechanics. Here's one example build that commits more to ranged, in order to be more functional:
Specializations
Constitution: Unyielding(1/2)
Constitution: Fuel My Fire(3/3)
Constitution: Resilient(2/2)
Constitution: Adrenaline Rush(2/2)
Constitution: Armored(2/2)
Protector: Fortified Gear(3/3)
Protector: Beacon of Hope(1/3)
Protector: Unrelenting(1/2)
Protector: Bulwark(2/2)
Protector: Defensive Expertise(3/3)
Guardian: Fortified Gear(3/3)
Guardian: Ruthless(2/2)
Guardian: Find the Mark(3/3)
Guardian: The Best Defense(2/3)
Mastery: Constitution Mastery(1/1)
(not an early leveling build, ofc)
Uses the Wisp to roll debuffs/buffs (and to keep Conjuring up), while using SEmbrace for AoE and Soul Beam for single-targets. The open power slots can be for w/e ya want. Gears mostly for Con, w/ some Int (and maybe a bit of Dex).
Comments
Here's a version of his old build, if ur curious. Could be fitted to a tank build w/ a few tweaks:
http://powerhouse.nullware.com/powerhouse.html?v=11&n=&d=1438OMQUPTa0000E000N103E7037F00J5037G00L801LD03LE05DM00EI05KD09MB03QJ002WAM0nGQ42ct
- Be safe and have fun, champs - for science!
powerhouse.nullware.com/powerhouse.html?v=11&n=&d=1214a7G3QAP000091009D00J1007G00K700K8007M009Q0077007T00J500EI00JA00K2000FRx3YPX0Zo3
http://powerhouse.nullware.com/powerhouse.html?v=11&n=&d=1324ObGMHPK00009100E30H9D03A600K8047G00K20ZDM00J503K7057T03EI04QG0177092toU3bhy2MGB
Figured TKA w/ CripC is a strong way to secure single-target threat. Kept some of the other attacks/powers in there for the theme, but gave it a bit more of a defensive backbone.
Many ways to go about this sort of build- if ya open the attacks up to be anything vaguely magical w/ some tech stuff.
- Be safe and have fun, champs - for science!
(Unnamed Build) - Freeform (Tank)
v3.41:33
Super Stats
Level 6: Constitution (Primary)
Level 10: Intelligence (Secondary)
Level 15: Dexterity (Secondary)
Talents
Level 1: The Specialist (Dex: 10, Con: 10, Int: 8, Rec: 10)
Level 6: Covert Ops Training (Str: 3, Dex: 3, Con: 3, Int: 3)
Level 9: Coordinated (Dex: 5, Int: 5)
Level 12: Negotiator (Int: 5, Rec: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 18: Healthy Mind (Con: 5, Int: 5)
Level 21: Acrobat (Dex: 5, Con: 5)
Powers
Level 1: Power Bolts
Level 1: Concentration
Level 6: Invulnerability (Rank 2, Rank 3)
Level 8: Shadow Embrace (Rank 2, Draining Shadows, Challenge!)
Level 11: Conviction (Rank 2, Rank 3)
Level 14: Will-o'-the-Wisp (Guide, Cursed)
Level 17: Conjuring
Level 20: Soul Beam (Rank 2, Rank 3, Challenge!)
Level 23: Indestructible (Rank 2)
Level 26: Ebon Void (Rank 2, Rank 3)
Level 29: Pillar of Poz (Rank 2, Dizzying Impact)
Level 32: Imbue
Level 35:
Level 38:
Adv. Points: 32/36
Travel Powers
Level 6:
Level 35:
Specializations
Constitution: Unyielding (1/2)
Constitution: Fuel My Fire (3/3)
Constitution: Resilient (2/2)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Protector: Fortified Gear (3/3)
Protector: Beacon of Hope (1/3)
Protector: Unrelenting (1/2)
Protector: Bulwark (2/2)
Protector: Defensive Expertise (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Mastery: Constitution Mastery (1/1)
(not an early leveling build, ofc)
Uses the Wisp to roll debuffs/buffs (and to keep Conjuring up), while using SEmbrace for AoE and Soul Beam for single-targets. The open power slots can be for w/e ya want. Gears mostly for Con, w/ some Int (and maybe a bit of Dex).
- Be safe and have fun, champs - for science!